<s>
Wipeout	B-Application
2048	I-Application
is	O
a	O
racing	O
game	O
in	O
which	O
players	O
pilot	O
anti-gravity	O
ships	O
around	O
futuristic	O
race	O
tracks	O
.	O
</s>
<s>
It	O
was	O
a	O
launch	O
game	O
for	O
the	O
Sony	B-Device
PlayStation	I-Device
Vita	I-Device
hand-held	O
console	O
,	O
released	O
worldwide	O
in	O
2012	O
.	O
</s>
<s>
It	O
is	O
the	O
ninth	O
instalment	O
of	O
the	O
Wipeout	B-Application
series	O
and	O
the	O
last	O
game	O
to	O
be	O
developed	O
by	O
Studio	O
Liverpool	O
before	O
its	O
closure	O
in	O
August	O
2012	O
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
is	O
a	O
prequel	O
to	O
the	O
first	O
game	B-Application
in	I-Application
the	I-Application
series	I-Application
and	O
is	O
set	O
in	O
the	O
years	O
2048	O
,	O
2049	O
,	O
and	O
2050	O
.	O
</s>
<s>
The	O
game	O
was	O
designed	O
as	O
a	O
testbed	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
preserves	O
some	O
technical	O
aspects	O
of	O
its	O
predecessor	O
game	O
Wipeout	B-Application
HD	I-Application
,	O
including	O
downloadable	B-Protocol
content	I-Protocol
(	O
DLC	B-Protocol
)	O
,	O
online	O
multiplayer	O
mode	O
,	O
and	O
cross-platform	B-Application
play	I-Application
with	O
PlayStation	B-Operating_System
3	I-Operating_System
owners	O
running	O
Wipeout	B-Application
HD	I-Application
.	O
</s>
<s>
It	O
received	O
mainly	O
positive	O
reviews	O
;	O
critics	O
said	O
its	O
graphics	O
and	O
visuals	O
showcased	O
the	O
power	O
of	O
the	O
then-new	O
PlayStation	B-Device
Vita	I-Device
but	O
criticised	O
its	O
long	O
loading	O
times	O
and	O
other	O
technical	O
problems	O
.	O
</s>
<s>
The	O
game	O
,	O
together	O
with	O
Wipeout	B-Application
HD	I-Application
and	O
its	O
Fury	O
expansion	O
,	O
was	O
remastered	O
for	O
PlayStation	B-Operating_System
4	I-Operating_System
and	O
released	O
as	O
Wipeout	B-Application
Omega	O
Collection	O
in	O
2017	O
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
is	O
a	O
racing	O
game	O
in	O
which	O
players	O
pilot	O
anti-gravity	O
ships	O
through	O
a	O
variety	O
of	O
scenarios	O
.	O
</s>
<s>
It	O
is	O
set	O
primarily	O
in	O
2048	O
and	O
is	O
a	O
prequel	O
to	O
the	O
first	B-Application
instalment	I-Application
of	O
the	O
Wipeout	B-Application
series	O
;	O
dedicated	O
race	O
tracks	O
have	O
not	O
yet	O
been	O
built	O
,	O
and	O
races	O
are	O
held	O
on	O
city	O
streets	O
.	O
</s>
<s>
Game	O
modes	O
including	O
one-on-one	O
races	O
,	O
tournaments	O
,	O
time	O
trials	O
,	O
speed	O
laps	O
,	O
and	O
Zone	O
mode	O
—	O
which	O
revolves	O
around	O
survival	O
as	O
the	O
player	O
's	O
ship	O
automatically	O
accelerates	O
to	O
extreme	O
speeds	O
—	O
have	O
been	O
carried	O
over	O
from	O
Wipeout	B-Application
HD	I-Application
.	O
</s>
<s>
The	O
online	O
multiplayer	O
is	O
cross-platform	O
,	O
allowing	O
players	O
using	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
version	O
of	O
Wipeout	B-Application
HD	I-Application
Fury	O
to	O
play	O
the	O
Fury	O
tracks	O
with	O
the	O
PlayStation	B-Device
Vita	I-Device
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
also	O
includes	O
downloadable	B-Protocol
content	I-Protocol
(	O
DLC	B-Protocol
)	O
;	O
two	O
DLC	B-Protocol
packages	O
each	O
offer	O
twelve	O
tracks	O
and	O
twelve	O
ships	O
