/*
* This file is part of the Pandaria 5.4.8 Project. See THANKS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef SF_REALMLIST_H
#define SF_REALMLIST_H

#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include <ace/INET_Addr.h>
#include "Common.h"

enum RealmFlags
{
    REALM_FLAG_NONE                              = 0x00,
    REALM_FLAG_INVALID                           = 0x01,
    REALM_FLAG_OFFLINE                           = 0x02,
    REALM_FLAG_SPECIFYBUILD                      = 0x04,
    REALM_FLAG_UNK1                              = 0x08,
    REALM_FLAG_UNK2                              = 0x10,
    REALM_FLAG_RECOMMENDED                       = 0x20,
    REALM_FLAG_NEW                               = 0x40,
    REALM_FLAG_FULL                              = 0x80
};

// Storage object for a realm
struct Realm
{
    ACE_INET_Addr ExternalAddress;
    std::string name;
    uint8 icon;
    RealmFlags flag;
    uint8 timezone;
    uint32 m_ID;
    AccountTypes allowedSecurityLevel;
    float populationLevel;
    uint32 gamebuild;
};

/// Storage object for the list of realms on the server
class RealmList
{
public:
    typedef std::map<std::string, Realm> RealmMap;

    RealmList();
    ~RealmList() { }

    void Initialize(uint32 updateInterval);

    void UpdateIfNeed();

    void AddRealm(const Realm& NewRealm) { m_realms[NewRealm.name] = NewRealm; }

    RealmMap::const_iterator begin() const { return m_realms.begin(); }
    RealmMap::const_iterator end() const { return m_realms.end(); }
    uint32 size() const { return m_realms.size(); }

private:
    void UpdateRealms(bool init=false);
    void UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build);

    RealmMap m_realms;
    uint32   m_UpdateInterval;
    time_t   m_NextUpdateTime;
};

#define sRealmList ACE_Singleton<RealmList, ACE_Null_Mutex>::instance()
#endif
