<?php
namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\Player;
use pocketmine\level\sound\DoorSound;

class FenceGate extends Transparent implements Redstone{

	protected $id = self::FENCE_GATE;

	public function __construct($meta = 0){
		$this->meta = $meta;
	}

	public function getName(){
		return "Oak Fence Gate";
	}

	public function getHardness(){
		return 2;
	}

	public function canBeActivated(){
		return true;
	}

	public function getToolType(){
		return Tool::TYPE_AXE;
	}


	protected function recalculateBoundingBox(){

		if(($this->getDamage() & 0x04) > 0){
			return null;
		}

		$i = ($this->getDamage() & 0x03);
		if($i === 2 and $i === 0){
			return new AxisAlignedBB(
				$this->x,
				$this->y,
				$this->z + 0.375,
				$this->x + 1,
				$this->y + 1.5,
				$this->z + 0.625
			);
		}else{
			return new AxisAlignedBB(
				$this->x + 0.375,
				$this->y,
				$this->z,
				$this->x + 0.625,
				$this->y + 1.5,
				$this->z + 1
			);
		}
	}

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$down = $block->getSide(0);
		if($down->getId() === self::AIR) return false;
		$faces = [
			0 => 3,
			1 => 0,
			2 => 1,
			3 => 2,
		];
		$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x03;
		$this->getLevel()->setBlock($block, $this, true, true);

		return true;
	}

	public function getDrops(Item $item){
		return [
			[$this->id, 0, 1],
		];
	}

	public function onActivate(Item $item, Player $player = null){
		$this->getLevel()->setBlock($this, $this, true);
		$this->getLevel()->addSound(new DoorSound($this));
		return true;
	}
	
	public function onRedstoneUpdate($type,$power){
		$ACT = $this->isPowered();
		if ($ACT and $this->meta < 4){
			$this->meta = $this->meta+4;
		}
		if (!$ACT and $this->meta >= 4){
			$this->meta = $this->meta-4;
		}
		
		$this->getLevel()->setBlock($this,$this);
		$this->getLevel()->addSound(new DoorSound($this));
	}
}
