/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef SF_BATTLEGROUNDWS_H
#define SF_BATTLEGROUNDWS_H

#include "Battleground.h"

enum BG_WS_TimerOrScore
{
    BG_WS_MAX_TEAM_SCORE    = 3,
    BG_WS_FLAG_RESPAWN_TIME = 23000,
    BG_WS_FLAG_DROP_TIME    = 10000,
    BG_WS_SPELL_FORCE_TIME  = 600000,
    BG_WS_SPELL_BRUTAL_TIME = 900000
};

enum BG_WS_Sound
{
    BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE  = 8173,
    BG_WS_SOUND_FLAG_CAPTURED_HORDE     = 8213,
    BG_WS_SOUND_FLAG_PLACED             = 8232,
    BG_WS_SOUND_FLAG_RETURNED           = 8192,
    BG_WS_SOUND_HORDE_FLAG_PICKED_UP    = 8212,
    BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
    BG_WS_SOUND_FLAGS_RESPAWNED         = 8232
};

enum BG_WS_SpellId
{
    BG_WS_SPELL_WARSONG_FLAG            = 23333,
    BG_WS_SPELL_WARSONG_FLAG_DROPPED    = 23334,
    BG_WS_SPELL_WARSONG_FLAG_PICKED     = 61266,    // fake spell, does not exist but used as timer start event
    BG_WS_SPELL_SILVERWING_FLAG         = 23335,
    BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336,
    BG_WS_SPELL_SILVERWING_FLAG_PICKED  = 61265,    // fake spell, does not exist but used as timer start event
    BG_WS_SPELL_FOCUSED_ASSAULT         = 46392,
    BG_WS_SPELL_BRUTAL_ASSAULT          = 46393
};

enum BG_WS_WorldStates
{
    BG_WS_FLAG_UNK_ALLIANCE       = 1545,
    BG_WS_FLAG_UNK_HORDE          = 1546,
//    FLAG_UNK                      = 1547,
    BG_WS_FLAG_CAPTURES_ALLIANCE  = 1581,
    BG_WS_FLAG_CAPTURES_HORDE     = 1582,
    BG_WS_FLAG_CAPTURES_MAX       = 1601,
    BG_WS_FLAG_STATE_HORDE        = 2338,
    BG_WS_FLAG_STATE_ALLIANCE     = 2339,
    BG_WS_STATE_TIMER             = 4248,
    BG_WS_STATE_TIMER_ACTIVE      = 4247
};

enum BG_WS_ObjectTypes
{
    BG_WS_OBJECT_DOOR_A_1       = 0,
    BG_WS_OBJECT_DOOR_A_2       = 1,
    BG_WS_OBJECT_DOOR_A_3       = 2,
    BG_WS_OBJECT_DOOR_A_4       = 3,
    BG_WS_OBJECT_DOOR_A_5       = 4,
    BG_WS_OBJECT_DOOR_A_6       = 5,
    BG_WS_OBJECT_DOOR_H_1       = 6,
    BG_WS_OBJECT_DOOR_H_2       = 7,
    BG_WS_OBJECT_DOOR_H_3       = 8,
    BG_WS_OBJECT_DOOR_H_4       = 9,
    BG_WS_OBJECT_A_FLAG         = 10,
    BG_WS_OBJECT_H_FLAG         = 11,
    BG_WS_OBJECT_SPEEDBUFF_1    = 12,
    BG_WS_OBJECT_SPEEDBUFF_2    = 13,
    BG_WS_OBJECT_REGENBUFF_1    = 14,
    BG_WS_OBJECT_REGENBUFF_2    = 15,
    BG_WS_OBJECT_BERSERKBUFF_1  = 16,
    BG_WS_OBJECT_BERSERKBUFF_2  = 17,
    BG_WS_OBJECT_MAX            = 18
};

enum BG_WS_ObjectEntry
{
    BG_OBJECT_DOOR_A_1_WS_ENTRY          = 179918,
    BG_OBJECT_DOOR_A_2_WS_ENTRY          = 179919,
    BG_OBJECT_DOOR_A_3_WS_ENTRY          = 179920,
    BG_OBJECT_DOOR_A_4_WS_ENTRY          = 179921,
    BG_OBJECT_DOOR_A_5_WS_ENTRY          = 180322,
    BG_OBJECT_DOOR_A_6_WS_ENTRY          = 180322,
    BG_OBJECT_DOOR_H_1_WS_ENTRY          = 179916,
    BG_OBJECT_DOOR_H_2_WS_ENTRY          = 179917,
    BG_OBJECT_DOOR_H_3_WS_ENTRY          = 180322,
    BG_OBJECT_DOOR_H_4_WS_ENTRY          = 180322,
    BG_OBJECT_A_FLAG_WS_ENTRY            = 179830,
    BG_OBJECT_H_FLAG_WS_ENTRY            = 179831,
    BG_OBJECT_A_FLAG_GROUND_WS_ENTRY     = 179785,
    BG_OBJECT_H_FLAG_GROUND_WS_ENTRY     = 179786
};

