/**************************************************************************
 *									  *
 *		 Copyright (C) 1994, Silicon Graphics, Inc.		  *
 *									  *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright law.  They  may  not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *									  *
 **************************************************************************/
/**************************************************************************
 *
 *  $Revision: 1.141 $
 *  $Date: 1999/09/03 03:43:08 $
 *  $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gbi.h,v $
 *
 **************************************************************************/

#ifndef _GBI_H_
#define _GBI_H_

#include <PR/ultratypes.h>


/*
 * To use the F3DEX ucodes, define F3DEX_GBI before include this file.
 *
 *     #define  F3DEX_GBI
 *     #include <ultra64.h>
 *
 *     or
 *
 *     cc -c -DF3DEX_GBI -I.... foo.c
 *
 */

/**************************************************************************
 *
 * Graphics Binary Interface
 *
 **************************************************************************/

/*
 * Graphics Commands, 'xxx' parts may be generated from ucode
 *
 * The command format is
 *
 *	|00xxxxxx| = DMA		0,..,127
 *	|10xxxxxx| = Immediate Mode	-65,..,-128
 *	|11xxxxxx| = RDP cmds		-1,..,-64
 *
 * Note: in order for the RSP microcode to process RDP commands opaquely,
 * we need to further identify those RDP commands that need DRAM address
 * "fixup". To do this, we have the dummy command G_RDP_ADDR_FIXUP, and
 * all |RDP commands| less than this are commands with embedded DRAM
 * addresses. Further, the format of these commands should be similar so
 * only one fixup routine is needed.
 *
 * Further explanation:
 * The names of the commands are somewhat misleading. Here is clarification:
 *
 *	- a 'DMA' type command has a pointer to additional data and
 *	  causes a DMA transfer to bring that into DMEM.
 *
 *	- an 'Immediate' type command isn't really 'immediate', in the
 *	  traditional sense. This just means that the entire command fits
 *	  in the 64-bit word, and the ucode can execute it 'immediately'
 *	  without additional memory transfers.
 *
 *	- an 'RDP' command is identified as such because the RDP
 *	  commands can be passed-thru the RSP and sent to the RDP
 *	  directly. One further confusing thing, is that some 'DP'
 *	  macros below actually generate immediate commands, not
 *	  not direct DP commands.
 *
 * IMPLEMENTATION NOTE:
 * There is another group of RDP commands that includes the triangle commands
 * generated by the RSP code. These are the raw commands the rasterizer 
 * hardware chews on, with slope info, etc. They will follow the RDP 
 * ordering...
 *
 * IMPLEMENTATION NOTE:
 * The RDP hardware has some of these bit patterns wired up. If the hardware 
 * changes, we must adjust this table, likewise we can't change/add things 
 * once the hardware is frozen. (actually, the RDP hardware only looks at
 * the lower 6 bits of the command byte)
 *
 */

#ifdef    F3DEX_GBI_2
# ifndef  F3DEX_GBI
#  define F3DEX_GBI
# endif
#define G_NOOP			0x00
#define G_RDPHALF_2		0xf1
#define G_SETOTHERMODE_H	0xe3
#define G_SETOTHERMODE_L	0xe2
#define G_RDPHALF_1		0xe1
#define G_SPNOOP		0xe0
#define G_ENDDL			0xdf
#define G_DL			0xde
#define G_LOAD_UCODE		0xdd
#define G_MOVEMEM		0xdc
#define G_MOVEWORD		0xdb
#define G_MTX			0xda
#define G_GEOMETRYMODE		0xd9
#define G_POPMTX		0xd8
#define G_TEXTURE		0xd7
#define G_DMA_IO		0xd6
#define G_SPECIAL_1		0xd5
#define G_SPECIAL_2		0xd4
#define G_SPECIAL_3		0xd3

#define G_VTX			0x01
#define G_MODIFYVTX		0x02
#define G_CULLDL		0x03
#define G_BRANCH_Z		0x04
#define G_TRI1			0x05
#define G_TRI2			0x06
#define G_QUAD			0x07
#define G_LINE3D		0x08
#else   /* F3DEX_GBI_2 */

/* DMA commands: */
#define G_SPNOOP		0	/* handle 0 gracefully */
#define G_MTX			1
#define G_RESERVED0		2	/* not implemeted */
#define G_MOVEMEM		3	/* move a block of memory (up to 4 words) to dmem */
#define G_VTX			4
#define G_RESERVED1		5	/* not implemeted */
#define G_DL			6
#define G_RESERVED2		7	/* not implemeted */
#define G_RESERVED3		8	/* not implemeted */
#define G_SPRITE2D_BASE		9	/* sprite command */

/* IMMEDIATE commands: */
#define G_IMMFIRST		-65
#define G_TRI1			(G_IMMFIRST-0)
#define G_CULLDL		(G_IMMFIRST-1)
#define G_POPMTX		(G_IMMFIRST-2)
#define G_MOVEWORD		(G_IMMFIRST-3)
#define G_TEXTURE		(G_IMMFIRST-4)
#define G_SETOTHERMODE_H	(G_IMMFIRST-5)
#define G_SETOTHERMODE_L	(G_IMMFIRST-6)
#define G_ENDDL			(G_IMMFIRST-7)
#define G_SETGEOMETRYMODE	(G_IMMFIRST-8)
#define G_CLEARGEOMETRYMODE	(G_IMMFIRST-9)
#define G_LINE3D		(G_IMMFIRST-10)
#define G_RDPHALF_1		(G_IMMFIRST-11)
#define G_RDPHALF_2		(G_IMMFIRST-12)
#if (defined(F3DEX_GBI)||defined(F3DLP_GBI))
#  define G_MODIFYVTX		(G_IMMFIRST-13)
#  define G_TRI2		(G_IMMFIRST-14)
#  define G_BRANCH_Z		(G_IMMFIRST-15)
#  define G_LOAD_UCODE		(G_IMMFIRST-16)
#else
#  define G_RDPHALF_CONT	(G_IMMFIRST-13)
#endif

/* We are overloading 2 of the immediate commands
   to keep the byte alignment of dmem the same */

#define G_SPRITE2D_SCALEFLIP    (G_IMMFIRST-1)
#define G_SPRITE2D_DRAW         (G_IMMFIRST-2)

/* RDP commands: */
#define G_NOOP			0xc0	/*   0 */

#endif  /* F3DEX_GBI_2 */

/* RDP commands: */
#define G_SETCIMG		0xff	/*  -1 */
#define G_SETZIMG		0xfe	/*  -2 */
#define G_SETTIMG		0xfd	/*  -3 */
#define G_SETCOMBINE		0xfc	/*  -4 */
#define G_SETENVCOLOR		0xfb	/*  -5 */
#define G_SETPRIMCOLOR		0xfa	/*  -6 */
#define G_SETBLENDCOLOR		0xf9	/*  -7 */
#define G_SETFOGCOLOR		0xf8	/*  -8 */
#define G_SETFILLCOLOR		0xf7	/*  -9 */
#define G_FILLRECT		0xf6	/* -10 */
#define G_SETTILE		0xf5	/* -11 */
#define G_LOADTILE		0xf4	/* -12 */
#define G_LOADBLOCK		0xf3	/* -13 */
#define G_SETTILESIZE		0xf2	/* -14 */
#define G_LOADTLUT		0xf0	/* -16 */
#define G_RDPSETOTHERMODE	0xef	/* -17 */
#define G_SETPRIMDEPTH		0xee	/* -18 */
#define G_SETSCISSOR		0xed	/* -19 */
#define G_SETCONVERT		0xec	/* -20 */
#define G_SETKEYR		0xeb	/* -21 */
#define G_SETKEYGB		0xea	/* -22 */
#define G_RDPFULLSYNC		0xe9	/* -23 */
#define G_RDPTILESYNC		0xe8	/* -24 */
#define G_RDPPIPESYNC		0xe7	/* -25 */
#define G_RDPLOADSYNC		0xe6	/* -26 */
#define G_TEXRECTFLIP		0xe5	/* -27 */
#define G_TEXRECT		0xe4	/* -28 */


/* 
 * The following commands are the "generated" RDP commands; the user
 * never sees them, the RSP microcode generates them.
 *
 * The layout of the bits is magical, to save work in the ucode.
 * These id's are -56, -52, -54, -50, -55, -51, -53, -49, ...
 *                                 edge, shade, texture, zbuff bits:  estz
 */
#define G_TRI_FILL		0xc8 /* fill triangle:            11001000 */
#define G_TRI_SHADE		0xcc /* shade triangle:           11001100 */
#define G_TRI_TXTR		0xca /* texture triangle:         11001010 */
#define G_TRI_SHADE_TXTR	0xce /* shade, texture triangle:  11001110 */
#define G_TRI_FILL_ZBUFF	0xc9 /* fill, zbuff triangle:     11001001 */
#define G_TRI_SHADE_ZBUFF	0xcd /* shade, zbuff triangle:    11001101 */
#define G_TRI_TXTR_ZBUFF	0xcb /* texture, zbuff triangle:  11001011 */
#define G_TRI_SHADE_TXTR_ZBUFF	0xcf /* shade, txtr, zbuff trngl: 11001111 */

/*
 * A TRI_FILL triangle is just the edges. You need to set the DP
 * to use primcolor, in order to see anything. (it is NOT a triangle
 * that gets rendered in 'fill mode'. Triangles can't be rendered
 * in 'fill mode')
 *
 * A TRI_SHADE is a gouraud triangle that has colors interpolated.
 * Flat-shaded triangles (from the software) are still gouraud shaded,
 * it's just the colors are all the same and the deltas are 0.
 *
 * Other triangle types, and combinations are more obvious.
 */

/* masks to build RDP triangle commands: */
#define G_RDP_TRI_FILL_MASK     0x08
#define G_RDP_TRI_SHADE_MASK    0x04
#define G_RDP_TRI_TXTR_MASK     0x02
#define G_RDP_TRI_ZBUFF_MASK    0x01

/*
 * HACK:
 * This is a dreadful hack. For version 1.0 hardware, there are still
 * some 'bowtie' hangs. This parameter can be increased to avoid
 * the hangs. Every increase of 4 chops one scanline off of every
 * triangle. Values of 4,8,12 should be sufficient to avoid any
 * bowtie hang.
 *
 * Change this value, then recompile ALL of your program (including static
 * display lists!)
 *
 * THIS WILL BE REMOVED FOR HARDWARE VERSION 2.0!
 */
#define BOWTIE_VAL	0


/* gets added to RDP command, in order to test for addres fixup: */
#define G_RDP_ADDR_FIXUP	3	/* |RDP cmds| <= this, do addr fixup */
#ifdef _LANGUAGE_ASSEMBLY
#define G_RDP_TEXRECT_CHECK	((-1*G_TEXRECTFLIP)& 0xff)
#endif

/* macros for command parsing: */
#define	GDMACMD(x)		(x)
#define	GIMMCMD(x)		(G_IMMFIRST-(x))
#define	GRDPCMD(x)		(0xff-(x))

#define	G_DMACMDSIZ		128
#define	G_IMMCMDSIZ		64
#define	G_RDPCMDSIZ		64

/*
 * Coordinate shift values, number of bits of fraction
 */
#define	G_TEXTURE_IMAGE_FRAC	2
#define	G_TEXTURE_SCALE_FRAC	16
#define	G_SCALE_FRAC		8
#define	G_ROTATE_FRAC		16

/*
 * Parameters to graphics commands
 */

/*
 * Data packing macros
 */

/*
 * Maximum z-buffer value, used to initialize the z-buffer.
 * Note : this number is NOT the viewport z-scale constant.
 * See the comment next to G_MAXZ for more info.
 */
#define	G_MAXFBZ		0x3fff	/* 3b exp, 11b mantissa */

#define	GPACK_RGBA5551(r, g, b, a)	((((r)<<8) & 0xf800) | 		\
					 (((g)<<3) & 0x7c0) |		\
					 (((b)>>2) & 0x3e) | ((a) & 0x1))
#define	GPACK_ZDZ(z, dz)		((z) << 2 | (dz))

/*
 * G_MTX: parameter flags
 */
#ifdef	F3DEX_GBI_2
# define G_MTX_MODELVIEW    0x00	/* matrix types */
# define G_MTX_PROJECTION   0x04
# define G_MTX_MUL          0x00	/* concat or load */
# define G_MTX_LOAD         0x02
# define G_MTX_NOPUSH       0x00	/* push or not */
# define G_MTX_PUSH         0x01
#else	/* F3DEX_GBI_2 */
# define G_MTX_MODELVIEW    0x00	/* matrix types */
# define G_MTX_PROJECTION   0x01
# define G_MTX_MUL          0x00	/* concat or load */
# define G_MTX_LOAD         0x02
# define G_MTX_NOPUSH       0x00	/* push or not */
# define G_MTX_PUSH         0x04
#endif	/* F3DEX_GBI_2 */

/*
 * flags for G_SETGEOMETRYMODE
 * (this rendering state is maintained in RSP)
 *
 * DO NOT USE THE LOW 8 BITS OF GEOMETRYMODE:
 * The weird bit-ordering is for the micro-code: the lower byte
 * can be OR'd in with G_TRI_SHADE (11001100) to construct 
 * the triangle command directly. Don't break it...
 *
 * DO NOT USE THE HIGH 8 BITS OF GEOMETRYMODE:
 * The high byte is OR'd with 0x703 to form the clip code mask.
 * If it is set to 0x04, this will cause near clipping to occur.
 * If it is zero, near clipping will not occur.
 *
 * Further explanation:
 * G_SHADE is necessary in order to see the color that you passed
 * down with the vertex. If G_SHADE isn't set, you need to set the DP
 * appropriately and use primcolor to see anything.
 *
 * G_SHADING_SMOOTH enabled means use all 3 colors of the triangle.
 * If it is not set, then do 'flat shading', where only one vertex color 
 * is used (and all 3 vertices are set to that same color by the ucode)
 * See the man page for gSP1Triangle().
 *
 */
#define G_ZBUFFER		0x00000001
#define G_SHADE			0x00000004	/* enable Gouraud interp */
/* rest of low byte reserved for setup ucode */
#ifdef	F3DEX_GBI_2
# define G_TEXTURE_ENABLE	0x00000000	/* Ignored               */
# define G_SHADING_SMOOTH	0x00200000	/* flat or smooth shaded */
# define G_CULL_FRONT		0x00000200
# define G_CULL_BACK		0x00000400
# define G_CULL_BOTH		0x00000600	/* To make code cleaner */
#else
# define G_TEXTURE_ENABLE	0x00000002	/* Microcode use only */
# define G_SHADING_SMOOTH	0x00000200	/* flat or smooth shaded */
# define G_CULL_FRONT		0x00001000
# define G_CULL_BACK		0x00002000
# define G_CULL_BOTH		0x00003000	/* To make code cleaner */
#endif
#define G_FOG			0x00010000
#define G_LIGHTING		0x00020000
#define G_TEXTURE_GEN		0x00040000
#define G_TEXTURE_GEN_LINEAR	0x00080000
#define G_LOD			0x00100000	/* NOT IMPLEMENTED */
#if	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
# define G_CLIPPING		0x00800000
#else
# define G_CLIPPING		0x00000000
#endif

#ifdef _LANGUAGE_ASSEMBLY
#define G_FOG_H			(G_FOG/0x10000)
#define G_LIGHTING_H		(G_LIGHTING/0x10000)
#define G_TEXTURE_GEN_H		(G_TEXTURE_GEN/0x10000)
#define G_TEXTURE_GEN_LINEAR_H	(G_TEXTURE_GEN_LINEAR/0x10000)
#define G_LOD_H			(G_LOD/0x10000)	/* NOT IMPLEMENTED */
#if	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
#  define G_CLIPPING_H		(G_CLIPPING/0x10000)
#endif
#endif

/* Need these defined for Sprite Microcode */
#ifdef _LANGUAGE_ASSEMBLY
#define	G_TX_LOADTILE	7
#define	G_TX_RENDERTILE	0

#define	G_TX_NOMIRROR	0
#define	G_TX_WRAP	0
#define	G_TX_MIRROR	0x1
#define	G_TX_CLAMP	0x2
#define	G_TX_NOMASK	0
#define	G_TX_NOLOD	0
#endif

/*
 * G_SETIMG fmt: set image formats
 */
#define G_IM_FMT_RGBA	0
#define G_IM_FMT_YUV	1
#define G_IM_FMT_CI	2
#define G_IM_FMT_IA	3
#define G_IM_FMT_I	4

/*
 * G_SETIMG siz: set image pixel size
 */
#define G_IM_SIZ_4b	0
#define G_IM_SIZ_8b	1
#define G_IM_SIZ_16b	2
#define G_IM_SIZ_32b	3
#define G_IM_SIZ_DD	5

#define G_IM_SIZ_4b_BYTES		0
#define G_IM_SIZ_4b_TILE_BYTES	G_IM_SIZ_4b_BYTES
#define G_IM_SIZ_4b_LINE_BYTES	G_IM_SIZ_4b_BYTES

#define G_IM_SIZ_8b_BYTES		1
#define G_IM_SIZ_8b_TILE_BYTES	G_IM_SIZ_8b_BYTES
#define G_IM_SIZ_8b_LINE_BYTES	G_IM_SIZ_8b_BYTES

#define G_IM_SIZ_16b_BYTES		2
#define G_IM_SIZ_16b_TILE_BYTES	G_IM_SIZ_16b_BYTES
#define G_IM_SIZ_16b_LINE_BYTES	G_IM_SIZ_16b_BYTES

#define G_IM_SIZ_32b_BYTES		4
#define G_IM_SIZ_32b_TILE_BYTES	2
#define G_IM_SIZ_32b_LINE_BYTES	2

#define G_IM_SIZ_4b_LOAD_BLOCK	G_IM_SIZ_16b
#define G_IM_SIZ_8b_LOAD_BLOCK	G_IM_SIZ_16b
#define G_IM_SIZ_16b_LOAD_BLOCK	G_IM_SIZ_16b
#define G_IM_SIZ_32b_LOAD_BLOCK	G_IM_SIZ_32b

#define G_IM_SIZ_4b_SHIFT  2
#define G_IM_SIZ_8b_SHIFT  1
#define G_IM_SIZ_16b_SHIFT 0
#define G_IM_SIZ_32b_SHIFT 0

#define G_IM_SIZ_4b_INCR  3
#define G_IM_SIZ_8b_INCR  1
#define G_IM_SIZ_16b_INCR 0
#define G_IM_SIZ_32b_INCR 0

/*
 * G_SETCOMBINE: color combine modes
 */
/* Color combiner constants: */
#define G_CCMUX_COMBINED        0
#define G_CCMUX_TEXEL0          1
#define G_CCMUX_TEXEL1          2
#define G_CCMUX_PRIMITIVE       3
#define G_CCMUX_SHADE           4
#define G_CCMUX_ENVIRONMENT     5
#define G_CCMUX_CENTER          6
#define G_CCMUX_SCALE           6
#define G_CCMUX_COMBINED_ALPHA  7
#define G_CCMUX_TEXEL0_ALPHA    8
#define G_CCMUX_TEXEL1_ALPHA    9
#define G_CCMUX_PRIMITIVE_ALPHA 10
#define G_CCMUX_SHADE_ALPHA     11
#define G_CCMUX_ENV_ALPHA       12
#define G_CCMUX_LOD_FRACTION    13
#define G_CCMUX_PRIM_LOD_FRAC   14
#define G_CCMUX_NOISE           7
#define G_CCMUX_K4              7
#define G_CCMUX_K5              15
#define G_CCMUX_1               6
#define G_CCMUX_0               31

