gamelive / index.html
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Create index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Colyseus Top-Down Client</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
body {
font-family: 'Inter', sans-serif;
background-color: #1a202c;
color: #e2e8f0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
margin: 0;
padding: 20px;
box-sizing: border-box;
}
canvas {
background-color: #2d3748;
border: 2px solid #4a5568;
border-radius: 10px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
display: block;
touch-action: none;
}
.container {
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
max-width: 900px;
}
.controls {
display: flex;
gap: 10px;
margin-top: 20px;
flex-wrap: wrap;
justify-content: center;
}
.chat-container {
width: 100%;
max-width: 800px;
margin-top: 20px;
background-color: #2d3748;
border-radius: 10px;
padding: 15px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
}
.chat-messages {
height: 150px;
overflow-y: auto;
border: 1px solid #4a5568;
padding: 10px;
border-radius: 5px;
margin-bottom: 10px;
background-color: #1a202c;
}
.chat-input-group {
display: flex;
gap: 10px;
}
.message-box-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
opacity: 0;
visibility: hidden;
transition: opacity 0.3s ease, visibility 0.3s ease;
}
.message-box-overlay.show {
opacity: 1;
visibility: visible;
}
.message-box {
background: #2d3748;
padding: 25px;
border-radius: 10px;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.6);
text-align: center;
max-width: 400px;
width: 90%;
color: #e2e8f0;
}
.message-box h3 {
margin-top: 0;
color: #a0aec0;
}
.message-box button {
background-color: #4299e1;
color: white;
padding: 10px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 1rem;
transition: background-color 0.2s ease;
margin-top: 15px;
}
.message-box button:hover {
background-color: #3182ce;
}
</style>
</head>
<body class="bg-gray-900 text-gray-100 flex flex-col items-center justify-center min-h-screen p-5">
<div class="container">
<h1 class="text-3xl font-bold mb-6 text-blue-400">Colyseus Top-Down Game</h1>
<canvas id="gameCanvas" width="800" height="600" class="rounded-lg shadow-xl"></canvas>
<div class="controls mt-6">
<p class="text-lg font-semibold">Move with: <span class="text-yellow-400">Arrow Keys</span></p>
</div>
<div class="chat-container">
<h2 class="text-xl font-semibold mb-3 text-blue-300">Chat</h2>
<div id="chatMessages" class="chat-messages text-sm">
</div>
<div class="chat-input-group">
<input type="text" id="chatInput" placeholder="Type your message..."
class="flex-grow p-3 rounded-md bg-gray-700 text-gray-100 border border-gray-600 focus:outline-none focus:ring-2 focus:ring-blue-500">
<button id="sendChat"
class="px-6 py-3 bg-blue-600 hover:bg-blue-700 text-white font-bold rounded-md shadow-lg transition duration-200 ease-in-out transform hover:scale-105">
Send
</button>
</div>
</div>
</div>
<div id="messageBoxOverlay" class="message-box-overlay">
<div class="message-box">
<h3 id="messageBoxTitle"></h3>
<p id="messageBoxContent"></p>
<button id="messageBoxClose">OK</button>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/colyseus.js/0.15.10/Colyseus.min.js"></script>
<script>
function showMessageBox(title, message) {
const overlay = document.getElementById('messageBoxOverlay');
const boxTitle = document.getElementById('messageBoxTitle');
const boxContent = document.getElementById('messageBoxContent');
const closeButton = document.getElementById('messageBoxClose');
boxTitle.textContent = title;
boxContent.textContent = message;
overlay.classList.add('show');
closeButton.onclick = () => {
overlay.classList.remove('show');
};
}
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
let client;
let room;
let currentPlayerId = null;
const chatMessagesDiv = document.getElementById('chatMessages');
const chatInput = document.getElementById('chatInput');
const sendChatButton = document.getElementById('sendChat');
const PLAYER_SIZE = 30;
const PLAYER_SPEED = 5;
const keys = {
ArrowUp: false,
ArrowDown: false,
ArrowLeft: false,
ArrowRight: false
};
async function connectAndJoin() {
try {
// Defensive check to ensure Colyseus is loaded
if (typeof Colyseus === 'undefined' || !Colyseus.Client) {
