/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef OUTDOOR_PVP_TF_
#define OUTDOOR_PVP_TF_

#include "OutdoorPvP.h"

const uint8 OutdoorPvPTFBuffZonesNum = 5;

const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] =
{
    3519 /*Terokkar Forest*/,
    3791 /*Sethekk Halls*/,
    3789 /*Shadow Labyrinth*/,
    3792 /*Mana-Tombs*/,
    3790 /*Auchenai Crypts*/
};

// locked for 6 hours after capture
const uint32 TF_LOCK_TIME = 3600 * 6 * 1000;

// update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.)
const uint32 TF_LOCK_TIME_UPDATE = 15000;

// blessing of auchindoun
#define TF_CAPTURE_BUFF 33377

const uint32 TF_ALLY_QUEST = 11505;
const uint32 TF_HORDE_QUEST = 11506;

enum OutdoorPvPTF_TowerType
{
    TF_TOWER_NW = 0,
    TF_TOWER_N,
    TF_TOWER_NE,
    TF_TOWER_SE,
    TF_TOWER_S,
    TF_TOWER_NUM
};

const go_type TFCapturePoints[TF_TOWER_NUM] =
{
    {183104, 530, -3081.65f, 5335.03f, 17.1853f, -2.14675f, 0.0f, 0.0f, 0.878817f, -0.477159f},
    {183411, 530, -2939.9f, 4788.73f, 18.987f, 2.77507f, 0.0f, 0.0f, 0.983255f, 0.182236f},
    {183412, 530, -3174.94f, 4440.97f, 16.2281f, 1.86750f, 0.0f, 0.0f, 0.803857f, 0.594823f},
    {183413, 530, -3603.31f, 4529.15f, 20.9077f, 0.994838f, 0.0f, 0.0f, 0.477159f, 0.878817f},
    {183414, 530, -3812.37f, 4899.3f, 17.7249f, 0.087266f, 0.0f, 0.0f, 0.043619f, 0.999048f}
};

struct tf_tower_world_state
{
    uint32 n;
    uint32 h;
    uint32 a;
};

const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] =
{
    {0xa79, 0xa7a, 0xa7b},
    {0xa7e, 0xa7d, 0xa7c},
    {0xa82, 0xa81, 0xa80},
    {0xa88, 0xa87, 0xa86},
    {0xa85, 0xa84, 0xa83}
};

const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
{
    12226,
    12497,
    12486,
    12499,
    12501
};

const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
{
    12225,
    12496,
    12487,
    12498,
    12500
};

enum TFWorldStates
{
    TF_UI_TOWER_SLIDER_POS = 0xa41,
    TF_UI_TOWER_SLIDER_N = 0xa40,
    TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f,

    TF_UI_TOWER_COUNT_H = 0xa3e,
    TF_UI_TOWER_COUNT_A = 0xa3d,
    TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c,

    TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0,
    TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce,
    TF_UI_LOCKED_TIME_HOURS = 0x9cd,
    TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc,
    TF_UI_LOCKED_DISPLAY_HORDE = 0xad0,
    TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
};

enum TFTowerStates
{
    TF_TOWERSTATE_N = 1,
    TF_TOWERSTATE_H = 2,
    TF_TOWERSTATE_A = 4
};

class OPvPCapturePointTF : public OPvPCapturePoint
{
    public:

        OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);

        bool Update(uint32 diff);

        void ChangeState();

        void SendChangePhase();

        void FillInitialWorldStates(WorldStateBuilder& builder);

        // used when player is activated/inactivated in the area
        bool HandlePlayerEnter(Player* player);
        void HandlePlayerLeave(Player* player);

        void UpdateTowerState();

    protected:

        OutdoorPvPTF_TowerType m_TowerType;

        uint32 m_TowerState;
};

class OutdoorPvPTF : public OutdoorPvP
{
    public:

        OutdoorPvPTF();

        bool SetupOutdoorPvP();

        void HandlePlayerEnterZone(Player* player, uint32 zone);
        void HandlePlayerLeaveZone(Player* player, uint32 zone);

        bool Update(uint32 diff);

        void FillInitialWorldStates(WorldStateBuilder& builder);

        void SendRemoveWorldStates(Player* player);

        uint32 GetAllianceTowersControlled() const;
        void SetAllianceTowersControlled(uint32 count);

        uint32 GetHordeTowersControlled() const;
        void SetHordeTowersControlled(uint32 count);

        bool IsLocked() const;

    private:

        bool m_IsLocked;
        uint32 m_LockTimer;
        uint32 m_LockTimerUpdate;

        uint32 m_AllianceTowersControlled;
        uint32 m_HordeTowersControlled;

        uint32 hours_left, second_digit, first_digit;
};

#endif
