#ifndef ONOISE_H__
#define ONOISE_H__

enum
{
	NOISE_OBJECT_NOISE = 77000,
	NOISE_OBJECT_NOISE_ENABLED = 77001,
	NOISE_OBJECT_NOISE_SCALE_SEED = 77002,
	NOISE_OBJECT_NOISE_MODE = 77003,
		NOISE_OBJECT_NOISE_MODE_PERLIN = 0,
		NOISE_OBJECT_NOISE_MODE_TURBULENCE = 1,
		NOISE_OBJECT_NOISE_MODE_SNOISE = 2,
		NOISE_OBJECT_NOISE_MODE_GASEOUS = 3,
		NOISE_OBJECT_NOISE_MODE_ELECTRIC = 4,
		NOISE_OBJECT_NOISE_MODE_BOX = 5,
		NOISE_OBJECT_NOISE_MODE_BLISTEREDTURBULENCE = 6,
		NOISE_OBJECT_NOISE_MODE_DISPLACEDTURBULENCE = 7,
		NOISE_OBJECT_NOISE_MODE_BUYA = 8,
		NOISE_OBJECT_NOISE_MODE_CRANAL = 9,
		NOISE_OBJECT_NOISE_MODE_DENTS = 10,
		NOISE_OBJECT_NOISE_MODE_HAMA = 11,
		NOISE_OBJECT_NOISE_MODE_LUKA = 12,
		NOISE_OBJECT_NOISE_MODE_MOD = 13,
		NOISE_OBJECT_NOISE_MODE_NAKI = 14,
		NOISE_OBJECT_NOISE_MODE_NUTOUS = 15,
		NOISE_OBJECT_NOISE_MODE_OBER = 16,
		NOISE_OBJECT_NOISE_MODE_PEZO = 17,
		NOISE_OBJECT_NOISE_MODE_POXO = 18,
		NOISE_OBJECT_NOISE_MODE_SEMA = 19,
		NOISE_OBJECT_NOISE_MODE_STUPL = 20,
		NOISE_OBJECT_NOISE_MODE_VL = 21,
		NOISE_OBJECT_NOISE_MODE_WAVYTURBULENCE = 22,
		NOISE_OBJECT_NOISE_MODE_ZADA = 23,
		NOISE_OBJECT_NOISE_MODE_CELL = 24,
		NOISE_OBJECT_NOISE_MODE_FBM = 25,
		NOISE_OBJECT_NOISE_MODE_DISPLACEDVORONOI = 26,
		NOISE_OBJECT_NOISE_MODE_VORONOI1 = 27,
		NOISE_OBJECT_NOISE_MODE_VORONOI2 = 28,
		NOISE_OBJECT_NOISE_MODE_VORONOI3 = 29,
		NOISE_OBJECT_NOISE_MODE_RIDGEDMULTIFRACTAL = 30,
		NOISE_OBJECT_NOISE_MODE_CELLVORONOI = 31,
	NOISE_OBJECT_NOISE_SPACE = 77004,
		NOISE_OBJECT_NOISE_SPACE_LOCAL = 0,
		NOISE_OBJECT_NOISE_SPACE_GLOBAL = 1,
	NOISE_OBJECT_NOISE_OCTAVES = 77005,
	NOISE_OBJECT_NOISE_GLOBAL_SCALE = 77006,
	NOISE_OBJECT_NOISE_SCALE = 77007,
	NOISE_OBJECT_NOISE_FREQUENCY = 77008,
	NOISE_OBJECT_NOISE_LOOP_PERIOD = 77009,
	NOISE_OBJECT_NOISE_UNIFORM = 77010,
	NOISE_OBJECT_NOISE_MOVEMENT = 77011,
	NOISE_OBJECT_NOISE_SPEED = 77012,
	NOISE_OBJECT_NOISE_MIN = 77013,
	NOISE_OBJECT_NOISE_MAX = 77014,
	NOISE_OBJECT_NOISE_BRIGHTNESS = 77015,
	NOISE_OBJECT_NOISE_CONTRAST = 77016,

	//////////////////////////////////////////////////////////////////////////
	NOISE_OBJECT_NOISE_DUMMY
};

#endif // ONOISE_H__
