<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
*/

declare(strict_types=1);

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Chest as TileChest;
use pocketmine\tile\Tile;

class Chest extends Transparent{

	protected $id = self::CHEST;

	public function __construct(int $meta = 0){
		$this->meta = $meta;
	}

	public function getHardness() : float{
		return 2.5;
	}

	public function getName() : string{
		return "Chest";
	}

	public function getToolType() : int{
		return BlockToolType::TYPE_AXE;
	}

	protected function recalculateBoundingBox() : ?AxisAlignedBB{
		//these are slightly bigger than in PC
		return new AxisAlignedBB(
			$this->x + 0.025,
			$this->y,
			$this->z + 0.025,
			$this->x + 0.975,
			$this->y + 0.95,
			$this->z + 0.975
		);
	}

	public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
		$faces = [
			0 => 4,
			1 => 2,
			2 => 5,
			3 => 3
		];

		$chest = null;
		$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];

		for($side = 2; $side <= 5; ++$side){
			if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
				continue;
			}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
				continue;
			}
			$c = $this->getSide($side);
			if($c->getId() === $this->id and $c->getDamage() === $this->meta){
				$tile = $this->getLevelNonNull()->getTile($c);
				if($tile instanceof TileChest and !$tile->isPaired()){
					$chest = $tile;
					break;
				}
			}
		}

		$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
		$tile = Tile::createTile(Tile::CHEST, $this->getLevelNonNull(), TileChest::createNBT($this, $face, $item, $player));

		if($chest instanceof TileChest and $tile instanceof TileChest){
			$chest->pairWith($tile);
			$tile->pairWith($chest);
		}

		return true;
	}

	public function onActivate(Item $item, Player $player = null) : bool{
		if($player instanceof Player){

			$t = $this->getLevelNonNull()->getTile($this);
			$chest = null;
			if($t instanceof TileChest){
				$chest = $t;
			}else{
				$chest = Tile::createTile(Tile::CHEST, $this->getLevelNonNull(), TileChest::createNBT($this));
				if(!($chest instanceof TileChest)){
					return true;
				}
			}

			if(
				!$this->getSide(Vector3::SIDE_UP)->isTransparent() or
				(($pair = $chest->getPair()) !== null and !$pair->getBlock()->getSide(Vector3::SIDE_UP)->isTransparent()) or
				!$chest->canOpenWith($item->getCustomName())
			){
				return true;
			}

			$player->addWindow($chest->getInventory());
		}

		return true;
	}

	public function getVariantBitmask() : int{
		return 0;
	}

	public function getFuelTime() : int{
		return 300;
	}
}
