//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//

#include "doomkeys.h"
#include "doomtype.h"
#include "m_config.h"
#include "m_misc.h"

#include <stdio.h>

//
// Keyboard controls
//

int key_right = KEY_RIGHTARROW;
int key_left = KEY_LEFTARROW;
int key_up = KEY_UPARROW;
int key_down = KEY_DOWNARROW;
int key_strafeleft = KEY_STRAFE_L;
int key_straferight = KEY_STRAFE_R;
int key_fire = KEY_FIRE;
int key_use = KEY_USE;
int key_strafe = KEY_RALT;
int key_speed = KEY_RSHIFT;

//
// Heretic keyboard controls
//

int key_flyup = KEY_PGUP;
int key_flydown = KEY_INS;
int key_flycenter = KEY_HOME;

int key_lookup = KEY_PGDN;
int key_lookdown = KEY_DEL;
int key_lookcenter = KEY_END;

int key_invleft = '[';
int key_invright = ']';
int key_useartifact = KEY_ENTER;

//
// Hexen key controls
//

int key_jump = '/';

int key_arti_all = KEY_BACKSPACE;
int key_arti_health = '\\';
int key_arti_poisonbag = '0';
int key_arti_blastradius = '9';
int key_arti_teleport = '8';
int key_arti_teleportother = '7';
int key_arti_egg = '6';
int key_arti_invulnerability = '5';

//
// Strife key controls
//
// haleyjd 09/01/10
//

// Note: Strife also uses key_invleft, key_invright, key_jump, key_lookup, and
// key_lookdown, but with different default values.

int key_usehealth = 'h';
int key_invquery = 'q';
int key_mission = 'w';
int key_invpop = 'z';
int key_invkey = 'k';
int key_invhome = KEY_HOME;
int key_invend = KEY_END;
int key_invuse = KEY_ENTER;
int key_invdrop = KEY_BACKSPACE;

//
// Mouse controls
//

int mousebfire = 0;
int mousebstrafe = 1;
int mousebforward = 2;

int mousebjump = -1;

int mousebstrafeleft = -1;
int mousebstraferight = -1;
int mousebbackward = -1;
int mousebuse = -1;

int mousebprevweapon = -1;
int mousebnextweapon = -1;

int key_message_refresh = KEY_ENTER;
int key_pause = KEY_PAUSE;
int key_demo_quit = 'q';
int key_spy = KEY_F12;

// Multiplayer chat keys:

int key_multi_msg = 't';
int key_multi_msgplayer[8];

// Weapon selection keys:

int key_weapon1 = '1';
int key_weapon2 = '2';
int key_weapon3 = '3';
int key_weapon4 = '4';
int key_weapon5 = '5';
int key_weapon6 = '6';
int key_weapon7 = '7';
int key_weapon8 = '8';
int key_prevweapon = 0;
int key_nextweapon = 0;

// Map control keys:

int key_map_north = KEY_UPARROW;
int key_map_south = KEY_DOWNARROW;
int key_map_east = KEY_RIGHTARROW;
int key_map_west = KEY_LEFTARROW;
int key_map_zoomin = '=';
int key_map_zoomout = '-';
int key_map_toggle = KEY_TAB;
int key_map_maxzoom = '0';
int key_map_follow = 'f';
int key_map_grid = 'g';
int key_map_mark = 'm';
int key_map_clearmark = 'c';

// menu keys:

int key_menu_activate = KEY_ESCAPE;
int key_menu_up = KEY_UPARROW;
int key_menu_down = KEY_DOWNARROW;
int key_menu_left = KEY_LEFTARROW;
int key_menu_right = KEY_RIGHTARROW;
int key_menu_back = KEY_BACKSPACE;
int key_menu_forward = KEY_ENTER;
int key_menu_confirm = 'y';
int key_menu_abort = 'n';

int key_menu_help = KEY_F1;
int key_menu_save = KEY_F2;
int key_menu_load = KEY_F3;
int key_menu_volume = KEY_F4;
int key_menu_detail = KEY_F5;
int key_menu_qsave = KEY_F6;
int key_menu_endgame = KEY_F7;
int key_menu_messages = KEY_F8;
int key_menu_qload = KEY_F9;
int key_menu_quit = KEY_F10;
int key_menu_gamma = KEY_F11;

int key_menu_incscreen = KEY_EQUALS;
int key_menu_decscreen = KEY_MINUS;
int key_menu_screenshot = 0;

