/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef TRINITY_TOTEMAI_H
#define TRINITY_TOTEMAI_H

#include "CreatureAI.h"
#include "Timer.h"
#include "ScriptedCreature.h"

class Creature;
class Totem;

class TotemAI : public CreatureAI
{
    public:

        explicit TotemAI(Creature* c);

        void MoveInLineOfSight(Unit* who);
        void AttackStart(Unit* victim);
        void EnterEvadeMode();

        void UpdateAI(uint32 diff);
        static int Permissible(Creature const* creature);

    private:
        AssistBehavior m_assist{ me };
        uint64 m_victimGuid = 0;
};
#endif
