/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2023 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/

#pragma once

#ifndef NOMINMAX
#define NOMINMAX
#endif

#define VK_NO_PROTOTYPES

#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || \
    defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) ||       \
    defined(__powerpc64__)

#else

// make handles typed even on 32-bit, by relying on C++
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(obj)                                 \
  struct obj                                                                   \
  {                                                                            \
    obj() : handle(0) {}                                                       \
    obj(uint64_t x) : handle(x) {}                                             \
    bool operator==(const obj &other) const { return handle == other.handle; } \
    bool operator<(const obj &other) const { return handle < other.handle; }   \
    bool operator!=(const obj &other) const { return handle != other.handle; } \
    bool operator==(const int &other) const { return handle == other; }        \
    bool operator!=(const int &other) const { return handle != other; }        \
    operator bool() const { return handle != 0; }                              \
    operator uint64_t() const { return handle; }                               \
    uint64_t handle;                                                           \
  };

#endif

// first include our local vulkan to ensure it's used over any system header
#include "official/vulkan/vulkan.h"

// then include volk
#include "3rdparty/volk/volk.h"

// finally VMA
#include "3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h"
