Gorillas are one of the most well known and now least understood pets in the game. They were before their time, having had the ability to use AoE threat; however, it was limited in size and scope due to the 1 minute cooldown on thunderstomp and the lack of additional threat.
When the Echoes of Doom patch came out, Gorillas were at the forefront. Having overtaken and unseated the previous tanking kings(boars!) they now stood high and proud with their 10 second cooldown thunderstomp. AoE tanking and the Gorilladin were born.
Gorillas may not be as used anymore, but they are still a force to be reckoned with. When you have the power to smash your way through any problem, there’s no need for a plan other than tank and spank!
Gorillas are a tenacity pet beyond a shadow of a doubt. Their thick arms and corded muscle are more than strong enough to withstand the blows of anything in its way. They are more than capable of tanking a 5 man instance(among other things!) but only if the gorilla is talented properly. As of patch 3.1, pets of all kinds share the same 5% bonus to all stats, and an incorrectly talented tenacity pet is more than capable of being outanked by a ferocity pet.
Gorillas in WoW have 7 different skins, 5 of which are tamable. Although not as sizable a list as say, cats, gorillas still have some variety in terms of which ones you can get; so long as you don’t mind how they are built. All gorillas share the same physical build, so if you think that gorillas are too broad/big/furry/silly, then you’re out of luck.
Gorillas are a very peaceful animal, and their diet reflects this. They don’t eat meat or anything like that, but they will eat fruit, bread, and fungus without a fuss. Of course, this means they like bananas.
Gorillas are the figurehead of AoE tanking, and are the closest you can get to taming a humanoid. In fact, I never skin gorillas as I find they are too close to being human for my tastes.
Gorillas in real life are a passive species which only attack if aggravated or if they feel threatened. They live in colonies with one Alpha male called a Silverback; they are called this due to the colour of their fur changing from black to a whitish grey. It is still recommended to not get too close to one since they have the strength to snap grown men in half.
Gorillas are tamable by all hunters.
Pummel: bonks the target on the head, causing them to lose concentration and lose the spell. They can’t remember how to cast from that school of spells for a couple of seconds afterwards.
The facts are these: pummel interupts the spell being cast, pummel stops the target from using spells of that kind for 2 seconds, pummel does no damage, and pummel is on a moderate cooldown.
Happily, there’s no math for this ability other than being able to count to two, because two is the number of seconds that pummel affects the target. Not being able to do damage should be the most bothersome thing about this ability, as the rest is all good news.
Pummel is particularly effective against healers or in PvE encounters where interupts are crucial(Which are few and far between). When used on a healer casting a healing spell, it will interupt the spell being cast; since the majority or classes use one school of magic for their healing spells, pummel effectively stops healers from healing themselves for another 2 seconds which give you more than enough time to slaughter them. If your opponent is casting a crucial spell like Haunt or Cyclone, Pummel effectively stops that as well. The uses of pummel are many, and a creative mind can come up with any number of uses for it.
The thing is that you can’t use pummel on everything, because that’s the rogue’s job. You have to use pummel at the most opportune time in order for it to be effective, rather than using it all over the place. If you interupt a Shaman casting Lava Burst only to have your kill foiled by a Healing Wave, you have no one to blame but yourself for your charred corpse.
What I mean is that Pummel is on a 30 second cooldown period. If you use it on a Hunter’s steady shot, then you have to wait another 30 seconds(or 21 if you’re a beastmaster!) before you can use it again, and I can guarantee that you’re going to need again during that period of time.
Happily, the cooldown isn’t as restricting as some other pet abilities you can find around the area, and you can use Pummel on whatever you find is necessary(keyword being necessary!) in order to win. If you use it on an affliction warlock casting Immolate, that’s wrong. If you use it on an affliction warlock casting Haunt, you’re doing it right. If you’re using it on a paladin casting any heal, you’re doing it right. If you’re using it when he’s… I don’t know, casting his hearthstone, that’s probably wrong, btu still funny.
Unfortunately for PvE, the lack of damage on this ability, the lack of interrupts needed from you, and the semi-restrictive cooldown make this ability suck for Heroics and raids. Most big spells can’t be interrupted anyway.
This is a PvP ability, all the way. This thing oozes of PvP utility and reeks of PvE uselessness just because of the lack of times to be able to use it.
Gorillas are durable and tough creatures, while still being quick, agile, and intelligent enough to outwit and destroy some of the “upper” races of Azeroth.
Gorillas are, like all tenacity pets, very good for soloing. Thanks to a baseline Thunderstomp, Gorillas can easily hold aggro on 5-6 equal level monsters for as long as it takes to kill them all. In addition to their thick armor and high HP, gorillas have access to a variety of talents designed to make them more durable and more easily kept alive. This allows intelligent hunters to Solo most monsters in the world, with very few exceptions. In addition, Pummel allows a smart hunter to utterly destroy some world monsters that rely on their spells to destroy players.
Gorillas also enjoy battling in battlegrounds, where their strengths are made very apparent. Their durable exterior allows them to survive when most pets wouldn’t, and they can still dish out a pretty decent amount of damage. In addition, they have access to many very useful PvP abilities which help reduce incoming damage to the hunter. Lastly, Pummel allows a skileld hunter to stop healers from healing important people in a fight, which can lead to a victory instead of a loss in a clutch match.
Arenas are the same story, but with smaller, more important numbers. One interupted heal can be the end of a healer, and a win for your team. Although they don’t have the ability to hold people in place or slow them down, and interupt is just as, if not more important than those types of abilities as it can mean the end for your kill target, and a much easier match.
Gorillas are like Orcs: big, brutish, but useful.
I have recently had the joy of working with a Gorilla while on my search for a Spirit Beast, and I have thoroughly enjoyed it. He can destroy monsters I would otherwise have trouble with, and when an Alliance member comes to kill me, the Gorilla does a very good job of not only keeping me alive, but keeping my opponents out cold.
They’re also incredibly gentle. The Gorilla I have been working with has a particular fondness for finding and playing with flowers. He also frequently picks them for me, presenting them to em with a big goofy grin.
His rage, however, speaks volumes of what he truly is. He has smashed apart and entire ridge of Undead without a moments notice, only to exit unscathed. It’s a wonder that the Scourge haven’t already been defeated when there are animals like this in the world.
This is how it’s done.