#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
//   fxc /E PS_ClearSingle /T ps_4_0 /Fh compiled/clearsingle11ps.h
//    Clear11.hlsl
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position              0   xyzw        0      POS  float       
// COLOR                    0   xyzw        1     NONE  float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target                0   xyzw        0   TARGET  float   xyzw
//
ps_4_0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret 
// Approximately 2 instruction slots used
#endif

const BYTE g_PS_ClearSingle[] =
{
     68,  88,  66,  67,  11,  49, 
    220, 157,  35, 106, 175, 161, 
    180, 178, 147, 150, 134, 162, 
    222,  79,   1,   0,   0,   0, 
    208,   1,   0,   0,   5,   0, 
      0,   0,  52,   0,   0,   0, 
    140,   0,   0,   0, 224,   0, 
      0,   0,  20,   1,   0,   0, 
     84,   1,   0,   0,  82,  68, 
     69,  70,  80,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
     28,   0,   0,   0,   0,   4, 
    255, 255,   0,   1,   0,   0, 
     28,   0,   0,   0,  77, 105, 
     99, 114, 111, 115, 111, 102, 
    116,  32,  40,  82,  41,  32, 
     72,  76,  83,  76,  32,  83, 
    104,  97, 100, 101, 114,  32, 
     67, 111, 109, 112, 105, 108, 
    101, 114,  32,  57,  46,  50, 
     57,  46,  57,  53,  50,  46, 
     51,  49,  49,  49,   0, 171, 
    171, 171,  73,  83,  71,  78, 
     76,   0,   0,   0,   2,   0, 
      0,   0,   8,   0,   0,   0, 
     56,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,  15,   0,   0,   0, 
     68,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   1,   0, 
      0,   0,  15,  15,   0,   0, 
     83,  86,  95,  80, 111, 115, 
    105, 116, 105, 111, 110,   0, 
     67,  79,  76,  79,  82,   0, 
    171, 171,  79,  83,  71,  78, 
     44,   0,   0,   0,   1,   0, 
      0,   0,   8,   0,   0,   0, 
     32,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,  15,   0,   0,   0, 
     83,  86,  95,  84,  97, 114, 
    103, 101, 116,   0, 171, 171, 
     83,  72,  68,  82,  56,   0, 
      0,   0,  64,   0,   0,   0, 
     14,   0,   0,   0,  98,  16, 
      0,   3, 242,  16,  16,   0, 
      1,   0,   0,   0, 101,   0, 
      0,   3, 242,  32,  16,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   5, 242,  32,  16,   0, 
      0,   0,   0,   0,  70,  30, 
     16,   0,   1,   0,   0,   0, 
     62,   0,   0,   1,  83,  84, 
     65,  84, 116,   0,   0,   0, 
      2,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      2,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0
};
