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Browse files- README.md +71 -14
- app.py +285 -0
- requirements.txt +3 -0
README.md
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# Battleship Game
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This is a Streamlit-based implementation of the classic Battleship game, featuring a player versus an AI opponent powered by AWS Bedrock's Claude model.
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## Features
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- Interactive game board using Streamlit components
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- AI opponent using AWS Bedrock's Claude model
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- Game state persistence using MongoDB Atlas
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- Randomized ship placement
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- Turn-based gameplay
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## Prerequisites
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- Python 3.7+
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- Streamlit
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- pymongo
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- boto3
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- AWS account with Bedrock Claude 3.5 access on `US-EAST-1`.
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- MongoDB Atlas account with your IP in the accesslist permission.
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## Installation
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1. Clone the repository:
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```
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cd atlas-ai-battleship-game
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```
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2. Install the required packages:
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```
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pip install -r requirements.txt
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```
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3. Set up environment variables:
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- `MONGODB_ATLAS_URI`: Your MongoDB Atlas connection string
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- `AWS_ACCESS_KEY`: Your AWS access key
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- `AWS_SECRET_KEY`: Your AWS secret key
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## Running the Game
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To start the game, run:
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```
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streamlit run battleship-game.py
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```
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## How to Play
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1. The game starts with ships randomly placed on both the player's and opponent's boards.
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2. Click on the ocean emoji (🌊) on the attack board to make your move.
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3. The AI opponent (Claude) will make its move automatically.
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4. The game continues until all ships of one player are sunk.
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5. You can mark the ships you have sank.
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## Code Structure
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- `main()`: The main function that sets up the Streamlit UI and game flow.
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- `initialize_game()`: Initializes the game state and database entries.
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- `render_board()`: Renders the game boards using Streamlit components.
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- `attack()`: Processes a player's attack.
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- `opponent_turn()`: Handles the AI opponent's turn using Claude.
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- `get_bedrock_claude_move()`: Interacts with AWS Bedrock to get Claude's next move.
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- `update_database()`: Updates the game state in the MongoDB database.
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## Future Improvements
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- Implement a more sophisticated AI strategy
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- Add sound effects and animations
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- Create a multiplayer mode
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- Improve the UI/UX with more detailed ship information and game statistics
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## Contributing
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Contributions are welcome! Please feel free to submit a Pull Request.
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app.py
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import streamlit as st
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import random
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import json
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import os
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import boto3
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from pymongo import MongoClient
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from bson.objectid import ObjectId
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# Constants
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BOARD_SIZE = 10
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EMPTY = ':ocean:'
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HIT = ':boom:'
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MISS = ':heavy_multiplication_x:'
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SHIPS = [
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{"name": "Carrier", "size": 5, "symbol": ":ship:"},
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{"name": "Battleship", "size": 4, "symbol": ":motor_boat:"},
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{"name": "Cruiser", "size": 3, "symbol": ":boat:"},
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{"name": "Submarine", "size": 3, "symbol": ":ferry:"},
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{"name": "Destroyer", "size": 2, "symbol": ":speedboat:"}
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]
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# Initialize difficulty in session state if not present
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if 'difficulty' not in st.session_state:
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st.session_state.difficulty = "Beginner"
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# Add difficulty selector
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st.session_state.difficulty = st.selectbox(
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"Select Difficulty",
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["Beginner", "Expert"],
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index=0 if st.session_state.difficulty == "Beginner" else 1
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)
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# MongoDB Atlas Connection
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client = MongoClient(os.environ.get('MONGODB_ATLAS_URI'))
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db = client['battleship']
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games = db['games']
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region = 'us-east-1' if st.session_state.difficulty == "Begginer" else 'us-west-2'
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# AWS Bedrock Client Setup
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bedrock_runtime = boto3.client('bedrock-runtime',
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aws_access_key_id=os.environ.get('AWS_ACCESS_KEY'),
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aws_secret_access_key=os.environ.get('AWS_SECRET_KEY'),
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region_name=region)
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def get_bedrock_claude_move(board, openent_moves=None):
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"""
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Get the next move from Claude AI using AWS Bedrock.
