//go:build no_runtime_type_checking

package awsgamelift

// Building without runtime type checking enabled, so all the below just return nil

func (c *jsiiProxy_CfnGameSessionQueue) validateAddDeletionOverrideParameters(path *string) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddDependencyParameters(target awscdk.CfnResource) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddDependsOnParameters(target awscdk.CfnResource) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddMetadataParameters(key *string, value interface{}) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddOverrideParameters(path *string, value interface{}) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddPropertyDeletionOverrideParameters(propertyPath *string) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateAddPropertyOverrideParameters(propertyPath *string, value interface{}) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateApplyRemovalPolicyParameters(options *awscdk.RemovalPolicyOptions) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateGetAttParameters(attributeName *string) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateGetMetadataParameters(key *string) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateInspectParameters(inspector awscdk.TreeInspector) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateOverrideLogicalIdParameters(newLogicalId *string) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateRemoveDependencyParameters(target awscdk.CfnResource) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateRenderPropertiesParameters(props *map[string]interface{}) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateReplaceDependencyParameters(target awscdk.CfnResource, newTarget awscdk.CfnResource) error {
	return nil
}

func (c *jsiiProxy_CfnGameSessionQueue) validateValidatePropertiesParameters(_properties interface{}) error {
	return nil
}

func validateCfnGameSessionQueue_IsCfnElementParameters(x interface{}) error {
	return nil
}

func validateCfnGameSessionQueue_IsCfnResourceParameters(x interface{}) error {
	return nil
}

func validateCfnGameSessionQueue_IsConstructParameters(x interface{}) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetDestinationsParameters(val interface{}) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetFilterConfigurationParameters(val interface{}) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetNameParameters(val *string) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetPlayerLatencyPoliciesParameters(val interface{}) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetPriorityConfigurationParameters(val interface{}) error {
	return nil
}

func (j *jsiiProxy_CfnGameSessionQueue) validateSetTagsRawParameters(val *[]*awscdk.CfnTag) error {
	return nil
}

func validateNewCfnGameSessionQueueParameters(scope constructs.Construct, id *string, props *CfnGameSessionQueueProps) error {
	return nil
}

