/*
 * AltiVec optimizations for libjpeg-turbo
 *
 * Copyright (C) 2014-2015, D. R. Commander.  All Rights Reserved.
 * Copyright (C) 2014, Jay Foad.  All Rights Reserved.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

/* This file is included by jcgray-altivec.c */


void jsimd_rgb_gray_convert_altivec(JDIMENSION img_width,
                                    JSAMPARRAY input_buf,
                                    JSAMPIMAGE output_buf,
                                    JDIMENSION output_row, int num_rows) {
	JSAMPROW inptr, outptr;
	int pitch = img_width * RGB_PIXELSIZE, num_cols;
#if __BIG_ENDIAN__
	int offset;
	unsigned char __attribute__((aligned(16))) tmpbuf[RGB_PIXELSIZE * 16];
#endif

	__vector unsigned char rgb0, rgb1 = {0}, rgb2 = {0},
			rgbg0, rgbg1, rgbg2, rgbg3, y;
#if __BIG_ENDIAN__ || RGB_PIXELSIZE == 4
	__vector unsigned char rgb3 = {0};
#endif
#if __BIG_ENDIAN__ && RGB_PIXELSIZE == 4
	__vector unsigned char rgb4 = {0};
#endif
	__vector short rg0, rg1, rg2, rg3, bg0, bg1, bg2, bg3;
	__vector unsigned short yl, yh;
	__vector int y0, y1, y2, y3;

	/* Constants */
	__vector short pw_f0299_f0337 = {__4X2(F_0_299, F_0_337)},
			pw_f0114_f0250 = {__4X2(F_0_114, F_0_250)};
	__vector int pd_onehalf = {__4X(ONE_HALF)};
	__vector unsigned char pb_zero = {__16X(0)},
#if __BIG_ENDIAN__
	shift_pack_index = {0,1,4,5,8,9,12,13,16,17,20,21,24,25,28,29};
#else
			shift_pack_index = {2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, 31};
#endif

	while (--num_rows >= 0) {
		inptr = *input_buf++;
		outptr = output_buf[0][output_row];
		output_row++;

		for (num_cols = pitch; num_cols > 0;
		     num_cols -= RGB_PIXELSIZE * 16, inptr += RGB_PIXELSIZE * 16,
		     outptr += 16) {

#if __BIG_ENDIAN__
			/* Load 16 pixels == 48 or 64 bytes */
			offset = (size_t)inptr & 15;
			if (offset) {
			  __vector unsigned char unaligned_shift_index;
			  int bytes = num_cols + offset;

			  if (bytes < (RGB_PIXELSIZE + 1) * 16 && (bytes & 15)) {
				/* Slow path to prevent buffer overread.  Since there is no way to
				 * read a partial AltiVec register, overread would occur on the last
				 * chunk of the last image row if the right edge is not on a 16-byte
				 * boundary.  It could also occur on other rows if the bytes per row
				 * is low enough.  Since we can't determine whether we're on the last
				 * image row, we have to assume every row is the last.
				 */
				memcpy(tmpbuf, inptr, min(num_cols, RGB_PIXELSIZE * 16));
				rgb0 = vec_ld(0, tmpbuf);
				rgb1 = vec_ld(16, tmpbuf);
				rgb2 = vec_ld(32, tmpbuf);
#if RGB_PIXELSIZE == 4
				rgb3 = vec_ld(48, tmpbuf);
#endif
			  } else {
				/* Fast path */
				rgb0 = vec_ld(0, inptr);
				if (bytes > 16)
				  rgb1 = vec_ld(16, inptr);
				if (bytes > 32)
				  rgb2 = vec_ld(32, inptr);
				if (bytes > 48)
				  rgb3 = vec_ld(48, inptr);
#if RGB_PIXELSIZE == 4
				if (bytes > 64)
				  rgb4 = vec_ld(64, inptr);
#endif
				unaligned_shift_index = vec_lvsl(0, inptr);
				rgb0 = vec_perm(rgb0, rgb1, unaligned_shift_index);
				rgb1 = vec_perm(rgb1, rgb2, unaligned_shift_index);
				rgb2 = vec_perm(rgb2, rgb3, unaligned_shift_index);
#if RGB_PIXELSIZE == 4
				rgb3 = vec_perm(rgb3, rgb4, unaligned_shift_index);
#endif
			  }
			} else {
			  if (num_cols < RGB_PIXELSIZE * 16 && (num_cols & 15)) {
				/* Slow path */
				memcpy(tmpbuf, inptr, min(num_cols, RGB_PIXELSIZE * 16));
				rgb0 = vec_ld(0, tmpbuf);
				rgb1 = vec_ld(16, tmpbuf);
				rgb2 = vec_ld(32, tmpbuf);
#if RGB_PIXELSIZE == 4
				rgb3 = vec_ld(48, tmpbuf);
#endif
			  } else {
				/* Fast path */
				rgb0 = vec_ld(0, inptr);
				if (num_cols > 16)
				  rgb1 = vec_ld(16, inptr);
				if (num_cols > 32)
				  rgb2 = vec_ld(32, inptr);
#if RGB_PIXELSIZE == 4
				if (num_cols > 48)
				  rgb3 = vec_ld(48, inptr);
#endif
			  }
			}
#else
			/* Little endian */
			rgb0 = vec_vsx_ld(0, inptr);
			if (num_cols > 16)
				rgb1 = vec_vsx_ld(16, inptr);
			if (num_cols > 32)
				rgb2 = vec_vsx_ld(32, inptr);
#if RGB_PIXELSIZE == 4
			if (num_cols > 48)
			  rgb3 = vec_vsx_ld(48, inptr);
#endif
#endif

