Lords of Xulima - Interview @ TruePCGaming
TruePCGaming interviewed Lords of Xulima Creator Jesus Arribas that talks about how the game came to be, and much more.
Where did the idea for Lords of Xulima come from?
The story that’s told in Lords of Xulima is just a fragment of a much larger mythology that I began writing some time ago. Originally, I wanted to tell the story in an epic novel format. The mythology spans the entire history of the world from its creation until its ultimate end. It tells how the nine Creators, the Lords of Xulima, intervened in the world and conspired to rule it according to their own visions and desires. From this project, the RPG Lords of Xulima was born. Because of this earlier work, all of the background, history, characters and, above all, the main plot, have been developed with an exceptionally high degree of depth.
What are some of the successes and failures you learned from in developing Lords of Xulima?
Our biggest success was in developing the tools that enabled us to design Lords of Xulima in the most efficient way possible. Without them it would have been impossible for such a small group of developers to create such and expansive and detailed world. Of course, our initial inexperience in developing games also led us to make some common mistakes such as starting off with too large of a project instead of beginning with something of a much more limited scope.
In its current form, how close is Lords of Xulima to your initial vision?
I would say that it’s very close to the original idea. That said, we would like it to be even bigger. There are a lot of ideas that we won’t be able to implement due to lack of resources. However, in some aspects, such as combat, it is even better than we hoped for. When you implement a turn-based combat system, you run the risk of the game being slow or even tedious if the combat is too easy. But in Lords of Xulima we feel combat is agile, dynamic and addictive. We are very happy with this aspect of gameplay.
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