/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef TRINITYCORE_TOTEM_H
#define TRINITYCORE_TOTEM_H

#include "TemporarySummon.h"

enum TotemType
{
    TOTEM_PASSIVE    = 0,
    TOTEM_ACTIVE     = 1,
    TOTEM_STATUE     = 2 // copied straight from MaNGOS, may need more implementation to work
};

class Totem : public Minion
{
    public:
        Totem(SummonPropertiesEntry const* properties, Unit* owner);
        virtual ~Totem() { }
        void Update(uint32 time);
        void InitStats(uint32 duration);
        void InitSummon();
        void UnSummon(uint32 msTime = 0);
        uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
        uint32 GetTotemDuration() const { return m_duration; }
        void SetTotemDuration(uint32 duration) { m_duration = duration; }
        TotemType GetTotemType() const { return m_type; }

        bool UpdateStats(Stats /*stat*/) { return true; }
        bool UpdateAllStats() { return true; }
        void UpdateResistances(uint32 /*school*/) { }
        void UpdateArmor() { }
        void UpdateMaxHealth() { }
        void UpdateMaxPower(Powers /*power*/) { }
        void UpdateAttackPowerAndDamage(bool /*ranged*/) { }
        void UpdateDamagePhysical(WeaponAttackType /*attType*/) { }

        bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;

    protected:
        TotemType m_type;
        uint32 m_duration;
};
#endif
