I've now got the document to a point where it feels more or less finished. It's still very much a draft -- I've not given much attention yet to layout, and certain sections are open to modification or expansion (for example, I want to add more alchemical and herbal items in the equipment list). The basic structure of the rules is there though.
It's intended to be printed as an A5 booklet, the second in a set of six or so short booklets describing the rules and campaign setting. The complete set is envisaged as follows:
- Players' setting guide: a broad map of the campaign area, and some basic information about different regions, the people and creatures which inhabit them, and some cultural / historical information.
- Players' rules book.
- Saints & Shrines: for use by players of Zealot characters. Describes a pantheon of saints, and the miraculous blessings which are purported to them. The location of the shrines of some of these saints is described; others must be discovered through play.
- Theorems & Thaumaturgy: details a set of magical tomes, arcane libraries and arch-mages, which provide the initial spell selection of Magus characters.
- Referee's setting guide: a proper hex map and descriptions of the hex contents.
Any feedback would be most appreciated!