/* Alpha combiner constants: */
#define G_ACMUX_COMBINED	    0
#define G_ACMUX_TEXEL0		    1
#define G_ACMUX_TEXEL1		    2
#define G_ACMUX_PRIMITIVE	    3
#define G_ACMUX_SHADE		    4
#define G_ACMUX_ENVIRONMENT	    5
#define G_ACMUX_LOD_FRACTION	0
#define G_ACMUX_PRIM_LOD_FRAC	6
#define G_ACMUX_1		        6
#define G_ACMUX_0		        7

/* typical CC cycle 1 modes */
#define	G_CC_PRIMITIVE              0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE
#define	G_CC_SHADE                  0, 0, 0, SHADE, 0, 0, 0, SHADE

#define	G_CC_MODULATEI              TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE
#define	G_CC_MODULATEIDECALA        TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0
#define	G_CC_MODULATEIFADE          TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT

#define	G_CC_MODULATERGB            G_CC_MODULATEI
#define	G_CC_MODULATERGBDECALA      G_CC_MODULATEIDECALA
#define	G_CC_MODULATERGBFADE        G_CC_MODULATEIFADE

#define	G_CC_MODULATEIA             TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0
#define	G_CC_MODULATEIFADEA         TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0

#define	G_CC_MODULATEFADE           TEXEL0, 0, SHADE, 0, ENVIRONMENT, 0, TEXEL0, 0

#define	G_CC_MODULATERGBA           G_CC_MODULATEIA
#define	G_CC_MODULATERGBFADEA       G_CC_MODULATEIFADEA

#define	G_CC_MODULATEI_PRIM         TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
#define	G_CC_MODULATEIA_PRIM        TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0
#define	G_CC_MODULATEIDECALA_PRIM   TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0

#define	G_CC_MODULATERGB_PRIM       G_CC_MODULATEI_PRIM
#define	G_CC_MODULATERGBA_PRIM      G_CC_MODULATEIA_PRIM
#define	G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM

#define	G_CC_FADE                   SHADE, 0, ENVIRONMENT, 0, SHADE, 0, ENVIRONMENT, 0
#define	G_CC_FADEA                  TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0

#define	G_CC_DECALRGB               0, 0, 0, TEXEL0, 0, 0, 0, SHADE
#define	G_CC_DECALRGBA              0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0
#define	G_CC_DECALFADE              0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT

#define	G_CC_DECALFADEA             0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0

#define	G_CC_BLENDI                 ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
#define	G_CC_BLENDIA                ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
#define	G_CC_BLENDIDECALA           ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0

#define	G_CC_BLENDRGBA              TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE
#define	G_CC_BLENDRGBDECALA         TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0
#define	G_CC_BLENDRGBFADEA          TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT

#define G_CC_ADDRGB                 TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_ADDRGBDECALA           TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_ADDRGBFADE             TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, ENVIRONMENT

#define G_CC_REFLECTRGB             ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_REFLECTRGBDECALA       ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0

#define G_CC_HILITERGB              PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
#define G_CC_HILITERGBA             PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE
#define G_CC_HILITERGBDECALA        PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0

#define G_CC_SHADEDECALA            0, 0, 0, SHADE, 0, 0, 0, TEXEL0
#define G_CC_SHADEFADEA             0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT

#define	G_CC_BLENDPE                PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
#define	G_CC_BLENDPEDECALA          PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0

/* oddball modes */
#define	_G_CC_BLENDPE       ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0
#define	_G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
#define	_G_CC_TWOCOLORTEX   PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */
#define	_G_CC_SPARSEST      PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0
#define G_CC_TEMPLERP       TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0

/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */
#define	G_CC_TRILERP        TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0
#define	G_CC_INTERFERENCE   TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0

/*
 *  One-cycle color convert operation
 */
#define	G_CC_1CYUV2RGB      TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE

/*
 *  NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock.
 * Therefore, CC looks for step1 results in TEXEL1
 */
#define	G_CC_YUV2RGB        TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0

/* typical CC cycle 2 modes */
#define	G_CC_PASS2              0, 0, 0, COMBINED, 0, 0, 0, COMBINED
#define	G_CC_MODULATEI2         COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE
#define	G_CC_MODULATEIA2        COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0
#define	G_CC_MODULATERGB2       G_CC_MODULATEI2
#define	G_CC_MODULATERGBA2      G_CC_MODULATEIA2
#define	G_CC_MODULATEI_PRIM2    COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
#define	G_CC_MODULATEIA_PRIM2   COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0
#define	G_CC_MODULATERGB_PRIM2  G_CC_MODULATEI_PRIM2
#define	G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2
#define	G_CC_DECALRGB2          0, 0, 0, COMBINED, 0, 0, 0, SHADE
/*
 * ?
#define	G_CC_DECALRGBA2		COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE
*/
#define	G_CC_BLENDI2            ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE
#define	G_CC_BLENDIA2           ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0
#define	G_CC_CHROMA_KEY2        TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0
#define G_CC_HILITERGB2         ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE
#define G_CC_HILITERGBA2        ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED
#define G_CC_HILITERGBDECALA2   ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0
#define G_CC_HILITERGBPASSA2    ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED

/*
 * G_SETOTHERMODE_L sft: shift count
 */
#define	G_MDSFT_ALPHACOMPARE		0
#define	G_MDSFT_ZSRCSEL			2
#define	G_MDSFT_RENDERMODE		3
#define	G_MDSFT_BLENDER			16

/*
 * G_SETOTHERMODE_H sft: shift count
 */
#define	G_MDSFT_BLENDMASK		0	/* unsupported */
#define	G_MDSFT_ALPHADITHER		4
#define	G_MDSFT_RGBDITHER		6

#define	G_MDSFT_COMBKEY			8
#define	G_MDSFT_TEXTCONV		9
#define	G_MDSFT_TEXTFILT		12
#define	G_MDSFT_TEXTLUT			14
#define	G_MDSFT_TEXTLOD			16
#define	G_MDSFT_TEXTDETAIL		17
#define	G_MDSFT_TEXTPERSP		19
#define	G_MDSFT_CYCLETYPE		20
#define	G_MDSFT_COLORDITHER		22	/* unsupported in HW 2.0 */
#define	G_MDSFT_PIPELINE		23

/* G_SETOTHERMODE_H gPipelineMode */
#define	G_PM_1PRIMITIVE		(1 << G_MDSFT_PIPELINE)
#define	G_PM_NPRIMITIVE		(0 << G_MDSFT_PIPELINE)

/* G_SETOTHERMODE_H gSetCycleType */
#define	G_CYC_1CYCLE		(0 << G_MDSFT_CYCLETYPE)
#define	G_CYC_2CYCLE		(1 << G_MDSFT_CYCLETYPE)
#define	G_CYC_COPY		(2 << G_MDSFT_CYCLETYPE)
#define	G_CYC_FILL		(3 << G_MDSFT_CYCLETYPE)

/* G_SETOTHERMODE_H gSetTexturePersp */
#define G_TP_NONE	(0 << G_MDSFT_TEXTPERSP)
#define G_TP_PERSP	(1 << G_MDSFT_TEXTPERSP)

/* G_SETOTHERMODE_H gSetTextureDetail */
#define G_TD_CLAMP	(0 << G_MDSFT_TEXTDETAIL)
#define G_TD_SHARPEN	(1 << G_MDSFT_TEXTDETAIL)
#define G_TD_DETAIL	(2 << G_MDSFT_TEXTDETAIL)

/* G_SETOTHERMODE_H gSetTextureLOD */
#define G_TL_TILE	(0 << G_MDSFT_TEXTLOD)
#define G_TL_LOD	(1 << G_MDSFT_TEXTLOD)

/* G_SETOTHERMODE_H gSetTextureLUT */
#define G_TT_NONE	(0 << G_MDSFT_TEXTLUT)
#define G_TT_RGBA16	(2 << G_MDSFT_TEXTLUT)
#define G_TT_IA16	(3 << G_MDSFT_TEXTLUT)

/* G_SETOTHERMODE_H gSetTextureFilter */
#define G_TF_POINT	(0 << G_MDSFT_TEXTFILT)
#define G_TF_AVERAGE	(3 << G_MDSFT_TEXTFILT)
#define G_TF_BILERP	(2 << G_MDSFT_TEXTFILT)

/* G_SETOTHERMODE_H gSetTextureConvert */
#define G_TC_CONV	(0 << G_MDSFT_TEXTCONV)
#define G_TC_FILTCONV	(5 << G_MDSFT_TEXTCONV)
#define G_TC_FILT	(6 << G_MDSFT_TEXTCONV)

/* G_SETOTHERMODE_H gSetCombineKey */
#define G_CK_NONE	(0 << G_MDSFT_COMBKEY)
#define G_CK_KEY	(1 << G_MDSFT_COMBKEY)

/* G_SETOTHERMODE_H gSetColorDither */
#define	G_CD_MAGICSQ		(0 << G_MDSFT_RGBDITHER)
#define	G_CD_BAYER		(1 << G_MDSFT_RGBDITHER)
#define	G_CD_NOISE		(2 << G_MDSFT_RGBDITHER)

#ifndef _HW_VERSION_1
#define	G_CD_DISABLE		(3 << G_MDSFT_RGBDITHER)
#define	G_CD_ENABLE		G_CD_NOISE	/* HW 1.0 compatibility mode */
#else
#define G_CD_ENABLE		(1 << G_MDSFT_COLORDITHER)
#define G_CD_DISABLE		(0 << G_MDSFT_COLORDITHER)
#endif

/* G_SETOTHERMODE_H gSetAlphaDither */
#define	G_AD_PATTERN		(0 << G_MDSFT_ALPHADITHER)
#define	G_AD_NOTPATTERN		(1 << G_MDSFT_ALPHADITHER)
#define	G_AD_NOISE		(2 << G_MDSFT_ALPHADITHER)
#define	G_AD_DISABLE		(3 << G_MDSFT_ALPHADITHER)

/* G_SETOTHERMODE_L gSetAlphaCompare */
#define	G_AC_NONE		(0 << G_MDSFT_ALPHACOMPARE)
#define	G_AC_THRESHOLD		(1 << G_MDSFT_ALPHACOMPARE)
#define	G_AC_DITHER		(3 << G_MDSFT_ALPHACOMPARE)

/* G_SETOTHERMODE_L gSetDepthSource */
#define	G_ZS_PIXEL		(0 << G_MDSFT_ZSRCSEL)
#define	G_ZS_PRIM		(1 << G_MDSFT_ZSRCSEL)

/* G_SETOTHERMODE_L gSetRenderMode */
#define	AA_EN		0x8
#define	Z_CMP		0x10
#define	Z_UPD		0x20
#define	IM_RD		0x40
#define	CLR_ON_CVG	0x80
#define	CVG_DST_CLAMP	0
#define	CVG_DST_WRAP	0x100
#define	CVG_DST_FULL	0x200
#define	CVG_DST_SAVE	0x300
#define	ZMODE_OPA	0
#define	ZMODE_INTER	0x400
#define	ZMODE_XLU	0x800
#define	ZMODE_DEC	0xc00
#define	CVG_X_ALPHA	0x1000
#define	ALPHA_CVG_SEL	0x2000
#define	FORCE_BL	0x4000
#define	TEX_EDGE	0x0000 /* used to be 0x8000 */

#define	G_BL_CLR_IN	0
#define	G_BL_CLR_MEM	1
#define	G_BL_CLR_BL	2
#define	G_BL_CLR_FOG	3
#define	G_BL_1MA	0
#define	G_BL_A_MEM	1
#define	G_BL_A_IN	0
#define	G_BL_A_FOG	1
#define	G_BL_A_SHADE	2
#define	G_BL_1		2
#define	G_BL_0		3


#define	GBL_c1(m1a, m1b, m2a, m2b)	\
	(m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18
#define	GBL_c2(m1a, m1b, m2a, m2b)	\
	(m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16

#define	RM_AA_ZB_OPA_SURF(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_RA_ZB_OPA_SURF(clk)					\
	AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP |			\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_XLU_SURF(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG |	\
	FORCE_BL | ZMODE_XLU |					\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_OPA_DECAL(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL |	\
	ZMODE_DEC |						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_RA_ZB_OPA_DECAL(clk)					\
	AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL |		\
	ZMODE_DEC |						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_XLU_DECAL(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG |	\
	FORCE_BL | ZMODE_DEC |					\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_OPA_INTER(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	ALPHA_CVG_SEL |	ZMODE_INTER |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_RA_ZB_OPA_INTER(clk)					\
	AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP |			\
	ALPHA_CVG_SEL |	ZMODE_INTER |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_XLU_INTER(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG |	\
	FORCE_BL | ZMODE_INTER |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_XLU_LINE(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA |	\
	ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU |			\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_DEC_LINE(clk)					\
	AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA |	\
	ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC |			\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_TEX_EDGE(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_TEX_INTER(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_SUB_SURF(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL |		\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_ZB_PCL_SURF(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	ZMODE_OPA | G_AC_DITHER | 				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_OPA_TERR(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_TEX_TERR(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP |		\
	CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_ZB_SUB_TERR(clk)					\
	AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL |		\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)


#define	RM_AA_OPA_SURF(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP |				\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_RA_OPA_SURF(clk)					\
	AA_EN | CVG_DST_CLAMP |				\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_XLU_SURF(clk)					\
	AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL |	\
	ZMODE_OPA |						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_XLU_LINE(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA |		\
	ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA |			\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_DEC_LINE(clk)					\
	AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA |		\
	ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA |			\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_TEX_EDGE(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP |				\
	CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_SUB_SURF(clk)					\
	AA_EN | IM_RD | CVG_DST_FULL |				\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)

#define	RM_AA_PCL_SURF(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP |				\
	ZMODE_OPA | G_AC_DITHER | 				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_OPA_TERR(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP |				\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_TEX_TERR(clk)					\
	AA_EN | IM_RD | CVG_DST_CLAMP |				\
	CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_AA_SUB_TERR(clk)					\
	AA_EN | IM_RD | CVG_DST_FULL |				\
	ZMODE_OPA | ALPHA_CVG_SEL |				\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)


#define	RM_ZB_OPA_SURF(clk)					\
	Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL |		\
	ZMODE_OPA |						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
	
#define	RM_ZB_XLU_SURF(clk)					\
	Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
	
#define	RM_ZB_OPA_DECAL(clk)					\
	Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
	
#define	RM_ZB_XLU_DECAL(clk)					\
	Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
	
#define	RM_ZB_CLD_SURF(clk)					\
	Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
	
#define	RM_ZB_OVL_SURF(clk)					\
	Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
	
#define	RM_ZB_PCL_SURF(clk)					\
	Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA |		\
	G_AC_DITHER | 						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)


#define	RM_OPA_SURF(clk)					\
	CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA |			\
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)

#define	RM_XLU_SURF(clk)					\
	IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA |		\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_TEX_EDGE(clk)					\
	CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\
	ZMODE_OPA | TEX_EDGE | AA_EN |					\
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)

#define	RM_CLD_SURF(clk)					\
	IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA |		\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)

#define	RM_PCL_SURF(clk)					\
	CVG_DST_FULL | FORCE_BL | ZMODE_OPA | 			\
	G_AC_DITHER | 						\
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)

#define	RM_ADD(clk)					\
	IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA |	\
	GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1)

#define	RM_NOOP(clk)	\
	GBL_c##clk(0, 0, 0, 0)

#define RM_VISCVG(clk) \
	IM_RD | FORCE_BL |     \
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM)

/* for rendering to an 8-bit framebuffer */
#define RM_OPA_CI(clk)                    \
	CVG_DST_CLAMP | ZMODE_OPA |          \
	GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)

/* Custom version of RM_AA_ZB_XLU_SURF with Z_UPD */
#define RM_CUSTOM_AA_ZB_XLU_SURF(clk)				\
	RM_AA_ZB_XLU_SURF(clk) | Z_UPD


#define	G_RM_AA_ZB_OPA_SURF	RM_AA_ZB_OPA_SURF(1)
#define	G_RM_AA_ZB_OPA_SURF2	RM_AA_ZB_OPA_SURF(2)
#define	G_RM_AA_ZB_XLU_SURF	RM_AA_ZB_XLU_SURF(1)
#define	G_RM_AA_ZB_XLU_SURF2	RM_AA_ZB_XLU_SURF(2)
#define	G_RM_AA_ZB_OPA_DECAL	RM_AA_ZB_OPA_DECAL(1)
#define	G_RM_AA_ZB_OPA_DECAL2	RM_AA_ZB_OPA_DECAL(2)
#define	G_RM_AA_ZB_XLU_DECAL	RM_AA_ZB_XLU_DECAL(1)
#define	G_RM_AA_ZB_XLU_DECAL2	RM_AA_ZB_XLU_DECAL(2)
#define	G_RM_AA_ZB_OPA_INTER	RM_AA_ZB_OPA_INTER(1)
#define	G_RM_AA_ZB_OPA_INTER2	RM_AA_ZB_OPA_INTER(2)
#define	G_RM_AA_ZB_XLU_INTER	RM_AA_ZB_XLU_INTER(1)
#define	G_RM_AA_ZB_XLU_INTER2	RM_AA_ZB_XLU_INTER(2)
#define	G_RM_AA_ZB_XLU_LINE	RM_AA_ZB_XLU_LINE(1)
#define	G_RM_AA_ZB_XLU_LINE2	RM_AA_ZB_XLU_LINE(2)
#define	G_RM_AA_ZB_DEC_LINE	RM_AA_ZB_DEC_LINE(1)
#define	G_RM_AA_ZB_DEC_LINE2	RM_AA_ZB_DEC_LINE(2)
#define	G_RM_AA_ZB_TEX_EDGE	RM_AA_ZB_TEX_EDGE(1)
#define	G_RM_AA_ZB_TEX_EDGE2	RM_AA_ZB_TEX_EDGE(2)
#define	G_RM_AA_ZB_TEX_INTER	RM_AA_ZB_TEX_INTER(1)
#define	G_RM_AA_ZB_TEX_INTER2	RM_AA_ZB_TEX_INTER(2)
#define	G_RM_AA_ZB_SUB_SURF	RM_AA_ZB_SUB_SURF(1)
#define	G_RM_AA_ZB_SUB_SURF2	RM_AA_ZB_SUB_SURF(2)
#define	G_RM_AA_ZB_PCL_SURF	RM_AA_ZB_PCL_SURF(1)
#define	G_RM_AA_ZB_PCL_SURF2	RM_AA_ZB_PCL_SURF(2)
#define	G_RM_AA_ZB_OPA_TERR	RM_AA_ZB_OPA_TERR(1)
#define	G_RM_AA_ZB_OPA_TERR2	RM_AA_ZB_OPA_TERR(2)
#define	G_RM_AA_ZB_TEX_TERR	RM_AA_ZB_TEX_TERR(1)
#define	G_RM_AA_ZB_TEX_TERR2	RM_AA_ZB_TEX_TERR(2)
#define	G_RM_AA_ZB_SUB_TERR	RM_AA_ZB_SUB_TERR(1)
#define	G_RM_AA_ZB_SUB_TERR2	RM_AA_ZB_SUB_TERR(2)

#define	G_RM_RA_ZB_OPA_SURF	RM_RA_ZB_OPA_SURF(1)
#define	G_RM_RA_ZB_OPA_SURF2	RM_RA_ZB_OPA_SURF(2)
#define	G_RM_RA_ZB_OPA_DECAL	RM_RA_ZB_OPA_DECAL(1)
#define	G_RM_RA_ZB_OPA_DECAL2	RM_RA_ZB_OPA_DECAL(2)
#define	G_RM_RA_ZB_OPA_INTER	RM_RA_ZB_OPA_INTER(1)
#define	G_RM_RA_ZB_OPA_INTER2	RM_RA_ZB_OPA_INTER(2)

