Update README.md
Browse files
README.md
CHANGED
|
@@ -9,4 +9,16 @@ Model trained on chess "narratives" created from PGN notation from a large set o
|
|
| 9 |
* "White/Black moves X from Y" // X is the piece (pawn, bishop, knight, rook, queen, king) and Y is the square (e.g. e2)
|
| 10 |
* "The game begins as white uses the X opening" // X is a known opening move such as Sicilian
|
| 11 |
* "White moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king)
|
| 12 |
-
* "Black moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 9 |
* "White/Black moves X from Y" // X is the piece (pawn, bishop, knight, rook, queen, king) and Y is the square (e.g. e2)
|
| 10 |
* "The game begins as white uses the X opening" // X is a known opening move such as Sicilian
|
| 11 |
* "White moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king)
|
| 12 |
+
* "Black moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king)
|
| 13 |
+
|
| 14 |
+
# Citation:
|
| 15 |
+
```
|
| 16 |
+
@misc{feldman2020navigating,
|
| 17 |
+
title={Navigating Human Language Models with Synthetic Agents},
|
| 18 |
+
author={Philip Feldman and Antonio Bucchiarone},
|
| 19 |
+
year={2020},
|
| 20 |
+
eprint={2008.04162},
|
| 21 |
+
archivePrefix={arXiv},
|
| 22 |
+
primaryClass={cs.AI}
|
| 23 |
+
}
|
| 24 |
+
```
|