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"""
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print("inside get_bedrock_claude_move")
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claude_body = json.dumps({
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"anthropic_version": "bedrock-2023-05-31",
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"max_tokens": 5000,
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"temperature": 0,
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"system": f"Please provide the next move as an opponent in the battleship game , the board is {BOARD_SIZE} X {BOARD_SIZE} . Be smart and stratigic. Respond only in JSON format strictly: 'row' : ... , 'col' : ... , 'entertainment_comment' and nothing more . ",
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"messages": [{
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"role": "user",
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"content": [
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{"type": "text", "text": f"The current board: {board} and your moves were: {openent_moves if openent_moves else 'None'}"}
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]
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}]
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})
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model_id = "anthropic.claude-3-5-sonnet-20241022-v2:0" if st.session_state.difficulty == "Expert" else "anthropic.claude-3-5-sonnet-20240620-v1:0"
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response = bedrock_runtime.invoke_model(
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body=claude_body,
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modelId=model_id,
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accept="application/json",
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contentType="application/json",
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)
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response_body = json.loads(response.get("body").read())
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json_response = json.loads(response_body["content"][0]['text'])
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return json_response['row'], json_response['col'], json_response['entertainment_comment']
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# Game Setup Functions
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def create_empty_board():
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"""Create an empty game board."""
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return [[EMPTY for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
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def place_ships_randomly(board):
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"""Place ships randomly on the board."""
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for ship in SHIPS:
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while True:
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row = random.randint(0, BOARD_SIZE - 1)
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col = random.randint(0, BOARD_SIZE - 1)
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direction = random.choice(['horizontal', 'vertical'])
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if can_place_ship(board, row, col, ship['size'], direction):
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place_ship(board, row, col, ship['size'], direction, ship['symbol'])
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break
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return board
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def can_place_ship(board, row, col, size, direction):
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"""Check if a ship can be placed at the given position."""
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if direction == 'horizontal':
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if col + size > BOARD_SIZE:
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return False
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return all(board[row][col+i] == EMPTY for i in range(size))
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else:
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if row + size > BOARD_SIZE:
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return False
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return all(board[row+i][col] == EMPTY for i in range(size))
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def place_ship(board, row, col, size, direction, symbol):
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"""Place a ship on the board."""
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if direction == 'horizontal':
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for i in range(size):
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board[row][col+i] = symbol
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else:
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for i in range(size):
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board[row+i][col] = symbol
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def initialize_game():
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"""Initialize the game state."""
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if 'game_state' not in st.session_state:
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st.session_state.game_state = {
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'player_board': place_ships_randomly(create_empty_board()),
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'opponent_board': place_ships_randomly(create_empty_board()),
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'player_attacks': create_empty_board(),
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'player_hits_left': 17,
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'opponent_attacks': create_empty_board(),
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'openent_moves': [],
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'opponent_hits_left': 17,
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'current_player': 'player',
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'game_state': 'not_started',
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'game_over': False,
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'message': ''
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}
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if 'game_id' not in st.session_state.game_state:
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st.session_state.game_state['game_id'] = ObjectId()
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gameId = st.session_state.game_state['game_id']
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# Initialize game data in MongoDB
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games.update_one({'game_id': gameId, 'type': 'player'},
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{"$set": {'game_id': gameId,
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'board': st.session_state.game_state['player_board'],
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'attacking_board': st.session_state.game_state['player_attacks']}},
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upsert=True)
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games.update_one({'game_id': gameId, 'type': 'opponent'},
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{"$set": {'game_id': gameId,
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'board': st.session_state.game_state['opponent_board'],
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'oponent_moves': st.session_state.game_state['openent_moves'],
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'attacking_board': st.session_state.game_state['opponent_attacks']}},
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upsert=True)
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def check_game_over():
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| 149 |
+
"""Check if the game is over."""
|
| 150 |
+
game_state = st.session_state.game_state
|
| 151 |
+
|
| 152 |
+
if game_state['player_hits_left'] == 0:
|
| 153 |
+
game_state['message'] = "You won!"
