/*
 * Copyright (c) 2012 Chukong Technologies, Inc.
 *
 * http://www.sweetpome.com
 * http://tools.cocoachina.com
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to permit
 * persons to whom the Software is furnished to do so, subject to the
 * following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma  once
#include <math.h>
#include "cocos2d.h"

using namespace cocos2d;


namespace sp{
    
enum TweenType{
    TWEEN_EASING_MIN = -1,
    
    Linear,
    
    Sine_EaseIn,
    Sine_EaseInOut,
    Sine_EaseOut,
    
    
    Quad_EaseIn,
    Quad_EaseOut,
    Quad_EaseInOut,
    
    Cubic_EaseIn,
    Cubic_EaseOut,
    Cubic_EaseInOut,

    Quart_EaseIn,
    Quart_EaseOut,
    Quart_EaseInOut,
    
    Quint_EaseIn,
    Quint_EaseOut,
    Quint_EaseInOut,
    
    Expo_EaseIn,
    Expo_EaseOut,
    Expo_EaseInOut,
    
    Circ_EaseIn,
    Circ_EaseOut,
    Circ_EaseInOut,
    
    Elastic_EaseIn,
    Elastic_EaseOut,
    Elastic_EaseInOut,
    
    Back_EaseIn,
    Back_EaseOut,
    Back_EaseInOut,
    
    Bounce_EaseIn,
    Bounce_EaseOut,
    Bounce_EaseInOut,
    
    TWEEN_EASING_MAX = 10000
};
    
typedef float (*TweenMethod)(float, float, float, float);
    
class TweenFunction{
public:
    
    static float tweenTo(float from, float change, float time, float duration, TweenType tweenType);
    
    static float linear(float t, float b, float c, float d);
    
    static float sineEaseIn(float t, float b, float c, float d);
    static float sineEaseOut(float t, float b, float c, float d);
    static float sineEaseInOut(float t, float b, float c, float d);
    
    static float quadEaseIn(float t, float b, float c, float d);
    static float quadEaseOut(float t, float b, float c, float d);
    static float quadEaseInOut(float t, float b, float c, float d);
    
    static float cubicEaseIn(float t, float b, float c, float d);
    static float cubicEaseOut(float t, float b, float c, float d);
    static float cubicEaseInOut(float t, float b, float c, float d);
    
    static float quartEaseIn(float t, float b, float c, float d);
    static float quartEaseOut(float t, float b, float c, float d);
    static float quartEaseInOut(float t, float b, float c, float d);
    
    static float quintEaseIn(float t, float b, float c, float d);
    static float quintEaseOut(float t, float b, float c, float d);
    static float quintEaseInOut(float t, float b, float c, float d);
    
    static float expoEaseIn(float t, float b, float c, float d);
    static float expoEaseOut(float t, float b, float c, float d);
    static float expoEaseInOut(float t, float b, float c, float d);
    
    static float circEaseIn(float t, float b, float c, float d);
    static float circEaseOut(float t, float b, float c, float d);
    static float circEaseInOut(float t, float b, float c, float d);
    
    static float elasticEaseIn(float t, float b, float c, float d, float a = 0, float p = 0);
    static float elasticEaseOut(float t, float b, float c, float d, float a = 0, float p = 0);
    static float elasticEaseInOut(float t, float b, float c, float d, float a = 0, float p = 0);
    
    static float backEaseIn(float t, float b, float c, float d, float s = 0);
    static float backEaseOut(float t, float b, float c, float d, float s = 0);
    static float backEaseInOut(float t, float b, float c, float d, float s = 0);
    
    static float bounceEaseIn(float t, float b, float c, float d);
    static float bounceEaseOut(float t, float b, float c, float d);
    static float bounceEaseInOut(float t, float b, float c, float d);
    
};
    

}


