UrbanVerse-100K Dataset
UrbanVerse-100K is a large-scale, physics-aware 3D asset and material database curated for urban simulation, physical and embodied AI research. It contains over 102K metric-scale urban object assets (GLB/USD), along with 646 4K sky maps (HDR) and 403 4K ground (road/sidewalk/terrain) materials (MDL), each annotated with rich semantic and physical attributes. The dataset is IsaacSim-ready, enabling scalable construction of realistic urban simulation environments for training and evaluating embodied AI agents, and beyond.
Current release version: 0.1.0
Continuous improvement discussions: If you have questions, suggestions for new features, or ideas for adding new assets, please post them in the corresponding discussion threads below:
Total size: 1.18 TB
Assets overview:
| Asset Type | Count | Format | Description |
|---|---|---|---|
| 3D Objects | 102,445 | .glb |
Metric-scale urban 3D objects in GLB format across 659 categories |
| Object Annotations | 102,445 | .json |
Per-asset annotation |
| Sky Maps | 646 | .hdr |
HDR environment maps |
| Road Materials | 98 | .mdl |
PBR road surface materials |
| Sidewalk Materials | 190 | .mdl |
PBR sidewalk surface materials |
| Terrain Materials | 115 | .mdl |
PBR terrain surface materials |
UrbanVerse-100K Dataset Usage Toolkit: Robust download, Query, Select, Visualize, and more, on Any Machine
We provide a Python toolkit urbanverse-asset for easy downloading and exploring the full dataset, including searching/retrieving, downloading, format conversion, and interactive 3D visualization.
Request Access: First, you need to get access to this repository approved. Visit the repository page, fill out the form and click "Submit". Once your request is approved, you will be able to use our toolkit or any other method you prefer to download and access the files.
Install
Hardware Requirements: Windows, macOS, and Ubuntu are all supported for using most APIs (e.g., download, search, and viewer), as the built-in viewer is based on Three.js.
pip install urbanverse-asset
Authenticate your machine with your Hugging Face account that have access to this HF repository approved:
hf auth login
You might be prompted to paste your Hugging Face access token, if you are not logged-in before. You can create a token here: https://huggingface.co/settings/tokens
After login, verify the current account:
hf auth whoami
Optional — for GLB-to-USD conversion API (requires NVIDIA IsaacSim and IsaacLab):
Hardware Requirements for IsaacSim: A Windows or Ubuntu machine equipped with an NVIDIA GeForce RTX GPU is needed for using IsaacSim based glb-to-usd conversion function to make assets IsaacSim-ready.
pip install 'isaacsim[all,extscache]==4.5.0' --extra-index-url https://pypi.nvidia.com
git clone https://github.com/OatmealLiu/IsaacLab.git
cd IsaacLab && ./isaaclab.sh --install
Explore
We recommend using the following documentation to quickly and efficiently get started with downloading and using UrbanVerse-100K.
- Interactive walkthrough: demo notebook
- API reference: urbanverse-asset README
Full Download
We recommend downloading the dataset using our API rather than manually cloning the repo.
import urbanverse_asset as uva
# (Optional) set a custom cache directory (default: ~/.cache/urbanverse/)
uva.set("~/datasets/urbanverse")
# WARNING: This downloads the full dataset (~1.18 TB).
# See selective and flexible download under user-defined conditions using our API in the following section.
uva.download_all(num_workers=32)
If the download is interrupted, you can resume by simply re-running download_all(), or use the built-in repair function:
# Check download completeness
report = uva.check_integrity()
print(f"Complete: {report['complete']}, Missing: {report['total_missing']}")
# Automatically download only the missing files
uva.repair(num_workers=16)
Selective Download
You can also download specific subsets instead of the full dataset:
# Search for specific assets by text query
uids = uva.object.get_uids_conditioned(
categories=["vehicle"],
query="Old yellow Italian style two-door car",
top_k=5,
)
# Download only the selected assets
result = uva.object.load(uids)
# Browse in an interactive 3D viewer
uva.viewer.object_show(uids)
Material assets can be searched and downloaded in the same way:
# Sky materials
sunny = uva.sky.get_descriptions_conditioned(query="Sunny summer day", top_k=10)
uva.sky.load_materials(sunny)
uva.viewer.sky_show(sunny)
# Road materials
highway = uva.road.get_descriptions_conditioned(query="Highway", top_k=10)
uva.road.load_materials(highway)
uva.viewer.road_show(highway)
# Sidewalk materials
stone = uva.sidewalk.get_descriptions_conditioned(query="Bumpy stone road", top_k=10)
uva.sidewalk.load_materials(stone)
uva.viewer.sidewalk_show(stone)
# Terrain materials
grass = uva.terrain.get_descriptions_conditioned(query="Grassland", top_k=10)
uva.terrain.load_materials(grass)
uva.viewer.terrain_show(grass)
License Distribution
While the overall dataset collection is provided under the ODC-BY license, the individual assets within the dataset fall under the following specific licenses, as attributed in each per-asset annotation file.
| License | Asset Count | Permissions & Restrictions |
|---|---|---|
| CC BY | 83,858 | Safe for redistribution with attribution (commercial use allowed) |
| CC BY-NC-SA | 10,437 | Non-commercial use only + must share alike |
| CC BY-NC | 5,824 | Non-commercial use only |
| CC BY-SA | 1,365 | Must give credit + share alike |
| CC0 | 960 | Public domain (no restrictions) |
Citation
If you use this dataset or find our work helpful, please cite our paper:
@inproceedings{
liu2026urbanverse,
title={UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos},
author={Mingxuan Liu and Honglin He and Elisa Ricci and Wayne Wu and Bolei Zhou},
booktitle={The Fourteenth International Conference on Learning Representations},
year={2026},
}
Credits and Acknowledgements
Our 3D dataset is curated from Objaverse, which aggregates 3D assets from Sketchfab, and is further annotated and organized by our UrbanVerse team. Further, we source free-license HDR sky maps from Poly Haven, and obtain PBR road, sidewalk, and terrain materials from AmbientCG. We sincerely thank the authors, designers, and artists who openly share these high-quality assets, which make this research possible.
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