gui/lvgl/tests/src/test_cases/test_anim_timeline.c
#if LV_BUILD_TEST

#include "../lvgl.h"
#include "../../lvgl_private.h"

#include "unity/unity.h"
#include "lv_test_helpers.h"

static lv_anim_timeline_t * anim_timeline;

static uint32_t anim1_start_called;
static uint32_t anim2_start_called;
static uint32_t anim1_completed_called;
static uint32_t anim2_completed_called;

void setUp(void)
{
    /* Function run before every test */
    anim_timeline = NULL;
}

void tearDown(void)
{
    /* Function run after every test */
    if(anim_timeline) lv_anim_timeline_delete(anim_timeline);
    lv_obj_clean(lv_screen_active());
}

void test_anim_timeline_progress_1(void)
{
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);
    lv_obj_set_pos(obj, 30, 40);

    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 0, 700);
    lv_anim_set_duration(&a1, 1000);

    anim_timeline = lv_anim_timeline_create();
    TEST_ASSERT_NOT_NULL(anim_timeline);

    lv_anim_timeline_add(anim_timeline, 0, &a1);

    lv_anim_timeline_set_progress(anim_timeline, 0);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(0, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 65535);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 10000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(105, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 20000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(213, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 30000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(319, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 40000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(426, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 50000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(533, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 60000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(639, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 32768);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(350, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 65535);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));

}

void test_anim_timeline_progress_2(void)
{
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);
    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 0, 700);
    lv_anim_set_duration(&a1, 1000);

    lv_anim_t a2;
    lv_anim_init(&a2);
    lv_anim_set_exec_cb(&a2, (lv_anim_exec_xcb_t)lv_obj_set_y);
    lv_anim_set_var(&a2, obj);
    lv_anim_set_values(&a2, 0, 300);
    lv_anim_set_duration(&a2, 1000);

    /*
     *   |------X------|
     *          |------Y------|
     *   0     500    1000   1500 ms
     *   0     21845  43690  65535 progress
     */

    anim_timeline = lv_anim_timeline_create();
    lv_anim_timeline_add(anim_timeline, 0, &a1);
    lv_anim_timeline_add(anim_timeline, 500, &a2);

    lv_anim_timeline_set_progress(anim_timeline, 0);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(0, lv_obj_get_x(obj));

    lv_anim_timeline_set_progress(anim_timeline, 65535);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(300, lv_obj_get_y(obj));

    lv_anim_timeline_set_progress(anim_timeline, 10000);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(159, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(0, lv_obj_get_y(obj));

    lv_anim_timeline_set_progress(anim_timeline, 21845);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(350, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(0, lv_obj_get_y(obj));

    lv_anim_timeline_set_progress(anim_timeline, 32768);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(525, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(75, lv_obj_get_y(obj));

    lv_anim_timeline_set_progress(anim_timeline, 43690);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(150, lv_obj_get_y(obj));

    lv_anim_timeline_set_progress(anim_timeline, 65535);
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));
    TEST_ASSERT_EQUAL(300, lv_obj_get_y(obj));
}

void test_anim_timeline_start(void)
{
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);

    lv_obj_set_pos(obj, 70, 70);

    /*
     *       |------1------|
     *                             |-----Y-----|
     *                                   |--------Z--------|
     *   0  200           1000   1500   2000  2500        3500    ms
     *   ?  50            100     200   400               700     value (px)
     */

    anim_timeline = lv_anim_timeline_create();

    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 50, 100);
    lv_anim_set_duration(&a1, 800);
    lv_anim_set_early_apply(&a1, false);
    lv_anim_timeline_add(anim_timeline, 200, &a1);

    lv_anim_set_values(&a1, 200, 300);
    lv_anim_set_duration(&a1, 1000);
    lv_anim_timeline_add(anim_timeline, 1500, &a1);

    /*Overlap with the previous*/
    lv_anim_set_values(&a1, 400, 700);
    lv_anim_set_duration(&a1, 1500);
    lv_anim_timeline_add(anim_timeline, 2000, &a1);

    lv_anim_timeline_start(anim_timeline);

    /*As doesn't start at the beginning keep the original value*/
    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(70, lv_obj_get_x(obj));

    lv_test_wait(199);
    TEST_ASSERT_EQUAL(70, lv_obj_get_x(obj));

    lv_test_wait(1);  /*200*/
    TEST_ASSERT_EQUAL(50, lv_obj_get_x(obj));

    lv_test_wait(400);  /*600*/
    TEST_ASSERT_EQUAL(75, lv_obj_get_x(obj));

    lv_test_wait(400);  /*1000*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    /*There is a gap*/
    lv_test_wait(100);  /*1100*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    /*Should change it*/
    lv_obj_set_x(obj, 10);

    lv_test_wait(100);  /*1200*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    lv_test_wait(300);  /*1500*/
    TEST_ASSERT_EQUAL(200, lv_obj_get_x(obj));

    lv_test_wait(499);  /*1999*/
    TEST_ASSERT_EQUAL(249, lv_obj_get_x(obj));

    lv_test_wait(1);    /*2000*/
    TEST_ASSERT_EQUAL(400, lv_obj_get_x(obj));

    lv_test_wait(500);    /*2500*/
    TEST_ASSERT_EQUAL(499, lv_obj_get_x(obj));

    lv_test_wait(500);    /*3000*/
    TEST_ASSERT_EQUAL(599, lv_obj_get_x(obj));

    lv_test_wait(500);    /*3500*/
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));

    lv_test_wait(500);    /*3500*/
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));

