/*
 * Copyright (c) 2012 Chukong Technologies, Inc.
 *
 * http://www.sweetpome.com
 * http://tools.cocoachina.com
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to permit
 * persons to whom the Software is furnished to do so, subject to the
 * following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma once

#include "cocos2d.h"

using namespace cocos2d;

namespace sp{


class ShaderNode : public CCNode
{
public:
    ShaderNode();

    bool initWithVertex(const char *vert, const char *frag);
    void loadShaderVertex(const char *vert, const char *frag);

    virtual void update(float dt);
    virtual void setPosition(const CCPoint &newPosition);
	virtual void translateFormOtherNode(CCAffineTransform &transform);
    virtual void draw();

    static ShaderNode* shaderNodeWithVertex(const char *vert, const char *frag);

private:

    ccVertex2F m_center;
    ccVertex2F m_resolution;
    float      m_time;
    GLuint     m_uniformCenter, m_uniformResolution, m_uniformTime;
};

}
