/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef OUTDOOR_PVP_HP_
#define OUTDOOR_PVP_HP_

#include "OutdoorPvP.h"

#define OutdoorPvPHPBuffZonesNum 6
                                                         //  HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
const uint32 OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 };

enum OutdoorPvPHPSpells
{
    AlliancePlayerKillReward = 32155,
    HordePlayerKillReward = 32158,
    AllianceBuff = 32071,
    HordeBuff = 32049
};

enum OutdoorPvPHPTowerType
{
    HP_TOWER_BROKEN_HILL = 0,
    HP_TOWER_OVERLOOK = 1,
    HP_TOWER_STADIUM = 2,
    HP_TOWER_NUM = 3
};

const uint32 HP_CREDITMARKER[HP_TOWER_NUM] = {19032, 19028, 19029};

const uint32 HP_CapturePointEvent_Enter[HP_TOWER_NUM] = {11404, 11396, 11388};

const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403, 11395, 11387};

enum OutdoorPvPHPWorldStates
{
    HP_UI_TOWER_DISPLAY_A = 0x9ba,
    HP_UI_TOWER_DISPLAY_H = 0x9b9,

    HP_UI_TOWER_COUNT_H = 0x9ae,
    HP_UI_TOWER_COUNT_A = 0x9ac,

    HP_UI_TOWER_SLIDER_N = 2475,
    HP_UI_TOWER_SLIDER_POS = 2474,
    HP_UI_TOWER_SLIDER_DISPLAY = 2473
};

const uint32 HP_MAP_N[HP_TOWER_NUM] = {0x9b5, 0x9b2, 0x9a8};

const uint32 HP_MAP_A[HP_TOWER_NUM] = {0x9b3, 0x9b0, 0x9a7};

const uint32 HP_MAP_H[HP_TOWER_NUM] = {0x9b4, 0x9b1, 0x9a6};

const uint32 HP_TowerArtKit_A[HP_TOWER_NUM] = {65, 62, 67};

const uint32 HP_TowerArtKit_H[HP_TOWER_NUM] = {64, 61, 68};

const uint32 HP_TowerArtKit_N[HP_TOWER_NUM] = {66, 63, 69};

const go_type HPCapturePoints[HP_TOWER_NUM] =
{
    {182175, 530, -471.462f, 3451.09f, 34.6432f, 0.174533f, 0.0f, 0.0f, 0.087156f, 0.996195f},      // 0 - Broken Hill
    {182174, 530, -184.889f, 3476.93f, 38.205f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f},     // 1 - Overlook
    {182173, 530, -290.016f, 3702.42f, 56.6729f, 0.034907f, 0.0f, 0.0f, 0.017452f, 0.999848f}     // 2 - Stadium
};

const go_type HPTowerFlags[HP_TOWER_NUM] =
{
    {183514, 530, -467.078f, 3528.17f, 64.7121f, 3.14159f, 0.0f, 0.0f, 1.0f, 0.0f},  // 0 broken hill
    {182525, 530, -187.887f, 3459.38f, 60.0403f, -3.12414f, 0.0f, 0.0f, 0.999962f, -0.008727f}, // 1 overlook
    {183515, 530, -289.610f, 3696.83f, 75.9447f, 3.12414f, 0.0f, 0.0f, 0.999962f, 0.008727f} // 2 stadium
};

class OPvPCapturePointHP : public OPvPCapturePoint
{
    public:

        OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);

        void ChangeState();

        void SendChangePhase();

        void FillInitialWorldStates(WorldStateBuilder& builder);

        // used when player is activated/inactivated in the area
        bool HandlePlayerEnter(Player* player);
        void HandlePlayerLeave(Player* player);

    private:

        OutdoorPvPHPTowerType m_TowerType;
};

class OutdoorPvPHP : public OutdoorPvP
{
    public:

        OutdoorPvPHP();

        bool SetupOutdoorPvP();

        void HandlePlayerEnterZone(Player* player, uint32 zone);
        void HandlePlayerLeaveZone(Player* player, uint32 zone);

        bool Update(uint32 diff);

        void FillInitialWorldStates(WorldStateBuilder& builder);

        void SendRemoveWorldStates(Player* player);

        void HandleKillImpl(Player* player, Unit* killed);

        uint32 GetAllianceTowersControlled() const;
        void SetAllianceTowersControlled(uint32 count);

        uint32 GetHordeTowersControlled() const;
        void SetHordeTowersControlled(uint32 count);

    private:

        // how many towers are controlled
        uint32 m_AllianceTowersControlled;
        uint32 m_HordeTowersControlled;
};

#endif
