/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef OUTDOOR_PVP_ZM_
#define OUTDOOR_PVP_ZM_

#include "Language.h"
#include "OutdoorPvP.h"

const uint8 OutdoorPvPZMBuffZonesNum = 5;

// the buff is cast in these zones
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521, 3607, 3717, 3715, 3716};

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ZONE = 3521;

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ID = 969;

enum OutdoorPvPZMSpells
{
    // cast on the players of the controlling faction
    ZM_CAPTURE_BUFF = 33779,  // twin spire blessing
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_A = 32430,
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_H = 32431,
    // token create spell
    ZM_AlliancePlayerKillReward = 32155,
    // token create spell
    ZM_HordePlayerKillReward = 32158
};

// banners 182527, 182528, 182529, gotta check them ingame
const go_type ZM_Banner_A = { 182527, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_H = { 182528, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_N = { 182529, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };

// horde field scout spawn data
const creature_type ZM_HordeFieldScout = {18564, 67, 530, 296.625f, 7818.4f, 42.6294f, 5.18363f};

// alliance field scout spawn data
const creature_type ZM_AllianceFieldScout = {18581, 469, 530, 374.395f, 6230.08f, 22.8351f, 0.593412f};

enum ZMCreatureTypes
{
    ZM_ALLIANCE_FIELD_SCOUT = 0,
    ZM_HORDE_FIELD_SCOUT,
    ZM_CREATURE_NUM
};

struct zm_beacon
{
    uint32 slider_disp;
    uint32 slider_n;
    uint32 slider_pos;
    uint32 ui_tower_n;
    uint32 ui_tower_h;
    uint32 ui_tower_a;
    uint32 map_tower_n;
    uint32 map_tower_h;
    uint32 map_tower_a;
    uint32 event_enter;
    uint32 event_leave;
};

enum ZM_BeaconType
{
    ZM_BEACON_EAST = 0,
    ZM_BEACON_WEST,
    ZM_NUM_BEACONS
};

const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] =
{
    {2533, 2535, 2534, 2560, 2559, 2558, 2652, 2651, 2650, 11807, 11806},
    {2527, 2529, 2528, 2557, 2556, 2555, 2646, 2645, 2644, 11805, 11804}
};

const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_CAPTURE_EAST_A,
    LANG_OPVP_ZM_CAPTURE_WEST_A
};

const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_CAPTURE_EAST_H,
    LANG_OPVP_ZM_CAPTURE_WEST_H
};

const uint32 ZMBeaconLoseA[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_LOSE_EAST_A,
    LANG_OPVP_ZM_LOSE_WEST_A
};

const uint32 ZMBeaconLoseH[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_LOSE_EAST_H,
    LANG_OPVP_ZM_LOSE_WEST_H
};

const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
{
    {182523, 530, 303.243f, 6841.36f, 40.1245f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f},
    {182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f}
};

enum OutdoorPvPZMWorldStates
{
    ZM_UI_TOWER_SLIDER_N_W = 2529,
    ZM_UI_TOWER_SLIDER_POS_W = 2528,
    ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,

    ZM_UI_TOWER_SLIDER_N_E = 2535,
    ZM_UI_TOWER_SLIDER_POS_E = 2534,
    ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,

    ZM_WORLDSTATE_UNK_1 = 2653,

    ZM_UI_TOWER_EAST_N = 2560,
    ZM_UI_TOWER_EAST_H = 2559,
    ZM_UI_TOWER_EAST_A = 2558,
    ZM_UI_TOWER_WEST_N = 2557,
    ZM_UI_TOWER_WEST_H = 2556,
    ZM_UI_TOWER_WEST_A = 2555,

    ZM_MAP_TOWER_EAST_N = 2652,
    ZM_MAP_TOWER_EAST_H = 2651,
    ZM_MAP_TOWER_EAST_A = 2650,
    ZM_MAP_GRAVEYARD_H = 2649,
    ZM_MAP_GRAVEYARD_A = 2648,
    ZM_MAP_GRAVEYARD_N = 2647,
    ZM_MAP_TOWER_WEST_N = 2646,
    ZM_MAP_TOWER_WEST_H = 2645,
    ZM_MAP_TOWER_WEST_A = 2644,

    ZM_MAP_HORDE_FLAG_READY = 2658,
    ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
    ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
    ZM_MAP_ALLIANCE_FLAG_READY = 2655
};

enum ZM_TowerStateMask
{
    ZM_TOWERSTATE_N = 1,
    ZM_TOWERSTATE_A = 2,
    ZM_TOWERSTATE_H = 4
};

class OutdoorPvPZM;

class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
{
    public:

        OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);

        void ChangeState();

        void SendChangePhase();

        void FillInitialWorldStates(WorldStateBuilder& builder);

        // used when player is activated/inactivated in the area
        bool HandlePlayerEnter(Player* player);
        void HandlePlayerLeave(Player* player);

        void UpdateTowerState();

    protected:

        ZM_BeaconType m_TowerType;
        uint32 m_TowerState;
};

enum ZM_GraveYardState
{
    ZM_GRAVEYARD_N = 1,
    ZM_GRAVEYARD_A = 2,
    ZM_GRAVEYARD_H = 4
};

class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
{
    public:

        OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);

        bool Update(uint32 diff);

        void ChangeState() { }

        void FillInitialWorldStates(WorldStateBuilder& builder);

        void UpdateTowerState();

        int32 HandleOpenGo(Player* player, uint64 guid);

        void SetBeaconState(uint32 controlling_team); // not good atm

        bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);

        bool HandleDropFlag(Player* player, uint32 spellId);

        bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);

        uint32 GetGraveYardState() const;

    private:

        uint32 m_GraveYardState;

    protected:

        uint32 m_BothControllingFaction;

        uint64 m_FlagCarrierGUID;
};

class OutdoorPvPZM : public OutdoorPvP
{
    public:

        OutdoorPvPZM();

        bool SetupOutdoorPvP();

        void HandlePlayerEnterZone(Player* player, uint32 zone);
        void HandlePlayerLeaveZone(Player* player, uint32 zone);

        bool Update(uint32 diff);

        void FillInitialWorldStates(WorldStateBuilder& builder);

        void SendRemoveWorldStates(Player* player);

        void HandleKillImpl(Player* player, Unit* killed);

        uint32 GetAllianceTowersControlled() const;
        void SetAllianceTowersControlled(uint32 count);

        uint32 GetHordeTowersControlled() const;
        void SetHordeTowersControlled(uint32 count);

    private:

        OPvPCapturePointZM_GraveYard * m_GraveYard;

        uint32 m_AllianceTowersControlled;
        uint32 m_HordeTowersControlled;
};

/// @todo flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