//
// Joystick controls
//

int joybfire = 0;
int joybstrafe = 1;
int joybuse = 3;
int joybspeed = 2;

int joybstrafeleft = -1;
int joybstraferight = -1;

int joybjump = -1;

int joybprevweapon = -1;
int joybnextweapon = -1;

int joybmenu = -1;

// Control whether if a mouse button is double clicked, it acts like
// "use" has been pressed

int dclick_use = 1;

//
// Bind all of the common controls used by Doom and all other games.
//

void M_BindBaseControls(void) {
    M_BindVariable("key_right", &key_right);
    M_BindVariable("key_left", &key_left);
    M_BindVariable("key_up", &key_up);
    M_BindVariable("key_down", &key_down);
    M_BindVariable("key_strafeleft", &key_strafeleft);
    M_BindVariable("key_straferight", &key_straferight);
    M_BindVariable("key_fire", &key_fire);
    M_BindVariable("key_use", &key_use);
    M_BindVariable("key_strafe", &key_strafe);
    M_BindVariable("key_speed", &key_speed);

    M_BindVariable("mouseb_fire", &mousebfire);
    M_BindVariable("mouseb_strafe", &mousebstrafe);
    M_BindVariable("mouseb_forward", &mousebforward);

    M_BindVariable("joyb_fire", &joybfire);
    M_BindVariable("joyb_strafe", &joybstrafe);
    M_BindVariable("joyb_use", &joybuse);
    M_BindVariable("joyb_speed", &joybspeed);

    M_BindVariable("joyb_menu_activate", &joybmenu);

    // Extra controls that are not in the Vanilla versions:

    M_BindVariable("joyb_strafeleft", &joybstrafeleft);
    M_BindVariable("joyb_straferight", &joybstraferight);
    M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
    M_BindVariable("mouseb_straferight", &mousebstraferight);
    M_BindVariable("mouseb_use", &mousebuse);
    M_BindVariable("mouseb_backward", &mousebbackward);
    M_BindVariable("dclick_use", &dclick_use);
    M_BindVariable("key_pause", &key_pause);
    M_BindVariable("key_message_refresh", &key_message_refresh);
}

void M_BindHereticControls(void) {
    M_BindVariable("key_flyup", &key_flyup);
    M_BindVariable("key_flydown", &key_flydown);
    M_BindVariable("key_flycenter", &key_flycenter);

    M_BindVariable("key_lookup", &key_lookup);
    M_BindVariable("key_lookdown", &key_lookdown);
    M_BindVariable("key_lookcenter", &key_lookcenter);

    M_BindVariable("key_invleft", &key_invleft);
    M_BindVariable("key_invright", &key_invright);
    M_BindVariable("key_useartifact", &key_useartifact);
}

void M_BindHexenControls(void) {
    M_BindVariable("key_jump", &key_jump);
    M_BindVariable("mouseb_jump", &mousebjump);
    M_BindVariable("joyb_jump", &joybjump);

    M_BindVariable("key_arti_all", &key_arti_all);
    M_BindVariable("key_arti_health", &key_arti_health);
    M_BindVariable("key_arti_poisonbag", &key_arti_poisonbag);
    M_BindVariable("key_arti_blastradius", &key_arti_blastradius);
    M_BindVariable("key_arti_teleport", &key_arti_teleport);
    M_BindVariable("key_arti_teleportother", &key_arti_teleportother);
    M_BindVariable("key_arti_egg", &key_arti_egg);
    M_BindVariable("key_arti_invulnerability", &key_arti_invulnerability);
}

void M_BindStrifeControls(void) {
    // These are shared with all games, but have different defaults:
    key_message_refresh = '/';

    // These keys are shared with Heretic/Hexen but have different defaults:
    key_jump = 'a';
    key_lookup = KEY_PGUP;
    key_lookdown = KEY_PGDN;
    key_invleft = KEY_INS;
    key_invright = KEY_DEL;

    M_BindVariable("key_jump", &key_jump);
    M_BindVariable("key_lookUp", &key_lookup);
    M_BindVariable("key_lookDown", &key_lookdown);
    M_BindVariable("key_invLeft", &key_invleft);
    M_BindVariable("key_invRight", &key_invright);

