MMORPGs are based on Aristotle’s theory of perfect relationships, where intimacy and mutual respect are the two deciding factors of the game world. The gamers are expected to interact with each other, take up roles that contribute to teamwork and ultimately help in building and evolving the game plan. Many of these multiplayer games have supportive tools to enable communication between the players and formation of clans or groups like real world communities.
The basic foundation is that the gamer uses a client to connect to a server which is usually run by the game’s publisher. This server hosts the PSW (Persistent State World) and stores information about the player in its memory.
To play MMORPG online, one must remember that driving or being part of a team lies at the heart of this gaming technique. One is either the leader or a follower. The tasks that are usually laid out are either the roles to defend a clan or to play a role while being in the clan, contributing to the authenticity of the virtual world. Keeping in mind the fact that the primary goal of the game is to enhance the characteristic abilities and experiences of the role, there are different type of classes that a player can choose to add to his/her potential. They can earn experience points for their character progression and also for crossing the different levels of complications that ultimately make them more proficient in their act.
Unlimited Player Levels
Since the game’s primary motive is not to reach an end by completing the various levels, it is prevalent that the players are not only awarded for overcoming dungeons and quests but also for collectively acquiring virtual wealth, adding to the economy of the world. So there is no upper limit to a player’s potentials. This helps in retaining the player’s interest for further gaming and differentiates MMORPGs from other role-playing games that eventually become restrictive in nature.
Just like the real world around, these multiplayer games insist on developing social skills that condition one’s interaction in the virtual clans. There is an unwritten list of social rules and taboos that one is expected to follow and respect while existing in the game. This social world keeps evolving and existing in the absence of the player. Social etiquette, common ground rules for behaviour and division of labour and treasure are few of the expected characteristics.
While playing these games online, one will have to learn to deal with virtual items and currency of living economies. Some of the requirements can be:
- Ability to sell virtual items to each other
- Bartering for items among each other
- Exchange of currencies
- Ability to purchase in-game items.
In an era where people hardly find time or energy for social interactions, these games can successfully fit in to function accordingly. While some may frown upon their addictive quality, some others can look up to their character-building aspects. Play MMORPG online and build your own virtual team right away!