for	O
cross-platform	B-Application
play	I-Application
.	O
</s>
<s>
Studio	O
Liverpool	O
's	O
technical	O
director	O
Stuart	O
Lovegrove	O
said	O
Wipeout	B-Application
2048	I-Application
was	O
developed	O
in	O
parallel	O
with	O
the	O
PlayStation	B-Device
Vita	I-Device
handheld	O
gaming	O
console	O
and	O
was	O
a	O
testbed	O
for	O
it	O
.	O
</s>
<s>
Lovegrove	O
was	O
aware	O
the	O
next	O
Wipeout	B-Application
would	O
be	O
a	O
launch	O
game	O
and	O
said	O
Studio	O
Liverpool	O
had	O
made	O
one	O
before	O
.	O
</s>
<s>
Chris	O
Roberts	O
,	O
the	O
game	O
's	O
director	O
of	O
graphics	O
,	O
tools	O
and	O
technologies	O
,	O
said	O
Sony	O
Computer	O
Entertainment	O
involved	O
Studio	O
Liverpool	O
at	O
an	O
early	O
stage	O
in	O
the	O
development	O
of	O
the	O
PlayStation	B-Device
Vita	I-Device
and	O
he	O
had	O
a	O
"	O
fairly	O
good	O
idea	O
"	O
of	O
its	O
capabilities	O
.	O
</s>
<s>
Jon	O
Eggleton	O
,	O
former	O
senior	O
artist	O
of	O
the	O
Wipeout	B-Application
series	O
,	O
said	O
Studio	O
Liverpool	O
influenced	O
the	O
Vita	O
's	O
design	O
.	O
</s>
<s>
When	O
staff	O
were	O
given	O
development	B-Application
kits	I-Application
for	O
a	O
"	O
next-generation	B-Device
portable	I-Device
[console]",	O
a	O
group	O
was	O
formed	O
to	O
brainstorm	O
hardware	O
details	O
;	O
proposals	O
included	O
a	O
touchscreen	O
device	O
that	O
was	O
not	O
yet	O
conceived	O
by	O
Sony	O
.	O
</s>
<s>
During	O
early	O
development	O
of	O
Wipeout	B-Application
2048	I-Application
and	O
the	O
PlayStation	B-Device
Vita	I-Device
,	O
the	O
studio	O
provided	O
Sony	O
with	O
feedback	O
on	O
the	O
hardware	O
and	O
its	O
libraries	B-Library
,	O
and	O
sent	O
updated	O
application	B-Application
code	I-Application
to	O
Sony	O
's	O
firmware	O
staff	O
to	O
test	O
their	O
compilers	B-Language
.	O
</s>
<s>
Lovegrove	O
and	O
Roberts	O
were	O
impressed	O
with	O
the	O
simplicity	O
of	O
the	O
Vita	O
's	O
firmware	O
,	O
which	O
was	O
in	O
contrast	O
to	O
the	O
architecture	O
of	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
home	O
console	O
.	O
</s>
<s>
The	O
Wipeout	B-Application
2048	I-Application
development	O
team	O
recognised	O
the	O
PlayStation	B-Device
Vita	I-Device
and	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
are	O
different	O
.	O
</s>
<s>
Lovegrove	O
said	O
designing	O
for	O
the	O
Vita	O
's	O
smaller	O
screen	O
made	O
it	O
easier	O
to	O
develop	O
,	O
avoiding	O
earlier	O
problems	O
of	O
designing	O
a	O
game	O
targeted	O
for	O
an	O
HD	O
screen	O
but	O
the	O
studio	O
had	O
to	O
ensure	O
the	O
game	O
could	O
run	O
at	O
any	O
resolution	B-Algorithm
.	O
</s>
<s>
Roberts	O
said	O
the	O
"	O
most	O
obvious	O
"	O
difference	O
between	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
's	O
RSX	B-Device
Reality	I-Device
Synthesizer	I-Device
graphics	B-Architecture
processing	I-Architecture
unit	I-Architecture
(	O
GPU	B-Architecture
)	O
and	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
ARM	B-Architecture
architecture	I-Architecture
is	O
the	O
Vita	O
's	O
lack	O
of	O
stream	B-Application
processing	I-Application
units	I-Application
(	O
SPU	O
)	O
.	O
</s>
<s>
He	O
said	O
most	O
of	O
Wipeout	B-Application
HD	I-Application
SPU	O
code	O
was	O
directed	O
towards	O
GPU	B-Architecture
