<s>
X-COM	B-Application
:	I-Application
Genesis	I-Application
was	O
a	O
Windows	B-Application
strategy	B-Application
video	I-Application
game	I-Application
in	O
development	O
in	O
the	O
X-COM	O
series	O
.	O
</s>
<s>
X-COM	B-Application
:	I-Application
Genesis	I-Application
was	O
never	O
completed	O
due	O
to	O
the	O
closure	O
of	O
the	O
Chapel	O
Hill	O
MicroProse	O
studio	O
.	O
</s>
<s>
The	O
Chapel	O
Hill	O
development	O
team	O
,	O
just	O
after	O
finishing	O
X-COM	B-Application
:	I-Application
Interceptor	I-Application
,	O
had	O
completed	O
converting	O
the	O
original	O
X-COM	O
games	O
from	O
DOS	B-Device
to	O
Windows	B-Application
(	O
using	O
DirectX	B-Application
)	O
.	O
</s>
<s>
Genesis	O
would	O
be	O
a	O
3D	O
real-time	O
strategy	B-Application
game	I-Application
.	O
</s>
<s>
The	O
engine	O
used	O
Direct3D	B-Application
to	O
take	O
advantage	O
of	O
hardware	O
acceleration	O
,	O
but	O
also	O
had	O
a	O
software	O
3D	O
engine	O
for	O
those	O
computers	O
without	O
3D	O
cards	O
.	O
</s>
<s>
With	O
the	O
mouse	B-Device
,	O
the	O
user	O
could	O
turn	O
the	O
Earth	O
and	O
when	O
doing	O
so	O
,	O
could	O
see	O
the	O
Sun	O
and	O
Moon	O
pass	O
by	O
in	O
the	O
background	O
.	O
</s>
<s>
Once	O
at	O
this	O
point	O
,	O
the	O
programmers	O
busied	O
themselves	O
adding	O
more	O
features	O
to	O
the	O
engine	O
,	O
refining	O
current	O
features	O
and	O
implementing	O
AI	B-Application
.	O
</s>
<s>
Vicious	O
Cycle	O
would	O
go	O
on	O
to	O
make	O
a	O
Robotech	O
game	O
for	O
Mattel	O
to	O
be	O
published	O
for	O
the	O
newly	O
released	O
PlayStation	B-Device
2	I-Device
and	O
Xbox	B-Application
.	O
</s>