    // Custom Strife-only Keys:
    M_BindVariable("key_useHealth", &key_usehealth);
    M_BindVariable("key_invquery", &key_invquery);
    M_BindVariable("key_mission", &key_mission);
    M_BindVariable("key_invPop", &key_invpop);
    M_BindVariable("key_invKey", &key_invkey);
    M_BindVariable("key_invHome", &key_invhome);
    M_BindVariable("key_invEnd", &key_invend);
    M_BindVariable("key_invUse", &key_invuse);
    M_BindVariable("key_invDrop", &key_invdrop);

    // Strife also supports jump on mouse and joystick, and in the exact same
    // manner as Hexen!
    M_BindVariable("mouseb_jump", &mousebjump);
    M_BindVariable("joyb_jump", &joybjump);
}

void M_BindWeaponControls(void) {
    M_BindVariable("key_weapon1", &key_weapon1);
    M_BindVariable("key_weapon2", &key_weapon2);
    M_BindVariable("key_weapon3", &key_weapon3);
    M_BindVariable("key_weapon4", &key_weapon4);
    M_BindVariable("key_weapon5", &key_weapon5);
    M_BindVariable("key_weapon6", &key_weapon6);
    M_BindVariable("key_weapon7", &key_weapon7);
    M_BindVariable("key_weapon8", &key_weapon8);

    M_BindVariable("key_prevweapon", &key_prevweapon);
    M_BindVariable("key_nextweapon", &key_nextweapon);

    M_BindVariable("joyb_prevweapon", &joybprevweapon);
    M_BindVariable("joyb_nextweapon", &joybnextweapon);

    M_BindVariable("mouseb_prevweapon", &mousebprevweapon);
    M_BindVariable("mouseb_nextweapon", &mousebnextweapon);
}

void M_BindMapControls(void) {
    M_BindVariable("key_map_north", &key_map_north);
    M_BindVariable("key_map_south", &key_map_south);
    M_BindVariable("key_map_east", &key_map_east);
    M_BindVariable("key_map_west", &key_map_west);
    M_BindVariable("key_map_zoomin", &key_map_zoomin);
    M_BindVariable("key_map_zoomout", &key_map_zoomout);
    M_BindVariable("key_map_toggle", &key_map_toggle);
    M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
    M_BindVariable("key_map_follow", &key_map_follow);
    M_BindVariable("key_map_grid", &key_map_grid);
    M_BindVariable("key_map_mark", &key_map_mark);
    M_BindVariable("key_map_clearmark", &key_map_clearmark);
}

void M_BindMenuControls(void) {
    M_BindVariable("key_menu_activate", &key_menu_activate);
    M_BindVariable("key_menu_up", &key_menu_up);
    M_BindVariable("key_menu_down", &key_menu_down);
    M_BindVariable("key_menu_left", &key_menu_left);
    M_BindVariable("key_menu_right", &key_menu_right);
    M_BindVariable("key_menu_back", &key_menu_back);
    M_BindVariable("key_menu_forward", &key_menu_forward);
    M_BindVariable("key_menu_confirm", &key_menu_confirm);
    M_BindVariable("key_menu_abort", &key_menu_abort);

    M_BindVariable("key_menu_help", &key_menu_help);
    M_BindVariable("key_menu_save", &key_menu_save);
    M_BindVariable("key_menu_load", &key_menu_load);
    M_BindVariable("key_menu_volume", &key_menu_volume);
    M_BindVariable("key_menu_detail", &key_menu_detail);
    M_BindVariable("key_menu_qsave", &key_menu_qsave);
    M_BindVariable("key_menu_endgame", &key_menu_endgame);
    M_BindVariable("key_menu_messages", &key_menu_messages);
    M_BindVariable("key_menu_qload", &key_menu_qload);
    M_BindVariable("key_menu_quit", &key_menu_quit);
    M_BindVariable("key_menu_gamma", &key_menu_gamma);

    M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
    M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
    M_BindVariable("key_menu_screenshot", &key_menu_screenshot);
    M_BindVariable("key_demo_quit", &key_demo_quit);
    M_BindVariable("key_spy", &key_spy);
}

void M_BindChatControls(unsigned int num_players) {
    char name[32];  // haleyjd: 20 not large enough - Thank you, come again!
    unsigned int i; // haleyjd: signedness conflict

    M_BindVariable("key_multi_msg", &key_multi_msg);

    for (i = 0; i < num_players; ++i) {
        M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1);
        M_BindVariable(name, &key_multi_msgplayer[i]);
    }
}

//
// Apply custom patches to the default values depending on the
// platform we are running on.
//

void M_ApplyPlatformDefaults(void) {
    // no-op. Add your platform-specific patches here.
}
