/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#pragma once

#define EVENT_API_VERSION 1

void EV_KillEvents(int entnum, const char* eventname);
void EV_PlaybackEvent(int flags, const edict_t* pInvoker, unsigned short eventindex, float delay, float* origin, float* angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
void EV_WeaponAnimation(int sequence, int body);
void EV_PlayerTrace(float* start, float* end, int traceFlags, int ignore_pe, pmtrace_t* tr);
void EV_SetTraceHull(int hull);
void EV_SetUpPlayerPrediction(int dopred, int bIncludeLocalClient);
physent_t* EV_GetPhysent(int idx);
int EV_IndexFromTrace(pmtrace_t* pTrace);
void EV_LocalPlayerBounds(int hull, float* mins, float* maxs);
void EV_LocalPlayerViewheight(float* viewheight);
int EV_LocalPlayerDucking();
int EV_IsLocal(int playernum);
int EV_FindModelIndex(const char* pmodel);
void EV_StopSound(int ent, int channel, const char* sample);
void EV_PlaySound(int ent, float* origin, int channel, const char* sample, float volume, float attenuation, int fFlags, int pitch);
unsigned short EV_PrecacheEvent(int type, const char* psz);

typedef struct event_api_s
{
	int		version;
	void	( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
	void	( *EV_StopSound ) ( int ent, int channel, const char *sample );
	int		( *EV_FindModelIndex )( const char *pmodel );
	int		( *EV_IsLocal ) ( int playernum );
	int		( *EV_LocalPlayerDucking ) ( void );
	void	( *EV_LocalPlayerViewheight ) ( float * );
	void	( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs );
	int		( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace );
	struct physent_s *( *EV_GetPhysent ) ( int idx );
	void	( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient );
	void	( *EV_PushPMStates ) ( void );
	void	( *EV_PopPMStates ) ( void );
	void	( *EV_SetSolidPlayers ) (int playernum);
	void	( *EV_SetTraceHull ) ( int hull );
	void	( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
	void	( *EV_WeaponAnimation ) ( int sequence, int body );
	unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz );
	void	( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
	const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend );
	void	( *EV_StopAllSounds ) ( int entnum, int entchannel );
	void    ( *EV_KillEvents ) ( int entnum, const char *eventname );
} event_api_t;

extern event_api_t eventapi;