#define	G_RM_AA_OPA_SURF	RM_AA_OPA_SURF(1)
#define	G_RM_AA_OPA_SURF2	RM_AA_OPA_SURF(2)
#define	G_RM_AA_XLU_SURF	RM_AA_XLU_SURF(1)
#define	G_RM_AA_XLU_SURF2	RM_AA_XLU_SURF(2)
#define	G_RM_AA_XLU_LINE	RM_AA_XLU_LINE(1)
#define	G_RM_AA_XLU_LINE2	RM_AA_XLU_LINE(2)
#define	G_RM_AA_DEC_LINE	RM_AA_DEC_LINE(1)
#define	G_RM_AA_DEC_LINE2	RM_AA_DEC_LINE(2)
#define	G_RM_AA_TEX_EDGE	RM_AA_TEX_EDGE(1)
#define	G_RM_AA_TEX_EDGE2	RM_AA_TEX_EDGE(2)
#define	G_RM_AA_SUB_SURF	RM_AA_SUB_SURF(1)
#define	G_RM_AA_SUB_SURF2	RM_AA_SUB_SURF(2)
#define	G_RM_AA_PCL_SURF	RM_AA_PCL_SURF(1)
#define	G_RM_AA_PCL_SURF2	RM_AA_PCL_SURF(2)
#define	G_RM_AA_OPA_TERR	RM_AA_OPA_TERR(1)
#define	G_RM_AA_OPA_TERR2	RM_AA_OPA_TERR(2)
#define	G_RM_AA_TEX_TERR	RM_AA_TEX_TERR(1)
#define	G_RM_AA_TEX_TERR2	RM_AA_TEX_TERR(2)
#define	G_RM_AA_SUB_TERR	RM_AA_SUB_TERR(1)
#define	G_RM_AA_SUB_TERR2	RM_AA_SUB_TERR(2)

#define	G_RM_RA_OPA_SURF	RM_RA_OPA_SURF(1)
#define	G_RM_RA_OPA_SURF2	RM_RA_OPA_SURF(2)

#define	G_RM_ZB_OPA_SURF	RM_ZB_OPA_SURF(1)
#define	G_RM_ZB_OPA_SURF2	RM_ZB_OPA_SURF(2)
#define	G_RM_ZB_XLU_SURF	RM_ZB_XLU_SURF(1)
#define	G_RM_ZB_XLU_SURF2	RM_ZB_XLU_SURF(2)
#define	G_RM_ZB_OPA_DECAL	RM_ZB_OPA_DECAL(1)
#define	G_RM_ZB_OPA_DECAL2	RM_ZB_OPA_DECAL(2)
#define	G_RM_ZB_XLU_DECAL	RM_ZB_XLU_DECAL(1)
#define	G_RM_ZB_XLU_DECAL2	RM_ZB_XLU_DECAL(2)
#define	G_RM_ZB_CLD_SURF	RM_ZB_CLD_SURF(1)
#define	G_RM_ZB_CLD_SURF2	RM_ZB_CLD_SURF(2)
#define	G_RM_ZB_OVL_SURF	RM_ZB_OVL_SURF(1)
#define	G_RM_ZB_OVL_SURF2	RM_ZB_OVL_SURF(2)
#define	G_RM_ZB_PCL_SURF	RM_ZB_PCL_SURF(1)
#define	G_RM_ZB_PCL_SURF2	RM_ZB_PCL_SURF(2)

#define	G_RM_OPA_SURF		RM_OPA_SURF(1)
#define	G_RM_OPA_SURF2		RM_OPA_SURF(2)
#define	G_RM_XLU_SURF		RM_XLU_SURF(1)
#define	G_RM_XLU_SURF2		RM_XLU_SURF(2)
#define	G_RM_CLD_SURF		RM_CLD_SURF(1)
#define	G_RM_CLD_SURF2		RM_CLD_SURF(2)
#define	G_RM_TEX_EDGE		RM_TEX_EDGE(1)
#define	G_RM_TEX_EDGE2		RM_TEX_EDGE(2)
#define	G_RM_PCL_SURF		RM_PCL_SURF(1)
#define	G_RM_PCL_SURF2		RM_PCL_SURF(2)
#define G_RM_ADD       		RM_ADD(1)
#define G_RM_ADD2      		RM_ADD(2)
#define G_RM_NOOP       	RM_NOOP(1)
#define G_RM_NOOP2      	RM_NOOP(2)
#define G_RM_VISCVG    		RM_VISCVG(1)
#define G_RM_VISCVG2    	RM_VISCVG(2)
#define G_RM_OPA_CI         RM_OPA_CI(1)
#define G_RM_OPA_CI2        RM_OPA_CI(2)

#define G_RM_CUSTOM_AA_ZB_XLU_SURF	RM_CUSTOM_AA_ZB_XLU_SURF(1)
#define G_RM_CUSTOM_AA_ZB_XLU_SURF2	RM_CUSTOM_AA_ZB_XLU_SURF(2)


#define	G_RM_FOG_SHADE_A	GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA)
#define	G_RM_FOG_PRIM_A		GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA)
#define	G_RM_PASS		GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)

/*
 * G_SETCONVERT: K0-5
 */
#define	G_CV_K0		175
#define	G_CV_K1		-43
#define	G_CV_K2		-89
#define	G_CV_K3		222
#define	G_CV_K4		114
#define	G_CV_K5		42

/*
 * G_SETSCISSOR: interlace mode
 */
#define	G_SC_NON_INTERLACE	0
#define	G_SC_ODD_INTERLACE	3
#define	G_SC_EVEN_INTERLACE	2

/* flags to inhibit pushing of the display list (on branch) */
#define G_DL_PUSH		0x00
#define G_DL_NOPUSH		0x01

/*
 * BEGIN C-specific section: (typedef's)
 */
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)

/*
 * Data Structures
 *
 * NOTE:
 * The DMA transfer hardware requires 64-bit aligned, 64-bit multiple-
 * sized transfers. This important hardware optimization is unfortunately
 * reflected in the programming interface, with some structures
 * padded and alignment enforced.
 *
 * Since structures are aligned to the boundary of the "worst-case"
 * element, we can't depend on the C compiler to align things
 * properly.
 *
 * 64-bit structure alignment is enforced by wrapping structures with 
 * unions that contain a dummy "long long int".  Why this works is
 * explained in the ANSI C Spec, or on page 186 of the second edition
 * of K&R, "The C Programming Language".
 *
 * The price we pay for this is a little awkwardness referencing the
 * structures through the union. There is no memory penalty, since
 * all the structures are at least 64-bits the dummy alignment field
 * does not increase the size of the union.
 *
 * Static initialization of these union structures works because
 * the ANSI C spec states that static initialization for unions
 * works by using the first union element. We put the dummy alignment
 * field last for this reason.
 *
 * (it's possible a newer 64-bit compiler from MIPS might make this
 * easier with a flag, but we can't wait for it...)
 *
 */

/*
 * Vertex (set up for use with colors)
 */
typedef struct {
	short		ob[3];	/* x, y, z */
	unsigned short	flag;
	short		tc[2];	/* texture coord */
	unsigned char	cn[4];	/* color & alpha */
} Vtx_t;

/*
 * Vertex (set up for use with normals)
 */
typedef struct {
	short		ob[3];	/* x, y, z */
	unsigned short	flag;
	short		tc[2];	/* texture coord */
	signed char	n[3];	/* normal */
	unsigned char   a;      /* alpha  */
} Vtx_tn;

typedef union {
    Vtx_t		v;  /* Use this one for colors  */
    Vtx_tn              n;  /* Use this one for normals */
    long long int	force_structure_alignment;
} Vtx;

/*
 * Sprite structure
 */

typedef struct {
  void *SourceImagePointer;
  void *TlutPointer;
  short Stride;
  short SubImageWidth;
  short SubImageHeight;
  char  SourceImageType;
  char  SourceImageBitSize;
  short SourceImageOffsetS;
  short SourceImageOffsetT;
  /* 20 bytes for above */

  /* padding to bring structure size to 64 bit allignment */
  char dummy[4]; 

} uSprite_t;

typedef union {	
  uSprite_t  s;

  /* Need to make sure this is 64 bit aligned */   
  long long int         force_structure_allignment[3];
} uSprite;

/*
 * Triangle face
 */
typedef struct {
	unsigned char	flag;
	unsigned char	v[3];
} Tri;

/*
 * 4x4 matrix, fixed point s15.16 format.
 * First 8 words are integer portion of the 4x4 matrix
 * Last 8 words are the fraction portion of the 4x4 matrix
 */
typedef s32	Mtx_t[4][4];

typedef union {
    Mtx_t		m;
    long long int	force_structure_alignment;
} Mtx;


/*
 * Viewport
 */

/*
 *
 * This magic value is the maximum INTEGER z-range of the hardware
 * (there are also 16-bits of fraction, which are introduced during
 * any transformations). This is not just a good idea, it's the law.
 * Feeding the hardware eventual z-coordinates (after any transforms
 * or scaling) bigger than this, will not work.
 *
 * This number is DIFFERENT than G_MAXFBZ, which is the maximum value
 * you want to use to initialize the z-buffer.
 *
 * The reason these are different is mildly interesting, but too long
 * to explain here. It is basically the result of optimizations in the
 * hardware. A more generic API might hide this detail from the users,
 * but we don't have the ucode to do that...
 *
 */
#define G_MAXZ		0x03ff	/* 10 bits of integer screen-Z precision */

/*
 * The viewport structure elements have 2 bits of fraction, necessary
 * to accomodate the sub-pixel positioning scaling for the hardware.
 * This can also be exploited to handle odd-sized viewports.
 *
 * Accounting for these fractional bits, using the default projection
 * and viewing matrices, the viewport structure is initialized thusly:
 *
 *		(SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0,
 *		(SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0,
 */
typedef struct {
	short	vscale[4];  /* scale, 2 bits fraction */
	short	vtrans[4];  /* translate, 2 bits fraction */
	/* both the above arrays are padded to 64-bit boundary */
} Vp_t;

typedef union {
    Vp_t		vp;
    long long int	force_structure_alignment;
} Vp;

/*
 * MOVEMEM indices
 *
 * Each of these indexes an entry in a dmem table
 * which points to a 1-4 word block of dmem in
 * which to store a 1-4 word DMA.
 *
 */
#ifdef	F3DEX_GBI_2
/* 0,4 are reserved by G_MTX */
# define G_MV_MMTX	2	
# define G_MV_PMTX	6
# define G_MV_VIEWPORT	8
# define G_MV_LIGHT	10
# define G_MV_POINT	12
# define G_MV_MATRIX	14		/* NOTE: this is in moveword table */
# define G_MVO_LOOKATX	(0*24)
# define G_MVO_LOOKATY	(1*24)
# define G_MVO_L0	(2*24)
# define G_MVO_L1	(3*24)
# define G_MVO_L2	(4*24)
# define G_MVO_L3	(5*24)
# define G_MVO_L4	(6*24)
# define G_MVO_L5	(7*24)
# define G_MVO_L6	(8*24)
# define G_MVO_L7	(9*24)
#else	/* F3DEX_GBI_2 */
# define G_MV_VIEWPORT	0x80
# define G_MV_LOOKATY	0x82
# define G_MV_LOOKATX	0x84
# define G_MV_L0	0x86
# define G_MV_L1	0x88
# define G_MV_L2	0x8a
# define G_MV_L3	0x8c
# define G_MV_L4	0x8e
# define G_MV_L5	0x90
# define G_MV_L6	0x92
# define G_MV_L7	0x94
# define G_MV_TXTATT	0x96
# define G_MV_MATRIX_1	0x9e	/* NOTE: this is in moveword table */
# define G_MV_MATRIX_2	0x98
# define G_MV_MATRIX_3	0x9a
# define G_MV_MATRIX_4	0x9c
#endif	/* F3DEX_GBI_2 */

/*
 * MOVEWORD indices
 *
 * Each of these indexes an entry in a dmem table
 * which points to a word in dmem in dmem where
 * an immediate word will be stored.
 *
 */
#define G_MW_MATRIX		0x00	/* NOTE: also used by movemem */
#define G_MW_NUMLIGHT		0x02
#define G_MW_CLIP		0x04
#define G_MW_SEGMENT		0x06
#define G_MW_FOG		0x08
#define G_MW_LIGHTCOL		0x0a
#ifdef	F3DEX_GBI_2
# define G_MW_FORCEMTX		0x0c
#else	/* F3DEX_GBI_2 */
# define G_MW_POINTS		0x0c
#endif	/* F3DEX_GBI_2 */
#define	G_MW_PERSPNORM		0x0e

/*
 * These are offsets from the address in the dmem table
 */ 
#define G_MWO_NUMLIGHT		0x00
#define G_MWO_CLIP_RNX		0x04
#define G_MWO_CLIP_RNY		0x0c
#define G_MWO_CLIP_RPX		0x14
#define G_MWO_CLIP_RPY		0x1c
#define G_MWO_SEGMENT_0		0x00
#define G_MWO_SEGMENT_1		0x01
#define G_MWO_SEGMENT_2		0x02
#define G_MWO_SEGMENT_3		0x03
#define G_MWO_SEGMENT_4		0x04
#define G_MWO_SEGMENT_5		0x05
#define G_MWO_SEGMENT_6		0x06
#define G_MWO_SEGMENT_7		0x07
#define G_MWO_SEGMENT_8		0x08
#define G_MWO_SEGMENT_9		0x09
#define G_MWO_SEGMENT_A		0x0a
#define G_MWO_SEGMENT_B		0x0b
#define G_MWO_SEGMENT_C		0x0c
#define G_MWO_SEGMENT_D		0x0d
#define G_MWO_SEGMENT_E		0x0e
#define G_MWO_SEGMENT_F		0x0f
#define G_MWO_FOG		0x00
#define G_MWO_aLIGHT_1		0x00
#define G_MWO_bLIGHT_1		0x04
#ifdef	F3DEX_GBI_2
#define G_MWO_aLIGHT_2		0x18
#define G_MWO_bLIGHT_2		0x1c
#define G_MWO_aLIGHT_3		0x30
#define G_MWO_bLIGHT_3		0x34
#define G_MWO_aLIGHT_4		0x48
#define G_MWO_bLIGHT_4		0x4c
#define G_MWO_aLIGHT_5		0x60
#define G_MWO_bLIGHT_5		0x64
#define G_MWO_aLIGHT_6		0x78
#define G_MWO_bLIGHT_6		0x7c
#define G_MWO_aLIGHT_7		0x90
#define G_MWO_bLIGHT_7		0x94
#define G_MWO_aLIGHT_8		0xa8
#define G_MWO_bLIGHT_8		0xac
#else
#define G_MWO_aLIGHT_2		0x20
#define G_MWO_bLIGHT_2		0x24
#define G_MWO_aLIGHT_3		0x40
#define G_MWO_bLIGHT_3		0x44
#define G_MWO_aLIGHT_4		0x60
#define G_MWO_bLIGHT_4		0x64
#define G_MWO_aLIGHT_5		0x80
#define G_MWO_bLIGHT_5		0x84
#define G_MWO_aLIGHT_6		0xa0
#define G_MWO_bLIGHT_6		0xa4
#define G_MWO_aLIGHT_7		0xc0
#define G_MWO_bLIGHT_7		0xc4
#define G_MWO_aLIGHT_8		0xe0
#define G_MWO_bLIGHT_8		0xe4
#endif
#define G_MWO_MATRIX_XX_XY_I	0x00
#define G_MWO_MATRIX_XZ_XW_I	0x04
#define G_MWO_MATRIX_YX_YY_I	0x08
#define G_MWO_MATRIX_YZ_YW_I	0x0c
#define G_MWO_MATRIX_ZX_ZY_I	0x10
#define G_MWO_MATRIX_ZZ_ZW_I	0x14
#define G_MWO_MATRIX_WX_WY_I	0x18
#define G_MWO_MATRIX_WZ_WW_I	0x1c
#define G_MWO_MATRIX_XX_XY_F	0x20
#define G_MWO_MATRIX_XZ_XW_F	0x24
#define G_MWO_MATRIX_YX_YY_F	0x28
#define G_MWO_MATRIX_YZ_YW_F	0x2c
#define G_MWO_MATRIX_ZX_ZY_F	0x30
#define G_MWO_MATRIX_ZZ_ZW_F	0x34
#define G_MWO_MATRIX_WX_WY_F	0x38
#define G_MWO_MATRIX_WZ_WW_F	0x3c
#define G_MWO_POINT_RGBA	0x10
#define G_MWO_POINT_ST		0x14
#define G_MWO_POINT_XYSCREEN	0x18
#define G_MWO_POINT_ZSCREEN	0x1c

/*
 * Light structure.
 *
 * Note: only directional (infinite) lights are currently supported.
 *
 * Note: the weird order is for the DMEM alignment benefit of 
 * the microcode.
 *
 */

typedef struct {
  unsigned char	col[3];		/* diffuse light value (rgba) */
  char 		pad1;
  unsigned char	colc[3];	/* copy of diffuse light value (rgba) */
  char 		pad2;
  signed char	dir[3];		/* direction of light (normalized) */
  char 		pad3;
} Light_t;

typedef struct {
  unsigned char	col[3];		/* ambient light value (rgba) */
  char 		pad1;
  unsigned char	colc[3];	/* copy of ambient light value (rgba) */
  char 		pad2;
} Ambient_t;

typedef struct {
  int		x1,y1,x2,y2;	/* texture offsets for highlight 1/2 */
} Hilite_t;

typedef union {
    Light_t	l;
    long long int	force_structure_alignment[2];
} Light;

typedef union {
    Ambient_t	l;
    long long int	force_structure_alignment[1];
} Ambient;

typedef struct {
    Ambient	a;
    Light	l[7];
} Lightsn;

typedef struct {
    Ambient	a;
    Light	l[1];
} Lights0;

typedef struct {
    Ambient	a;
    Light	l[1];
} Lights1;

typedef struct {
    Ambient	a;
    Light	l[2];
} Lights2;

typedef struct {
    Ambient	a;
    Light	l[3];
} Lights3;

typedef struct {
    Ambient	a;
    Light	l[4];
} Lights4;

typedef struct {
    Ambient	a;
    Light	l[5];
} Lights5;

typedef struct {
    Ambient	a;
    Light	l[6];
} Lights6;

typedef struct {
    Ambient	a;
    Light	l[7];
} Lights7;

typedef struct {
    Light	l[2];
} LookAt;

typedef union {
    Hilite_t	h;
    long int	force_structure_alignment[4];
} Hilite;

#include <PR/gu.h>


#define gdSPDefLights0(ar,ag,ab)					\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ { 0, 0, 0},0,{ 0, 0, 0},0,{ 0, 0, 0},0}}} }
#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1)			\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} }
#define gdSPDefLights2(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2)	\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}} }
#define gdSPDefLights3(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3)									\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}},	\
			{{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}} }
#define gdSPDefLights4(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4)						\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}},	\
			{{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}},	\
			{{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}} }
#define gdSPDefLights5(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5)				\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}},	\
			{{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}},	\
			{{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}},	\
			{{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}} }


#define gdSPDefLights6(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6)		\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}},	\
			{{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}},	\
			{{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}},	\
			{{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}},	\
			{{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}} }


