d20 40k - Tyranid HierophantHierophantColossal TyranidHit Dice: 44d10+675 (917hp)Initiative: +5Speed: 50ftArmour Class: 34 (-8 Size, +1 Dex, +31 natural), touch 3, flatfooted 33Base Attack/Grapple: +44/+75Attack: biocannon +37 ranged (10d4+7/18-20/x3) or claw +51 melee (4d6+15/18-20/x3)Full Attack: biocannon +37 ranged (10d4+7/18-20/x3) and 2 claws +51 melee (4d6+15/18-20/x3) and tail slap +51 melee (3d8+7)Special Attacks: Augmented critical, frightful presence, rush, spore cloudSpecial Qualities: damage reduction 15/ordnance, tyranid traits, regeneration 40, psionic resistance 32Saves: Fort +39, Ref +25, Will +30Abilities: Str 40, Dex 13, Con 41, Int 3, Wis 18, Cha 23Skills: Listen +19, Search +9, Spot +19, Survival +15Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rsuh, Improved Initiative, Iron Will, Power Attack, Toughness (5)Organization: S
A Problem with SocietyI failed Math. How much do I owe you?
d20 40k - Kroot TraitsKroot Traits- +2 Str, -2 Int- Medium size- Space/Reach: 5ft/5ft- Base Land Speed: 40ft- Woodland Stride: move at full speed through natural undergrowth- Evolutionary Adaptations: 3 points for Evolutionary Adaptations- Proficiency: Standard weapons (Kroot) and Light Armour- Spoken Languages: Kroot + one additional language- Favoured Class: ScoutEvolutionary Adaptations:Hyperactive Nymune Organ: speed to 50ftBold: +2 bonus to Will saves against fearChameleon: +8 to Hide checksFast Reflexes: Bonus Feat: Lightning ReflexesNocturnal: low-light visionOrkoid hybrid: +4 ConSixth Sense: Cannot be caught flat-footedWings: Fly 120ft (good)Venomous: acid attack ranged (1d8+2 acid damage), immunity to acidStalker: Hide and Move Silently are considered class skills
d20 40k Tau Fire Caste TraitsTau Traits- +2 Dex, -2 Str- Medium size- Space/Reach: 5ft/5ft- Base Land Speed: 30ft- Sept: 1 point for Sept traits- Proficiency: Standard weapons (Tau) and Medium Armour- Spoken Languages: Tau- Favoured Class: SoldierSept Traits:Tau: +2 Wis, +2 Cha.Taun: Bonus Feat: Pioneer.Dyanoi: Low-light Vision.Borkan: +2 Int; Knowledge (research) is considered a class skill.Dalyth: +2 Cha; Appraisal and Diplomacy are considered class skills.Falshia: +2 Int; Knowledge (technology) is considered a class skill.Viorla: +2 Str; Bonus Feat: Great Fortitude.Sacea: +2 Str, +2 Wis.Autaal: +2 Cha, -2 Dex.Ndras: -2 Wis; Sleight of Hand is considered a class skill.Kelshan: Favoured Enemy.Elsyeir: +2 Int; Craft (artwork) and Perform (poetry) are considered class skills.Tashvar: +2 Con; Bonus Feat: Endurance.Va