#if RGB_PIXELSIZE == 3
			/* rgb0 = R0 G0 B0 R1 G1 B1 R2 G2 B2 R3 G3 B3 R4 G4 B4 R5
			 * rgb1 = G5 B5 R6 G6 B6 R7 G7 B7 R8 G8 B8 R9 G9 B9 Ra Ga
			 * rgb2 = Ba Rb Gb Bb Rc Gc Bc Rd Gd Bd Re Ge Be Rf Gf Bf
			 *
			 * rgbg0 = R0 G0 R1 G1 R2 G2 R3 G3 B0 G0 B1 G1 B2 G2 B3 G3
			 * rgbg1 = R4 G4 R5 G5 R6 G6 R7 G7 B4 G4 B5 G5 B6 G6 B7 G7
			 * rgbg2 = R8 G8 R9 G9 Ra Ga Rb Gb B8 G8 B9 G9 Ba Ga Bb Gb
			 * rgbg3 = Rc Gc Rd Gd Re Ge Rf Gf Bc Gc Bd Gd Be Ge Bf Gf
			 */
			rgbg0 = vec_perm(rgb0, rgb0, (__vector unsigned char)RGBG_INDEX0);
			rgbg1 = vec_perm(rgb0, rgb1, (__vector unsigned char)RGBG_INDEX1);
			rgbg2 = vec_perm(rgb1, rgb2, (__vector unsigned char)RGBG_INDEX2);
			rgbg3 = vec_perm(rgb2, rgb2, (__vector unsigned char)RGBG_INDEX3);
#else
			/* rgb0 = R0 G0 B0 X0 R1 G1 B1 X1 R2 G2 B2 X2 R3 G3 B3 X3
			 * rgb1 = R4 G4 B4 X4 R5 G5 B5 X5 R6 G6 B6 X6 R7 G7 B7 X7
			 * rgb2 = R8 G8 B8 X8 R9 G9 B9 X9 Ra Ga Ba Xa Rb Gb Bb Xb
			 * rgb3 = Rc Gc Bc Xc Rd Gd Bd Xd Re Ge Be Xe Rf Gf Bf Xf
			 *
			 * rgbg0 = R0 G0 R1 G1 R2 G2 R3 G3 B0 G0 B1 G1 B2 G2 B3 G3
			 * rgbg1 = R4 G4 R5 G5 R6 G6 R7 G7 B4 G4 B5 G5 B6 G6 B7 G7
			 * rgbg2 = R8 G8 R9 G9 Ra Ga Rb Gb B8 G8 B9 G9 Ba Ga Bb Gb
			 * rgbg3 = Rc Gc Rd Gd Re Ge Rf Gf Bc Gc Bd Gd Be Ge Bf Gf
			 */
			rgbg0 = vec_perm(rgb0, rgb0, (__vector unsigned char) RGBG_INDEX);
			rgbg1 = vec_perm(rgb1, rgb1, (__vector unsigned char) RGBG_INDEX);
			rgbg2 = vec_perm(rgb2, rgb2, (__vector unsigned char) RGBG_INDEX);
			rgbg3 = vec_perm(rgb3, rgb3, (__vector unsigned char) RGBG_INDEX);
#endif

			/* rg0 = R0 G0 R1 G1 R2 G2 R3 G3
			 * bg0 = B0 G0 B1 G1 B2 G2 B3 G3
			 * ...
			 *
			 * NOTE: We have to use vec_merge*() here because vec_unpack*() doesn't
			 * support unsigned vectors.
			 */
			rg0 = (__vector signed short) VEC_UNPACKHU(rgbg0);
			bg0 = (__vector signed short) VEC_UNPACKLU(rgbg0);
			rg1 = (__vector signed short) VEC_UNPACKHU(rgbg1);
			bg1 = (__vector signed short) VEC_UNPACKLU(rgbg1);
			rg2 = (__vector signed short) VEC_UNPACKHU(rgbg2);
			bg2 = (__vector signed short) VEC_UNPACKLU(rgbg2);
			rg3 = (__vector signed short) VEC_UNPACKHU(rgbg3);
			bg3 = (__vector signed short) VEC_UNPACKLU(rgbg3);

			/* (Original)
			 * Y  =  0.29900 * R + 0.58700 * G + 0.11400 * B
			 *
			 * (This implementation)
			 * Y  =  0.29900 * R + 0.33700 * G + 0.11400 * B + 0.25000 * G
			 */

			/* Calculate Y values */

			y0 = vec_msums(rg0, pw_f0299_f0337, pd_onehalf);
			y1 = vec_msums(rg1, pw_f0299_f0337, pd_onehalf);
			y2 = vec_msums(rg2, pw_f0299_f0337, pd_onehalf);
			y3 = vec_msums(rg3, pw_f0299_f0337, pd_onehalf);
			y0 = vec_msums(bg0, pw_f0114_f0250, y0);
			y1 = vec_msums(bg1, pw_f0114_f0250, y1);
			y2 = vec_msums(bg2, pw_f0114_f0250, y2);
			y3 = vec_msums(bg3, pw_f0114_f0250, y3);
			/* Clever way to avoid 4 shifts + 2 packs.  This packs the high word from
			 * each dword into a new 16-bit vector, which is the equivalent of
			 * descaling the 32-bit results (right-shifting by 16 bits) and then
			 * packing them.
			 */
			yl = vec_perm((__vector unsigned short) y0, (__vector unsigned short) y1,
			              shift_pack_index);
			yh = vec_perm((__vector unsigned short) y2, (__vector unsigned short) y3,
			              shift_pack_index);
			y = vec_pack(yl, yh);
			vec_st(y, 0, outptr);
		}
	}
}
