#ifndef INC_HOG_H
#define INC_HOG_H

/*******************************************************************************
* Piotr's Image&Video Toolbox      Version 3.24
* Copyright 2013 Piotr Dollar & Ron Appel.  [pdollar-at-caltech.edu]
* Please email me if you find bugs, or have suggestions or questions!
* Licensed under the Simplified BSD License [see external/bsd.txt]
*******************************************************************************/
#include "wrappers.h"
//#include "mex.h"
//#include "matrix.h"
#include <math.h>
#include "string.h"
//#include <emmintrin.h>
//#include <iomanip>
//#include <xmmintrin.h>
#include "sse.hpp"
#include<iostream>
using namespace std;
#define PI 3.14159265f

// compute x and y gradients for just one column (uses sse)
inline void grad1( float *I, float *Gx, float *Gy, int h, int w, int x ) {
  int y, y1; float *Ip, *In, r; __m128 *_Ip, *_In, *_G, _r;
  // compute column of Gx
  Ip=I-h; In=I+h; r=.5f;
  if(x==0) { r=1; Ip+=h; } else if(x==w-1) { r=1; In-=h; }
  if( h<4 || h%4>0 || (size_t(I)&15) || (size_t(Gx)&15) ) {
    for( y=0; y<h; y++ ) *Gx++=(*In++-*Ip++)*r;
  } else {
    _G=(__m128*) Gx; _Ip=(__m128*) Ip; _In=(__m128*) In; _r = SET(r);
    for(y=0; y<h; y+=4) *_G++=MUL(SUB(*_In++,*_Ip++),_r);
  }
  // compute column of Gy
  #define GRADY(r) *Gy++=(*In++-*Ip++)*r;
  Ip=I; In=Ip+1;
  // GRADY(1); Ip--; for(y=1; y<h-1; y++) GRADY(.5f); In--; GRADY(1);
  y1=((~((size_t) Gy) + 1) & 15)/4; if(y1==0) y1=4; if(y1>h-1) y1=h-1;
  GRADY(1); Ip--; for(y=1; y<y1; y++) GRADY(.5f);
  _r = SET(.5f); _G=(__m128*) Gy;
  for(; y+4<h-1; y+=4, Ip+=4, In+=4, Gy+=4)
    *_G++=MUL(SUB(LDu(*In),LDu(*Ip)),_r);
  for(; y<h-1; y++) GRADY(.5f); In--; GRADY(1);
  #undef GRADY
}

// compute x and y gradients at each location (uses sse)
inline void grad2( float *I, float *Gx, float *Gy, int h, int w, int d ) {
  int o, x, c, a=w*h; for(c=0; c<d; c++) for(x=0; x<w; x++) {
    o=c*a+x*h; grad1( I+o, Gx+o, Gy+o, h, w, x );
  }
}

// build lookup table a[] s.t. a[x*n]~=acos(x) for x in [-1,1]
inline float* acosTable() {
  const int n=10000, b=10; int i;
  static float a[n*2+b*2]; static bool init=false;
  float *a1=a+n+b; if( init ) return a1;
  for( i=-n-b; i<-n; i++ )   a1[i]=PI;
  for( i=-n; i<n; i++ )      a1[i]=float(acos(i/float(n)));
  for( i=n; i<n+b; i++ )     a1[i]=0;
  for( i=-n-b; i<n/10; i++ ) if( a1[i] > PI-1e-6f ) a1[i]=PI-1e-6f;
  init=true; return a1;
}