#define gdSPDefLights7(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6,r7,g7,b7,x7,y7,z7)	\
		{ 	{{ {ar,ag,ab},0,{ar,ag,ab},0}},			\
		       {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}},	\
			{{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}},	\
			{{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}},	\
			{{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}},	\
			{{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}},	\
			{{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}},	\
			{{ {r7,g7,b7},0,{r7,g7,b7},0,{x7,y7,z7},0}}} }


#define gdSPDefLookAt(rightx,righty,rightz,upx,upy,upz)			    \
		{	{{ {{0,0,0},0,{0,0,0},0,{rightx,righty,rightz},0}}, \
			{ {{0,0x80,0},0,{0,0x80,0},0,{upx,upy,upz},0}}}   }

/* Don't declare these for F3D_OLD to avoid bss reordering */
#ifndef F3D_OLD
/*
 *  Graphics DMA Packet
 */
typedef struct {
	int		cmd:8;
	unsigned int	par:8;
	unsigned int	len:16;
	uintptr_t   	addr;
} Gdma;

/*
 * Graphics Immediate Mode Packet types
 */
typedef struct {
		int		cmd:8;
		int		pad:24;
		Tri		tri;
} Gtri;

typedef struct {
		int		cmd:8;
		int		pad1:24;
		int             pad2:24;
		unsigned char	param:8;
} Gpopmtx;

/*
 * typedef struct {
 * 		int		cmd:8;
 * 		int		pad0:24;
 * 		int		pad1:4;
 * 		int		number:4;
 * 		int		base:24;
 * } Gsegment;
 */
typedef struct {
		int		cmd:8;
		int		pad0:8;
		int		mw_index:8;
		int		number:8;
		int		pad1:8;
		int		base:24;
} Gsegment;

typedef struct {
		int		cmd:8;
		int		pad0:8;
		int		sft:8;
		int		len:8;
		unsigned int	data:32;
} GsetothermodeL;

typedef struct {
		int		cmd:8;
		int		pad0:8;
		int		sft:8;
		int		len:8;
		unsigned int	data:32;
} GsetothermodeH;

typedef struct {
		unsigned char	cmd;
		unsigned char	lodscale;
		unsigned char	tile;
		unsigned char	on;
		unsigned short	s;
		unsigned short	t;
} Gtexture;

typedef struct {
		int		cmd:8;
		int		pad:24;
		Tri		line;
} Gline3D;

typedef struct {
		int		cmd:8;
		int		pad1:24;
		short int	pad2;
		short int       scale;
} Gperspnorm;


/*
 * RDP Packet types
 */
typedef struct {
                int             cmd:8;
                unsigned int    fmt:3;
                unsigned int    siz:2;
                unsigned int    pad:7;
                unsigned int    wd:12;	/* really only 10 bits, extra	*/
                uintptr_t       dram;	/* to account for 1024		*/
} Gsetimg;

typedef struct {
		int		cmd:8;
		unsigned int	muxs0:24;
		unsigned int	muxs1:32;
} Gsetcombine;

typedef struct {
		int		cmd:8;
		unsigned char	pad;
		unsigned char	prim_min_level;
		unsigned char	prim_level;
		unsigned long	color;
} Gsetcolor;

typedef struct {
		int		cmd:8;
		int		x0:10;
		int		x0frac:2;
		int		y0:10;
		int		y0frac:2;
		unsigned int	pad:8;
		int		x1:10;
		int		x1frac:2;
		int		y1:10;
		int		y1frac:2;
} Gfillrect;

typedef struct {
		int		cmd:8;
		unsigned int	fmt:3;
		unsigned int	siz:2;
		unsigned int	pad0:1;
		unsigned int	line:9;
		unsigned int	tmem:9;
		unsigned int	pad1:5;
		unsigned int	tile:3;
		unsigned int	palette:4;
		unsigned int	ct:1;
		unsigned int	mt:1;
		unsigned int	maskt:4;
		unsigned int	shiftt:4;
		unsigned int	cs:1;
		unsigned int	ms:1;
		unsigned int	masks:4;
		unsigned int	shifts:4;
} Gsettile;

typedef struct {
		int		cmd:8;
		unsigned int	sl:12;
		unsigned int	tl:12;
		int		pad:5;
		unsigned int	tile:3;
		unsigned int	sh:12;
		unsigned int	th:12;
} Gloadtile;

typedef Gloadtile Gloadblock;

typedef Gloadtile Gsettilesize;

typedef Gloadtile Gloadtlut;

typedef struct {
		unsigned int	cmd:8;	/* command			*/
		unsigned int	xl:12;	/* X coordinate of upper left	*/
		unsigned int	yl:12;	/* Y coordinate of upper left	*/
		unsigned int	pad1:5;	/* Padding			*/
		unsigned int	tile:3;	/* Tile descriptor index	*/
		unsigned int	xh:12;	/* X coordinate of lower right	*/
		unsigned int	yh:12;	/* Y coordinate of lower right	*/
		unsigned int	s:16;	/* S texture coord at top left	*/
		unsigned int	t:16;	/* T texture coord at top left	*/
		unsigned int	dsdx:16;/* Change in S per change in X	*/
		unsigned int	dtdy:16;/* Change in T per change in Y	*/
} Gtexrect;

/*
 * Textured rectangles are 128 bits not 64 bits
 */	
typedef struct {
    unsigned long w0;
    unsigned long w1;
    unsigned long w2;
    unsigned long w3;
} TexRect;
#endif

#define	MakeTexRect(xh,yh,flip,tile,xl,yl,s,t,dsdx,dtdy)		\
	G_TEXRECT, xh, yh, 0, flip, 0, tile, xl, yl, s, t, dsdx, dtdy

/*
 * Generic Gfx Packet
 */
typedef struct {
	uintptr_t w0;
	uintptr_t w1;
} Gwords;

/*
 * This union is the fundamental type of the display list.
 * It is, by law, exactly 64 bits in size.
 *
 * (Edit: except on 64-bit, where it is exactly 128 bit. On little-endian or
 * 64-bit systems, only the 'words' member may be accessed; the rest of the
 * structs don't have matching layouts for now.)
 */
typedef union {
	Gwords		words;
#if !defined(F3D_OLD) && IS_BIG_ENDIAN && !IS_64_BIT
	Gdma		dma;
	Gtri		tri;
	Gline3D		line;
	Gpopmtx		popmtx;
	Gsegment	segment;
	GsetothermodeH	setothermodeH;
	GsetothermodeL	setothermodeL;
	Gtexture	texture;
	Gperspnorm	perspnorm;
	Gsetimg		setimg;
	Gsetcombine	setcombine;
	Gsetcolor	setcolor;
	Gfillrect	fillrect;	/* use for setscissor also */
	Gsettile	settile;
	Gloadtile	loadtile;	/* use for loadblock also, th is dxt */
	Gsettilesize	settilesize;
	Gloadtlut	loadtlut;
#endif
	long long int	force_structure_alignment;
} Gfx;

/*
 * Macros to assemble the graphics display list
 */

/*
 * DMA macros
 */
#define	gDma0p(pkt, c, s, l)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24);	\
	_g->words.w1 = (uintptr_t)(s);				\
}

#define	gsDma0p(c, s, l)						\
{{									\
	_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s)	\
}}

#define	gDma1p(pkt, c, s, l, p)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) |	\
			_SHIFTL((l), 0, 16));				\
	_g->words.w1 = (uintptr_t)(s);				\
}

#define	gsDma1p(c, s, l, p)						\
{{									\
	(_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | 			\
	 _SHIFTL((l), 0, 16)), 						\
        (uintptr_t)(s)						\
}}

#define	gDma2p(pkt, c, adrs, len, idx, ofs)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)|	\
			_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8));	\
	_g->words.w1 = (uintptr_t)(adrs);				\
}
#define	gsDma2p(c, adrs, len, idx, ofs)					\
{{									\
	(_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)|			\
	 _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)),			\
        (uintptr_t)(adrs)						\
}}

#define	gSPNoOp(pkt)		gDma0p(pkt, G_SPNOOP, 0, 0)
#define	gsSPNoOp()		gsDma0p(G_SPNOOP, 0, 0)

#ifdef	F3DEX_GBI_2
# define	gSPMatrix(pkt, m, p)	\
		gDma2p((pkt),G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0)
# define	gsSPMatrix(m, p)	\
		gsDma2p(     G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0)
#else	/* F3DEX_GBI_2 */
# define	gSPMatrix(pkt, m, p)	gDma1p(pkt, G_MTX, m, sizeof(Mtx), p)
# define	gsSPMatrix(m, p)	gsDma1p(G_MTX, m, sizeof(Mtx), p)
#endif	/* F3DEX_GBI_2 */

#if	defined(F3DEX_GBI_2)
/*
 * F3DEX_GBI_2: G_VTX GBI format was changed.
 *
 *        +--------+----+---+---+----+------+-+
 *  G_VTX |  cmd:8 |0000|  n:8  |0000|v0+n:7|0|
 *        +-+---+--+----+---+---+----+------+-+
 *        | |seg|         address             |
 *        +-+---+-----------------------------+
 */
# define	gSPVertex(pkt, v, n, v0)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 =							\
	  _SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7);	\
	_g->words.w1 = (uintptr_t)(v);				\
}
# define	gsSPVertex(v, n, v0)					\
{{									\
	(_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)),	\
        (uintptr_t)(v)						\
}}
#elif	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
/*
 * F3DEX_GBI: G_VTX GBI format was changed to support 64 vertice.
 *
 *        +--------+--------+------+----------+
 *  G_VTX |  cmd:8 |  v0:8  |  n:6 |length:10 |
 *        +-+---+--+--------+------+----------+
 *        | |seg|          address            |
 *        +-+---+-----------------------------+
 */
# define	gSPVertex(pkt, v, n, v0) \
                gDma1p((pkt),G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2)
# define	gsSPVertex(v, n, v0) \
                gsDma1p(G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2)
#else
# define	gSPVertex(pkt, v, n, v0) \
                gDma1p(pkt, G_VTX, v, sizeof(Vtx)*(n),((n)-1)<<4|(v0))
# define	gsSPVertex(v, n, v0) \
                gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0))
#endif

	
#ifdef	F3DEX_GBI_2
# define gSPViewport(pkt, v)	\
		gDma2p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0)
# define gsSPViewport(v)	\
		gsDma2p(      G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0)
#else	/* F3DEX_GBI_2 */
# define gSPViewport(pkt,v)	\
		gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT)
# define gsSPViewport(v)	\
		gsDma1p(      G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT)
#endif	/* F3DEX_GBI_2 */

#define	gSPDisplayList(pkt,dl)	gDma1p(pkt,G_DL,dl,0,G_DL_PUSH)
#define	gsSPDisplayList(   dl)	gsDma1p(   G_DL,dl,0,G_DL_PUSH)

#define	gSPBranchList(pkt,dl)	gDma1p(pkt,G_DL,dl,0,G_DL_NOPUSH)
#define	gsSPBranchList(   dl)	gsDma1p(   G_DL,dl,0,G_DL_NOPUSH)

#define	gSPSprite2DBase(pkt, s)	gDma1p(pkt, G_SPRITE2D_BASE, s, sizeof(uSprite), 0)
#define	gsSPSprite2DBase(s)	gsDma1p(G_SPRITE2D_BASE, s, sizeof(uSprite), 0)

/*
 * RSP short command (no DMA required) macros
 */
#define	gImmp0(pkt, c)							\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL((c), 24, 8);				\
}

#define	gsImmp0(c)							\
{{									\
	_SHIFTL((c), 24, 8)						\
}}

#define	gImmp1(pkt, c, p0)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL((c), 24, 8);				\
	_g->words.w1 = (uintptr_t)(p0);				\
}

#define	gsImmp1(c, p0)							\
{{									\
	_SHIFTL((c), 24, 8), (uintptr_t)(p0)				\
}}

#define	gImmp2(pkt, c, p0, p1)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL((c), 24, 8);				\
	_g->words.w1 = _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8);	\
}

#define	gsImmp2(c, p0, p1)						\
{{									\
	_SHIFTL((c), 24, 8),  _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8)\
}}

#define	gImmp3(pkt, c, p0, p1, p2)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL((c), 24, 8);				\
	_g->words.w1 = (_SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8) |	\
			_SHIFTL((p2), 0, 8));				\
}

#define	gsImmp3(c, p0, p1, p2)						\
{{									\
	_SHIFTL((c), 24, 8), (_SHIFTL((p0), 16, 16) | 			\
			      _SHIFTL((p1), 8, 8) | _SHIFTL((p2), 0, 8))\
}}

#define	gImmp21(pkt, c, p0, p1, dat)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL((c), 24, 8)  | _SHIFTL((p0), 8, 16) |	\
			_SHIFTL((p1), 0, 8));				\
	_g->words.w1 = (uintptr_t) (dat);				\
}

#define	gsImmp21(c, p0, p1, dat)					\
{{									\
	_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\
        (uintptr_t) (dat)						\
}}

#ifdef	F3DEX_GBI_2
#define gMoveWd(pkt, index, offset, data)				\
	gDma1p((pkt), G_MOVEWORD, data, offset, index)
#define gsMoveWd(    index, offset, data)				\
	gsDma1p(      G_MOVEWORD, data, offset, index)
#else	/* F3DEX_GBI_2 */
#define gMoveWd(pkt, index, offset, data)				\
	gImmp21((pkt), G_MOVEWORD, offset, index, data)
#define gsMoveWd(    index, offset, data)				\
	gsImmp21(      G_MOVEWORD, offset, index, data)
#endif	/* F3DEX_GBI_2 */

/* Sprite immediate macros, there is also a sprite dma macro above */

#define gSPSprite2DScaleFlip(pkt, sx, sy, fx, fy)                       \
{                                                                       \
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) |          \
			_SHIFTL((fx), 8, 8) |                           \
			_SHIFTL((fy), 0, 8));	                        \
	_g->words.w1 = (_SHIFTL((sx), 16, 16) |                         \
			_SHIFTL((sy),  0, 16));                         \
}

#define gsSPSprite2DScaleFlip(sx, sy, fx, fy)                           \
{{                                                                       \
          (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) |                       \
	   _SHIFTL((fx), 8, 8) |                                        \
	   _SHIFTL((fy), 0, 8)),	                                \
	  (_SHIFTL((sx), 16, 16) |                                      \
	   _SHIFTL((sy),  0, 16))                                       \
}}

#define gSPSprite2DDraw(pkt, px, py)                                    \
{                                                                       \
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_SPRITE2D_DRAW, 24, 8));               \
	_g->words.w1 = (_SHIFTL((px), 16, 16) |                         \
			_SHIFTL((py),  0, 16));                         \
}

#define gsSPSprite2DDraw(px, py)                                        \
{{                                                                       \
          (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)),                            \
	  (_SHIFTL((px), 16, 16) |                                      \
	   _SHIFTL((py),  0, 16))                                       \
}}


/*
 * Note: the SP1Triangle() and line macros multiply the vertex indices
 * by 10, this is an optimization for the microcode.
 */
#if	(defined(F3DLP_GBI)||defined(F3DEX_GBI))
#  define __gsSP1Triangle_w1(v0, v1, v2)			\
     (_SHIFTL((v0)*2,16,8)|_SHIFTL((v1)*2,8,8)|_SHIFTL((v2)*2,0,8))
#  define __gsSP1Triangle_w1f(v0, v1, v2, flag)			\
     (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2):		\
      ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v0):		\
	              __gsSP1Triangle_w1(v2, v0, v1))
#  define __gsSPLine3D_w1(v0, v1, wd)				\
     (_SHIFTL((v0)*2,16,8)|_SHIFT((v1)*2,8,8)|_SHIFT((wd),0,8))
#  define __gsSPLine3D_w1f(v0, v1, wd, flag)			\
     (((flag) == 0) ? __gsSPLine3D_w1(v0, v1, wd):		\
	              __gsSPLine3D_w1(v1, v0, wd))
#  define __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)	\
  (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2):      \
   ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v3):      \
   ((flag) == 2) ? __gsSP1Triangle_w1(v2, v3, v0):      \
                   __gsSP1Triangle_w1(v3, v0, v1))
#  define __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag)	\
  (((flag) == 0) ? __gsSP1Triangle_w1(v0, v2, v3):      \
   ((flag) == 1) ? __gsSP1Triangle_w1(v1, v3, v0):      \
   ((flag) == 2) ? __gsSP1Triangle_w1(v2, v0, v1):      \
                   __gsSP1Triangle_w1(v3, v1, v2))
#else
#  define __gsSP1Triangle_w1f(v0, v1, v2, flag)			\
     (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)|		\
      _SHIFTL((v1)*10, 8,8)|_SHIFTL((v2)*10, 0,8))
#  define __gsSPLine3D_w1f(v0, v1, wd, flag)			\
     (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| 		\
      _SHIFTL((v1)*10, 8,8)|_SHIFTL((wd),    0,8))
#endif

#ifdef	F3DEX_GBI_2
/***
 ***  1 Triangle
 ***/
#define gSP1Triangle(pkt, v0, v1, v2, flag)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_TRI1, 24, 8)|				\
			__gsSP1Triangle_w1f(v0, v1, v2, flag);		\
	_g->words.w1 = 0;						\
}
#define gsSP1Triangle(v0, v1, v2, flag)					\
{{									\
	_SHIFTL(G_TRI1, 24, 8)|__gsSP1Triangle_w1f(v0, v1, v2, flag),	\
	0								\
}}

/***
 ***  Line
 ***/
#define gSPLine3D(pkt, v0, v1, flag)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)|			\
			__gsSPLine3D_w1f(v0, v1, 0, flag);		\
	_g->words.w1 = 0;						\
}
#define gsSPLine3D(v0, v1, flag)					\
{{									\
	_SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, 0, flag),	\
	0								\
}}

/***
 ***  LineW
 ***/
/* these macros are the same as SPLine3D, except they have an
 * additional parameter for width. The width is added to the "minimum"
 * thickness, which is 1.5 pixels. The units for width are in
 * half-pixel units, so a width of 1 translates to (.5 + 1.5) or
 * a 2.0 pixels wide line.
 */
#define gSPLineW3D(pkt, v0, v1, wd, flag)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)|			\
			__gsSPLine3D_w1f(v0, v1, wd, flag);		\
	_g->words.w1 = 0;						\
}
#define gsSPLineW3D(v0, v1, wd, flag)					\
{{									\
	_SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, wd, flag),	\
	0								\
}}

/***
 ***  1 Quadrangle
 ***/
#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag)                       \
{                                                                       \
        Gfx *_g = (Gfx *)(pkt);                                         \
                                                                        \
        _g->words.w0 = (_SHIFTL(G_QUAD, 24, 8)|	                        \
                        __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag));   \
        _g->words.w1 =  __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag);    \
}

#define gsSP1Quadrangle(v0, v1, v2, v3, flag)                           \
{{                                                                       \
        (_SHIFTL(G_QUAD, 24, 8)|                                        \
         __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)),                  \
         __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag)                    \
}}
#else	/* F3DEX_GBI_2 */

/***
 ***  1 Triangle
 ***/	
#define gSP1Triangle(pkt, v0, v1, v2, flag)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_TRI1, 24, 8);				\
	_g->words.w1 = __gsSP1Triangle_w1f(v0, v1, v2, flag);		\
}
#define gsSP1Triangle(v0, v1, v2, flag)					\
{{									\
	_SHIFTL(G_TRI1, 24, 8),						\
	__gsSP1Triangle_w1f(v0, v1, v2, flag)				\
}}

