<s>
The	O
ROVR	O
is	O
an	O
omnidirectional	B-General_Concept
treadmill	I-General_Concept
that	O
simulates	O
walking	O
and	O
running	O
in	O
virtual	B-Application
reality	I-Application
when	O
used	O
alongside	O
a	O
head-mounted	B-General_Concept
display	I-General_Concept
.	O
</s>
<s>
It	O
is	O
developed	O
by	O
ROVR	O
Systems	O
Ltd	O
,	O
who	O
market	O
it	O
as	O
"	O
The	O
mouse	B-Device
of	O
the	O
VR	O
world	O
"	O
.	O
</s>
<s>
This	O
is	O
due	O
to	O
the	O
ROVR	O
providing	O
omnidirectional	O
movement	O
in	O
virtual	B-Application
reality	I-Application
in	O
a	O
manner	O
akin	O
to	O
walking	O
in	O
the	O
real	O
world	O
.	O
</s>
<s>
This	O
is	O
as	O
opposed	O
to	O
the	O
current	O
teleportation	B-General_Concept
solution	O
.	O
</s>
<s>
The	O
difference	O
can	O
be	O
described	O
as	O
navigating	O
a	O
website	O
with	O
a	O
mouse	B-Device
instead	O
of	O
cycling	O
through	O
links	O
sequentially	O
using	O
the	O
tab	O
key	O
.	O
</s>
<s>
A	O
contact	B-Algorithm
microphone	I-Algorithm
in	O
the	O
ROVR	O
's	O
platform	O
translates	O
the	O
sound	O
of	O
the	O
user	O
's	O
feet	O
moving	O
into	O
forward	O
movement	O
within	O
virtual	B-Application
reality	I-Application
.	O
</s>
<s>
A	O
low	O
level	O
of	O
noise	O
,	O
made	O
by	O
slow	O
or	O
small	O
movements	O
on	O
the	O
platform	O
,	O
becomes	O
slow	O
movement	O
in	O
virtual	B-Application
reality	I-Application
,	O
whilst	O
louder	O
noises	O
increase	O
the	O
speed	O
of	O
movement	O
.	O
</s>
<s>
Users	O
quickly	O
become	O
used	O
to	O
the	O
platform	O
's	O
surface	O
,	O
and	O
are	O
able	O
to	O
balance	O
without	O
the	O
help	O
of	O
the	O
ring	O
,	O
their	O
hands	O
being	O
free	O
to	O
use	O
independent	O
controllers	O
such	O
as	O
Oculus	O
Touch	O
,	O
Vive	O
wands	O
,	O
Knuckles	B-Device
and	O
the	O
Xbox	B-Device
One	I-Device
Controller	I-Device
.	O
</s>
<s>
The	O
ROVR	O
works	O
with	O
multiple	O
different	O
head	B-General_Concept
mounted	I-General_Concept
displays	I-General_Concept
as	O
it	O
interfaces	O
with	O
software	O
directly	O
and	O
not	O
through	O
the	O
headset	O
.	O
</s>
<s>
By	O
enabling	O
naturally	O
intuitive	O
full	O
physicality	O
of	O
movement	O
in	O
virtual	B-Application
reality	I-Application
the	O
ROVR	O
seeks	O
to	O
solve	O
the	O
problem	O
of	O
virtual	B-Application
reality	I-Application
sickness	I-Application
.	O
</s>
<s>
Virtual	B-Application
reality	I-Application
sickness	I-Application
is	O
a	O
type	O
of	O
motion	O
sickness	O
that	O
occurs	O
when	O
movement	O
is	O
seen	O
but	O
not	O
felt	O
when	O
immersed	O
in	O
virtual	B-Application
reality	I-Application
thereby	O
disrupting	O
visual-vestibular	O
matching	O
and	O
proprioception	O
of	O
the	O
body	O
.	O
</s>
<s>
It	O
is	O
reported	O
that	O
two	O
thirds	O
of	O
virtual	B-Application
reality	I-Application
users	O
experience	O
virtual	B-Application
reality	I-Application
sickness	I-Application
.	O
</s>
<s>
Studies	O
indicate	O
that	O
walking	O
in	O
place	O
increases	O
the	O
sense	O
of	O
presence	O
when	O
using	O
virtual	B-Application
reality	I-Application
as	O
the	O
proprioceptive	O
information	O
in	O
the	O
body	O
resembles	O
the	O
visual	O
stimulus	O
being	O
provided	O
by	O
the	O
head-mounted	B-General_Concept
display	I-General_Concept
.	O
</s>
<s>
The	O
ROVR	O
's	O
most	O
popular	O
application	O
is	O
for	O
gaming	O
in	O
virtual	B-Application
reality	I-Application
.	O
</s>
<s>
Omnidirectional	B-General_Concept
treadmills	I-General_Concept
increase	O
immersion	O
inside	O
virtual	O
worlds	O
by	O
allowing	O
the	O
gamer	O
to	O
be	O
mobile	O
.	O
</s>
<s>
The	O
gamer	O
's	O
feeling	O
of	O
'	O
being	O
there	O
 '	O
is	O
increased	O
by	O
this	O
freedom	O
of	O
movement	O
as	O
they	O
are	O
able	O
to	O
identify	O
more	O
closely	O
with	O
their	O
in-game	O
avatar	B-Application
.	O
</s>
<s>
This	O
is	O
as	O
opposed	O
to	O
sitting	O
still	O
whilst	O
their	O
in-game	O
avatar	B-Application
moves	O
around	O
.	O
</s>
<s>
The	O
act	O
of	O
sliding	O
the	O
feet	O
to	O
navigate	O
virtual	B-Application
spaces	I-Application
provides	O
a	O
novel	O
gaming	O
experience	O
in	O
a	O
similar	O
vein	O
to	O
arcade	O
dance	B-Device
pads	I-Device
.	O
</s>
<s>
With	O
the	O
advent	O
of	O
5G	O
the	O
viability	O
for	O
wireless	O
head-mounted	B-General_Concept
displays	I-General_Concept
and	O
peripherals	O
is	O
increasing	O
.	O
</s>
<s>
ROVR	O
Systems	O
is	O
developing	O
a	O
bluetooth	B-Protocol
version	O
of	O
the	O
ROVR	O
which	O
aims	O
to	O
provide	O
a	O
wireless	O
virtual	B-Application
reality	I-Application
experience	O
when	O
used	O
in	O
tandem	O
with	O
a	O
wireless	O
head-mounted	B-General_Concept
display	I-General_Concept
.	O
</s>