enum BG_WS_FlagState
{
    BG_WS_FLAG_STATE_ON_BASE      = 0,
    BG_WS_FLAG_STATE_WAIT_RESPAWN = 1,
    BG_WS_FLAG_STATE_ON_PLAYER    = 2,
    BG_WS_FLAG_STATE_ON_GROUND    = 3
};

enum BG_WS_Graveyards
{
    WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769,
    WS_GRAVEYARD_FLAGROOM_HORDE    = 770,
    WS_GRAVEYARD_MAIN_ALLIANCE     = 771,
    WS_GRAVEYARD_MAIN_HORDE        = 772
};

enum BG_WS_CreatureTypes
{
    WS_SPIRIT_MAIN_ALLIANCE   = 0,
    WS_SPIRIT_MAIN_HORDE      = 1,

    BG_CREATURES_MAX_WS       = 2
};

enum BG_WS_CarrierDebuffs
{
    WS_SPELL_FOCUSED_ASSAULT   = 46392,
    WS_SPELL_BRUTAL_ASSAULT    = 46393
};

enum BG_WS_Objectives
{
    WS_OBJECTIVE_CAPTURE_FLAG   = 42,
    WS_OBJECTIVE_RETURN_FLAG    = 44
};

struct BattlegroundWGScore : public BattlegroundScore
{
    BattlegroundWGScore() : FlagCaptures(0), FlagReturns(0) { }
    ~BattlegroundWGScore() { }
    uint32 FlagCaptures;
    uint32 FlagReturns;
};

class BattlegroundWS : public Battleground
{
    public:
        /* Construction */
        BattlegroundWS();
        ~BattlegroundWS();

        /* inherited from BattlegroundClass */
        void AddPlayer(Player* player);
        void StartingEventCloseDoors();
        void StartingEventOpenDoors();

        /* BG Flags */
        uint64 GetFlagPickerGUID(int32 team) const
        {
            if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
                return m_FlagKeepers[team];
            return 0;
        }
        void SetAllianceFlagPicker(uint64 guid)     { m_FlagKeepers[TEAM_ALLIANCE] = guid; }
        void SetHordeFlagPicker(uint64 guid)        { m_FlagKeepers[TEAM_HORDE] = guid; }
        bool IsAllianceFlagPickedup() const         { return m_FlagKeepers[TEAM_ALLIANCE] != 0; }
        bool IsHordeFlagPickedup() const            { return m_FlagKeepers[TEAM_HORDE] != 0; }
        void RespawnFlag(uint32 Team, bool captured);
        void RespawnFlagAfterDrop(uint32 Team);
        uint8 GetFlagState(uint32 team)             { return _flagState[GetTeamIndexByTeamId(team)]; }

        /* Battleground Events */
        void EventPlayerDroppedFlag(Player* player);
        void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj);
        void EventPlayerCapturedFlag(Player* player);

        void RemovePlayer(Player* player, uint64 guid, uint32 team);
        void HandleAreaTrigger(Player* player, uint32 trigger);
        void HandleKillPlayer(Player* player, Player* killer);
        bool SetupBattleground();
        void Reset();
        void EndBattleground(uint32 winner);
        WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);

        void UpdateFlagState(Team team, uint32 value);
        void SetLastFlagCapture(uint32 team)                { _lastFlagCaptureTeam = team; }
        void UpdateTeamScore(Team team);
        void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
        void SetDroppedFlagGUID(uint64 guid, int32 team = -1)
        {
            if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
                m_DroppedFlagGUID[team] = guid;
        }

        uint64 GetDroppedFlagGUID(uint32 TeamID)             { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
        void FillInitialWorldStates(WorldStateBuilder& builder);

        /* Scorekeeping */
        void AddPoint(uint32 TeamID, uint32 Points = 1)     { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
        void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
        void RemovePoint(uint32 TeamID, uint32 Points = 1)  { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }

        uint32 GetPrematureWinner();

        uint32 GetRBGLoserReward(uint32 team) const override;

    private:
        uint64 m_FlagKeepers[2];                            // 0 - alliance, 1 - horde
        uint64 m_DroppedFlagGUID[2];
        uint8 _flagState[2];                               // for checking flag state
        int32 _flagsTimer[2];
        int32 _flagsDropTimer[2];
        uint32 _lastFlagCaptureTeam;                       // Winner is based on this if score is equal

        uint32 m_ReputationCapture;
        uint32 m_HonorWinKills;
        uint32 m_HonorEndKills;
        int32 _flagSpellForceTimer;
        bool _bothFlagsKept;
        uint8 _flagDebuffState;                            // 0 - no debuffs, 1 - focused assault, 2 - brutal assault
        uint8 _minutesElapsed;

        void PostUpdateImpl(uint32 diff);
};
#endif
