Smoothing algorithm seems to be a never ending source of inspiration. There´s probably as much smoothing algorithm as there´s researchers out there!
So far 3dCoat has a plenty of smoothing tools, but nearly all of them suffered when mesh density is high or varies a lot across a surface.
Every artist know this when a small dense area rebels against a smoothing eefort. We have tools like recently developed like Smoother, that ideally smooth a painted area, useful for pre-planned smoothing. Or powerfull smoothing, that performs a more aggressive smoothing but still suffers from the curse of the high numbers.
well, Now i have added to TSmooth a third algorithm: Strong smoothing. it will always smooth the mesh under the pen regardless the base geometry, and vene better, in a consistent way!
So be careful smoothing with this tool because it can obliterate the most stubborn details!
hope you like it!