#pragma once


static const char *SKELETON = "skeleton";

static const char *ARMATURES = "armatures";
static const char *ARMATURE = "armature";
static const char *BONE = "b";

static const char *ANIMATIONS = "animations";
static const char *ANIMATION = "animation";
static const char *MOVEMENT = "mov";
static const char *EVENT = "event";
static const char *FRAME = "f";

static const char *TEXTURE_ATLAS = "TextureAtlas";
static const char *SUB_TEXTURE = "SubTexture";

static const char *AT = "@";
static const char *A_BONE_TYPE = "bT";
static const char *A_NAME = "name";
static const char *A_DURATION = "dr";
static const char *A_DURATION_TO = "to";
static const char *A_DURATION_TWEEN = "drTW";
static const char *A_LOOP = "lp";
static const char *A_MOVEMENT_SCALE = "sc";
static const char *A_MOVEMENT_DELAY = "dl";

static const char *A_PARENT = "parent";
static const char *A_SKEW_X = "kX";
static const char *A_SKEW_Y = "kY";
static const char *A_SCALE_X = "cX";
static const char *A_SCALE_Y = "cY";
static const char *A_Z = "z";
static const char *A_HIDE = "hide";
static const char *A_IMAGE = "img";
static const char *A_EVENT = "evt";
static const char *A_SOUND = "sd";
static const char *A_SOUND_EFFECT = "sdE";
static const char *A_TWEEN_EASING ="twE";
static const char *A_TWEEN_ROTATE ="twR";
static const char *A_IS_ARMATURE = "isArmature";
static const char *A_MOVEMENT = "mov";

static const char *A_X = "x";
static const char *A_Y = "y";
static const char *A_WIDTH = "width";
static const char *A_HEIGHT = "height";
static const char *A_PIVOT_X = "pX";
static const char *A_PIVOT_Y = "pY";
static const char *A_ALPHA = "alpha";
static const char *A_ROTATION = "rotation";
static const char *A_REGISTATION_X = "regX";
static const char *A_REGISTATION_Y = "regY";
static const char *A_BONE_IMAGE = "bi";

static const char *V_SOUND_LEFT = "l";
static const char *V_SOUND_RIGHT = "r";
static const char *V_SOUND_LEFT_TO_RIGHT = "lr";
static const char *V_SOUND_RIGHT_TO_LEFT = "rl";
static const char *V_SOUND_FADE_IN = "in";
static const char *V_SOUND_FADE_OUT = "out";