Shulva - Sanctum City
Once you've entered the DLC zone, head through the double doors and follow the path along the cliff edge. A surprise waits around one corner, but it's no threat to you. Continue until you find the Bonfire ahead. Light it.
You'll see both a stairwell and a path. Ignore the stairs for now and follow the path. The crouching undead ahead will awaken when you approach. Like all Sanctum Mace-wielding enemies in this zone, he has a very powerful offense but little defense. beware his running charge which concludes with a jump. It's very difficult to interrupt.
Note that on the cliffs throughout Shulva, Alluring Skulls or Yearn spells are quite useful for luring foes off ledges and achieving cheap kills.
Beyond the first maceman are two towers. Facing them from the grotto, you'll see three archers on the left, a maceman on one tower, (with another hiding behind), two sleeping macemen in front of the second tower, and another archer hiding around the edge of the right tower...a total of eight foes. You'll have much more luck if you take these on in small groups. Lure the two sleeping undead into the grotto and kill them, the return and loop around the right tower killing the archer and the macemen on and behind the towers. Then poke around the corner of the left tower and snipe the archers one by one.
The glowing white pillars throughout this area are switches. Striking them will cause a corresponding tower to raise and lower. Manipulating these towers allows you to reach a number of hidden areas throughout Shulva. Arrows and Soul Arrows are especially helpful for hitting distant switches.
Lower both nearby towers, then raise the left-hand one and catch a ride on the roof as it ascends. It will carry you to a high vantage point. You'll see a treasure atop a nearby building. Hop over and grab it, then drop to ground level.
Walk to the ledge where you'll see a drop-down facing the red-glowing door. Peek over the edge where the maceman is patrolling. Kill him with a ranged weapon, and then hit the pillar in the courtyard below with a ranged weapon to lower the platform just below you to a greater depth. You'll see why in a second.
Backtrack to the tower you rode on top of. Hit the switch to lower it, and this time catch a ride on the lower open platform on the tower as it passes by. You'll end up on a ledge with several hidden treasures. NOTE: I found nothing down here except the item that was on the corpse you can see over the ledge. I tried it with both level up, both level down, one up and one down both ways and found a ledge but no items on it. The item on the corpse can be gotten by dropping off the upper ledge with the building up. This gives you a vantage point from which to kill the patrolling maceman and the sleeping guard.
Once you grab them, head over to the large square platform visible nearby. This is the same platform you lowered earlier shooting the pillar from a distance. Step onto it, and scan the cliff above. You'll see the top of a pillar switch peeking over. Shoot it to raise yourself up into the courtyard. Off one side is a sleeping guard. Kill him from the safety of the platform.
Facing the red door, you'll see a bug hiding on the side of a building to the left. A single shot will send it tumbling into the abyss. Using the red door as a reference, you now see three nearby buildings. The one to the left holds a single lance-wielding foes. The red door building contains two bugs clinging to the ceiling. The building to the right conceals an archer and lance soldier hiding on a narrow ledge past the door.
Kill the archer, using the two nearby pillars to reach him. Do not forget the lance soldier hding near him, and also watch out for the maceman patrolling the stairs below.
Once the archer is dead, you can use the pillar next to his position to create a bridge to the two red glowing windows visible in the distance. Do not, however, approach these yet. Instead, backtrack and kill the single sleeping maceman in the building near the grotto where you first entered this area, and then clear the insects out of the hive, avoiding contact with the spores inside.
Assuming you have killed the maceman on the steps, you can now safely drop into the bug-filled areas behind the two red windows. This area is optional.
Whether you choose to enter the hive or not, your next step is to approach the green statue at the bottom of the stairs. This is actually the carapace of a crab-like creature, and spits poison a considerable distance. Manually aim with a ranged weapon and strike the soft bottom part of the body to kill it.
On a narrow ledge behind the crab's original position is a sleeping maceman. Kill him, and then face the wide path with several towers to the left. You'll see a small hidden path to your left leading down to a door. Ignore this for now. Instead, carefully consider your approach. The path, which starts straight and then curves upward to the left, is guarded by three archers and two sleeping infantrymen. One archer is on the right nearly straight ahead. The other two are hidden to the left, higher on the hill.
Kill the sleeping corpse in the middle of the road, then advance and snipe the archer to the right, careful not to alert the two archers up the hill to your left. Step forward and kill the body visible in the dirt up the hill, then advance on the archers and kill them.
Another crab hides in the building at the top of the hill. Dispatch it like you did the crab you faced earlier. Inside the building is a ladder. From the top, you'll glimpse a Bonfire through a distant door. Manipulating the nearby pillars on the slope you climbed allows you to build a road to the fire by raising towers. You can also manipulate their height to reach the treasures scattered on their lower levels, and use your bow on the switches to readjust them if you get stuck.
Before heading across to the fire, look to the cavern wall nearby and a cluster of red-eyed statues. Shatter these with a ranged weapon to reveal a hidden pillar switch.
Trigger it and a tower will move to create a pathway between you and a hidden cave. Be wary of the crabs inside, and collect several treasures, including the Promised Walk of Peace hex. Leave the giant tree-face alone and he'll leave you alone. Whip him with the Notched Whip and he'll repair your inventory items. Kill him by attacking the eye area and he drops a Dried Root.
Head over to the Bonfire and rest.
You'll be unable to backtrack due to the downward slope of the towers, so instead drop carefully down the two ledges beneath you toward the narrow bridge below. You'll face two macemen. You can fight them, or just run by them if you're quick. Across the bridge is a sealed elevator inside a building. You won't be able to access this for a while, so move on along the outer ledge.
Shatter the pots and circle around to grab a treasure, then double back to the large stone bridge. A Yearn spell or Alluring Skull will distract the bridge guards long enough to backstab or pass, or you can lure them off a cliff. If you do choose to fight them straight, don't try beating them on the narrow bridge. Side by side, their charging spear attack is very hard to beat on the claustrophobic expanse.
Past these fellows you'll enter Dragons Sanctum.
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