/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef SF_BATTLEGROUNDNA_H
#define SF_BATTLEGROUNDNA_H

#include "Battleground.h"

enum BattlegroundNAObjectTypes
{
    BG_NA_OBJECT_DOOR_1         = 0,
    BG_NA_OBJECT_DOOR_2         = 1,
    BG_NA_OBJECT_DOOR_3         = 2,
    BG_NA_OBJECT_DOOR_4         = 3,
    BG_NA_OBJECT_BUFF_1         = 4,
    BG_NA_OBJECT_BUFF_2         = 5,
    BG_NA_OBJECT_MAX            = 6
};

enum BattlegroundNAObjects
{
    BG_NA_OBJECT_TYPE_DOOR_1    = 183978,
    BG_NA_OBJECT_TYPE_DOOR_2    = 183980,
    BG_NA_OBJECT_TYPE_DOOR_3    = 183977,
    BG_NA_OBJECT_TYPE_DOOR_4    = 183979,
    BG_NA_OBJECT_TYPE_BUFF_1    = 184663,
    BG_NA_OBJECT_TYPE_BUFF_2    = 184664
};

class BattlegroundNA : public Battleground
{
    public:
        BattlegroundNA();
        ~BattlegroundNA();

        /* inherited from BattlegroundClass */
        void AddPlayer(Player* player);
        void OnInvite(Player* player, GroupQueueInfo const* ginfo) override;
        void StartingEventCloseDoors();
        void StartingEventOpenDoors();

        void RemovePlayer(Player* player, uint64 guid, uint32 team);
        void HandleAreaTrigger(Player* Source, uint32 Trigger);
        bool SetupBattleground();
        void Reset();
        void FillInitialWorldStates(WorldStateBuilder &builder);
        void HandleKillPlayer(Player* player, Player* killer);
};
#endif