throw new Error("Colyseus library not loaded. Please check network connection or CDN availability.");
}
// Initialize client here, after Colyseus library is loaded
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
client = new Colyseus.Client(`${protocol}//${window.location.host}`);
room = await client.joinOrCreate("my_room");
currentPlayerId = room.sessionId;
showMessageBox("Connected!", `Joined room: ${room.name} as ${room.sessionId}`);
console.log("Joined successfully", room);
room.onStateChange((state) => {
console.log("New state:", state.toJSON());
drawGame(state);
});
room.state.players.onAdd = (player, sessionId) => {
console.log(`Player ${sessionId} added at (${player.x}, ${player.y})`);
player.onChange = (changes) => { };
};
room.state.players.onRemove = (player, sessionId) => {
console.log(`Player ${sessionId} removed.`);
};
room.onMessage("welcome", (message) => {
console.log("Server welcome message:", message);
});
room.onMessage("chat", (message) => {
addChatMessage(message);
});
room.onLeave((code) => {
console.log("Left room with code:", code);
showMessageBox("Disconnected", "You have been disconnected from the room. Please refresh to reconnect.");
});
} catch (e) {
console.error("Failed to connect or join:", e);
showMessageBox("Connection Error", `Failed to connect to the server or join room: ${e.message}. Make sure the server is running and the Colyseus library is loaded.`);
}
}
window.onload = connectAndJoin;
function drawGame(state) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
state.players.forEach((player, sessionId) => {
ctx.fillStyle = player.color;
ctx.strokeStyle = sessionId === currentPlayerId ? '#FFFFFF' : '#000000';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(player.x, player.y, PLAYER_SIZE / 2, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.fillStyle = '#FFFFFF';
ctx.font = '12px Inter';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(sessionId.substring(0, 4), player.x, player.y + PLAYER_SIZE / 2 + 10);
});
}
document.addEventListener('keydown', (event) => {
if (event.key in keys) {
keys[event.key] = true;
sendMovementUpdate();
}
});
document.addEventListener('keyup', (event) => {
if (event.key in keys) {
keys[event.key] = false;
sendMovementUpdate();
}
});
function sendMovementUpdate() {
if (!room || !currentPlayerId) return;
const player = room.state.players.get(currentPlayerId);
if (!player) return;
let newX = player.x;
let newY = player.y;
if (keys.ArrowUp) newY -= PLAYER_SPEED;
if (keys.ArrowDown) newY += PLAYER_SPEED;
if (keys.ArrowLeft) newX -= PLAYER_SPEED;
if (keys.ArrowRight) newX += PLAYER_SPEED;
newX = Math.max(PLAYER_SIZE / 2, Math.min(canvas.width - PLAYER_SIZE / 2, newX));
newY = Math.max(PLAYER_SIZE / 2, Math.min(canvas.height - PLAYER_SIZE / 2, newY));
if (newX !== player.x || newY !== player.y) {
room.send("move", { x: newX, y: newY });
}
}
function addChatMessage(message) {
const p = document.createElement('p');
p.textContent = message;
chatMessagesDiv.appendChild(p);
chatMessagesDiv.scrollTop = chatMessagesDiv.scrollHeight;
}
sendChatButton.addEventListener('click', () => {
const message = chatInput.value.trim();
if (message) {
room.send("chat", message);
chatInput.value = '';
}
});
chatInput.addEventListener('keypress', (event) => {
if (event.key === 'Enter') {
sendChatButton.click();
}
});
function resizeCanvas() { }
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
let touchStartX = 0;
let touchStartY = 0;
canvas.addEventListener('touchstart', (e) => {
e.preventDefault();
const touch = e.touches[0];
touchStartX = touch.clientX;
touchStartY = touch.clientY;
}, { passive: false });
canvas.addEventListener('touchend', (e) => {
e.preventDefault();
const touch = e.changedTouches[0];
const endX = touch.clientX;
const endY = touch.clientY;
const deltaX = endX - touchStartX;
const deltaY = endY - touchStartY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
if (deltaX > 0) keys.ArrowRight = true;
else keys.ArrowLeft = true;
} else {
if (deltaY > 0) keys.ArrowDown = true;
else keys.ArrowUp = true;
}
sendMovementUpdate();
setTimeout(() => {
keys.ArrowUp = false;
keys.ArrowDown = false;
keys.ArrowLeft = false;
keys.ArrowRight = false;
}, 100);
}, { passive: false });
</script>
</body>
</html>