Aurobin-dô is a continent recovering from a series of tragedies. The government has fallen apart, and civilizations are just trying to thrive. The towns that have survived depend on each other to fend off the darkness that lurks in the ruins of the villages that didn’t make it. Even the largest point of light, the city of Aurobin, the capital of the old kingdom, is riddled with crime and dark secrets.
Two of Aurobin-dô’s mountain ranges – the Omkar Range and the Ramcharitmanas – section the continent into three main quadrants. The western quadrant is home to a lose-knit confederacy of towns that first rebelled against the king’s rule. Nestled in the southern quadrant are the few towns and villages that escaped the devastation of the Second Invasion War. The old capital city, which is now a city-state in and of itself, is also in this area.
Finally, the north-west portion of the continent holds no human civilization, but other races have their own prominent settlements in this area. In the deepest part of the forest lies Omdatta Tyagi, the elf capital. The Nirnayak mountain range cradles a city for dwarves. Far to the east is a sprawling coastal village called Chaturdashi; the halfings who hail from here prefer to be called hobbits. The rest of this part of the continent is rolling hills and grassy fields, dotted with the ruins of fallen empires. Various nomadic humanoids use this area for grazing and looting.
Bisecting Aurobin-dô down the center, the Ganjha River shapes much of the area’s geography. The river has provided the kingdom with a source of freshwater since the very beginning—a curious thing considering the river’s saltwater source in the Sea of Ambedkar. The Ganjha River splits into the Ohha River halfway down. The Ohha retains the Ganjha’s clarity, but loses its powerful current.
The Srikanta River is the lifeblood of the Western Alliance, which runs from the Ramcharitmanas all the way down to the ocean. In the east, the Maharashtra River flows north and drains into the Marsh of Maharshi. No current civilization calls the river home, but history tells of an orc nation that once settled on its banks.
The name “Aurobin” comes from an old word for “man.” The archaic term includes humans and humanoids such as dwarves and Elves, but specifically excludes savage tribes and immortals. The suffix “-dô” means “land of.” One typically uses “Aurobin-dô” when referring to the continent or fallen kingdom; “Aurobin” by itself generally refers to the capital city. However, since “Aurobin” can be used colloquially to mean any of the three, the name “Aurobin City” is often used for specificity.
The adjectival and demonymic form of Aurobin-dô is Aurobinian.