<?php

/**
 *
 * MMP""MM""YMM               .M"""bgd
 * P'   MM   `7              ,MI    "Y
 *      MM  .gP"Ya   ,6"Yb.  `MMb.   `7MMpdMAo.  ,pW"Wq.   ,pW"Wq.`7MMpMMMb.
 *      MM ,M'   Yb 8)   MM    `YMMNq. MM   `Wb 6W'   `Wb 6W'   `Wb MM    MM
 *      MM 8M""""""  ,pm9MM  .     `MM MM    M8 8M     M8 8M     M8 MM    MM
 *      MM YM.    , 8M   MM  Mb     dM MM   ,AP YA.   ,A9 YA.   ,A9 MM    MM
 *    .JMML.`Mbmmd' `Moo9^Yo.P"Ybmmd"  MMbmmd'   `Ybmd9'   `Ybmd9'.JMML  JMML.
 *                                     MM
 *                                   .JMML.
 * This file is part of TeaSpoon.
 *
 * TeaSpoon is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * TeaSpoon is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with TeaSpoon.  If not, see <http://www.gnu.org/licenses/>.
 *
 * @author CortexPE
 * @link https://CortexPE.xyz
 *
 */

declare(strict_types = 1);

namespace CortexPE\block;

use CortexPE\entity\mob\IronGolem;
use CortexPE\entity\mob\SnowGolem;
use CortexPE\Main;
use CortexPE\utils\EntityUtils;
use pocketmine\block\Air;
use pocketmine\block\Block;
use pocketmine\block\Pumpkin as PMPumpkin;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;

class Pumpkin extends PMPumpkin {
	public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = \null): bool{
		$parent = parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
		if($player instanceof Player){
			$level = $this->getLevel();
			if(Main::$enableSnowGolemStructures){
				if(EntityUtils::checkSnowGolemStructure($this)[0]){
					$level->setBlock($this, new Air());
					$level->setBlock($this->subtract(0, 1), new Air());
					$level->setBlock($this->subtract(0, 2), new Air());
					$golem = Entity::createEntity(Entity::SNOW_GOLEM, $level, Entity::createBaseNBT($this));
					if($golem instanceof SnowGolem){
						$golem->spawnToAll();
					}
				}
			}
			if(Main::$enableIronGolemStructures){
				$check = EntityUtils::checkIronGolemStructure($this);
				if($check[0]){
					switch($check[1]){
						case "X":
							$level->setBlock($this->subtract(1, 1, 0), new Air());
							$level->setBlock($this->add(1, -1, 0), new Air());
							break;
						case "Z":
							$level->setBlock($this->subtract(0, 1, 1), new Air());
							$level->setBlock($this->add(0, -1, 1), new Air());
							break;
					}
					$level->setBlock($this, new Air());
					$level->setBlock($this->subtract(0, 1), new Air());
					$level->setBlock($this->subtract(0, 2), new Air());

					$golem = Entity::createEntity(Entity::IRON_GOLEM, $level, Entity::createBaseNBT($this));
					if($golem instanceof IronGolem){
						$golem->spawnToAll();
					}
				}
			}
		}

		return $parent;
	}
}