Resurrection of Evil
GameSpy: What do think of this event?
Hooper: It's cool to get a chance to meet the fans. We don't get to do that much, because it takes so much time and work to develop a game, so this is nice. All the feedback is appreciated.GameSpy: What can you tell us about the expansion?
Hooper: It's just more of what's cool about DOOM 3. We added cool new monsters, and some new weapons. There's a grabber gun which you can use to catch fireballs and throw them back at the monsters, or to pick up smaller enemies and throw them around. And we brought back the double-barreled shotgun, always a fan favorite. That's usable in multiplayer. And there's a new weapon called the "Artifact" which you can use to slow down time.GameSpy: How long is the expansion in relation to the full game?
Hooper: It depends on how you play, but I'd say it's about half to two-thirds as long as the original.
GameSpy: Was it developed by the same team?
Hooper: No, Nerve Software was the developer. We'd worked with them before on Return to Castle Wolfenstein. And they're based in Mesquite, TX, same as id software. We helped them mostly with the initial design and quality assurance.GameSpy: Will the expansion come to Xbox, too?
Hooper: That hasn't been announced yet.GameSpy: Is there any co-operative mode in Resurrection of Evil, since that's such a draw for the Xbox version of DOOM 3?
Hooper: It's single-player focused. We considered doing co-op, but in the end we decided just to concentrate on what made DOOM 3 cool to begin with.