<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
*/

declare(strict_types=1);

namespace pocketmine\item;

use pocketmine\block\Block;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\Tag;
use pocketmine\Player;
use pocketmine\entity\Boat as BoatEntity;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\IntTag;

class Boat extends Item{
	public function __construct(int $meta = 0){
		parent::__construct(self::BOAT, $meta, "Boat");
	}

	public function getFuelTime() : int{
		return 1200; //400 in PC
	}

	public function onActivate(Level $level, Player $player, Block $block, Block $target, int $face, Vector3 $facePos) : bool{
		$realPos = $block->getSide($face);
		$boat = new BoatEntity($player->getLevel(), new CompoundTag("", [
			"Pos" => new ListTag("Pos", [
				new DoubleTag("", $realPos->getX() + 0.5),
				new DoubleTag("", $realPos->getY()),
				new DoubleTag("", $realPos->getZ() + 0.5)
			]),
			"Motion" => new ListTag("Motion", [
				new DoubleTag("", 0),
				new DoubleTag("", 0),
				new DoubleTag("", 0)
			]),
			"Rotation" => new ListTag("Rotation", [
				new FloatTag("", 0),
				new FloatTag("", 0)
			]),
			"WoodID" => new IntTag("WoodID", $this->getDamage())
		]));
		$boat->spawnToAll();
		if($player->isSurvival()) {
			$item = $player->getInventory()->getItemInHand();
			$count = $item->getCount();
			if(--$count <= 0){
				$player->getInventory()->setItemInHand(Item::get(Item::AIR));
				return true;
			}
			$item->setCount($count);
			$player->getInventory()->setItemInHand($item);
		}
		return true;
	}
}
