/* _Unwind_Frames_Extra with shadow stack for x86-64 and x86.
   Copyright (C) 2017-2022 Free Software Foundation, Inc.

This file is part of GCC.

GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.

GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.

You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
<http://www.gnu.org/licenses/>.  */

#include <x86gprintrin.h>

/* Unwind the shadow stack for EH.  */
#undef _Unwind_Frames_Extra
#define _Unwind_Frames_Extra(x)			\
  do						\
    {						\
      _Unwind_Word ssp = _get_ssp ();		\
      if (ssp != 0)				\
	{					\
	  _Unwind_Word tmp = (x);		\
	  while (tmp > 255)			\
	    {					\
	      _inc_ssp (255);			\
	      tmp -= 255;			\
	    }					\
	  _inc_ssp (tmp);			\
	}					\
    }						\
    while (0)

/* Linux CET kernel places a restore token on shadow stack for signal
   handler to enhance security.  The restore token is 8 byte and aligned
   to 8 bytes.  It is usually transparent to user programs since kernel
   will pop the restore token when signal handler returns.  But when an
   exception is thrown from a signal handler, now we need to pop the
   restore token from shadow stack.  For x86-64, we just need to treat
   the signal frame as normal frame.  For i386, we need to search for
   the restore token to check if the original shadow stack is 8 byte
   aligned.  If the original shadow stack is 8 byte aligned, we just
   need to pop 2 slots, one restore token, from shadow stack.  Otherwise,
   we need to pop 3 slots, one restore token + 4 byte padding, from
   shadow stack.  */
#ifndef __x86_64__
#undef _Unwind_Frames_Increment
#define _Unwind_Frames_Increment(context, frames)	\
  if (_Unwind_IsSignalFrame (context))			\
    do							\
      {							\
	_Unwind_Word ssp, prev_ssp, token;		\
	ssp = _get_ssp ();				\
	if (ssp != 0)					\
	  {						\
	    /* Align shadow stack pointer to the next	\
	       8 byte aligned boundary.  */		\
	    ssp = (ssp + 4) & ~7;			\
	    do						\
	      {						\
		/* Look for a restore token.  */	\
		token = (*(_Unwind_Word *) (ssp - 8));	\
		prev_ssp = token & ~7;			\
		if (prev_ssp == ssp)			\
		  break;				\
		ssp += 8;				\
	      }						\
	    while (1);					\
	    frames += (token & 0x4) ? 3 : 2;		\
	  }						\
      }							\
    while (0);						\
  else							\
    frames++;
#endif