// compute gradient magnitude and orientation at each location (uses sse)
inline void gradMag( float *I, float *M, float *O, int h, int w, int d, bool full ) {
  int x, y, y1, c, h4, s; float *Gx, *Gy, *M2; __m128 *_Gx, *_Gy, *_M2, _m;
  float *acost = acosTable(), acMult=10000.0f;
  // allocate memory for storing one column of output (padded so h4%4==0)
  h4=(h%4==0) ? h : h-(h%4)+4; s=d*h4*sizeof(float);
  M2=(float*) alMalloc(s,16); _M2=(__m128*) M2;
  Gx=(float*) alMalloc(s,16); _Gx=(__m128*) Gx;
  Gy=(float*) alMalloc(s,16); _Gy=(__m128*) Gy;
  // compute gradient magnitude and orientation for each column
  for( x=0; x<w; x++ ) {
    // compute gradients (Gx, Gy) with maximum squared magnitude (M2)
    for(c=0; c<d; c++) {
      grad1( I+x*h+c*w*h, Gx+c*h4, Gy+c*h4, h, w, x );
      for( y=0; y<h4/4; y++ ) {
        y1=h4/4*c+y;
        _M2[y1]=ADD(MUL(_Gx[y1],_Gx[y1]),MUL(_Gy[y1],_Gy[y1]));
        if( c==0 ) continue; _m = CMPGT( _M2[y1], _M2[y] );
        _M2[y] = OR( AND(_m,_M2[y1]), ANDNOT(_m,_M2[y]) );
        _Gx[y] = OR( AND(_m,_Gx[y1]), ANDNOT(_m,_Gx[y]) );
        _Gy[y] = OR( AND(_m,_Gy[y1]), ANDNOT(_m,_Gy[y]) );
      }
    }
    // compute gradient mangitude (M) and normalize Gx
    for( y=0; y<h4/4; y++ ) {
      _m = MINSSE( RCPSQRT(_M2[y]), SET(1e10f) );
      _M2[y] = RCP(_m);
      if(O) _Gx[y] = MUL( MUL(_Gx[y],_m), SET(acMult) );
      if(O) _Gx[y] = XOR( _Gx[y], AND(_Gy[y], SET(-0.f)) );
    };
    memcpy( M+x*h, M2, h*sizeof(float) );
    // compute and store gradient orientation (O) via table lookup
    if( O!=0 ) for( y=0; y<h; y++ ) O[x*h+y] = acost[(int)Gx[y]];
    if( O!=0 && full ) {
      y1=((~size_t(O+x*h)+1)&15)/4; y=0;
      for( ; y<y1; y++ ) O[y+x*h]+=(Gy[y]<0)*PI;
      for( ; y<h-4; y+=4 ) STRu( O[y+x*h],
        ADD( LDu(O[y+x*h]), AND(CMPLT(LDu(Gy[y]),SET(0.f)),SET(PI)) ) );
      for( ; y<h; y++ ) O[y+x*h]+=(Gy[y]<0)*PI;
    }
  }
  alFree(Gx); alFree(Gy); alFree(M2);
}

// normalize gradient magnitude at each location (uses sse)
inline void gradMagNorm( float *M, float *S, int h, int w, float norm ) {
  __m128 *_M, *_S, _norm; int i=0, n=h*w, n4=n/4;
  _S = (__m128*) S; _M = (__m128*) M; _norm = SET(norm);
  bool sse = !(size_t(M)&15) && !(size_t(S)&15);
  if(sse) { for(; i<n4; i++) *_M++=MUL(*_M,RCP(ADD(*_S++,_norm))); i*=4; }
  for(; i<n; i++) M[i] /= (S[i] + norm);
}

