/*
*
*    This program is free software; you can redistribute it and/or modify it
*    under the terms of the GNU General Public License as published by the
*    Free Software Foundation; either version 2 of the License, or (at
*    your option) any later version.
*
*    This program is distributed in the hope that it will be useful, but
*    WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*    General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not, write to the Free Software Foundation,
*    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*    In addition, as a special exception, the author gives permission to
*    link the code of this program with the Half-Life Game Engine ("HL
*    Engine") and Modified Game Libraries ("MODs") developed by Valve,
*    L.L.C ("Valve").  You must obey the GNU General Public License in all
*    respects for all of the code used other than the HL Engine and MODs
*    from Valve.  If you modify this file, you may extend this exception
*    to your version of the file, but you are not obligated to do so.  If
*    you do not wish to do so, delete this exception statement from your
*    version.
*
*/

#pragma once

#include "maintypes.h"
#include "IGameServerData.h"
#include "utlbuffer.h"
#include "utllinkedlist.h"

class CServerRemoteAccess: public IGameServerData {
public:
	struct DataResponse_t {
		CUtlBuffer packet;
	};

private:
	CUtlLinkedList<DataResponse_t, int> m_ResponsePackets;
	int m_iBytesSent;
	int m_iBytesReceived;

public:
	CServerRemoteAccess();

	virtual ~CServerRemoteAccess() {}

	EXT_FUNC virtual void WriteDataRequest(const void *buffer, int bufferSize);
	EXT_FUNC virtual int ReadDataResponse(void *data, int len);

	void SendMessageToAdminUI(const char *message);
	void RequestValue(int requestID, const char *variable);
	void SetValue(const char *variable, const char *value);
	void ExecCommand(const char *cmdString);
	bool LookupValue(const char *variable, CUtlBuffer &value);
	const char* LookupStringValue(const char *variable);
	void GetUserBanList(CUtlBuffer &value);
	void GetPlayerList(CUtlBuffer &value);
	void GetMapList(CUtlBuffer &value);
};

extern CServerRemoteAccess g_ServerRemoteAccess;
extern void NotifyDedicatedServerUI(const char *message);
