When you save a scene/subset/wearable anything in your scene that doesn’t have DSF asset files is saved to the auto_adapted folder, so all of your non Genesis content will end up in there as DSF asset files, they get stored in pretty much the same way the DSO/DSD/DSV files from the old .DAZ format, ie in a folder called “mesh name_vertice count”.
DS also uses that system when you rig something for Genesis, the second it starts the conversion there is a DSF file containing the mesh/rig/WM written into the auto_adapted folder, if you then save your finished item with either scene/subset or wearable then the rest of the asset files get added to that folder. The “fun” then starts the first time you load the original Poser version, because saving that will get it added to the auto_adapted folder, right into the same folder that it saved the converted one into, and it just so happens that all of the asset files created from the Poser version have the same names as the ones created for the Genesis version, and you can guess what happens next.
Now you see what I meant by risk losing your work.
Scene Asset is a bit of a cluster**** of a save type, it basically saves everything in the scene just like a subset, but saves the assets in a user selected location rather than “auto_adapted”, it also saves a “scene” DUF, and in a sub folder a DUF for every item in the scene that didn’t already have asset files. Great for someone like Stonemason, but pretty worthless for most users.
Figure/Prop Asset saves one selected TriAx figure or unrigged prop, to a user defined location, the big difference here is that if your a metadata user then this is where you start making it, because with the CMS running you have all of the options open to you to create it. I don’t use the metadata and you wont even find the smart content tab in my DS4.5 (I delete the plugin every time I upgrade), but I do use the CMS when making content as it gives me access to the “Content Type”, set your conformers to “Follower” and it will auto conform to Genesis on load even if you don’t use the CMS, which is something that’s quite new, as before it was use the CMS or drag & drop to get stuff to conform on load.
Ever heard of “Smart Props”, well you have the option to create them as well with Figure/Prop Asset.