// helper for gradHist, quantize O and M into O0, O1 and M0, M1 (uses sse)
inline void gradQuantize( float *O, float *M, int *O0, int *O1, float *M0, float *M1,
  int nb, int n, float norm, int nOrients, bool full, bool interpolate )
{
  // assumes all *OUTPUT* matrices are 4-byte aligned
  int i, o0, o1; float o, od, m;
  __m128i _o0, _o1, *_O0, *_O1; __m128 _o, _od, _m, *_M0, *_M1;
  // define useful constants
  const float oMult=(float)nOrients/(full?2*PI:PI); const int oMax=nOrients*nb;
  const __m128 _norm=SET(norm), _oMult=SET(oMult), _nbf=SET((float)nb);
  const __m128i _oMax=SET(oMax), _nb=SET(nb);
  // perform the majority of the work with sse
  _O0=(__m128i*) O0; _O1=(__m128i*) O1; _M0=(__m128*) M0; _M1=(__m128*) M1;
  if( interpolate ) for( i=0; i<=n-4; i+=4 ) {
    _o=MUL(LDu(O[i]),_oMult); _o0=CVT(_o); _od=SUB(_o,CVT(_o0));
    _o0=CVT(MUL(CVT(_o0),_nbf)); _o0=AND(CMPGT(_oMax,_o0),_o0); *_O0++=_o0;
    _o1=ADD(_o0,_nb); _o1=AND(CMPGT(_oMax,_o1),_o1); *_O1++=_o1;
    _m=MUL(LDu(M[i]),_norm); *_M1=MUL(_od,_m); *_M0++=SUB(_m,*_M1); _M1++;
  } else for( i=0; i<=n-4; i+=4 ) {
    _o=MUL(LDu(O[i]),_oMult); _o0=CVT(ADD(_o,SET(.5f)));
    _o0=CVT(MUL(CVT(_o0),_nbf)); _o0=AND(CMPGT(_oMax,_o0),_o0); *_O0++=_o0;
    *_M0++=MUL(LDu(M[i]),_norm); *_M1++=SET(0.f); *_O1++=SET(0);
  }
  // compute trailing locations without sse
  if( interpolate ) for( i; i<n; i++ ) {
    o=O[i]*oMult; o0=(int) o; od=o-o0;
    o0*=nb; if(o0>=oMax) o0=0; O0[i]=o0;
    o1=o0+nb; if(o1==oMax) o1=0; O1[i]=o1;
    m=M[i]*norm; M1[i]=od*m; M0[i]=m-M1[i];
  } else for( i; i<n; i++ ) {
    o=O[i]*oMult; o0=(int) (o+.5f);
    o0*=nb; if(o0>=oMax) o0=0; O0[i]=o0;
    M0[i]=M[i]*norm; M1[i]=0; O1[i]=0;
  }
}

// compute nOrients gradient histograms per bin x bin block of pixels
inline void gradHist( float *M, float *O, float *H, int h, int w,
  int bin, int nOrients, int softBin, bool full )
{
  const int hb=h/bin, wb=w/bin, h0=hb*bin, w0=wb*bin, nb=wb*hb;
  const float s=(float)bin, sInv=1/s, sInv2=1/s/s;
  float *H0, *H1, *M0, *M1; int x, y; int *O0, *O1;
  O0=(int*)alMalloc(h*sizeof(int),16); M0=(float*) alMalloc(h*sizeof(float),16);
  O1=(int*)alMalloc(h*sizeof(int),16); M1=(float*) alMalloc(h*sizeof(float),16);
  // main loop
  for( x=0; x<w0; x++ ) {
    // compute target orientation bins for entire column - very fast
    gradQuantize(O+x*h,M+x*h,O0,O1,M0,M1,nb,h0,sInv2,nOrients,full,softBin>=0);

    if( softBin<0 && softBin%2==0 ) {
      // no interpolation w.r.t. either orienation or spatial bin
      H1=H+(x/bin)*hb;
      #define GH H1[O0[y]]+=M0[y]; y++;
      if( bin==1 )      for(y=0; y<h0;) { GH; H1++; }
      else if( bin==2 ) for(y=0; y<h0;) { GH; GH; H1++; }
      else if( bin==3 ) for(y=0; y<h0;) { GH; GH; GH; H1++; }
      else if( bin==4 ) for(y=0; y<h0;) { GH; GH; GH; GH; H1++; }
      else for( y=0; y<h0;) { for( int y1=0; y1<bin; y1++ ) { GH; } H1++; }
      #undef GH

    } else if( softBin%2==0 || bin==1 ) {
      // interpolate w.r.t. orientation only, not spatial bin
      H1=H+(x/bin)*hb;
      #define GH H1[O0[y]]+=M0[y]; H1[O1[y]]+=M1[y]; y++;
      if( bin==1 )      for(y=0; y<h0;) { GH; H1++; }
      else if( bin==2 ) for(y=0; y<h0;) { GH; GH; H1++; }
      else if( bin==3 ) for(y=0; y<h0;) { GH; GH; GH; H1++; }
      else if( bin==4 ) for(y=0; y<h0;) { GH; GH; GH; GH; H1++; }
      else for( y=0; y<h0;) { for( int y1=0; y1<bin; y1++ ) { GH; } H1++; }
      #undef GH