/***
 ***  Line
 ***/
#define gSPLine3D(pkt, v0, v1, flag)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8);			\
	_g->words.w1 = __gsSPLine3D_w1f(v0, v1, 0, flag);		\
}
#define gsSPLine3D(v0, v1, flag)					\
{{									\
	_SHIFTL(G_LINE3D, 24, 8),					\
	__gsSPLine3D_w1f(v0, v1, 0, flag)				\
}}

/***
 ***  LineW
 ***/
/* these macros are the same as SPLine3D, except they have an
 * additional parameter for width. The width is added to the "minimum"
 * thickness, which is 1.5 pixels. The units for width are in
 * half-pixel units, so a width of 1 translates to (.5 + 1.5) or
 * a 2.0 pixels wide line.
 */
#define gSPLineW3D(pkt, v0, v1, wd, flag)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8);			\
	_g->words.w1 = __gsSPLine3D_w1f(v0, v1, wd, flag);		\
}
#define gsSPLineW3D(v0, v1, wd, flag)					\
{{									\
	_SHIFTL(G_LINE3D, 24, 8),					\
	__gsSPLine3D_w1f(v0, v1, wd, flag)				\
}}

/***
 ***  1 Quadrangle
 ***/
#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag)                       \
{                                                                       \
        Gfx *_g = (Gfx *)(pkt);                                         \
                                                                        \
        _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)|	                        \
                        __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag));   \
        _g->words.w1 =  __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag);    \
}

#define gsSP1Quadrangle(v0, v1, v2, v3, flag)                           \
{{                                                                       \
        (_SHIFTL(G_TRI2, 24, 8)|                                        \
         __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)),                  \
         __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag)                    \
}}
#endif	/* F3DEX_GBI_2 */

#if	(defined(F3DLP_GBI)||defined(F3DEX_GBI))
/***
 ***  2 Triangles
 ***/
#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1)	\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)|				\
			__gsSP1Triangle_w1f(v00, v01, v02, flag0));	\
        _g->words.w1 =  __gsSP1Triangle_w1f(v10, v11, v12, flag1); 	\
}

#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1)	\
{{									\
	(_SHIFTL(G_TRI2, 24, 8)|					\
	 __gsSP1Triangle_w1f(v00, v01, v02, flag0)),			\
	 __gsSP1Triangle_w1f(v10, v11, v12, flag1)			\
}}
#else
#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1)	\
{									\
	gSP1Triangle(pkt, v00, v01, v02, flag0);			\
	gSP1Triangle(pkt, v10, v11, v12, flag1);			\
}
#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1)	\
	gsSP1Triangle(v00, v01, v02, flag0),				\
	gsSP1Triangle(v10, v11, v12, flag1)
#endif	/* F3DEX_GBI/F3DLP_GBI */

#if	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
#define gSPCullDisplayList(pkt,vstart,vend)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | 			\
			_SHIFTL((vstart)*2, 0, 16);			\
	_g->words.w1 = _SHIFTL((vend)*2, 0, 16);			\
}

#define gsSPCullDisplayList(vstart,vend)				\
{{									\
	_SHIFTL(G_CULLDL, 24, 8) | _SHIFTL((vstart)*2, 0, 16),		\
	_SHIFTL((vend)*2, 0, 16)					\
}}

#else
#define gSPCullDisplayList(pkt,vstart,vend)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) |			\
                       ((0x0f & (vstart))*40);				\
	_g->words.w1 = (unsigned int)((0x0f & ((vend)+1))*40);		\
}

#define gsSPCullDisplayList(vstart,vend)				\
{{									\
	_SHIFTL(G_CULLDL, 24, 8) | ((0x0f & (vstart))*40), 		\
	((0x0f & ((vend)+1))*40)					\
}}
#endif

#define gSPSegment(pkt, segment, base)					\
	gMoveWd(pkt, G_MW_SEGMENT, (segment)*4, base)
#define gsSPSegment(segment, base)					\
	gsMoveWd(    G_MW_SEGMENT, (segment)*4, base)

/*
 * Clipping Macros
 */
#define FR_NEG_FRUSTRATIO_1	0x00000001
#define FR_POS_FRUSTRATIO_1	0x0000ffff
#define FR_NEG_FRUSTRATIO_2	0x00000002
#define FR_POS_FRUSTRATIO_2	0x0000fffe
#define FR_NEG_FRUSTRATIO_3	0x00000003
#define FR_POS_FRUSTRATIO_3	0x0000fffd
#define FR_NEG_FRUSTRATIO_4	0x00000004
#define FR_POS_FRUSTRATIO_4	0x0000fffc
#define FR_NEG_FRUSTRATIO_5	0x00000005
#define FR_POS_FRUSTRATIO_5	0x0000fffb
#define FR_NEG_FRUSTRATIO_6	0x00000006
#define FR_POS_FRUSTRATIO_6	0x0000fffa
/*
 * r should be one of: FRUSTRATIO_1, FRUSTRATIO_2, FRUSTRATIO_3, ... FRUSTRATIO_6
 */
#define gSPClipRatio(pkt, r)						\
{									\
	gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r);		\
	gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r);		\
	gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r);		\
	gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r);		\
}

#define gsSPClipRatio(r)						\
	gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r),		\
	gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r),		\
	gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r),		\
	gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r)

/*
 * Insert values into Matrix
 *
 * where = element of matrix (byte offset)
 * num   = new element (32 bit value replacing 2 int or 2 frac matrix 
 *                                 componants
 */
#ifdef	F3DEX_GBI_2
#define gSPInsertMatrix(pkt, where, num)				\
	ERROR!! gSPInsertMatrix is no longer supported.
#define gsSPInsertMatrix(where, num)					\
	ERROR!! gsSPInsertMatrix is no longer supported.
#else
#define gSPInsertMatrix(pkt, where, num)				\
	gMoveWd(pkt, G_MW_MATRIX, where, num)
#define gsSPInsertMatrix(where, num)					\
	gsMoveWd(G_MW_MATRIX, where, num)
#endif

/*
 * Load new matrix directly
 *
 * mptr = pointer to matrix
 */
#ifdef	F3DEX_GBI_2
#define	gSPForceMatrix(pkt, mptr)					\
{	gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0);	\
	gMoveWd((pkt), G_MW_FORCEMTX,0,0x00010000);			\
}
#define	gsSPForceMatrix(mptr)						\
	gsDma2p(G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0),		\
	gsMoveWd(G_MW_FORCEMTX,0,0x00010000)
	
#else	/* F3DEX_GBI_2 */
#define	gSPForceMatrix(pkt, mptr)					\
{									\
	gDma1p(pkt, G_MOVEMEM, mptr,              16, G_MV_MATRIX_1);	\
	gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2);	\
	gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3);	\
	gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4);	\
}
#define	gsSPForceMatrix(mptr)						\
	gsDma1p(    G_MOVEMEM, mptr,              16, G_MV_MATRIX_1),	\
	gsDma1p(    G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2),	\
	gsDma1p(    G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3),	\
	gsDma1p(    G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4)
#endif	/* F3DEX_GBI_2 */

/*
 * Insert values into Points
 *
 * point = point number 0-15
 * where = which element of point to modify (byte offset into point)
 * num   = new value (32 bit)
 */
#if	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
# define gSPModifyVertex(pkt, vtx, where, val)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL(G_MODIFYVTX,24,8)|			\
		        _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16));	\
	_g->words.w1 = (unsigned int)(val);				\
}
# define gsSPModifyVertex(vtx, where, val)				\
{{									\
	_SHIFTL(G_MODIFYVTX,24,8)|					\
	_SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16),			\
	(unsigned int)(val)						\
}}
#else
# define gSPModifyVertex(pkt, vtx, where, val)				\
	 gMoveWd(pkt, G_MW_POINTS, (vtx)*40+(where), val)
# define gsSPModifyVertex(vtx, where, val)				\
	 gsMoveWd(G_MW_POINTS, (vtx)*40+(where), val)
#endif

#if	(defined(F3DEX_GBI)||defined(F3DLP_GBI))
/*
 *  gSPBranchLessZ   Branch DL if (vtx.z) less than or equal (zval).
 *
 *  dl	 = DL branch to 
 *  vtx  = Vertex
 *  zval = Screen depth
 *  near = Near plane
 *  far  = Far  plane
 *  flag = G_BZ_PERSP or G_BZ_ORTHO
 */

#define	G_BZ_PERSP	0
#define	G_BZ_ORTHO	1

#define	G_DEPTOZSrg(zval, near, far, flag, zmin, zmax)			\
(((unsigned int)FTOFIX32(((flag) == G_BZ_PERSP ? 			\
			  (1.0f-(float)(near)/(float)(zval)) / 		\
			  (1.0f-(float)(near)/(float)(far )) :		\
			  ((float)(zval) - (float)(near)) /		\
			  ((float)(far ) - (float)(near))))) *		\
 (((int)((zmax) - (zmin)))&~1) + (int)FTOFIX32(zmin))

#define	G_DEPTOZS(zval, near, far, flag) \
	G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ)

#define	gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8);			\
	_g->words.w1 = (uintptr_t)(dl);				\
	_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)|			\
		        _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12));	\
	_g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax);	\
}

#define	gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax)	      \
{{	_SHIFTL(G_RDPHALF_1,24,8),					      \
	(uintptr_t)(dl),						}},    \
{{	_SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
	G_DEPTOZSrg(zval, near, far, flag, zmin, zmax),			}}

#define	gSPBranchLessZ(pkt, dl, vtx, zval, near, far, flag)		\
	gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, 0, G_MAXZ)
#define	gsSPBranchLessZ(dl, vtx, zval, near, far, flag)			\
	gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, 0, G_MAXZ)

// temp new macros until we find out what's up with the original
#define	G_DEPTOZSrgPersp(zval, near, far, flag, zmin, zmax)			\
			  (unsigned int)((1.0f-(float)(near)/(float)(zval)) / 		\
			  (1.0f-(float)(near)/(float)(far )))

#define	G_DEPTOZSPersp(zval, near, far, flag) \
	G_DEPTOZSrgPersp(zval, near, far, flag, 0, G_MAXZ)


#define	gsSPBranchLessZrgPersp(dl, vtx, zval, near, far, flag, zmin, zmax)	      \
{{	_SHIFTL(G_RDPHALF_1,24,8),					      \
	(uintptr_t)(dl),						}},    \
{{	_SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
	G_DEPTOZSrgPersp(zval, near, far, flag, zmin, zmax)}}

#define	gsSPBranchLessZPersp(dl, vtx, zval, near, far, flag)			\
	gsSPBranchLessZrgPersp(dl, vtx, zval, near, far, G_BZ_PERSP, 0, G_MAXZ)

/*
 *  gSPBranchLessZraw   Branch DL if (vtx.z) less than or equal (raw zval).
 *
 *  dl	 = DL branch to 
 *  vtx  = Vertex
 *  zval = Raw value of screen depth
 */
#define	gSPBranchLessZraw(pkt, dl, vtx, zval)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8);			\
	_g->words.w1 = (uintptr_t)(dl);				\
	_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)|			\
		        _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12));	\
	_g->words.w1 = (unsigned int)(zval);				\
}

#define	gsSPBranchLessZraw(dl, vtx, zval)				\
{{	_SHIFTL(G_RDPHALF_1,24,8),					      \
	(uintptr_t)(dl),						}},    \
{{	_SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
	(unsigned int)(zval),						}}

/*
 * gSPLoadUcode   RSP loads specified ucode.
 *
 * uc_start  = ucode text section start
 * uc_dstart = ucode data section start
 */
#define	gSPLoadUcodeEx(pkt, uc_start, uc_dstart, uc_dsize)		\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8);			\
	_g->words.w1 = (uintptr_t)(uc_dstart);			\
	_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)|			\
			_SHIFTL((int)(uc_dsize)-1,0,16));		\
	_g->words.w1 = (uintptr_t)(uc_start);			\
}

#define	gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize)			\
{{	_SHIFTL(G_RDPHALF_1,24,8),					\
	(uintptr_t)(uc_dstart),				}},	\
{{	_SHIFTL(G_LOAD_UCODE,24,8)|					\
	  _SHIFTL((int)(uc_dsize)-1,0,16),				\
	(uintptr_t)(uc_start),				}}

#define	gSPLoadUcode(pkt, uc_start, uc_dstart)				\
        gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE)
#define	gsSPLoadUcode(uc_start, uc_dstart)				\
        gsSPLoadUcodeEx((uc_start), (uc_dstart), SP_UCODE_DATA_SIZE)

#define	gSPLoadUcodeL(pkt, ucode)					\
        gSPLoadUcode((pkt), OS_K0_TO_PHYSICAL(&ucode##TextStart),	\
		            OS_K0_TO_PHYSICAL(&ucode##DataStart))
#define	gsSPLoadUcodeL(ucode)						\
        gsSPLoadUcode(OS_K0_TO_PHYSICAL(&ucode##TextStart),		\
		      OS_K0_TO_PHYSICAL(&ucode##DataStart))
#endif

#ifdef	F3DEX_GBI_2
/*
 * gSPDma_io  DMA to/from DMEM/IMEM for DEBUG.
 */
#define	gSPDma_io(pkt, flag, dmem, dram, size)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)|	\
	  _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12);		\
	_g->words.w1 = (uintptr_t)(dram);				\
}

#define	gsSPDma_io(flag, dmem, dram, size)				\
{{									\
	_SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)|			\
	_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12),			\
	(uintptr_t)(dram)						\
}}

#define	gSPDmaRead(pkt,dmem,dram,size)	gSPDma_io((pkt),0,(dmem),(dram),(size))
#define	gsSPDmaRead(dmem,dram,size)	gsSPDma_io(0,(dmem),(dram),(size))
#define	gSPDmaWrite(pkt,dmem,dram,size)	gSPDma_io((pkt),1,(dmem),(dram),(size))
#define	gsSPDmaWrite(dmem,dram,size)	gsSPDma_io(1,(dmem),(dram),(size))
#endif

/*
 * Lighting Macros
 */
#ifdef	F3DEX_GBI_2
# define NUML(n)	((n)*24)
#else
# define NUML(n)	(((n)+1)*32 + 0x80000000)
#endif
#define NUMLIGHTS_0	1
#define NUMLIGHTS_1	1
#define NUMLIGHTS_2	2
#define NUMLIGHTS_3	3
#define NUMLIGHTS_4	4
#define NUMLIGHTS_5	5
#define NUMLIGHTS_6	6
#define NUMLIGHTS_7	7
/*
 * n should be one of: NUMLIGHTS_0, NUMLIGHTS_1, ..., NUMLIGHTS_7
 * NOTE: in addition to the number of directional lights specified, 
 *       there is always 1 ambient light
 */
#define gSPNumLights(pkt, n)						\
	gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n))
#define gsSPNumLights(n)						\
	gsMoveWd(    G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n))

#define LIGHT_1		1
#define LIGHT_2		2
#define LIGHT_3		3
#define LIGHT_4		4
#define LIGHT_5		5	
#define LIGHT_6		6
#define LIGHT_7		7
#define LIGHT_8		8
/*
 * l should point to a Light struct
 * n should be one of: LIGHT_1, LIGHT_2, ..., LIGHT_8
 * NOTE: the highest numbered light is always the ambient light (eg if there are
 *       3 directional lights defined: gsSPNumLights(NUMLIGHTS_3), then lights
 *       LIGHT_1 through LIGHT_3 will be the directional lights and light
 *       LIGHT_4 will be the ambient light.
 */
#ifdef	F3DEX_GBI_2
# define gSPLight(pkt, l, n)	\
	  gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24)
# define gsSPLight(l, n)	\
	 gsDma2p(      G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24)
#else	/* F3DEX_GBI_2 */
# define gSPLight(pkt, l, n)	\
	 gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0)
# define gsSPLight(l, n)	\
	 gsDma1p(    G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0)
#endif	/* F3DEX_GBI_2 */

/*
 * gSPLightColor changes color of light without recalculating light direction
 * col is a 32 bit word with r,g,b,a (alpha is ignored)
 * n should be one of LIGHT_1, LIGHT_2, ..., LIGHT_8
 */
#define gSPLightColor(pkt, n, col)					\
{									\
	gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_a##n, col);			\
	gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_b##n, col);			\
}
#define gsSPLightColor(n, col)						\
	gsMoveWd(G_MW_LIGHTCOL, G_MWO_a##n, col),			\
	gsMoveWd(G_MW_LIGHTCOL, G_MWO_b##n, col)

/* These macros use a structure "name" which is init'd with the gdSPDefLights macros*/

#define gSPSetLights0(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_0);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.a,2);					\
}
#define gsSPSetLights0(name)						\
	gsSPNumLights(NUMLIGHTS_0),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.a,2)

#define gSPSetLights1(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_1);					\
	gSPLight(pkt,&(name).l[0],1);					\
	gSPLight(pkt,&(name).a,2);					\
}
#define gsSPSetLights1(name)						\
	gsSPNumLights(NUMLIGHTS_1),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.a,2)

#define gSPSetLights2(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_2);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.a,3);					\
}
#define gsSPSetLights2(name)						\
	gsSPNumLights(NUMLIGHTS_2),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.a,3)

#define gSPSetLights3(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_3);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.l[2],3);					\
	gSPLight(pkt,&name.a,4);					\
}
#define gsSPSetLights3(name)						\
	gsSPNumLights(NUMLIGHTS_3),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.l[2],3),					\
	gsSPLight(&name.a,4)

#define gSPSetLights4(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_4);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.l[2],3);					\
	gSPLight(pkt,&name.l[3],4);					\
	gSPLight(pkt,&name.a,5);					\
}
#define gsSPSetLights4(name)						\
	gsSPNumLights(NUMLIGHTS_4),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.l[2],3),					\
	gsSPLight(&name.l[3],4),					\
	gsSPLight(&name.a,5)

#define gSPSetLights5(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_5);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.l[2],3);					\
	gSPLight(pkt,&name.l[3],4);					\
	gSPLight(pkt,&name.l[4],5);					\
	gSPLight(pkt,&name.a,6);					\
}

#define gsSPSetLights5(name)						\
	gsSPNumLights(NUMLIGHTS_5),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.l[2],3),					\
	gsSPLight(&name.l[3],4),					\
	gsSPLight(&name.l[4],5),					\
	gsSPLight(&name.a,6)

#define gSPSetLights6(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_6);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.l[2],3);					\
	gSPLight(pkt,&name.l[3],4);					\
	gSPLight(pkt,&name.l[4],5);					\
	gSPLight(pkt,&name.l[5],6);					\
	gSPLight(pkt,&name.a,7);					\
}

#define gsSPSetLights6(name)						\
	gsSPNumLights(NUMLIGHTS_6),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.l[2],3),					\
	gsSPLight(&name.l[3],4),					\
	gsSPLight(&name.l[4],5),					\
	gsSPLight(&name.l[5],6),					\
	gsSPLight(&name.a,7)

#define gSPSetLights7(pkt,name)						\
{									\
	gSPNumLights(pkt,NUMLIGHTS_7);					\
	gSPLight(pkt,&name.l[0],1);					\
	gSPLight(pkt,&name.l[1],2);					\
	gSPLight(pkt,&name.l[2],3);					\
	gSPLight(pkt,&name.l[3],4);					\
	gSPLight(pkt,&name.l[4],5);					\
	gSPLight(pkt,&name.l[5],6);					\
	gSPLight(pkt,&name.l[6],7);					\
	gSPLight(pkt,&name.a,8);					\
}

