<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
*/

declare(strict_types=1);

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Skull as TileSkull;
use pocketmine\tile\Tile;

class Skull extends Flowable{

	protected $id = self::SKULL_BLOCK;

	public function __construct(int $meta = 0){
		$this->meta = $meta;
	}

	public function getHardness() : float{
		return 1;
	}

	public function getName() : string{
		return "Mob Head";
	}

	protected function recalculateBoundingBox() : ?AxisAlignedBB{
		//TODO: different bounds depending on attached face (meta)
		return new AxisAlignedBB(
			$this->x + 0.25,
			$this->y,
			$this->z + 0.25,
			$this->x + 0.75,
			$this->y + 0.5,
			$this->z + 0.75
		);
	}

	public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
		if($face === Vector3::SIDE_DOWN){
			return false;
		}

		$this->meta = $face;
		$this->getLevelNonNull()->setBlock($blockReplace, $this, true);
		Tile::createTile(Tile::SKULL, $this->getLevelNonNull(), TileSkull::createNBT($this, $face, $item, $player));

		return true;
	}

	private function getItem() : Item{
		$tile = $this->level->getTile($this);
		return ItemFactory::get(Item::SKULL, $tile instanceof TileSkull ? $tile->getType() : 0);
	}

	public function getDropsForCompatibleTool(Item $item) : array{
		return [$this->getItem()];
	}

	public function isAffectedBySilkTouch() : bool{
		return false;
	}

	public function getPickedItem() : Item{
		return $this->getItem();
	}
}