    } else {
      // interpolate using trilinear interpolation
      float ms[4], xyd, xb, yb, xd, yd, init; __m128 _m, _m0, _m1;
      bool hasLf, hasRt; int xb0, yb0;
      if( x==0 ) { init=(0+.5f)*sInv-0.5f; xb=init; }
      hasLf = xb>=0; xb0 = hasLf?(int)xb:-1; hasRt = xb0 < wb-1;
      xd=xb-xb0; xb+=sInv; yb=init; y=0;
      // macros for code conciseness
      #define GHinit yd=yb-yb0; yb+=sInv; H0=H+xb0*hb+yb0; xyd=xd*yd; \
        ms[0]=1-xd-yd+xyd; ms[1]=yd-xyd; ms[2]=xd-xyd; ms[3]=xyd;
      #define GH(H,ma,mb) H1=H; STRu(*H1,ADD(LDu(*H1),MUL(ma,mb)));
      // leading rows, no top bin
      for( ; y<bin/2; y++ ) {
        yb0=-1; GHinit;
        if(hasLf) { H0[O0[y]+1]+=ms[1]*M0[y]; H0[O1[y]+1]+=ms[1]*M1[y]; }
        if(hasRt) { H0[O0[y]+hb+1]+=ms[3]*M0[y]; H0[O1[y]+hb+1]+=ms[3]*M1[y]; }
      }
      // main rows, has top and bottom bins, use SSE for minor speedup
      if( softBin<0 ) for( ; ; y++ ) {
        yb0 = (int) yb; if(yb0>=hb-1) break; GHinit; _m0=SET(M0[y]);
        if(hasLf) { _m=SET(0,0,ms[1],ms[0]); GH(H0+O0[y],_m,_m0); }
        if(hasRt) { _m=SET(0,0,ms[3],ms[2]); GH(H0+O0[y]+hb,_m,_m0); }
      } else for( ; ; y++ ) {
        yb0 = (int) yb; if(yb0>=hb-1) break; GHinit;
        _m0=SET(M0[y]); _m1=SET(M1[y]);
        if(hasLf) { _m=SET(0,0,ms[1],ms[0]);
          GH(H0+O0[y],_m,_m0); GH(H0+O1[y],_m,_m1); }
        if(hasRt) { _m=SET(0,0,ms[3],ms[2]);
          GH(H0+O0[y]+hb,_m,_m0); GH(H0+O1[y]+hb,_m,_m1); }
      }
      // final rows, no bottom bin
      for( ; y<h0; y++ ) {
        yb0 = (int) yb; GHinit;
        if(hasLf) { H0[O0[y]]+=ms[0]*M0[y]; H0[O1[y]]+=ms[0]*M1[y]; }
        if(hasRt) { H0[O0[y]+hb]+=ms[2]*M0[y]; H0[O1[y]+hb]+=ms[2]*M1[y]; }
      }
      #undef GHinit
      #undef GH
    }
  }
  alFree(O0); alFree(O1); alFree(M0); alFree(M1);
  // normalize boundary bins which only get 7/8 of weight of interior bins
  if( softBin%2!=0 ) for( int o=0; o<nOrients; o++ ) {
    x=0; for( y=0; y<hb; y++ ) H[o*nb+x*hb+y]*=8.f/7.f;
    y=0; for( x=0; x<wb; x++ ) H[o*nb+x*hb+y]*=8.f/7.f;
    x=wb-1; for( y=0; y<hb; y++ ) H[o*nb+x*hb+y]*=8.f/7.f;
    y=hb-1; for( x=0; x<wb; x++ ) H[o*nb+x*hb+y]*=8.f/7.f;
  }
}

