/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __GAMETIME_H
#define __GAMETIME_H

#include "Define.h"

#include <chrono>

namespace GameTime
{
    // Server start time
    time_t GetStartTime();

    // Current server time (unix) in seconds
    time_t GetGameTime();

    // Milliseconds since server start
    uint32 GetGameTimeMS();

    /// Current chrono system_clock time point
    std::chrono::system_clock::time_point GetGameTimeSystemPoint();

    /// Current chrono steady_clock time point
    std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();

    /// Uptime (in secs)
    uint32 GetUptime();

    void UpdateGameTimers();
};

#endif
