Hi! Somebody willing to go through the trouble of BattleForce conversions, sweet!
Ok, dude, I think I've found a critical error. A SERIOUS one, that affects a lot of cards.
According to my calculations (and Solaris Skunk Works!) anything with 2 LRM-15s gets LRM 1/1/1 and IF2. That covers the Trebuchet, Catapult, ARC-2K, Crusader-3R, and a whole lotta other 'Mechs.
Two LRM-15s would be 9 each at medium range and long range, 18 total. so that would actually be a 2 (1/2/2 for the all the ranges). However, Many of the twin lrm-15 3025 mechs have ammo and/or heat problems though. x .75 for low ammo makes a twin lrm-15 mech 14 at medium/long and 8 at short for 1/1/1.
IF is a round normal. 18 would round normal to 2, but 14 (for low ammo) rounds normally to just 1.
The only one statted correctly is the Catapult. The rest of them are only labeled IF1 and that's it.
The round normal for them, combined with low ammo and/or heat problems, makes them IF1s.
Also, the RFL-3N should have AC 1/1/1, the Cyclops should have AC 2/2 and IF1...
RFL-3N has two AC/5s. Those would be 10 damage and therefore qualify for being separated out as AC 1/1/1, if it were not for the RFL-3N's heat problems. 26 heat build up and only 10 heat sinks ruins the RFL-3N. 10 ac damage * (((10 heat sinks)/(26 heat build up -4 freebie))= 4.5 rounded up to 5 (all heat modified damage values are rounded up as part of heat modification), nowhere near 10 to qualify as being separated out.
Cyclops also has heat problems, with 22 heat build-up and 12 heat sinks. 20 ac damage * (12 heat sinks/(22 heat buildup - 4 freebie)) = 13..333 round up to 14. 14/10 = 1.4 round normal to AC 1. It has a single LRM-10 for 6 damage. 6 IF damage * (12 heat sinks/(22 heat buildup - 4 freebie)) = 4. 4/10 = .4 round normal to IF 0.
Apparently (if I'm reading the rules right, and Solaris Skunk works isn't completely off its rocker) all a 'Mech needs for IF1 is an LRM-5 - and if SSW is correct, you round up for IF damage, not down. Now, I'm not inclined to trust a dumb program, but I can't find the rules specifying how to round IF damage.
IF is a round normal. Base damage is rounded up, all other types of damage are round normal.
LRm-5 is 3 damage, divided by 10 is .3 which rounds normally to 0.
I need to check with ColBosch about getting the StratOps errata page moved over to the new forums...