Mafia II – Developer Diary Episode 2 by GamerSpawn
New developer diary for highly anticipated Mafia II title. Interesteng detail – judging by in-game scenes (like 1:03-1:09), clothing simulation won’t be GPU PhysX exclusive.
Land Of Ozis by ccPaolo
Blitz 3D and PhysX SDK based arcade indie game, posed by it’s author as sequel to “World of Goo” title. Available for download from here.
Test Particle Flow Tools Box 2 by c0mpal
Deformable objects simulation with Orbaz PFlow Tools Box #2 plug-in, using PhysX glue.
Magic Button by maxanimation
Massive rigid body physics simulation in 3ds Max using Rayfire Tool.