|
| 154 |
+
game_state['game_over'] = True
|
| 155 |
+
return True
|
| 156 |
+
elif game_state['opponent_hits_left'] == 0:
|
| 157 |
+
game_state['message'] = "You lost!"
|
| 158 |
+
game_state['game_over'] = True
|
| 159 |
+
return True
|
| 160 |
+
|
| 161 |
+
def render_board(board, is_opponent=False):
|
| 162 |
+
"""Render the game board using Streamlit components."""
|
| 163 |
+
for i, row in enumerate(board):
|
| 164 |
+
cols = st.columns(BOARD_SIZE)
|
| 165 |
+
for j, cell in enumerate(row):
|
| 166 |
+
with cols[j]:
|
| 167 |
+
if is_opponent and cell == EMPTY:
|
| 168 |
+
if st.button('🌊', key=f'opp_{i}_{j}', on_click=lambda r=i, c=j: attack(r, c)):
|
| 169 |
+
pass
|
| 170 |
+
else:
|
| 171 |
+
# Determine the button color based on the cell content
|
| 172 |
+
if cell == EMPTY:
|
| 173 |
+
button_color = 'secondary'
|
| 174 |
+
elif cell in [HIT, MISS]:
|
| 175 |
+
button_color = 'primary' # Use default color for hits and misses
|
| 176 |
+
else:
|
| 177 |
+
button_color = 'primary' if not is_opponent else 'secondary'
|
| 178 |
+
|
| 179 |
+
# Use Streamlit's button with theme colors
|
| 180 |
+
st.button(cell, key=f'{"opp" if is_opponent else "player"}_{i}_{j}', type=button_color)
|
| 181 |
+
|
| 182 |
+
def attack(row, col):
|
| 183 |
+
"""Process a player's attack."""
|
| 184 |
+
game_state = st.session_state.game_state
|
| 185 |
+
if game_state['opponent_board'][row][col] != EMPTY:
|
| 186 |
+
game_state['player_attacks'][row][col] = HIT
|
| 187 |
+
game_state['message'] = "You hit a ship!"
|
| 188 |
+
game_state['opponent_hits_left'] -= 1
|
| 189 |
+
else:
|
| 190 |
+
game_state['player_attacks'][row][col] = MISS
|
| 191 |
+
game_state['message'] = "You missed!"
|
| 192 |
+
|
| 193 |
+
update_database('player')
|
| 194 |
+
game_state['current_player'] = 'opponent'
|
| 195 |
+
|
| 196 |
+
def update_database(type):
|
| 197 |
+
"""Update the game state in the database."""
|
| 198 |
+
game_state = st.session_state.game_state
|
| 199 |
+
gameId = game_state['game_id']
|
| 200 |
+
games.update_one({'game_id': gameId, 'type': type},
|
| 201 |
+
{'$set': {'attacking_board': game_state['player_attacks'],
|
| 202 |
+
'oponent_moves': game_state['openent_moves']}})
|
| 203 |
+
|
| 204 |
+
def opponent_turn():
|
| 205 |
+
"""Process the opponent's turn."""