#define gsSPSetLights7(name)						\
	gsSPNumLights(NUMLIGHTS_7),					\
	gsSPLight(&name.l[0],1),					\
	gsSPLight(&name.l[1],2),					\
	gsSPLight(&name.l[2],3),					\
	gsSPLight(&name.l[3],4),					\
	gsSPLight(&name.l[4],5),					\
	gsSPLight(&name.l[5],6),					\
	gsSPLight(&name.l[6],7),					\
	gsSPLight(&name.a,8)

/*
 * Reflection/Hiliting Macros
 */
#ifdef	F3DEX_GBI_2
# define gSPLookAtX(pkt, l)	\
	 gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX)
# define gsSPLookAtX(l)		\
	 gsDma2p(     G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX)
# define gSPLookAtY(pkt, l)	\
	 gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY)
# define gsSPLookAtY(l)		\
	 gsDma2p(     G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY)
#else	/* F3DEX_GBI_2 */
# define gSPLookAtX(pkt, l)	\
	 gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX)
# define gsSPLookAtX(l)		\
	 gsDma1p(    G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX)
# define gSPLookAtY(pkt, l)	\
	 gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY)
# define gsSPLookAtY(l)		\
	 gsDma1p(    G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY)
#endif	/* F3DEX_GBI_2 */

#define gSPLookAt(pkt, la)						\
{									\
	gSPLookAtX(pkt,la)						\
	gSPLookAtY(pkt,(char *)(la)+16)					\
}
#define gsSPLookAt(la)							\
	gsSPLookAtX(la),						\
	gsSPLookAtY((char *)(la)+16)

#define gDPSetHilite1Tile(pkt, tile, hilite, width, height)		\
	gDPSetTileSize(pkt, tile, (hilite)->h.x1 & 0xfff, (hilite)->h.y1 & 0xfff, 	\
		((((width)-1)*4)+(hilite)->h.x1) & 0xfff, ((((height)-1)*4)+(hilite)->h.y1) & 0xfff)

#define gDPSetHilite2Tile(pkt, tile, hilite, width, height)		\
	gDPSetTileSize(pkt, tile, (hilite)->h.x2 & 0xfff, (hilite)->h.y2 & 0xfff, 	\
		((((width)-1)*4)+(hilite)->h.x2) & 0xfff, ((((height)-1)*4)+(hilite)->h.y2) & 0xfff)


/*
 * FOG macros
 * fm = z multiplier
 * fo = z offset
 * FOG FORMULA:    alpha(fog) = (eyespace z) * fm  + fo  CLAMPED 0 to 255
 *   note: (eyespace z) ranges -1 to 1
 *
 * Alternate method of setting fog:
 * min, max: range 0 to 1000: 0=nearplane, 1000=farplane
 * min is where fog begins (usually less than max and often 0)
 * max is where fog is thickest (usually 1000)
 * 
 */
#define gSPFogFactor(pkt, fm, fo)				\
        gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, 			\
		(_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16)))

#define gsSPFogFactor(fm, fo)					\
        gsMoveWd(G_MW_FOG, G_MWO_FOG, 				\
		(_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16)))

#define gSPFogPosition(pkt, min, max)				\
	gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, 			\
		(_SHIFTL((128000/((max)-(min))),16,16) |		\
		_SHIFTL(((500-(min))*256/((max)-(min))),0,16)))

#define gsSPFogPosition(min, max)				\
	gsMoveWd(G_MW_FOG, G_MWO_FOG, 				\
		(_SHIFTL((128000/((max)-(min))),16,16) |		\
		_SHIFTL(((500-(min))*256/((max)-(min))),0,16)))

#ifdef	F3DEX_GBI_2
/*
 * Macros to turn texture on/off
 */
# define gSPTexture(pkt, s, t, level, tile, on)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | 			\
			_SHIFTL(BOWTIE_VAL,16,8) |			\
			_SHIFTL((level),11,3) | _SHIFTL((tile),8,3) |	\
			_SHIFTL((on),1,7));				\
	_g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16));	\
}
# define gsSPTexture(s, t, level, tile, on)				\
{{									\
	(_SHIFTL(G_TEXTURE,24,8) | _SHIFTL(BOWTIE_VAL,16,8) |		\
	 _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\
        (_SHIFTL((s),16,16) | _SHIFTL((t),0,16))			\
}}
/* 
 * Different version of SPTexture macro, has an additional parameter
 * which is currently reserved in the microcode.
 */
# define gSPTextureL(pkt, s, t, level, xparam, tile, on)		\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | 			\
			_SHIFTL((xparam),16,8) | 			\
			_SHIFTL((level),11,3) | _SHIFTL((tile),8,3) |	\
			_SHIFTL((on),1,7));				\
	_g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16));	\
}
# define gsSPTextureL(s, t, level, xparam, tile, on)			\
{{									\
	(_SHIFTL(G_TEXTURE,24,8) | _SHIFTL((xparam),16,8) |		\
	 _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\
        (_SHIFTL((s),16,16) | _SHIFTL((t),0,16))			\
}}
#else
/*
 * Macros to turn texture on/off
 */
# define gSPTexture(pkt, s, t, level, tile, on)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)|\
			_SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|	\
			_SHIFTL((on),0,8));				\
	_g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16));		\
}
# define gsSPTexture(s, t, level, tile, on)				\
{{									\
	(_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)|		\
	 _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)),	\
        (_SHIFTL((s),16,16)|_SHIFTL((t),0,16))				\
}}
/* 
 * Different version of SPTexture macro, has an additional parameter
 * which is currently reserved in the microcode.
 */
# define gSPTextureL(pkt, s, t, level, xparam, tile, on)		\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)|	\
			_SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|	\
			_SHIFTL((on),0,8));				\
	_g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16));		\
}
# define gsSPTextureL(s, t, level, xparam, tile, on)			\
{{									\
	(_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)|		\
	 _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)),	\
        (_SHIFTL((s),16,16)|_SHIFTL((t),0,16))				\
}}
#endif

#ifndef F3D_OLD
# define gSPPerspNormalize(pkt, s)	gMoveWd(pkt, G_MW_PERSPNORM, 0, (s))
# define gsSPPerspNormalize(s)		gsMoveWd(    G_MW_PERSPNORM, 0, (s))
#else
# define gSPPerspNormalize(pkt, s)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8);			\
	_g->words.w1 = (s);						\
}
# define gsSPPerspNormalize(s)						\
{{									\
	_SHIFTL(G_RDPHALF_1, 24, 8),					\
	(s)								\
}}
#endif

#ifdef	F3DEX_GBI_2
# define gSPPopMatrixN(pkt, n, num)	gDma2p((pkt),G_POPMTX,(num)*64,64,2,0)
# define gsSPPopMatrixN(n, num)		gsDma2p(     G_POPMTX,(num)*64,64,2,0)
# define gSPPopMatrix(pkt, n)		gSPPopMatrixN((pkt), (n), 1)
# define gsSPPopMatrix(n)		gsSPPopMatrixN(      (n), 1)
#else	/* F3DEX_GBI_2 */
# define gSPPopMatrix(pkt, n)		gImmp1(pkt, G_POPMTX, n)
# define gsSPPopMatrix(n)		gsImmp1(    G_POPMTX, n)
#endif	/* F3DEX_GBI_2 */

#define gSPEndDisplayList(pkt)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_ENDDL, 24, 8);				\
	_g->words.w1 = 0;						\
}

#define gsSPEndDisplayList()						\
{{									\
	_SHIFTL(G_ENDDL, 24, 8), 0					\
}}

#ifdef	F3DEX_GBI_2
/*
 *	One gSPGeometryMode(pkt,c,s) GBI is equal to these two GBIs.
 *
 *		gSPClearGeometryMode(pkt,c)
 *		gSPSetGeometryMode(pkt,s)
 *
 *	gSPLoadGeometryMode(pkt, word) sets GeometryMode directly.
 */
#define	gSPGeometryMode(pkt, c, s)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = _SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24);\
	_g->words.w1 = (u32)(s);					\
}

#define	gsSPGeometryMode(c, s)						\
{{									\
	(_SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24)),(u32)(s)	\
}}
#define	gSPSetGeometryMode(pkt, word)	gSPGeometryMode((pkt),0,(word))
#define	gsSPSetGeometryMode(word)	gsSPGeometryMode(0,(word))
#define	gSPClearGeometryMode(pkt, word)	gSPGeometryMode((pkt),(word),0)
#define	gsSPClearGeometryMode(word)	gsSPGeometryMode((word),0)
#define	gSPLoadGeometryMode(pkt, word)	gSPGeometryMode((pkt),-1,(word))
#define	gsSPLoadGeometryMode(word)	gsSPGeometryMode(-1,(word))
#define gsSPGeometryModeSetFirst(c, s)	gsSPGeometryMode(c, s)
#else	/* F3DEX_GBI_2 */
#define	gSPSetGeometryMode(pkt, word)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8);		\
	_g->words.w1 = (unsigned int)(word);				\
}

#define	gsSPSetGeometryMode(word)					\
{{									\
	_SHIFTL(G_SETGEOMETRYMODE, 24, 8), (unsigned int)(word)		\
}}

#define	gSPClearGeometryMode(pkt, word)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8);		\
	_g->words.w1 = (unsigned int)(word);				\
}

#define	gsSPClearGeometryMode(word)					\
{{									\
	_SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (unsigned int)(word)	\
}}

/*
 * gsSPGeometryMode
 * In Fast3DEX2 it is better to use this, as the RSP geometry mode
 * is able to be set and cleared in a single command.
 */
#define gsSPGeometryMode(c, s)						\
	gsSPClearGeometryMode(c),					\
	gsSPSetGeometryMode(s)
#define gsSPGeometryModeSetFirst(c, s)					\
	gsSPSetGeometryMode(s),						\
	gsSPClearGeometryMode(c)
#endif	/* F3DEX_GBI_2 */

#ifdef	F3DEX_GBI_2
#define	gSPSetOtherMode(pkt, cmd, sft, len, data)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
	_g->words.w0 = (_SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)|	\
			_SHIFTL((len)-1,0,8));				\
	_g->words.w1 = (unsigned int)(data);				\
}

#define	gsSPSetOtherMode(cmd, sft, len, data)				\
{{									\
	_SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)|_SHIFTL((len)-1,0,8), \
	(unsigned int)(data)						\
}}
#else
#define	gSPSetOtherMode(pkt, cmd, sft, len, data)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) |	\
			_SHIFTL(len, 0, 8));				\
	_g->words.w1 = (unsigned int)(data);				\
}

#define	gsSPSetOtherMode(cmd, sft, len, data)				\
{{									\
	_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | _SHIFTL(len, 0, 8),	\
	(unsigned int)(data)						\
}}
#endif

/*
 * RDP setothermode register commands - register shadowed in RSP
 */
#define	gDPPipelineMode(pkt, mode)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode)
#define	gsDPPipelineMode(mode)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode)

#define	gDPSetCycleType(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type)
#define	gsDPSetCycleType(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type)

#define	gDPSetTexturePersp(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type)
#define	gsDPSetTexturePersp(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type)

#define	gDPSetTextureDetail(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type)
#define	gsDPSetTextureDetail(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type)

#define	gDPSetTextureLOD(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type)
#define	gsDPSetTextureLOD(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type)

#define	gDPSetTextureLUT(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type)
#define	gsDPSetTextureLUT(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type)

#define	gDPSetTextureFilter(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type)
#define	gsDPSetTextureFilter(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type)

#define	gDPSetTextureConvert(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type)
#define	gsDPSetTextureConvert(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type)

#define	gDPSetCombineKey(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type)
#define	gsDPSetCombineKey(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type)

#ifndef _HW_VERSION_1
#define	gDPSetColorDither(pkt, mode)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode)
#define	gsDPSetColorDither(mode)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode)
#else
#define gDPSetColorDither(pkt, mode)    \
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode)
#define gsDPSetColorDither(mode)                \
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode)
#endif

#ifndef _HW_VERSION_1
#define	gDPSetAlphaDither(pkt, mode)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode)
#define	gsDPSetAlphaDither(mode)		\
	gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode)
#endif

/* 'blendmask' is not supported anymore. 
 * The bits are reserved for future use.
 * Fri May 26 13:45:55 PDT 1995
 */
#define	gDPSetBlendMask(pkt, mask)      gDPNoOp(pkt)
#define	gsDPSetBlendMask(mask)		gsDPNoOp()

#define	gDPSetAlphaCompare(pkt, type)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type)
#define	gsDPSetAlphaCompare(type)		\
	gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type)

#define	gDPSetDepthSource(pkt, src)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src)
#define	gsDPSetDepthSource(src)	\
	gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src)

#define	gDPSetRenderMode(pkt, c0, c1)	\
	gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, 	\
			(c0) | (c1))
#define	gsDPSetRenderMode(c0, c1)	\
	gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, 	\
			 (c0) | (c1))

#define	gSetImage(pkt, cmd, fmt, siz, width, i)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) |	\
		       _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12);	\
	_g->words.w1 = (uintptr_t)(i);				\
}

#define	gsSetImage(cmd, fmt, siz, width, i)				\
{{									\
	_SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) |			\
	_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12),		\
	(uintptr_t)(i)						\
}}

#define	gDPSetColorImage(pkt, f, s, w, i)	gSetImage(pkt, G_SETCIMG, f, s, w, i)
#define	gsDPSetColorImage(f, s, w, i)		gsSetImage(G_SETCIMG, f, s, w, i)


/* use these for new code */
#define	gDPSetDepthImage(pkt, i)	gSetImage(pkt, G_SETZIMG, 0, 0, 1, i)
#define	gsDPSetDepthImage(i)		gsSetImage(G_SETZIMG, 0, 0, 1, i)
/* kept for compatibility */
#define	gDPSetMaskImage(pkt, i)		gDPSetDepthImage(pkt, i)
#define	gsDPSetMaskImage(i)			gsDPSetDepthImage(i)

#define	gDPSetTextureImage(pkt, f, s, w, i)	gSetImage(pkt, G_SETTIMG, f, s, w, i)
#define	gsDPSetTextureImage(f, s, w, i)	gsSetImage(G_SETTIMG, f, s, w, i)

/*
 * RDP macros
 */

#define	gDPSetCombine(pkt, muxs0, muxs1)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24);\
	_g->words.w1 = (unsigned int)(muxs1);				\
}

#define	gsDPSetCombine(muxs0, muxs1)					\
{{									\
	_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24),		\
	(unsigned int)(muxs1)						\
}}

#define	GCCc0w0(saRGB0, mRGB0, saA0, mA0)				\
		(_SHIFTL((saRGB0), 20, 4) | _SHIFTL((mRGB0), 15, 5) | 	\
		 _SHIFTL((saA0), 12, 3) | _SHIFTL((mA0), 9, 3))

#define	GCCc1w0(saRGB1, mRGB1)						\
		(_SHIFTL((saRGB1), 5, 4) | _SHIFTL((mRGB1), 0, 5))

#define GCCc0w1(sbRGB0, aRGB0, sbA0, aA0)				\
                (_SHIFTL((sbRGB0), 28, 4) | _SHIFTL((aRGB0), 15, 3) |	\
		 _SHIFTL((sbA0), 12, 3) | _SHIFTL((aA0), 9, 3))

#define	GCCc1w1(sbRGB1, saA1, mA1, aRGB1, sbA1, aA1)			\
		(_SHIFTL((sbRGB1), 24, 4) | _SHIFTL((saA1), 21, 3) |	\
		 _SHIFTL((mA1), 18, 3) | _SHIFTL((aRGB1), 6, 3) |	\
		 _SHIFTL((sbA1), 3, 3) | _SHIFTL((aA1), 0, 3))

#define	gDPSetCombineLERP(pkt, a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0,	\
		a1, b1, c1, d1,	Aa1, Ab1, Ac1, Ad1)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 =	_SHIFTL(G_SETCOMBINE, 24, 8) |			\
			_SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0,	\
				       G_ACMUX_##Aa0, G_ACMUX_##Ac0) |	\
			       GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), 	\
			       0, 24);					\
	_g->words.w1 =	(unsigned int)(GCCc0w1(G_CCMUX_##b0, 		\
					       G_CCMUX_##d0,		\
					       G_ACMUX_##Ab0, 		\
					       G_ACMUX_##Ad0) |		\
				       GCCc1w1(G_CCMUX_##b1, 		\
					       G_ACMUX_##Aa1,		\
					       G_ACMUX_##Ac1, 		\
					       G_CCMUX_##d1,		\
					       G_ACMUX_##Ab1, 		\
					       G_ACMUX_##Ad1));		\
}

#define	gsDPSetCombineLERP(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0,		\
		a1, b1, c1, d1,	Aa1, Ab1, Ac1, Ad1)			\
{{									\
	_SHIFTL(G_SETCOMBINE, 24, 8) |					\
	_SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0,			\
		       G_ACMUX_##Aa0, G_ACMUX_##Ac0) |			\
	       GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), 0, 24),		\
	(unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0,		\
			       G_ACMUX_##Ab0, G_ACMUX_##Ad0) |		\
		       GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1,		\
			       G_ACMUX_##Ac1, G_CCMUX_##d1,		\
			       G_ACMUX_##Ab1, G_ACMUX_##Ad1))		\
}}

/*
 * SetCombineMode macros are NOT redunant. It allow the C preprocessor
 * to substitute single parameter which includes commas in the token and
 * rescan for higher parameter count macro substitution.
 *
 * eg.	gsDPSetCombineMode(G_CC_MODULATE, G_CC_MODULATE) turns into
 *	gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0,
 *		TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0)
 */

#define gDPSetCombineMode(pkt, a, b)	gDPSetCombineLERP(pkt, a, b)
#define	gsDPSetCombineMode(a, b)	gsDPSetCombineLERP(a, b)

#define	gDPSetColor(pkt, c, d)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(c, 24, 8);				\
	_g->words.w1 = (unsigned int)(d);				\
}

#define	gsDPSetColor(c, d)						\
{{									\
	_SHIFTL(c, 24, 8), (unsigned int)(d)				\
}}

#define	DPRGBColor(pkt, cmd, r, g, b, a)				\
            gDPSetColor(pkt, cmd,					\
			(_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | 	\
			 _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8)))
#define	sDPRGBColor(cmd, r, g, b, a)					\
	    gsDPSetColor(cmd,						\
			 (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | 	\
			  _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8)))

#define	gDPSetEnvColor(pkt, r, g, b, a)					\
            DPRGBColor(pkt, G_SETENVCOLOR, r,g,b,a)
#define	gsDPSetEnvColor(r, g, b, a)					\
            sDPRGBColor(G_SETENVCOLOR, r,g,b,a)
#define	gDPSetBlendColor(pkt, r, g, b, a)				\
            DPRGBColor(pkt, G_SETBLENDCOLOR, r,g,b,a)
#define	gsDPSetBlendColor(r, g, b, a)					\
            sDPRGBColor(G_SETBLENDCOLOR, r,g,b,a)
#define	gDPSetFogColor(pkt, r, g, b, a)					\
            DPRGBColor(pkt, G_SETFOGCOLOR, r,g,b,a)
#define	gsDPSetFogColor(r, g, b, a)					\
            sDPRGBColor(G_SETFOGCOLOR, r,g,b,a)
#define	gDPSetFillColor(pkt, d)						\
            gDPSetColor(pkt, G_SETFILLCOLOR, (d))
#define	gsDPSetFillColor(d)						\
            gsDPSetColor(G_SETFILLCOLOR, (d))

#define	gDPSetPrimDepth(pkt, z, dz)					\
		gDPSetColor(pkt, G_SETPRIMDEPTH, 			\
			    _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16))
#define	gsDPSetPrimDepth(z, dz)						\
		gsDPSetColor(G_SETPRIMDEPTH, _SHIFTL(z, 16, 16) | 	\
			     _SHIFTL(dz, 0, 16))

