<?php
namespace pocketmine\network\protocol;

#include <rules/DataPacket.h>


class MovePlayerPacket extends DataPacket{
	const NETWORK_ID = Info::MOVE_PLAYER_PACKET;

	const MODE_NORMAL = 0;
	const MODE_RESET = 1;
	const MODE_ROTATION = 2;

	public $eid;
	public $x;
	public $y;
	public $z;
	public $yaw;
	public $bodyYaw;
	public $pitch;
	public $mode = self::MODE_NORMAL;
	public $onGround;

	public function clean(){
		$this->teleport = false;
		return parent::clean();
	}

	public function decode(){
		$this->eid = $this->getEntityId(); //EntityRuntimeID
		$this->getVector3f($this->x, $this->y, $this->z);
		$this->pitch = $this->getLFloat();
		$this->yaw = $this->getLFloat();
		$this->bodyYaw = $this->getLFloat();
		$this->mode = $this->getByte();
		$this->onGround = $this->getBool();
	}

	public function encode(){
		$this->reset();
		$this->putEntityId($this->eid); //EntityRuntimeID
		$this->putVector3f($this->x, $this->y, $this->z);
		$this->putLFloat($this->pitch);
		$this->putLFloat($this->yaw);
		$this->putLFloat($this->bodyYaw); //TODO
		$this->putByte($this->mode);
		$this->putBool($this->onGround);
	}

}
