As the marines continued to take the island, they moved north to the Agana-Pago road. On July 28th General Takashina was killed as he left his command post. General Obata took over the defense of Guam. On the morning of the 31st, the 3rd Marines moved into position near the Agano-Pago road. Their targets were a line of small villages leading up to the city of Agana, and Mt Magajna to the west. The 77th Army had the job of taking Chochogo village and Tiyan airfield to the northwest. The 307th Army would be protecting their southern flank. Units moved out toward their targets at 06:00. The 3rd Marines ran into mines on the road early in the day. They suffered more causalities when they reached the crossroads near the undefended city of Agana due to mines. The 21st Marines captured Japanese supplies near Mount Magajna. By 15:00 Marines had reached the swamp near Agana. A Japanese armor unit had been discovered near the airfield, at the first sight of a Japanese tank, the army commander thought it had already been captured. But then the tank opened fire on them. All objectives had been reached by 18:00.
Allies: Take 6 command cards and move first.
Axis: Take 5 command cards. If the HQ and supply tents hex is taken, the allied player takes a card at random from your hand and you play with one less card until you recapture the HQ and Supply tents.
Conditions of Victory:
Allies: Capture Agana, the bridge, take the airfield and two more medals. The city of Agana is a permanent medal objective, the bridge and the airfield are temporary medal objectives.
Axis: Hold the Tiyan airfield, the bridge and take five more medals.
For rules on HQ and Supply tents see PT page 5.
Marine command rules are in effect.
All Japanese command rules are in effect.
Minefields rules found on page 8 of PT rulebook or Terrain Card #29.
Hyperwar Battle of Guam
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.