/******************************************************************************/

// HOG helper: compute 2x2 block normalization values (padded by 1 pixel)
inline float* hogNormMatrix( float *H, int nOrients, int hb, int wb, int bin ) {
  float *N, *N1, *n; int o, x, y, dx, dy, hb1=hb+1, wb1=wb+1;
  float eps = 1e-4f/4/bin/bin/bin/bin; // precise backward equality
  N = (float*) wrCalloc(hb1*wb1,sizeof(float)); N1=N+hb1+1;
  for( o=0; o<nOrients; o++ ) for( x=0; x<wb; x++ ) for( y=0; y<hb; y++ )
    N1[x*hb1+y] += H[o*wb*hb+x*hb+y]*H[o*wb*hb+x*hb+y];
  for( x=0; x<wb-1; x++ ) for( y=0; y<hb-1; y++ ) {
    n=N1+x*hb1+y; *n=1/float(sqrt(n[0]+n[1]+n[hb1]+n[hb1+1]+eps)); }
  x=0;     dx= 1; dy= 1; y=0;                  N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  x=0;     dx= 1; dy= 0; for(y=0; y<hb1; y++)  N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  x=0;     dx= 1; dy=-1; y=hb1-1;              N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  x=wb1-1; dx=-1; dy= 1; y=0;                  N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  x=wb1-1; dx=-1; dy= 0; for( y=0; y<hb1; y++) N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  x=wb1-1; dx=-1; dy=-1; y=hb1-1;              N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  y=0;     dx= 0; dy= 1; for(x=0; x<wb1; x++)  N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  y=hb1-1; dx= 0; dy=-1; for(x=0; x<wb1; x++)  N[x*hb1+y]=N[(x+dx)*hb1+y+dy];
  return N;
}

// HOG helper: compute HOG or FHOG channels
inline void hogChannels( float *H, const float *R, const float *N,
  int hb, int wb, int nOrients, float clip, int type )
{
  #define GETT(blk) t=R1[y]*N1[y-(blk)]; if(t>clip) t=clip; c++;
  const float r=.2357f; int o, x, y, c; float t;
  const int nb=wb*hb, nbo=nOrients*nb, hb1=hb+1;
  for( o=0; o<nOrients; o++ ) for( x=0; x<wb; x++ ) {
    const float *R1=R+o*nb+x*hb, *N1=N+x*hb1+hb1+1;
    float *H1 = (type<=1) ? (H+o*nb+x*hb) : (H+x*hb);
    if( type==0) for( y=0; y<hb; y++ ) {
      // store each orientation and normalization (nOrients*4 channels)
      c=-1; GETT(0); H1[c*nbo+y]=t; GETT(1); H1[c*nbo+y]=t;
      GETT(hb1); H1[c*nbo+y]=t; GETT(hb1+1); H1[c*nbo+y]=t;
    } else if( type==1 ) for( y=0; y<hb; y++ ) {
      // sum across all normalizations (nOrients channels)
      c=-1; GETT(0); H1[y]+=t*.5f; GETT(1); H1[y]+=t*.5f;
      GETT(hb1); H1[y]+=t*.5f; GETT(hb1+1); H1[y]+=t*.5f;
    } else if( type==2 ) for( y=0; y<hb; y++ ) {
      // sum across all orientations (4 channels)
      c=-1; GETT(0); H1[c*nb+y]+=t*r; GETT(1); H1[c*nb+y]+=t*r;
      GETT(hb1); H1[c*nb+y]+=t*r; GETT(hb1+1); H1[c*nb+y]+=t*r;
    }
  }
  #undef GETT
}

// compute HOG features
inline void hogSSE(float *M, float *O, float *H, int h, int w, int binSize,
		int nOrients, int softBin, bool full, float clip)
{
  float *N, *R; const int hb=h/binSize, wb=w/binSize, nb=hb*wb;
  // compute unnormalized gradient histograms
  R = (float*) wrCalloc(wb*hb*nOrients,sizeof(float));
  gradHist( M, O, R, h, w, binSize, nOrients, softBin, full );
  // compute block normalization values
  N = hogNormMatrix( R, nOrients, hb, wb, binSize );
  // perform four normalizations per spatial block
  hogChannels( H, R, N, hb, wb, nOrients, clip, 0 );
  wrFree(N); wrFree(R);
}

