/*
  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely.
*/

/* Definitions for platform dependent windowing functions to test SDL
   integration with native windows
*/

#include <SDL3/SDL.h>

#include "SDL_build_config.h"

typedef struct
{
    const char *tag;
    void *(*CreateNativeWindow)(int w, int h);
    void (*DestroyNativeWindow)(void *window);
} NativeWindowFactory;

#ifdef SDL_VIDEO_DRIVER_WINDOWS
#define TEST_NATIVE_WINDOWS
extern NativeWindowFactory WindowsWindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_WAYLAND
#define TEST_NATIVE_WAYLAND
extern NativeWindowFactory WaylandWindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_COCOA
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