#define	gDPSetPrimColor(pkt, m, l, r, g, b, a)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 =	(_SHIFTL(G_SETPRIMCOLOR, 24, 8) | 		\
			 _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8));		\
	_g->words.w1 =  (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | 	\
			 _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8));		\
}

#define	gsDPSetPrimColor(m, l, r, g, b, a)				\
{{									\
	(_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) |		\
	 _SHIFTL(l, 0, 8)),						\
	(_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | _SHIFTL(b, 8, 8) |	\
	 _SHIFTL(a, 0, 8))						\
}}

/*
 * gDPSetOtherMode (This is for expert user.)
 *
 * This command makes all othermode parameters set.
 * Do not use this command in the same DL with another g*SPSetOtherMode DLs.
 * 
 * [Usage]
 *	gDPSetOtherMode(pkt, modeA, modeB)
 *
 *      'modeA' is described all parameters of GroupA GBI command.
 *      'modeB' is also described all parameters of GroupB GBI command.
 *
 *	GroupA:
 *	  gDPPipelineMode, gDPSetCycleType, gSPSetTexturePersp,
 *	  gDPSetTextureDetail, gDPSetTextureLOD, gDPSetTextureLUT,
 *	  gDPSetTextureFilter, gDPSetTextureConvert, gDPSetCombineKey,
 *	  gDPSetColorDither, gDPSetAlphaDither
 *
 *	GroupB:
 *	  gDPSetAlphaCompare, gDPSetDepthSource, gDPSetRenderMode
 *
 *	Use 'OR' operation to get modeA and modeB.
 *
 *	modeA = G_PM_* | G_CYC_* | G_TP_* | G_TD_* | G_TL_* | G_TT_* | G_TF_*
 *		G_TC_* | G_CK_*  | G_CD_* | G_AD_*;
 *
 *	modeB = G_AC_* | G_ZS_*  | G_RM_* | G_RM_*2;
 */
#define	gDPSetOtherMode(pkt, mode0, mode1)				\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24);\
	_g->words.w1 = (unsigned int)(mode1);				\
}

#define	gsDPSetOtherMode(mode0, mode1)					\
{{									\
	_SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24),		\
	(unsigned int)(mode1)						\
}}

/*
 * Texturing macros
 */

/* These are also defined defined above for Sprite Microcode */

#define	G_TX_LOADTILE	7
#define	G_TX_RENDERTILE	0

#define	G_TX_NOMIRROR	0
#define	G_TX_WRAP	0
#define	G_TX_MIRROR	0x1
#define	G_TX_CLAMP	0x2
#define	G_TX_NOMASK	0
#define	G_TX_NOLOD	0


#ifndef MAX
#define MAX(a, b)				((a) > (b) ? (a) : (b))
#endif

#ifndef MIN
#define MIN(a, b)				((a) < (b) ? (a) : (b))
#endif
/*
 *  Dxt is the inverse of the number of 64-bit words in a line of
 *  the texture being loaded using the load_block command.  If
 *  there are any 1's to the right of the 11th fractional bit,
 *  dxt should be rounded up.  The following macros accomplish
 *  this.  The 4b macros are a special case since 4-bit textures
 *  are loaded as 8-bit textures.  Dxt is fixed point 1.11. RJM
 */
#define	G_TX_DXT_FRAC	11

/*
 *  For RCP 2.0, the maximum number of texels that can be loaded
 *  using a load_block command is 2048.  In order to load the total
 *  4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b,
 *  then change the tile to the proper texel size after the load.
 *  The g*DPLoadTextureBlock macros already do this, so this change
 *  will be transparent if you use these macros.  If you use
 *  the g*DPLoadBlock macros directly, you will need to handle this
 *  tile manipulation yourself.  RJM.
 */
#ifdef _HW_VERSION_1
#define G_TX_LDBLK_MAX_TXL	4095
#else
#define G_TX_LDBLK_MAX_TXL	2047
#endif /* _HW_VERSION_1 */

#define TXL2WORDS(txls, b_txl)	MAX(1, ((txls)*(b_txl)/8))
#define CALC_DXT(width, b_txl)	\
		(((1 << G_TX_DXT_FRAC) + TXL2WORDS(width, b_txl) - 1) / \
					TXL2WORDS(width, b_txl))

#define TXL2WORDS_4b(txls)	MAX(1, ((txls)/16))
#define CALC_DXT_4b(width)	\
		(((1 << G_TX_DXT_FRAC) + TXL2WORDS_4b(width) - 1) / \
					TXL2WORDS_4b(width))

#define gDPLoadTileGeneric(pkt, c, tile, uls, ult, lrs, lrt)		\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) |	\
		      _SHIFTL(ult, 0, 12);				\
	_g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) |	\
		      _SHIFTL(lrt, 0, 12);				\
}

#define gsDPLoadTileGeneric(c, tile, uls, ult, lrs, lrt)		\
{{									\
	_SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12),	\
	_SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | _SHIFTL(lrt, 0, 12)\
}}

#define	gDPSetTileSize(pkt, t, uls, ult, lrs, lrt)			\
		gDPLoadTileGeneric(pkt, G_SETTILESIZE, t, uls, ult, lrs, lrt)
#define	gsDPSetTileSize(t, uls, ult, lrs, lrt)				\
		gsDPLoadTileGeneric(G_SETTILESIZE, t, uls, ult, lrs, lrt)
#define	gDPLoadTile(pkt, t, uls, ult, lrs, lrt)				\
		gDPLoadTileGeneric(pkt, G_LOADTILE, t, uls, ult, lrs, lrt)
#define	gsDPLoadTile(t, uls, ult, lrs, lrt)				\
		gsDPLoadTileGeneric(G_LOADTILE, t, uls, ult, lrs, lrt)

#define	gDPSetTile(pkt, fmt, siz, line, tmem, tile, palette, cmt,	\
		maskt, shiftt, cms, masks, shifts)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) |\
		       _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) |	\
		       _SHIFTL(tmem, 0, 9);				\
	_g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) |	\
		       _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) |	\
		       _SHIFTL(shiftt, 10, 4) |_SHIFTL(cms, 8, 2) |	\
		       _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4);	\
}

#define	gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt,		\
		maskt, shiftt, cms, masks, shifts)			\
{{									\
	(_SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) | 		\
	 _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | _SHIFTL(tmem, 0, 9)),\
        (_SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | 		\
	 _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | 			\
	 _SHIFTL(shiftt, 10, 4) | _SHIFTL(cms, 8, 2) | 			\
	 _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4))			\
}}

/*
 *  For RCP 2.0, the maximum number of texels that can be loaded
 *  using a load_block command is 2048.  In order to load the total
 *  4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b,
 *  then change the tile to the proper texel size after the load.
 *  The g*DPLoadTextureBlock macros already do this, so this change
 *  will be transparent if you use these macros.  If you use
 *  the g*DPLoadBlock macros directly, you will need to handle this
 *  tile manipulation yourself.  RJM.
 */
#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_LOADBLOCK, 24, 8) | 			\
			_SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12));	\
	_g->words.w1 = (_SHIFTL(tile, 24, 3) |				\
			_SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) |\
			_SHIFTL(dxt, 0, 12));				\
}

#define gsDPLoadBlock(tile, uls, ult, lrs, dxt)				\
{{									\
	(_SHIFTL(G_LOADBLOCK, 24, 8) | _SHIFTL(uls, 12, 12) | 		\
	 _SHIFTL(ult, 0, 12)),						\
	(_SHIFTL(tile, 24, 3) | 					\
	 _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) |		\
	 _SHIFTL(dxt, 0, 12))						\
}}

#define	gDPLoadTLUTCmd(pkt, tile, count)				\
{									\
	Gfx *_g = (Gfx *)pkt;						\
									\
	_g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8);			\
	_g->words.w1 = _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10);\
}

#define	gsDPLoadTLUTCmd(tile, count)					\
{{									\
	_SHIFTL(G_LOADTLUT, 24, 8),					\
	_SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10)		\
}}

#define	gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 	\
		0 , cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1,	\
		CALC_DXT(width, siz##_BYTES)); 				\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((width) * siz##_LINE_BYTES)+7)>>3, 0,			\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

#define	gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 	\
		0 , cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1,	\
		CALC_DXT(width, siz##_BYTES)); 				\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((width) * 1)+7)>>3, 0,				\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/* Load fix rww 27jun95 */
/* The S at the end means odd lines are already word Swapped */

#define	gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0);	\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((width) * siz##_LINE_BYTES)+7)>>3, 0,			\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/* 
 *  Allow tmem address and render tile to be specified.
 *  The S at the end means odd lines are already word Swapped 
 */
#define	gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, 	\
		   height, pal, cms, cmt, masks, maskt, shifts, shiftt)	\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0);	\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((width) * siz##_LINE_BYTES)+7)>>3, tmem,		\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts);						\
	gDPSetTileSize(pkt, rtile, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}


#define	gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0);	\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((width) * 1)+7)>>3, 0,				\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  allows tmem address to be specified
 */
#define	_gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE,  \
		0, cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)); 				\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3,	\
		tmem, G_TX_RENDERTILE, pal, cmt,			\
		maskt, shiftt, cms, masks, shifts);			\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  allows tmem address and render tile to be specified
 */
#define	_gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width,  \
		height, pal, cms, cmt, masks, maskt, shifts, shiftt)	\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)); 				\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3,	\
		tmem, rtile, pal, cmt,					\
		maskt, shiftt, cms, masks, shifts);			\
	gDPSetTileSize(pkt, rtile, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  allows tmem address and render tile to be specified
 */
#define	gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width,  	\
		height, pal, cms, cmt, masks, maskt, shifts, shiftt)	\
{									\
	gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg);	\
	gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)); 				\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3,	\
		tmem, rtile, pal, cmt,					\
		maskt, shiftt, cms, masks, shifts);			\
	gDPSetTileSize(pkt, rtile, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

#define	gsDPLoadTextureBlock(timg, fmt, siz, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, 			\
		G_TX_LOADTILE, 	0 , cmt, maskt,	shiftt, cms, 		\
		masks, shifts),						\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)), 				\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

/* Here is the static form of the pre-swapped texture block loading */
/* See gDPLoadTextureBlockS() for reference.  Basically, just don't
   calculate DxT, use 0 */

#define	gsDPLoadTextureBlockS(timg, fmt, siz, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0 , 	\
		cmt, maskt,shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

/*
 *  Allow tmem address to be specified
 */
#define	_gsDPLoadTextureBlock(timg, tmem, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts),		\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)), 				\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz,						\
		((((width) * siz##_LINE_BYTES)+7)>>3), tmem,		\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)


/*
 *  Allow tmem address and render_tile to be specified
 */
#define	_gsDPLoadTextureBlockTile(timg, tmem, rtile, fmt, siz, width,	\
		height, pal, cms, cmt, masks, maskt, shifts, shiftt)	\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts),		\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)), 				\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz,						\
		((((width) * siz##_LINE_BYTES)+7)>>3), tmem,		\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts),						\
	gsDPSetTileSize(rtile, 0, 0,					\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)


/*
 *  Allow tmem address and render_tile to be specified, useful when loading
 *  mutilple tiles at a time.
 */
#define	gsDPLoadMultiBlock(timg, tmem, rtile, fmt, siz, width,		\
		height, pal, cms, cmt, masks, maskt, shifts, shiftt)	\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 	\
		0 , cmt, maskt,	shiftt, cms, masks, shifts),		\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,	\
		CALC_DXT(width, siz##_BYTES)), 				\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz,						\
		((((width) * siz##_LINE_BYTES)+7)>>3), tmem,		\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts),						\
	gsDPSetTileSize(rtile, 0, 0,					\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

/* 
 *  Allows tmem and render tile to be specified.  Useful when loading
 *  several tiles at a time.
 *
 *  Here is the static form of the pre-swapped texture block loading
 *  See gDPLoadTextureBlockS() for reference.  Basically, just don't
 *  calculate DxT, use 0 
 */

#define	gsDPLoadMultiBlockS(timg, tmem, rtile, fmt, siz, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg),		\
	gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0 , 	\
		cmt, maskt,shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 				\
		(((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), tmem,\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts),						\
	gsDPSetTileSize(rtile, 0, 0,					\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)


#define	gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg);		\
	gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,	\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0,				\
		(((width)*(height)+3)>>2)-1,				\
		CALC_DXT_4b(width)); 					\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/* Load fix rww 27jun95 */
/* The S at the end means odd lines are already word Swapped */

#define	gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg);		\
	gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,	\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0,				\
		(((width)*(height)+3)>>2)-1, 0 );			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  4-bit load block.  Useful when loading multiple tiles
 */
#define	gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height,\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg);		\
	gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0,	\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0,				\
		(((width)*(height)+3)>>2)-1,				\
		CALC_DXT_4b(width));					\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts);						\
	gDPSetTileSize(pkt, rtile, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  4-bit load block.  Allows tmem and render tile to be specified.  Useful when  
 *  loading multiple tiles.  The S means odd lines are already word swapped.
 */
#define	gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height,\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg);		\
	gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0,	\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0,				\
		(((width)*(height)+3)>>2)-1, 0 );			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts);						\
	gDPSetTileSize(pkt, rtile, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}


#define	_gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg);		\
	gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0,	\
		cmt, maskt, shiftt, cms, masks, shifts);		\
	gDPLoadSync(pkt);						\
	gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0,				\
		(((width)*(height)+3)>>2)-1,				\
		CALC_DXT_4b(width));					\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0,			\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)			\
}

#define	gsDPLoadTextureBlock_4b(timg, fmt, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg),		\
	gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt,	\
		maskt, shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,	\
		CALC_DXT_4b(width)),					\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0,		\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

#define	gsDPLoadTextureBlock_4bS(timg, fmt, width, height,		\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg),		\
	gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt,	\
		maskt, shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0,		\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

/*
 *  4-bit load block.  Allows tmem address and render tile to be specified.
 *  Useful when loading multiple tiles.
 */
#define	gsDPLoadMultiBlock_4b(timg, tmem, rtile, fmt, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg),		\
	gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt,	\
		maskt, shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,	\
		CALC_DXT_4b(width)), 					\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts),						\
	gsDPSetTileSize(rtile, 0, 0,					\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)


/*
 *  4-bit load block.  Allows tmem address and render tile to be specified.
 *  Useful when loading multiple tiles.  S means odd lines are already swapped.
 */
#define	gsDPLoadMultiBlock_4bS(timg, tmem, rtile, fmt, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg),		\
	gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt,	\
		maskt, shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts),						\
	gsDPSetTileSize(rtile, 0, 0,					\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)


/*
 *  Allows tmem address to be specified
 */
#define	_gsDPLoadTextureBlock_4b(timg, tmem, fmt, width, height,	\
		pal, cms, cmt, masks, maskt, shifts, shiftt)		\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg),		\
	gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt,	\
		maskt, shiftt, cms, masks, shifts),			\
	gsDPLoadSync(),							\
	gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,	\
		CALC_DXT_4b(width)), 					\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE, 0, 0,				\
		((width)-1) << G_TEXTURE_IMAGE_FRAC,			\
		((height)-1) << G_TEXTURE_IMAGE_FRAC)

#ifndef _HW_VERSION_1

#define	gDPLoadTextureTile(pkt, timg, fmt, siz, width, height,		\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
{									\
	gDPSetTextureImage(pkt, fmt, siz, width, timg);			\
	gDPSetTile(pkt, fmt, siz,					\
		(((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 0,	\
		G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPLoadSync(pkt);						\
	gDPLoadTile(	pkt, G_TX_LOADTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC);			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((((lrs)-(uls)+1) * siz##_LINE_BYTES)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPSetTileSize(pkt, G_TX_RENDERTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)			\
}

#else /******** WORKAROUND hw 1 load tile bug ********/

#define	gDPLoadTextureTile(pkt, timg, fmt, siz, width, height,		\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
									\
{									\
	int _loadtile_i, _loadtile_nw; Gfx *_loadtile_temp = pkt; 	\
	guDPLoadTextureTile(_loadtile_temp, timg, fmt, siz, 		\
		width, height,        					\
                uls, ult, lrs, lrt, pal,                                \
                cms, cmt, masks, maskt, shifts, shiftt);		\
	_loadtile_nw = guGetDPLoadTextureTileSz(ult, lrt) - 1;		\
	for(_loadtile_i = 0; _loadtile_i < _loadtile_nw; _loadtile_i++)	\
	  pkt;								\
}

#endif /* HW_VERSION_1 */

/*
 *  Load texture tile.  Allows tmem address and render tile to be specified.
 *  Useful for loading multiple tiles.
 */
#define	gDPLoadMultiTile(pkt, timg, tmem, rtile, fmt, siz, width, height,\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
{									\
	gDPSetTextureImage(pkt, fmt, siz, width, timg);			\
	gDPSetTile(pkt, fmt, siz,					\
		(((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), tmem,	\
		G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		shifts);						\
	gDPLoadSync(pkt);						\
	gDPLoadTile(	pkt, G_TX_LOADTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC);			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, siz,					\
		(((((lrs)-(uls)+1) * siz##_LINE_BYTES)+7)>>3), tmem,	\
		rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		shifts);						\
	gDPSetTileSize(pkt, rtile,					\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)			\
}


#define	gsDPLoadTextureTile(timg, fmt, siz, width, height,		\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
									\
	gsDPSetTextureImage(fmt, siz, width, timg),			\
	gsDPSetTile(fmt, siz, 						\
		    (((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 0,	\
		    G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		    shifts),						\
	gsDPLoadSync(),							\
	gsDPLoadTile(	G_TX_LOADTILE,					\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC),			\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz, 						\
		    (((((lrs)-(uls)+1) * siz##_LINE_BYTES)+7)>>3), 0,	\
		    G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,\
		    shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)

/*
 *  Load texture tile.  Allows tmem address and render tile to be specified.
 *  Useful for loading multiple tiles.
 */
#define	gsDPLoadMultiTile(timg, tmem, rtile, fmt, siz, width, height,	\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
									\
	gsDPSetTextureImage(fmt, siz, width, timg),			\
	gsDPSetTile(fmt, siz, 						\
		    (((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 	\
		    tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, 	\
		    masks, shifts),					\
	gsDPLoadSync(),							\
	gsDPLoadTile(	G_TX_LOADTILE,					\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC),			\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, siz, 						\
		    (((((lrs)-(uls)+1) * siz##_LINE_BYTES)+7)>>3), 	\
		    tmem, rtile, pal, cmt, maskt, shiftt, cms, masks,	\
		    shifts),						\
	gsDPSetTileSize(rtile,						\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)

#define	gDPLoadTextureTile_4b(pkt, timg, fmt, width, height,		\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg);	\
	gDPSetTile(pkt, fmt, G_IM_SIZ_8b, 				\
		   (((((lrs)-(uls)+1)>>1)+7)>>3), 0,			\
		   G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		   shifts);						\
	gDPLoadSync(pkt);						\
	gDPLoadTile(	pkt, G_TX_LOADTILE,				\
			(uls)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(ult)<<(G_TEXTURE_IMAGE_FRAC),			\
			(lrs)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(lrt)<<(G_TEXTURE_IMAGE_FRAC));			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, 				\
		   (((((lrs)-(uls)+1)>>1)+7)>>3), 0,			\
		   G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, 	\
		   masks, shifts);					\
	gDPSetTileSize(pkt, G_TX_RENDERTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)			\
}