    /*Nothing should change it*/
    lv_obj_set_x(obj, 20);

    lv_test_wait(100);    /*3600*/
    TEST_ASSERT_EQUAL(20, lv_obj_get_x(obj));
}

void test_anim_timeline_reverse(void)
{
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);

    lv_obj_set_pos(obj, 70, 70);

    /* Reverse this:
     *       |------1------|
     *                             |-----Y-----|
     *                                   |--------Z--------|
     *   0  200           1000   1500   2000  2500        3500    ms
     *   ?  50            100     200         300         700     value (px)
     */

    anim_timeline = lv_anim_timeline_create();
    lv_anim_timeline_set_reverse(anim_timeline, true);

    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 50, 100);
    lv_anim_set_duration(&a1, 800);
    lv_anim_set_early_apply(&a1, false);
    lv_anim_timeline_add(anim_timeline, 200, &a1);

    lv_anim_set_values(&a1, 200, 300);
    lv_anim_set_duration(&a1, 1000);
    lv_anim_timeline_add(anim_timeline, 1500, &a1);

    /*Overlap with the previous*/
    lv_anim_set_values(&a1, 400, 700);
    lv_anim_set_duration(&a1, 1500);
    lv_anim_timeline_add(anim_timeline, 2000, &a1);

    lv_anim_timeline_set_progress(anim_timeline, LV_ANIM_TIMELINE_PROGRESS_MAX);
    lv_anim_timeline_start(anim_timeline);    /*0 (3500)*/

    lv_refr_now(NULL);
    TEST_ASSERT_EQUAL(700, lv_obj_get_x(obj));

    lv_test_wait(999);                   /*999 (2501)*/
    TEST_ASSERT_EQUAL(500, lv_obj_get_x(obj));

    lv_test_wait(201);                   /*1200 (2300)*/
    TEST_ASSERT_EQUAL(459, lv_obj_get_x(obj));

    lv_test_wait(300);                   /*1500 (2000)*/
    TEST_ASSERT_EQUAL(400, lv_obj_get_x(obj));

    lv_test_wait(500);                    /*2000 (1500)*/
    TEST_ASSERT_EQUAL(200, lv_obj_get_x(obj));

    /*There is a gap*/
    lv_test_wait(100);                    /*2100 (1400)*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    /*Should change it*/
    lv_obj_set_x(obj, 10);

    lv_test_wait(100);                    /*2200 (1300)*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    lv_test_wait(300);                    /*2500 (1000)*/
    TEST_ASSERT_EQUAL(100, lv_obj_get_x(obj));

    lv_test_wait(400);                    /*2900 (600)*/
    TEST_ASSERT_EQUAL(75, lv_obj_get_x(obj));

    lv_test_wait(400);                    /*3300 (200)*/
    TEST_ASSERT_EQUAL(50, lv_obj_get_x(obj));

    /*There is a gap*/
    lv_test_wait(100);                    /*3400 (100)*/
    TEST_ASSERT_EQUAL(50, lv_obj_get_x(obj));

    /*Nothing should change it*/
    lv_obj_set_x(obj, 20);
    lv_test_wait(100);
    TEST_ASSERT_EQUAL(20, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(20, lv_obj_get_x(obj));
}

void test_anim_timeline_repeat(void)
{
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);
    lv_obj_set_pos(obj, 30, 40);

    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 0, 1000);
    lv_anim_set_duration(&a1, 1000);

    anim_timeline = lv_anim_timeline_create();
    TEST_ASSERT_NOT_NULL(anim_timeline);

    lv_anim_timeline_add(anim_timeline, 0, &a1);
    lv_anim_timeline_set_repeat_count(anim_timeline, 3);
    lv_anim_timeline_set_repeat_delay(anim_timeline, 1);
    lv_anim_timeline_start(anim_timeline);

    lv_refr_now(NULL);

    TEST_ASSERT_EQUAL(1, lv_anim_timeline_get_repeat_delay(anim_timeline));
    TEST_ASSERT_EQUAL(1000, lv_anim_timeline_get_playtime(anim_timeline));

    lv_test_wait(100);
    TEST_ASSERT_EQUAL(99, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(599, lv_obj_get_x(obj));

    lv_test_wait(400);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(1);
    TEST_ASSERT_EQUAL(0, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(500, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(701);
    TEST_ASSERT_EQUAL(699, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

}


void test_anim_timeline_delay(void)
{

    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_size(obj, 100, 100);
    lv_obj_set_pos(obj, 30, 40);