// compute FHOG features
inline void fhogSSE(float *M, float *O, float *H, int h, int w, int binSize,
		int nOrients, int softBin, float clip)
{
	const int hb = h / binSize, wb = w / binSize, nb = hb * wb, nbo = nb * nOrients;
	float *N, *R1, *R2;
	int o, x;
	// compute unnormalized constrast sensitive histograms
	R1 = (float*) wrCalloc(wb * hb * nOrients * 2, sizeof(float));
	gradHist(M, O, R1, h, w, binSize, nOrients * 2, softBin, true);
	// compute unnormalized contrast insensitive histograms
	R2 = (float*) wrCalloc(wb * hb * nOrients, sizeof(float));
	for (o = 0; o < nOrients; o++)
		for (x = 0; x < nb; x++)
			R2[o * nb + x] = R1[o * nb + x] + R1[(o + nOrients) * nb + x];
	// compute block normalization values
	N = hogNormMatrix(R2, nOrients, hb, wb, binSize);
	// normalized histograms and texture channels
	hogChannels(H + nbo * 0, R1, N, hb, wb, nOrients * 2, clip, 1);
	hogChannels(H + nbo * 2, R2, N, hb, wb, nOrients * 1, clip, 1);
	hogChannels(H + nbo * 3, R1, N, hb, wb, nOrients * 2, clip, 2);
	wrFree(N);wrFree(R1);wrFree(R2);
}

/******************************************************************************/
#ifdef MATLAB_MEX_FILE
// Create [hxwxd] mxArray array, initialize to 0 if c=true
mxArray* mxCreateMatrix3( int h, int w, int d, mxClassID id, bool c, void **I )
  const int dims[3]={h,w,d}, n=h*w*d; int b; mxArray* M;
	if( id==mxINT32_CLASS ) b=sizeof(int);
	else if( id==mxDOUBLE_CLASS ) b=sizeof(double);
	else if( id==mxSINGLE_CLASS ) b=sizeof(float);
	else mexErrMsgTxt("Unknown mxClassID.");
	*I = c ? mxCalloc(n,b) : mxMalloc(n*b);
	M = mxCreateNumericMatrix(0,0,id,mxREAL);
	mxSetData(M,*I); mxSetDimensions(M,dims,3); return M;
}

// Check inputs and outputs to mex, retrieve first input I
nl,pl,nr,pr,1,3,2,8,&h,&w,&d,mxSINGLE_CLASS,(void**)&M
void checkArgs( int nl, mxArray *pl[], int nr, const mxArray *pr[], int nl0,
		int nl1, int nr0, int nr1, int *h, int *w, int *d, mxClassID id, void **I )
{
	const int *dims; int nDims;
	if( nl<nl0 || nl>nl1 ) mexErrMsgTxt("Incorrect number of outputs.");
	if( nr<nr0 || nr>nr1 ) mexErrMsgTxt("Incorrect number of inputs.");
	nDims = mxGetNumberOfDimensions(pr[0]); dims = mxGetDimensions(pr[0]);
	*h=dims[0]; *w=dims[1]; *d=(nDims==2) ? 1 : dims[2]; *I = mxGetPr(pr[0]);
	if( nDims!=2 && nDims!=3 ) mexErrMsgTxt("I must be a 2D or 3D array.");
	if( mxGetClassID(pr[0])!=id ) mexErrMsgTxt("I has incorrect type.");
}

// [Gx,Gy] = grad2(I) - see gradient2.m
void mGrad2( int nl, mxArray *pl[], int nr, const mxArray *pr[] ) {
	int h, w, d; float *I, *Gx, *Gy;
	checkArgs(nl,pl,nr,pr,1,2,1,1,&h,&w,&d,mxSINGLE_CLASS,(void**)&I);
	if(h<2 || w<2) mexErrMsgTxt("I must be at least 2x2.");
	pl[0]= mxCreateMatrix3( h, w, d, mxSINGLE_CLASS, 0, (void**) &Gx );
	pl[1]= mxCreateMatrix3( h, w, d, mxSINGLE_CLASS, 0, (void**) &Gy );
	grad2( I, Gx, Gy, h, w, d );
}