/*
 *  Load texture tile.  Allows tmem address and render tile to be specified.
 *  Useful for loading multiple tiles.
 */
#define	gDPLoadMultiTile_4b(pkt, timg, tmem, rtile, fmt, width, height,	\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
{									\
	gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg);	\
	gDPSetTile(pkt, fmt, G_IM_SIZ_8b, 			        \
		   (((((lrs)-(uls)+1)>>1)+7)>>3), tmem,			\
		   G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		   shifts);						\
	gDPLoadSync(pkt);						\
	gDPLoadTile(	pkt, G_TX_LOADTILE,				\
			(uls)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(ult)<<(G_TEXTURE_IMAGE_FRAC),			\
			(lrs)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(lrt)<<(G_TEXTURE_IMAGE_FRAC));			\
	gDPPipeSync(pkt);						\
	gDPSetTile(pkt, fmt, G_IM_SIZ_4b, 				\
		   (((((lrs)-(uls)+1)>>1)+7)>>3), tmem,			\
		   rtile, pal, cmt, maskt, shiftt, cms, masks,		\
		   shifts);						\
	gDPSetTileSize(pkt, rtile,					\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)			\
}

#define	gsDPLoadTextureTile_4b(timg, fmt, width, height,		\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width)>>1), timg),	\
	gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0,	\
		G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPLoadSync(),							\
	gsDPLoadTile(	G_TX_LOADTILE,					\
			(uls)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(ult)<<(G_TEXTURE_IMAGE_FRAC),			\
			(lrs)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(lrt)<<(G_TEXTURE_IMAGE_FRAC)),			\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0,	\
		G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,	\
		shifts),						\
	gsDPSetTileSize(G_TX_RENDERTILE,				\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)

/*
 *  Load texture tile.  Allows tmem address and render tile to be specified.
 *  Useful for loading multiple tiles.
 */
#define	gsDPLoadMultiTile_4b(timg, tmem, rtile, fmt, width, height,	\
		uls, ult, lrs, lrt, pal,				\
		cms, cmt, masks, maskt, shifts, shiftt)			\
									\
	gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width)>>1), timg),	\
	gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), 	\
		    tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, 	\
		    masks, shifts),					\
	gsDPLoadSync(),							\
	gsDPLoadTile(	G_TX_LOADTILE,					\
			(uls)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(ult)<<(G_TEXTURE_IMAGE_FRAC),			\
			(lrs)<<(G_TEXTURE_IMAGE_FRAC-1),		\
			(lrt)<<(G_TEXTURE_IMAGE_FRAC)),			\
	gsDPPipeSync(),							\
	gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), 	\
		    tmem, rtile, pal, cmt, maskt, shiftt, cms, masks,	\
		    shifts),						\
	gsDPSetTileSize(rtile,						\
			(uls)<<G_TEXTURE_IMAGE_FRAC,			\
			(ult)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrs)<<G_TEXTURE_IMAGE_FRAC,			\
			(lrt)<<G_TEXTURE_IMAGE_FRAC)

/*
 *  Load a 16-entry palette (for 4-bit CI textures)
 *  Assumes a 16 entry tlut is being loaded, palette # is 0-15
 */
#ifndef _HW_VERSION_1

#define gDPLoadTLUT_pal16(pkt, pal, dram)				\
{									\
	gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram);	\
	gDPTileSync(pkt);						\
	gDPSetTile(pkt, 0, 0, 0, (256+(((pal)&0xf)*16)),		\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0);			\
	gDPLoadSync(pkt);						\
	gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 15);				\
	gDPPipeSync(pkt)						\
}

#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */

#define gDPLoadTLUT_pal16(pkt, pal, dram)				\
									\
        _gDPLoadTextureBlock(pkt, dram, (256+(((pal)&0xf)*16)),		\
		G_IM_FMT_RGBA, G_IM_SIZ_16b, 4*16, 1,			\
		pal, 0, 0, 0, 0, 0, 0)

#endif /* _HW_VERSION_1 */


/*
 *  Load a 16-entry palette (for 4-bit CI textures)
 *  Assumes a 16 entry tlut is being loaded, palette # is 0-15
 */
#ifndef _HW_VERSION_1

#define gsDPLoadTLUT_pal16(pal, dram)					\
 									\
	gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram),	\
	gsDPTileSync(),							\
	gsDPSetTile(0, 0, 0, (256+(((pal)&0xf)*16)),			\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0),			\
	gsDPLoadSync(),							\
	gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),				\
	gsDPPipeSync()

#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */

#define gsDPLoadTLUT_pal16(pal, dram)                                   \
									\
	_gsDPLoadTextureBlock(dram, (256+(((pal)&0xf)*16)),           	\
                G_IM_FMT_RGBA, G_IM_SIZ_16b, 4*16, 1,                   \
                pal, 0, 0, 0, 0, 0, 0)

#endif /* _HW_VERSION_1 */ 

/*
 *  Load a 256-entry palette (for 8-bit CI textures)
 *  Assumes a 256 entry tlut is being loaded, palette # is not used
 */
#ifndef _HW_VERSION_1

#define gDPLoadTLUT_pal256(pkt, dram)					\
{									\
	gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram);	\
	gDPTileSync(pkt);						\
	gDPSetTile(pkt, 0, 0, 0, 256,					\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0);			\
	gDPLoadSync(pkt);						\
	gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 255);			\
	gDPPipeSync(pkt)						\
}

#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */

#define gDPLoadTLUT_pal256(pkt, dram)                                   \
	                                                                \
	_gDPLoadTextureBlock(pkt, dram, 256,           			\
                G_IM_FMT_RGBA, G_IM_SIZ_16b, 4*256, 1,			\
                0, 0, 0, 0, 0, 0, 0)


#endif /* _HW_VERSION_1 */


#ifndef _HW_VERSION_1

#define gsDPLoadTLUT_pal256(dram)					\
 									\
	gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram),	\
	gsDPTileSync(),							\
	gsDPSetTile(0, 0, 0, 256,					\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0),			\
	gsDPLoadSync(),							\
	gsDPLoadTLUTCmd(G_TX_LOADTILE, 255),				\
	gsDPPipeSync()
 
#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */

#define gsDPLoadTLUT_pal256(dram)                                       \
                                                                        \
	_gsDPLoadTextureBlock(dram, 256,                            	\
                G_IM_FMT_RGBA, G_IM_SIZ_16b, 4*256, 1,                  \
                0, 0, 0, 0, 0, 0, 0)

#endif /* _HW_VERSION_1 */


#ifndef _HW_VERSION_1

#define gDPLoadTLUT(pkt, count, tmemaddr, dram)				\
{									\
	gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram);	\
	gDPTileSync(pkt);						\
	gDPSetTile(pkt, 0, 0, 0, tmemaddr,				\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0);			\
	gDPLoadSync(pkt);						\
	gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, ((count)-1));		\
	gDPPipeSync(pkt);						\
}

#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */

#define gDPLoadTLUT(pkt, count, tmemaddr, dram)                         \
									\
        _gDPLoadTextureBlock(pkt, dram, tmemaddr,                       \
                G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, count,                  \
                0, 0, 0, 0, 0, 0, 0)

#endif /* _HW_VERSION_1 */


#ifndef _HW_VERSION_1

#define gsDPLoadTLUT(count, tmemaddr, dram)				\
 									\
	gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram),	\
	gsDPTileSync(),							\
	gsDPSetTile(0, 0, 0, tmemaddr,					\
		G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0),			\
	gsDPLoadSync(),							\
	gsDPLoadTLUTCmd(G_TX_LOADTILE, ((count)-1)),			\
	gsDPPipeSync()

#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */
#define gsDPLoadTLUT(count, tmemaddr, dram)                             \
                                                                        \
        _gsDPLoadTextureBlock(dram, tmemaddr,                       	\
                G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, count,                  \
                0, 0, 0, 0, 0, 0, 0)

#endif /* _HW_VERSION_1 */ 

#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry)			\
{									\
	Gfx *_g = (Gfx *)pkt;						\
									\
	_g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) |			\
		       _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) |	\
                       _SHIFTL((int)((float)(uly)*4.0F), 0, 12);	\
	_g->words.w1 = _SHIFTL(mode, 24, 2) |				\
		       _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) |	\
                       _SHIFTL((int)((float)(lry)*4.0F), 0, 12);	\
}


#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry)		\
{									\
	Gfx *_g = (Gfx *)pkt;						\
									\
	_g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) |			\
		       _SHIFTL((int)((ulx)), 12, 12) |			\
                       _SHIFTL((int)((uly)), 0, 12);			\
	_g->words.w1 = _SHIFTL(mode, 24, 2) |				\
		       _SHIFTL((int)((lrx)), 12, 12) | 			\
                       _SHIFTL((int)((lry)), 0, 12);			\
}

#define gsDPSetScissor(mode, ulx, uly, lrx, lry)			\
{{									\
	_SHIFTL(G_SETSCISSOR, 24, 8) |					\
	_SHIFTL((int)((float)(ulx)*4.0F), 12, 12) |			\
	_SHIFTL((int)((float)(uly)*4.0F), 0, 12),			\
	_SHIFTL(mode, 24, 2) |						\
	_SHIFTL((int)((float)(lrx)*4.0F), 12, 12) |			\
	_SHIFTL((int)((float)(lry)*4.0F), 0, 12)			\
}}

#define gsDPSetScissorFrac(mode, ulx, uly, lrx, lry)			\
{{									\
	_SHIFTL(G_SETSCISSOR, 24, 8) |					\
	_SHIFTL((int)((ulx)), 12, 12) |					\
	_SHIFTL((int)((uly)), 0, 12),					\
	_SHIFTL(mode, 24, 2) |						\
	_SHIFTL((int)(lrx), 12, 12) |					\
	_SHIFTL((int)(lry), 0, 12)					\
}}

/* Fraction never used in fill */
#define	gDPFillRectangle(pkt, ulx, uly, lrx, lry)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | 			\
			_SHIFTL((lrx), 14, 10) | _SHIFTL((lry), 2, 10));\
	_g->words.w1 = (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10));\
}

#define	gsDPFillRectangle(ulx, uly, lrx, lry)				\
{{									\
	(_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 14, 10) | 		\
	 _SHIFTL((lry), 2, 10)),					\
	(_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10))		\
}}

/* like gDPFillRectangle but accepts negative arguments */
#define	gDPScisFillRectangle(pkt, ulx, uly, lrx, lry)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | 			\
			_SHIFTL(MAX((lrx),0), 14, 10) | 		\
			_SHIFTL(MAX((lry),0), 2, 10));			\
	_g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | 		\
			_SHIFTL(MAX((uly),0), 2, 10));			\
}

#define	gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) |			\
			_SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | 	\
			_SHIFTR(k2, 5, 4));				\
	_g->words.w1 = (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) |	\
			_SHIFTL(k4, 9, 9) | _SHIFTL(k5, 0, 9));		\
}

#define gsDPSetConvert(k0, k1, k2, k3, k4, k5)				\
{{									\
	(_SHIFTL(G_SETCONVERT, 24, 8) |					\
	 _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | _SHIFTR(k2, 5, 4)),	\
	(_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | _SHIFTL(k4, 9, 9) | 	\
	 _SHIFTL(k5, 0, 9))						\
}}

#define	gDPSetKeyR(pkt, cR, sR, wR)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8);			\
	_g->words.w1 = (_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | 	\
			_SHIFTL(sR, 0, 8));				\
}

#define	gsDPSetKeyR(cR, sR, wR)						\
{{									\
	_SHIFTL(G_SETKEYR, 24, 8),					\
	_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | _SHIFTL(sR, 0, 8)	\
}}

#define	gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB)			\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) |			\
			_SHIFTL(wG, 12, 12) | _SHIFTL(wB, 0, 12));	\
	_g->words.w1 = (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) |	\
			 _SHIFTL(cB, 8, 8) | _SHIFTL(sB, 0, 8));	\
}

#define	gsDPSetKeyGB(cG, sG, wG, cB, sB, wB)				\
{{									\
	(_SHIFTL(G_SETKEYGB, 24, 8) | _SHIFTL(wG, 12, 12) |		\
	 _SHIFTL(wB, 0, 12)),						\
	(_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | _SHIFTL(cB, 8, 8) |	\
	 _SHIFTL(sB, 0, 8))						\
}}

#define gDPNoParam(pkt, cmd)						\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(cmd, 24, 8);				\
	_g->words.w1 = 0;						\
}

#define gsDPNoParam(cmd)						\
{{									\
	_SHIFTL(cmd, 24, 8), 0						\
}}

#define gDPParam(pkt, cmd, param)					\
{									\
	Gfx *_g = (Gfx *)(pkt);						\
									\
	_g->words.w0 = _SHIFTL(cmd, 24, 8);				\
	_g->words.w1 = (param);						\
}

#define gsDPParam(cmd, param)						\
{{									\
	_SHIFTL(cmd, 24, 8), (param)					\
}}

/* Notice that textured rectangles are 128-bit commands, therefore
 * gsDPTextureRectangle() should not be used in display lists 
 * under normal circumstances (use gsSPTextureRectangle()).
 * That is also why there is no gDPTextureRectangle() macros.
 */
#define gsDPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy)	\
{{									\
    (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | 			\
     _SHIFTL(yh, 0, 12)),						\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)),	\
}},									\
{{									\
    _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16),				\
    _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)			\
}}

#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{									\
    Gfx *_g = (Gfx *)(pkt);						\
    if (pkt);								\
    _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) |	\
		    _SHIFTL(yh, 0, 12));    				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    _g ++;								\
    _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16));		\
    _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16));	\
}

#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{{									\
    (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |		\
     _SHIFTL(yh, 0, 12)),						\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)),	\
}},									\
{{									\
    _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16),				\
    _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)			\
}}

#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{									\
    Gfx *_g = (Gfx *)(pkt);						\
    if (pkt);								\
    _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \
		    _SHIFTL(yh, 0, 12));    				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    _g ++;								\
    _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16));		\
    _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16));	\
}

#ifdef F3D_OLD
# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{									\
    Gfx *_g = (Gfx *)(pkt);						\
									\
    _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) |	\
		    _SHIFTL(yh, 0, 12));    				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)));	\
    gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\
}

#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy)	\
    {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}},	\
    gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))),	\
    gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)))

/* like gSPTextureRectangle but accepts negative position arguments */
# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{                                                                            \
    Gfx *_g = (Gfx *)(pkt);                                                  \
                                                                             \
    _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) |                              \
                    _SHIFTL(MAX((s16)(xh),0), 12, 12) |                      \
                    _SHIFTL(MAX((s16)(yh),0), 0, 12));                       \
    _g->words.w1 = (_SHIFTL((tile), 24, 3) |                                 \
                    _SHIFTL(MAX((s16)(xl),0), 12, 12) |                      \
                    _SHIFTL(MAX((s16)(yl),0), 0, 12));                       \
    gImmp1(pkt, G_RDPHALF_2,                                                 \
                (_SHIFTL(((s) -                                              \
                          (((s16)(xl) < 0) ?                                 \
                           (((s16)(dsdx) < 0) ?                              \
                            (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) :          \
			    (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)),    \
			 16, 16) |                                           \
                 _SHIFTL(((t) -                                              \
                          (((yl) < 0) ?                                      \
                           (((s16)(dtdy) < 0) ?                              \
                            (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) :          \
                            (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)),    \
			 0, 16)));                                           \
    gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL((dsdx), 16, 16) |                      \
                              _SHIFTL((dtdy), 0, 16)));                      \
}

# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
    {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |		\
     _SHIFTL(yh, 0, 12)),						\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}},	\
    gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))),	\
    gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)))

# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{								       	\
    Gfx *_g = (Gfx *)(pkt);					       	\
									 \
    _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\
		    _SHIFTL(yh, 0, 12)); 				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)));	\
    gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \
}
#else
# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{									\
    Gfx *_g = (Gfx *)(pkt);						\
									\
    _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) |	\
		    _SHIFTL(yh, 0, 12));    				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)));	\
    gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\
}

#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy)	\
    {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}},	\
    gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))),	\
    gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)))

/* like gSPTextureRectangle but accepts negative position arguments */
# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{                                                                            \
    Gfx *_g = (Gfx *)(pkt);                                                  \
                                                                             \
    _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) |                              \
                    _SHIFTL(MAX((s16)(xh),0), 12, 12) |                      \
                    _SHIFTL(MAX((s16)(yh),0), 0, 12));                       \
    _g->words.w1 = (_SHIFTL((tile), 24, 3) |                                 \
                    _SHIFTL(MAX((s16)(xl),0), 12, 12) |                      \
                    _SHIFTL(MAX((s16)(yl),0), 0, 12));                       \
    gImmp1(pkt, G_RDPHALF_1,                                                 \
                (_SHIFTL(((s) -                                              \
                          (((s16)(xl) < 0) ?                                 \
                           (((s16)(dsdx) < 0) ?                              \
                            (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) :          \
			    (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)),    \
			 16, 16) |                                           \
                 _SHIFTL(((t) -                                              \
                          (((yl) < 0) ?                                      \
                           (((s16)(dtdy) < 0) ?                              \
                            (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) :          \
                            (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)),    \
			 0, 16)));                                           \
    gImmp1(pkt, G_RDPHALF_2, (_SHIFTL((dsdx), 16, 16) |                      \
                              _SHIFTL((dtdy), 0, 16)));                      \
}

# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
    {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |		\
     _SHIFTL(yh, 0, 12)),						\
    (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}},	\
    gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))),	\
    gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)))

# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{								       	\
    Gfx *_g = (Gfx *)(pkt);					       	\
									 \
    _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\
		    _SHIFTL(yh, 0, 12)); 				\
    _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) |	\
		    _SHIFTL(yl, 0, 12));				\
    gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)));	\
    gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \
}
#endif

#define gsDPWord(wordhi, wordlo)			\
    gsImmp1(G_RDPHALF_1, (uintptr_t)(wordhi)),	\
    gsImmp1(G_RDPHALF_2, (uintptr_t)(wordlo))

#define gDPWord(pkt, wordhi, wordlo)      		\
{							\
    Gfx *_g = (Gfx *)(pkt);				\
							\
    gImmp1(pkt, G_RDPHALF_1, (uintptr_t)(wordhi));	\
    gImmp1(pkt, G_RDPHALF_2, (uintptr_t)(wordlo));	\
}

#define	gDPFullSync(pkt)	gDPNoParam(pkt, G_RDPFULLSYNC)
#define	gsDPFullSync()		gsDPNoParam(G_RDPFULLSYNC)
#define	gDPTileSync(pkt)	gDPNoParam(pkt, G_RDPTILESYNC)
#define	gsDPTileSync()		gsDPNoParam(G_RDPTILESYNC)
#define	gDPPipeSync(pkt)	gDPNoParam(pkt, G_RDPPIPESYNC)
#define	gsDPPipeSync()		gsDPNoParam(G_RDPPIPESYNC)
#define	gDPLoadSync(pkt)	gDPNoParam(pkt, G_RDPLOADSYNC)
#define	gsDPLoadSync()		gsDPNoParam(G_RDPLOADSYNC)
#define	gDPNoOp(pkt)		gDPNoParam(pkt, G_NOOP)
#define	gsDPNoOp()		gsDPNoParam(G_NOOP)
#define	gDPNoOpTag(pkt, tag)	gDPParam(pkt, G_NOOP, tag)
#define	gsDPNoOpTag(tag)	gsDPParam(G_NOOP, tag)

#endif /* _LANGUAGE_C */


#endif /* _GBI_H_ */