|
| 206 |
+
game_state = st.session_state.game_state
|
| 207 |
+
with st.spinner("Opponent is making a move..."):
|
| 208 |
+
opponent_doc = games.find_one({'game_id': ObjectId(game_state['game_id']), 'type': 'opponent'})
|
| 209 |
+
print("opponent_doc:", opponent_doc)
|
| 210 |
+
row, col, comment = get_bedrock_claude_move(opponent_doc['attacking_board'], openent_moves=opponent_doc['oponent_moves'])
|
| 211 |
+
game_state['current_player'] = 'player'
|
| 212 |
+
|
| 213 |
+
if game_state['player_board'][row][col] != EMPTY and game_state['opponent_attacks'][row][col] != MISS:
|
| 214 |
+
game_state['openent_moves'].append({'row': row, 'col': col, 'status': 'hit'})
|
| 215 |
+
game_state['opponent_attacks'][row][col] = HIT
|
| 216 |
+
game_state['player_board'][row][col] = HIT
|
| 217 |
+
game_state['player_hits_left'] -= 1
|
| 218 |
+
game_state['message'] = f"Opponent hit your ship! Cell row {row} col {col} Opponent: {comment}"
|
| 219 |
+
else:
|
| 220 |
+
game_state['openent_moves'].append({'row': row, 'col': col, 'status': 'miss'})
|
| 221 |
+
game_state['opponent_attacks'][row][col] = MISS
|
| 222 |
+
game_state['player_board'][row][col] = MISS
|
| 223 |
+
game_state['message'] = f"Opponent missed! Cell row {row} col {col}, Opponent: {comment}"
|
| 224 |
+
|
| 225 |
+
update_database('opponent')
|
| 226 |
+
game_state['current_player'] = 'player'
|
| 227 |
+
|
| 228 |
+
def main():
|
| 229 |
+
"""Main function to run the Battleship game."""
|
| 230 |
+
st.title('Battleship Game vs Bedrock 🏴☠️')
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
|
| 234 |
+
initialize_game()
|
| 235 |
+
if st.session_state.game_state['game_over']:
|
| 236 |
+
st.subheader('Game Over! You Lost!' if st.session_state.game_state['player_hits_left'] == 0 else 'You Won!')
|
| 237 |
+
else:
|
| 238 |
+
st.subheader('Your Turn')
|
| 239 |
+
|
| 240 |
+
col1, col3, col2 = st.columns(3)
|
| 241 |
+
with col1:
|
| 242 |
+
st.subheader('Your Board')
|
| 243 |
+
render_board(st.session_state.game_state['player_board'])
|
| 244 |
+
|
| 245 |
+
with col3:
|
| 246 |
+
st.subheader("Opponent Ships")
|
| 247 |
+
for ship in SHIPS:
|
| 248 |
+
my_ships, status = st.columns(2)
|
| 249 |
+
with my_ships:
|
| 250 |
+
st.write(f" {ship['symbol']} {ship['name']}, size: {ship['size']}")
|
| 251 |
+
with status:
|
| 252 |
+
st.checkbox("Sunk", key=f"{ship['name']}_sunk")
|
| 253 |
+
|
| 254 |
+
st.markdown("#### Opponent history")
|
| 255 |
+
container = st.container(height=250)
|
| 256 |
+
for move in st.session_state.game_state['openent_moves']:
|
| 257 |
+
container.write(f"Row: {move['row']} Col: {move['col']} Status: {move['status']}")
|
| 258 |
+
|
| 259 |
+
with col2:
|
| 260 |
+
st.subheader("Opponent's Board")
|
| 261 |
+
render_board(st.session_state.game_state['player_attacks'], is_opponent=True)
|
| 262 |
+
|
| 263 |
+
st.write(st.session_state.game_state['message'])
|
| 264 |
+
|
| 265 |
+
if st.button('Reset Game'):
|
| 266 |
+
st.session_state.clear()
|
| 267 |
+
st.rerun()
|
| 268 |
+
|
| 269 |
+
if st.session_state.game_state['current_player'] == 'opponent':
|
| 270 |
+
opponent_turn()
|
| 271 |
+
if check_game_over():
|
| 272 |
+
st.session_state.game_state['current_player'] = 'game_over'
|
| 273 |
+
else:
|
| 274 |
+
st.rerun()
|
| 275 |
+
|
| 276 |
+
st.header('Debug')
|
| 277 |
+
expander = st.expander("Game State")
|
| 278 |
+
for row in st.session_state.game_state['opponent_board']:
|
| 279 |
+
expander.markdown(row)
|
| 280 |
+
|
| 281 |
+
if st.button("Chat"):
|
| 282 |
+
pop_chat()
|
| 283 |
+
|
| 284 |
+
if __name__ == '__main__':
|
| 285 |
+
main()
|
requirements.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
pymongo
|
| 2 |
+
boto3
|
| 3 |
+
streamlit
|