// [M,O] = gradMag( I, channel, full ) - see gradientMag.m
void mGradMag( int nl, mxArray *pl[], int nr, const mxArray *pr[] ) {
	int h, w, d, c, full; float *I, *M, *O=0;
	checkArgs(nl,pl,nr,pr,1,2,3,3,&h,&w,&d,mxSINGLE_CLASS,(void**)&I);
	if(h<2 || w<2) mexErrMsgTxt("I must be at least 2x2.");
	c = (int) mxGetScalar(pr[1]); full = (int) mxGetScalar(pr[2]);
  if( c>0 && c<=d ) { I += h*w*(c-1); d=1; }
	//for(int i=0; i<10; i++) //rows
	/* int i = 0;
	 for(int j =0; j <10; j ++) //cols
	 cout<<I[j*h+i]<<"  "<<I[j*h+i+w*h]<<"  "<<I[j*h+i+w*h+w*h]<<endl;

	 i = 104;
	 for(int j =0; j <10; j ++) //cols
	 cout<<I[j*h+i]<<"  "<<I[j*h+i+w*h]<<"  "<<I[j*h+i+w*h+w*h]<<endl;
	 */
	pl[0] = mxCreateMatrix3(h,w,1,mxSINGLE_CLASS,0,(void**)&M);
	if(nl>=2) pl[1] = mxCreateMatrix3(h,w,1,mxSINGLE_CLASS,0,(void**)&O);
	gradMag(I, M, O, h, w, d, full>0 );
}

// gradMagNorm( M, S, norm ) - operates on M - see gradientMag.m
void mGradMagNorm( int nl, mxArray *pl[], int nr, const mxArray *pr[] ) {
	int h, w, d; float *M, *S, norm;
	checkArgs(nl,pl,nr,pr,0,0,3,3,&h,&w,&d,mxSINGLE_CLASS,(void**)&M);
	if( mxGetM(pr[1])!=h || mxGetN(pr[1])!=w || d!=1 ||
			mxGetClassID(pr[1])!=mxSINGLE_CLASS ) mexErrMsgTxt("M or S is bad.");
	S = (float*) mxGetPr(pr[1]); norm = (float) mxGetScalar(pr[2]);
	gradMagNorm(M,S,h,w,norm);
}

// H=gradHist(M,O,[...]) - see gradientHist.m
void mGradHist( int nl, mxArray *pl[], int nr, const mxArray *pr[] ) {
	int h, w, d, hb, wb, nChns, binSize, nOrients, softBin, useHog;
	bool full; float *M, *O, *H, clipHog;
	checkArgs(nl,pl,nr,pr,1,3,2,8,&h,&w,&d,mxSINGLE_CLASS,(void**)&M);
	O = (float*) mxGetPr(pr[1]);
	if( mxGetM(pr[1])!=h || mxGetN(pr[1])!=w || d!=1 ||
			mxGetClassID(pr[1])!=mxSINGLE_CLASS ) mexErrMsgTxt("M or O is bad.");
	binSize = (nr>=3) ? (int) mxGetScalar(pr[2]) : 8;
	nOrients = (nr>=4) ? (int) mxGetScalar(pr[3]) : 9;
	softBin = (nr>=5) ? (int) mxGetScalar(pr[4]) : 1;
	useHog = (nr>=6) ? (int) mxGetScalar(pr[5]) : 0;
	clipHog = (nr>=7) ? (float) mxGetScalar(pr[6]) : 0.2f;
	full = (nr>=8) ? (bool) (mxGetScalar(pr[7])>0) : false;
	hb = h/binSize; wb = w/binSize;
	nChns = useHog== 0 ? nOrients : (useHog==1 ? nOrients*4 : nOrients*3+5);
	pl[0] = mxCreateMatrix3(hb,wb,nChns,mxSINGLE_CLASS,1,(void**)&H);
	if( nOrients==0 ) return;
  if( useHog==0 ) {
    gradHist( M, O, H, h, w, binSize, nOrients, softBin, full );
  } else if(useHog==1) {
    hog( M, O, H, h, w, binSize, nOrients, softBin, full, clipHog );
  } else {
     // cout<<h<<" "<<w<<" "<<hb<<"  "<<wb<<"  "<<nChns<<"  "<<binSize<<" "<<nOrients<<" "<<softBin<<" "<<clipHog<<endl;
    fhog( M, O, H, h, w, binSize, nOrients, softBin, clipHog );
  }
}

#endif

#endif
