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Discussion in 'Tekken' started by sgirardacus, Sep 20, 2012.
The rewarding of learning 2 juggle combos over learning the full versatility of the character.
Actually there has been a lot of progress in gameplay over the whole history of Tekken games. For example sidestepping for all the characters wasn't introduce until Tekken 3. Many people thought Tekken was a 3D fighter since conception, but it was more of a 2.5D fighter.
I'm pretty sure he's saying that they game favors knowing combos over knowing the characters themselves (which is wrong).
I know and can perform combos with almost the entire cast, but that doesn't mean I can play them effectively. Knowing combos is only part of playing the character. You also have to know how to effectively poke with said character, play at their preferred range(s), know their punishes, how to punish with them, oki setups, general mixups, etc.