#pragma once
#include "_global.h"

/*
   This file contains definitions used by the Hex-Rays decompiler output.
   It has type definitions and convenience macros to make the
   output more readable.

   Copyright (c) 2007-2011 Hex-Rays

*/
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;

typedef          char   int8;
typedef   signed char   sint8;
typedef unsigned char   uint8;
typedef          short  int16;
typedef   signed short  sint16;
typedef unsigned short  uint16;
typedef          int    int32;
typedef   signed int    sint32;
typedef unsigned int    uint32;


// Some convenience macros to make partial accesses nicer
// first unsigned macros:
#define LOBYTE(x)   (*((BYTE*)&(x)))   // low byte
#define LOWORD(x)   (*((WORD*)&(x)))   // low word
#define LODWORD(x)  (*((DWORD*)&(x)))  // low dword
#define HIBYTE(x)   (*((BYTE*)&(x)+1))
#define HIWORD(x)   (*((WORD*)&(x)+1))
#define HIDWORD(x)  (*((DWORD*)&(x)+1))
#define BYTEn(x, n)   (*((BYTE*)&(x)+n))
#define WORDn(x, n)   (*((WORD*)&(x)+n))
#define BYTE1(x)   BYTEn(x,  1)         // byte 1 (counting from 0)
#define BYTE2(x)   BYTEn(x,  2)
#define BYTE3(x)   BYTEn(x,  3)
#define BYTE4(x)   BYTEn(x,  4)
#define BYTE5(x)   BYTEn(x,  5)
#define BYTE6(x)   BYTEn(x,  6)
#define BYTE7(x)   BYTEn(x,  7)
#define BYTE8(x)   BYTEn(x,  8)
#define BYTE9(x)   BYTEn(x,  9)
#define BYTE10(x)  BYTEn(x, 10)
#define BYTE11(x)  BYTEn(x, 11)
#define BYTE12(x)  BYTEn(x, 12)
#define BYTE13(x)  BYTEn(x, 13)
#define BYTE14(x)  BYTEn(x, 14)
#define BYTE15(x)  BYTEn(x, 15)
#define WORD1(x)   WORDn(x,  1)
#define WORD2(x)   WORDn(x,  2)         // third word of the object, unsigned
#define WORD3(x)   WORDn(x,  3)
#define WORD4(x)   WORDn(x,  4)
#define WORD5(x)   WORDn(x,  5)
#define WORD6(x)   WORDn(x,  6)
#define WORD7(x)   WORDn(x,  7)

// now signed macros (the same but with sign extension)
#define SLOBYTE(x)   (*((int8*)&(x)))
#define SLOWORD(x)   (*((int16*)&(x)))
#define SLODWORD(x)  (*((int32*)&(x)))
#define SHIBYTE(x)   (*((int8*)&(x)+1))
#define SHIWORD(x)   (*((int16*)&(x)+1))
#define SHIDWORD(x)  (*((int32*)&(x)+1))
#define SBYTEn(x, n)   (*((int8*)&(x)+n))
#define SWORDn(x, n)   (*((int16*)&(x)+n))
#define SBYTE1(x)   SBYTEn(x,  1)
#define SBYTE2(x)   SBYTEn(x,  2)
#define SBYTE3(x)   SBYTEn(x,  3)
#define SBYTE4(x)   SBYTEn(x,  4)
#define SBYTE5(x)   SBYTEn(x,  5)
#define SBYTE6(x)   SBYTEn(x,  6)
#define SBYTE7(x)   SBYTEn(x,  7)
#define SBYTE8(x)   SBYTEn(x,  8)
#define SBYTE9(x)   SBYTEn(x,  9)
#define SBYTE10(x)  SBYTEn(x, 10)
#define SBYTE11(x)  SBYTEn(x, 11)
#define SBYTE12(x)  SBYTEn(x, 12)
#define SBYTE13(x)  SBYTEn(x, 13)
#define SBYTE14(x)  SBYTEn(x, 14)
#define SBYTE15(x)  SBYTEn(x, 15)
#define SWORD1(x)   SWORDn(x,  1)
#define SWORD2(x)   SWORDn(x,  2)
#define SWORD3(x)   SWORDn(x,  3)
#define SWORD4(x)   SWORDn(x,  4)
#define SWORD5(x)   SWORDn(x,  5)
#define SWORD6(x)   SWORDn(x,  6)
#define SWORD7(x)   SWORDn(x,  7)
