|Abstract layer between MediaCtrl and Sound. This class intends to
avoid breaking backward-compatibility.
|If use this method with Sound, play a sound fragment asynchronously.
If use this method with MediaCtrl, play media that is loaded by
|Define Wave type synonym for people who are familiar with
wxWidgets 2.4.x or lower name.
|Return a managed sound object. The file path points to
a valid sound file, normally a .wav.
|Play a sound fragment repeatedly (and asynchronously).
|Play a sound fragment synchronously (i.e. wait till completion).
Return a managed image. Images are platform independent representations
of pictures, using an array of rgb pixels. See Graphics.UI.WXCore.Image for
lowlevel pixel manipulation. The file path should point to
a valid image file, like .jpg, .bmp, .xpm, or .png, for example.
Return a managed bitmap object. Bitmaps are abstract images used
for drawing to a device context. The file path should point to
a valid bitmap file, normally a .ico, .bmp, .xpm, or .png,
but any file format supported by |Image| is correctly loaded.
|bitmapFromImage :: Image a -> IO (Bitmap ())||Source|
|Create a bitmap from an image with the same color depth.
|Produced by Haddock version 2.1.0|