<?php

/*
 *               _ _
 *         /\   | | |
 *        /  \  | | |_ __ _ _   _
 *       / /\ \ | | __/ _` | | | |
 *      / ____ \| | || (_| | |_| |
 *     /_/    \_|_|\__\__,_|\__, |
 *                           __/ |
 *                          |___/
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author TuranicTeam
 * @link https://github.com/TuranicTeam/Altay
 *
 */

declare(strict_types=1);

namespace pocketmine\command\defaults;

use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\types\CommandEnum;
use pocketmine\network\mcpe\protocol\types\CommandParameter;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\utils\TextFormat;
use function count;

class GamemodeCommand extends VanillaCommand{

	public function __construct(string $name){
		parent::__construct($name, "%pocketmine.command.gamemode.description", "%commands.gamemode.usage", ["gm"], [
			[
				new CommandParameter("gameMode", AvailableCommandsPacket::ARG_TYPE_STRING, false, new CommandEnum("gameMode", [
					"adventure", "creative", "spectator", "survival",
				])), new CommandParameter("player", AvailableCommandsPacket::ARG_TYPE_TARGET)
			], [
				new CommandParameter("gameMode", AvailableCommandsPacket::ARG_TYPE_INT, false),
				new CommandParameter("player", AvailableCommandsPacket::ARG_TYPE_TARGET)
			]
		]);
		$this->setPermission("pocketmine.command.gamemode");
	}

	public function execute(CommandSender $sender, string $commandLabel, array $args){
		if(!$this->testPermission($sender)){
			return true;
		}

		if(count($args) === 0){
			throw new InvalidCommandSyntaxException();
		}

		$gameMode = Server::getGamemodeFromString($args[0]);

		if($gameMode === -1){
			$sender->sendMessage("Unknown game mode");

			return true;
		}

		if(isset($args[1])){
			$target = $sender->getServer()->getPlayer($args[1]);
			if($target === null){
				$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));

				return true;
			}
		}elseif($sender instanceof Player){
			$target = $sender;
		}else{
			throw new InvalidCommandSyntaxException();
		}

		$target->setGamemode($gameMode);
		if($gameMode !== $target->getGamemode()){
			$sender->sendMessage("Game mode change for " . $target->getName() . " failed!");
		}else{
			if($target === $sender){
				Command::broadcastCommandMessage($sender, new TranslationContainer("commands.gamemode.success.self", [Server::getGamemodeString($gameMode)]));
			}else{
				$target->sendMessage(new TranslationContainer("gameMode.changed", [Server::getGamemodeString($gameMode)]));
				Command::broadcastCommandMessage($sender, new TranslationContainer("commands.gamemode.success.other", [Server::getGamemodeString($gameMode), $target->getName()]));
			}
		}

		return true;
	}
}
