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Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/193435
- A framework for game engine based visualisations
- Wuensche, Burkhard C.; Kot, Blazej; Gits, Andrew; Amor, Robert; Hosking, John; Grundy, John
- Game engines are the core software component of video games and typically handle tasks such as rendering, game AI and collision detection between game objects. Due to the popularity of computer games, a huge amount of research has been devoted towards the development of game engines. In this paper we analyse the suitability of game engines for visualisation research. We present a software architecture and a visualisation framework which facilitates this task and we evaluate the suitability of a number of popular engines. We conclude with a summary of our experiences from several case studies.
- Publication type
- Conference paper
- Proceedings of Image and Vision Computing New Zealand (IVCNZ 2005), Dunedin, New Zealand, 28-29 November 2005
- Publication year
- FOR Code(s)
- 0801 Artificial Intelligence and Image Processing
- Collaborative interfaces; Game engines; Human-computer interfaces; Visualisation
- University of Otago
- Publisher URL
- Copyright © 2005.
- Peer reviewed