This example is an extension to this tutorial, supporting vertex skinning on the CPU.
It took lot of time to figure out how it works, but I am happy that it did. :) I have started learning more about character animation and vertex skinning, so until I figure out how things work and gain knowledge, I will have to implement everything -almost- from scratch. It will take some more weeks, but I have plans to make a fully featured character animation example.
EDIT: Code is down for maintenance.