Realistic 3d model of a human eye originally created in 3ds Max 2011 and rendered using Mental Ray.
3ds Max 2011 (native)
Subdivide for close up high resolution mesh or use at base level for real time purpose.
Count provided is without subdivision
Polys - 972
Vert - 964
Model is a group of three objects in real world scale
All textures are 4096 X 4096 in resolution and in tga format. Two additional color textures are
provided for iris.
7. eyeball_opacity.tga (native formats use procedural ramp instead of this texture)
A reflection map used from 3ds Max maps folder named Loft_Med.hdr is also included with native format.