Paul Scerri, Nancy Reed, and Anders Torne
We describe an approach to directing agents in real-time that is similar to Blumberg and Galyean (1995). The approach is being applied to create automated pilots for a beyond visual range flight simulator. In this domain it is necessary that a human controller can control an agent at all levels of abstraction. We believe a multi-agent action selection mechanism provides a natural way of achieving this goal.