#include "../../include/common.h"

/*
	File is automatically generated from build/patch_text.py
	If you wish to modify this file, please modify the code there
*/

const name_latin_struct SimianSlamNames[] = {
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM2,
		.latin = ITEMTEXT_SLAM2_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM3,
		.latin = ITEMTEXT_SLAM3_LATIN,
	},
};

const name_latin_struct SpecialMovesNames[] = {
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_BBLAST,
		.latin = ITEMTEXT_BBLAST_LATIN,
	},
	{
		.name = ITEMTEXT_SKONG,
		.latin = ITEMTEXT_SKONG_LATIN,
	},
	{
		.name = ITEMTEXT_GGRAB,
		.latin = ITEMTEXT_GGRAB_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_CCHARGE,
		.latin = ITEMTEXT_CCHARGE_LATIN,
	},
	{
		.name = ITEMTEXT_RBARREL,
		.latin = ITEMTEXT_RBARREL_LATIN,
	},
	{
		.name = ITEMTEXT_SSPRING,
		.latin = ITEMTEXT_SSPRING_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_OSTAND,
		.latin = ITEMTEXT_OSTAND_LATIN,
	},
	{
		.name = ITEMTEXT_BBALLOON,
		.latin = ITEMTEXT_BBALLOON_LATIN,
	},
	{
		.name = ITEMTEXT_OSPRINT,
		.latin = ITEMTEXT_OSPRINT_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_MMONKEY,
		.latin = ITEMTEXT_MMONKEY_LATIN,
	},
	{
		.name = ITEMTEXT_PTT,
		.latin = ITEMTEXT_PTT_LATIN,
	},
	{
		.name = ITEMTEXT_MPORT,
		.latin = ITEMTEXT_MPORT_LATIN,
	},
	{
		.name = ITEMTEXT_SLAM1,
		.latin = ITEMTEXT_SLAM1,
	},
	{
		.name = ITEMTEXT_HCHUNKY,
		.latin = ITEMTEXT_HCHUNKY_LATIN,
	},
	{
		.name = ITEMTEXT_PPUNCH,
		.latin = ITEMTEXT_PPUNCH_LATIN,
	},
	{
		.name = ITEMTEXT_GGONE,
		.latin = ITEMTEXT_GGONE_LATIN,
	},
};

const unsigned char GunNames[] = {
	ITEMTEXT_COCONUT,
	ITEMTEXT_PEANUT,
	ITEMTEXT_GRAPE,
	ITEMTEXT_FEATHER,
	ITEMTEXT_PINEAPPLE,
};

const unsigned char GunUpgNames[] = {
	ITEMTEXT_SLAM1,
	ITEMTEXT_SLAM1,
	ITEMTEXT_HOMING,
	ITEMTEXT_SNIPER,
};

const unsigned char AmmoBeltNames[] = {
	ITEMTEXT_SLAM1,
	ITEMTEXT_BELT1,
	ITEMTEXT_BELT2,
};

const unsigned char InstrumentNames[] = {
	ITEMTEXT_BONGOS,
	ITEMTEXT_GUITAR,
	ITEMTEXT_TROMBONE,
	ITEMTEXT_SAX,
	ITEMTEXT_TRIANGLE,
};

const unsigned char InstrumentUpgNames[] = {
	ITEMTEXT_SLAM1,
	ITEMTEXT_SLAM1,
	ITEMTEXT_INSUPGRADE1,
	ITEMTEXT_THIRDMELON,
	ITEMTEXT_INSUPGRADE2,
};

