It is possible for a Snow Golem to be naturally generated in an Ice Plains Spikes biome due to the changes made in the 1.8.1 update. This being that Snow Golems can now generate sideways. Snow blocks naturally generate across the surface of the biome and if a pumpkin was to generate next to two horizontal snow blocks then a Snow Golem will naturally spawn.
This is evident in the seed -8194753951739883801 where if you travel to the co-ordiantes x= 995400 y= 72 z= 97344 a Snow Golem will spawn next to a Lake structure.
Note: Teleporting direct to 995400 72 97344 will not work as for some reason the terrain generates differently after doing so. In order to guarantee finding the snow golem you must teleport somewhere where the co-ordiantes 995400 72 97344 are out of range of your render distance. For example if you were using two chunks as your render distance you could teleport to 995300 72 97344 and then travel to 995400 72 97344 and the Snow Golem will spawn.
- Interesting... but can you sign your comments in the future please? — NickTheRed37 t/c (f.k.a. Naista2002) 10:30, 5 April 2015 (UTC)
No Mo' Sno'?[edit source]
Snow golems in 1.8.8 don't seem to make trails of snow like they used to. Is it based on light level? I built a snow golem in a creative world near a cave with zombies in it in a plains biome, and it went for them, but didn't leave snow until it actually got into the cave itself. On the surface, built another, no snow. Got snow in the extreme hills, taiga, and taiga hills biomes during the day, but taiga indicates colder areas... --Azaram (talk) 21:28, 24 October 2015 (UTC)