#pragma once

#include "version/appversion.h"

#include "osconfig.h"

#include "archtypes.h"
#include "asmlib.h"
#include "sse_mathfun.h"
#include "mathlib.h"

#include "sys_shared.h"
#include "crc32c.h"
#include "static_map.h"

#include "ed_strpool.h"
#include "strtools.h"

// Valve libs stuff
#include "tier0/platform.h"
#include "tier0/dbg.h"

#include "engine.h"
#include "platform.h"
#include "RehldsRuntimeConfig.h"

#include "interface.h"
#include "iregistry.h"

#include "utlbuffer.h"
#include "utlrbtree.h"

// Testsuite
#include "testsuite.h"
#include "funccalls.h"
#include "recorder.h"
#include "player.h"
#include "anonymizer.h"

#include "bzip2/bzlib.h"
#include "igame.h"
#include "sys_linuxwnd.h"

#include "iengine.h"
#include "hookchains_impl.h"
#include "rehlds_interfaces.h"
#include "rehlds_interfaces_impl.h"
#include "rehlds_api.h"
#include "rehlds_api_impl.h"
#include "FlightRecorderImpl.h"
#include "flight_recorder.h"
#include "rehlds_security.h"

#include "dlls/cdll_dll.h"
#include "hltv.h"

#include "gl_vidnt.h"
#include "gl_draw.h"
#include "sys_getmodes.h"
#include "blob.h"
#include "cdll_exp.h"
#include "cl_draw.h"
#include "console.h"
#include "text_draw.h"
#include "cl_parsefn.h"
#include "view.h"
#include "r_triangle.h"
#include "vgui_init.h"
#include "voice.h"
#include "cl_spectator.h"
#include "cd.h"
#include "cdll_int.h"
#include "r_efx.h"
#include "r_part.h"
#include "cl_tent.h"
#include "cl_main.h"
#include "r_decal.h"
#include "event_api.h"
#include "cl_pred.h"
#include "cl_ents.h"
#include "event_api.h"
#include "cl_pmove.h"
#include "demo_api.h"
#include "net_api.h"
#include "chase.h"
#include "EngineSurfaceWrap.h"
#include "EngineSurface.h"
#include "BaseUI.h"
#include "BaseUISurface.h"
#include "FontTextureCache.h"
#include "gl_main.h"
#include "gl_hud.h"
#include "hooker.h"
#include "FontManager.h"
#include "gl_screen.h"
#include "gl_vidnt.h"
#include "IThread.h"
#include "snd_mix.h"
#include "IMixerControls.h"
#include "IVoiceRecord.h"
#include "r_studio.h"
#include "sys_dll.h"
#include "cdll_int.h"
#include "server_static.h"
#include "host.h"
#include "detail_texture.h"
#include "render_api.h"
#include "gl_main.h"
