/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_

#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000

#include "OutdoorPvP.h"
#include <ace/Singleton.h>

class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;

struct OutdoorPvPData
{
    OutdoorPvPTypes TypeId;
    uint32 ScriptId;
};

// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
    friend class ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>;

    private:
        OutdoorPvPMgr();
        ~OutdoorPvPMgr() { };

    public:
        // create outdoor pvp events
        void InitOutdoorPvP();

        // cleanup
        void Die();

        // called when a player enters an outdoor pvp area
        void HandlePlayerEnterZone(Player* player, uint32 areaflag);

        // called when player leaves an outdoor pvp area
        void HandlePlayerLeaveZone(Player* player, uint32 areaflag);

        // called when player resurrects
        void HandlePlayerResurrects(Player* player, uint32 areaflag);

        // return assigned outdoor pvp
        OutdoorPvP* GetOutdoorPvPToZoneId(uint32 zoneid);

        // handle custom (non-exist in dbc) spell if registered
        bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);

        // handle custom go if registered
        bool HandleOpenGo(Player* player, uint64 guid);

        ZoneScript* GetZoneScript(uint32 zoneId);

        void AddZone(uint32 zoneid, OutdoorPvP* handle);

        void Update(uint32 diff);

        void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);

        bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);

        void HandleDropFlag(Player* player, uint32 spellId);

    private:
        typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
        typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
        typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;

        // contains all initiated outdoor pvp events
        // used when initing / cleaning up
        OutdoorPvPSet  m_OutdoorPvPSet;

        // maps the zone ids to an outdoor pvp event
        // used in player event handling
        OutdoorPvPMap   m_OutdoorPvPMap;

        // Holds the outdoor PvP templates
        OutdoorPvPDataMap m_OutdoorPvPDatas;

        // update interval
        uint32 m_UpdateTimer;
};

#define sOutdoorPvPMgr ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance()

#endif /*OUTDOOR_PVP_MGR_H_*/
