Spaces:
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Running
Add logging Box with functionality for API requests and responses
Browse files
TODO.md
CHANGED
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@@ -6,16 +6,16 @@
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- find the texture missing
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- typing effect
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- pre-generate suspects cartoony potraits
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# Doing
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-
-
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- add ai
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- mode selection
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- numbered steps to launch game
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- sound/music
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- eleven labs tts/voice
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- video embeded
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- divider
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- mcp showcase with title "try tools without playing"
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- find the texture missing
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- typing effect
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- pre-generate suspects cartoony potraits
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- bottom gradio box to see internal MCP tools calls out/in
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# Doing
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- eleven labs tts/voice
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- add ai
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- mode selection
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- numbered steps to launch game
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- sound/music
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- video embeded
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- divider
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- mcp showcase with title "try tools without playing"
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app.py
CHANGED
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@@ -2,6 +2,7 @@ import gradio as gr
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import os
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import json
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import uvicorn
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from fastapi import FastAPI
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from fastapi.staticfiles import StaticFiles
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from game import game_engine
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os.makedirs("ui/static", exist_ok=True)
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app.mount("/static", StaticFiles(directory="ui/static"), name="static")
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# --- API Bridge ---
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class BridgeRequest(BaseModel):
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@@ -23,8 +35,15 @@ class BridgeRequest(BaseModel):
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async def api_bridge(request: BridgeRequest):
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"""Direct API endpoint for game logic communication."""
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input_data = json.dumps({"action": request.action, "data": request.data})
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print(f"API Bridge Received: {input_data}")
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response = session.handle_input(input_data)
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return response or {}
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# --- Game Logic Wrapper ---
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@@ -347,12 +366,14 @@ def start_game_from_ui(case_name):
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)
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css = """
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#bridge-input, #bridge-output { display: none !important; }
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.gradio-container { padding: 0 !important; max-width: 100% !important; height: 100vh !important; display: flex; flex-direction: column; }
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#game-frame-container { flex-grow: 1; height: 100% !important; border: none; overflow: hidden; padding: 0; }
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#game-frame-container > .html-container { height: 100% !important; display: flex; flex-direction: column; }
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#game-frame-container .prose { flex-grow: 1; height: 100% !important; max-width: 100% !important; }
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footer { display: none !important; }
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"""
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with gr.Blocks(title="Murder.Ai", fill_height=True) as demo:
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bridge_input = gr.Textbox(elem_id="bridge-input", visible=True)
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bridge_output = gr.Textbox(elem_id="bridge-output", visible=True)
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# Start Game Event
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start_btn.click(
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fn=start_game_from_ui,
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@@ -383,6 +426,11 @@ with gr.Blocks(title="Murder.Ai", fill_height=True) as demo:
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outputs=[selector_row, game_group, bridge_output]
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)
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# Bridge Logic (Python -> JS)
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bridge_output.change(
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None,
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import os
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import json
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import uvicorn
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import time
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from fastapi import FastAPI
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from fastapi.staticfiles import StaticFiles
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from game import game_engine
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os.makedirs("ui/static", exist_ok=True)
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app.mount("/static", StaticFiles(directory="ui/static"), name="static")
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# --- Global Logging ---
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LOG_BUFFER = []
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def add_log(message):
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timestamp = time.strftime("%H:%M:%S")
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entry = f"[{timestamp}] {message}\n" + "-"*40 + "\n"
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LOG_BUFFER.append(entry)
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# Keep last 50 logs
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if len(LOG_BUFFER) > 50:
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LOG_BUFFER.pop(0)
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# --- API Bridge ---
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class BridgeRequest(BaseModel):
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async def api_bridge(request: BridgeRequest):
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"""Direct API endpoint for game logic communication."""
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input_data = json.dumps({"action": request.action, "data": request.data})
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# Log Request
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add_log(f"IN: {input_data}")
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print(f"API Bridge Received: {input_data}")
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response = session.handle_input(input_data)
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# Log Response
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if response:
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add_log(f"OUT: {json.dumps(response)}")
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return response or {}
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# --- Game Logic Wrapper ---
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)
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css = """
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#bridge-input, #bridge-output, #log-input { display: none !important; }
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.gradio-container { padding: 0 !important; max-width: 100% !important; height: 100vh !important; display: flex; flex-direction: column; }
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#game-frame-container { flex-grow: 1; height: 100% !important; border: none; overflow: hidden; padding: 0; }
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#game-frame-container > .html-container { height: 100% !important; display: flex; flex-direction: column; }
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#game-frame-container .prose { flex-grow: 1; height: 100% !important; max-width: 100% !important; }
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footer { display: none !important; }
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/* Allow scrolling for logs */
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.gradio-container { overflow-y: auto !important; }
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"""
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with gr.Blocks(title="Murder.Ai", fill_height=True) as demo:
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bridge_input = gr.Textbox(elem_id="bridge-input", visible=True)
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bridge_output = gr.Textbox(elem_id="bridge-output", visible=True)
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# Log Box
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with gr.Accordion("System Logs (MCP Traffic)", open=False):
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with gr.Row():
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refresh_logs_btn = gr.Button("π Refresh Logs", scale=0)
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auto_refresh = gr.Checkbox(label="Auto-refresh (1s)", value=False, scale=0)
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log_box = gr.Textbox(label="Traffic", lines=10, max_lines=10, interactive=False, autoscroll=True, elem_id="visible-log-box")
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# Log Polling
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log_timer = gr.Timer(1, active=False)
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def poll_logs():
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return "".join(LOG_BUFFER)
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log_timer.tick(fn=poll_logs, outputs=log_box)
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refresh_logs_btn.click(fn=poll_logs, outputs=log_box)
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def toggle_timer(active):
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return gr.Timer(active=active)
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auto_refresh.change(fn=toggle_timer, inputs=auto_refresh, outputs=log_timer)
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# Start Game Event
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start_btn.click(
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fn=start_game_from_ui,
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outputs=[selector_row, game_group, bridge_output]
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)
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# Bridge Logic with Logging (Legacy/Fallback)
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def bridge_logic_with_log(input_data, current_log):
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# ... existing logic ...
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return None, None # Disabled
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# Bridge Logic (Python -> JS)
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bridge_output.change(
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None,
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