//
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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//

#pragma once

struct Params
{
    float*                 hit;
    unsigned int*                 triangle_index;
    float3*                rays_o;
    float3*                rays_d;
    unsigned int           image_width;
    unsigned int           image_height;
    OptixTraversableHandle handle;
};


struct RayGenData
{
    // No data needed
};


struct MissData
{
    // No data needed
};


struct HitGroupData
{
    // No data needed
};