    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x);
    lv_anim_set_var(&a1, obj);
    lv_anim_set_values(&a1, 0, 1000);
    lv_anim_set_duration(&a1, 1000);

    anim_timeline = lv_anim_timeline_create();
    TEST_ASSERT_NOT_NULL(anim_timeline);

    lv_anim_timeline_add(anim_timeline, 0, &a1);
    lv_anim_timeline_set_repeat_count(anim_timeline, 3);
    lv_anim_timeline_set_repeat_delay(anim_timeline, 1000);
    lv_anim_timeline_start(anim_timeline);

    lv_refr_now(NULL);

    TEST_ASSERT_EQUAL(1000, lv_anim_timeline_get_repeat_delay(anim_timeline));
    TEST_ASSERT_EQUAL(1000, lv_anim_timeline_get_playtime(anim_timeline));

    lv_test_wait(100);
    TEST_ASSERT_EQUAL(99, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(599, lv_obj_get_x(obj));

    lv_test_wait(400);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(0, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(500, lv_obj_get_x(obj));

    lv_test_wait(500);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(1700);
    TEST_ASSERT_EQUAL(699, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

    lv_test_wait(1000);
    TEST_ASSERT_EQUAL(1000, lv_obj_get_x(obj));

}

void anim1_exec_cb(void * var, int32_t v)
{
    LV_UNUSED(var);
    LV_UNUSED(v);
}
void anim1_start(lv_anim_t * a)
{
    LV_UNUSED(a);
    anim1_start_called++;
}
void anim1_completed(lv_anim_t * a)
{
    LV_UNUSED(a);
    anim1_completed_called++;
}

void anim2_exec_cb(void * var, int32_t v)
{
    LV_UNUSED(var);
    LV_UNUSED(v);
}
void anim2_start(lv_anim_t * a)
{
    LV_UNUSED(a);
    anim2_start_called++;
}
void anim2_completed(lv_anim_t * a)
{
    LV_UNUSED(a);
    anim2_completed_called++;
}

void test_anim_timeline_with_anim_start_cb_and_completed_cb(void)
{
    lv_anim_t anim1;
    lv_anim_t anim2;

    lv_anim_init(&anim1);
    lv_anim_set_values(&anim1, 0, 1024);
    lv_anim_set_duration(&anim1, 300);
    lv_anim_set_exec_cb(&anim1, anim1_exec_cb);
    lv_anim_set_start_cb(&anim1, anim1_start);
    lv_anim_set_completed_cb(&anim1, anim1_completed);
    anim1_start_called = 0;
    anim1_completed_called = 0;

    lv_memcpy(&anim2, &anim1, sizeof(anim1));
    lv_anim_set_duration(&anim2, 300);
    lv_anim_set_path_cb(&anim2, lv_anim_path_overshoot);
    lv_anim_set_exec_cb(&anim2, anim2_exec_cb);
    lv_anim_set_start_cb(&anim2, anim2_start);
    lv_anim_set_completed_cb(&anim2, anim2_completed);
    anim2_start_called = 0;
    anim2_completed_called = 0;

    anim_timeline = lv_anim_timeline_create();
    lv_anim_timeline_add(anim_timeline,   0, &anim1);
    lv_anim_timeline_add(anim_timeline, 200, &anim2);
    lv_anim_timeline_set_progress(anim_timeline, 0);
    lv_anim_timeline_start(anim_timeline);

    lv_refr_now(NULL);

    /*                              |----- Reverse ------|
     *   |-----anim1-----|                 |--anim1 rvs--|
     *           |----anim2----|    |--anim2 rvs--|
     *
     *   0       200   300    500   600    800  900     1100
     */

    lv_test_wait(20); /*Wait 20 ms*/
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(0, anim1_completed_called);
    TEST_ASSERT_EQUAL(0, anim2_start_called);
    TEST_ASSERT_EQUAL(0, anim2_completed_called);

    lv_test_wait(200); /*Now we are at 220ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(0, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(0, anim2_completed_called);

    lv_test_wait(100); /*Now we are at 320ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(1, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(0, anim2_completed_called);

    lv_test_wait(200); /*Now we are at 520ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(1, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(1, anim2_completed_called);

    lv_test_wait(80); /*Now we are at 600ms */
    anim1_start_called = 0;
    anim1_completed_called = 0;
    anim2_start_called = 0;
    anim2_completed_called = 0;

    lv_anim_timeline_set_reverse(anim_timeline, true);
    lv_anim_timeline_set_progress(anim_timeline, LV_ANIM_TIMELINE_PROGRESS_MAX);
    lv_anim_timeline_start(anim_timeline);

    lv_test_wait(20); /*Now we are at 620ms */
    TEST_ASSERT_EQUAL(0, anim1_start_called);
    TEST_ASSERT_EQUAL(0, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(0, anim2_completed_called);

    lv_test_wait(200); /*Now we are at 820ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(0, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(0, anim2_completed_called);

    lv_test_wait(100); /*Now we are at 920ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(0, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(1, anim2_completed_called);

    lv_test_wait(200); /*Now we are at 1120ms */
    TEST_ASSERT_EQUAL(1, anim1_start_called);
    TEST_ASSERT_EQUAL(1, anim1_completed_called);
    TEST_ASSERT_EQUAL(1, anim2_start_called);
    TEST_ASSERT_EQUAL(1, anim2_completed_called);
}

#endif
