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Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?
Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.
Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.
Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?
There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.