support	O
,	O
which	O
includes	O
geometry	B-Algorithm
culling	I-Algorithm
,	O
lighting	O
effects	O
and	O
rendering	O
.	O
</s>
<s>
According	O
to	O
Roberts	O
,	O
the	O
Vita	O
's	O
GPU	B-Architecture
and	O
ARM	B-Architecture
architecture	I-Architecture
are	O
more	O
capable	O
than	O
the	B-Operating_System
PS3	I-Operating_System
and	O
handled	O
Wipeout	B-Application
2048	I-Application
easily	O
.	O
</s>
<s>
Lovegrove	O
,	O
who	O
had	O
worked	O
with	O
the	O
ARM	B-Architecture
architecture	I-Architecture
on	O
the	O
BBC	B-Device
Micro	I-Device
,	O
said	O
the	O
team	O
did	O
not	O
have	O
to	O
optimise	O
anything	O
to	O
accomplish	O
their	O
goals	O
and	O
that	O
it	O
was	O
enjoyable	O
to	O
see	O
the	O
ARM	B-Architecture
architecture	I-Architecture
running	O
the	O
game	O
.	O
</s>
<s>
Although	O
Wipeout	B-Application
2048	I-Application
and	O
Wipeout	B-Application
HD	I-Application
have	O
a	O
shared	O
shader	O
program	O
and	O
did	O
not	O
require	O
retooling	O
for	O
the	O
Vita	O
's	O
architecture	O
,	O
Roberts	O
said	O
fine-tuning	O
the	O
shader	O
effects	O
for	O
the	O
Vita	O
's	O
GPU	B-Architecture
took	O
significant	O
time	O
and	O
attention	O
.	O
</s>
<s>
Lovegrove	O
thought	O
the	O
method	O
of	O
working	O
on	O
a	O
PlayStation	B-Operating_System
3	I-Operating_System
and	O
its	O
handheld	O
counterpart	O
was	O
identical	O
—	O
a	O
sentiment	O
generally	O
shared	O
by	O
the	O
team	O
—	O
and	O
Roberts	O
said	O
similarities	O
between	O
the	O
systems	O
helped	O
the	O
team	O
"	O
get	O
moving	O
quickly	O
"	O
.	O
</s>
<s>
Roberts	O
added	O
that	O
the	O
lighting	O
system	O
is	O
identical	O
to	O
that	O
of	O
Wipeout	B-Application
HD	I-Application
;	O
both	O
games	O
 '	O
ships	O
share	O
image-based	O
lighting	O
with	O
blended	O
,	O
diffuse	O
and	O
specular	O
highlights	O
and	O
effects	O
,	O
and	O
the	O
vertex-based	O
lighting	O
system	O
used	O
for	O
weaponry	O
.	O
</s>
<s>
According	O
to	O
Roberts	O
,	O
the	O
main	O
difference	O
is	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
use	O
of	O
the	O
effects	O
via	O
the	O
GPU	B-Architecture
whereas	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
relies	O
on	O
SPUs	O
.	O
</s>
<s>
The	O
team	O
decided	O
to	O
use	O
anti-aliased	B-Algorithm
colour	O
buffers	O
rather	O
than	O
depth	O
buffers	O
for	O
real-time	O
shadow	O
rendering	O
,	O
creating	O
better	O
transparency	O
effects	O
because	O
the	O
memory	O
cost	O
of	O
anti-aliasing	O
is	O
eight	O
bits	O
per	O
pixel	O
so	O
4x	B-Algorithm
multisample	I-Algorithm
anti-aliasing	I-Algorithm
(	O
MSAA	O
)	O
buffers	O
contain	O
the	O
same	O
amount	O
of	O
memory	O
as	O
a	O
32-bit	O
depth	O
buffer	O
.	O
</s>
<s>
Roberts	O
also	O
considered	O
tone	B-Language
mapping	I-Language
an	O
improvement	O
,	O
partly	O
because	O
of	O
the	O
Vita	O
's	O
superior	O
support	O
of	O
buffer	O
formats	O
,	O
which	O
gives	O
Wipeout	B-Application
2048	I-Application
better	O
exposure	O
control	O
and	O
bloom	O
effects	O
.	O
</s>
<s>
Roberts	O
said	O
the	O
decision	O
was	O
made	O
early	O
in	O
development	O
since	O
they	O
initially	O
expected	O
the	O
PlayStation	B-Device
Vita	I-Device
could	O
run	O
PlayStation	B-Operating_System
3	I-Operating_System
assets	O
at	O
30	O
frames	O
per	O
second	O
(	O
fps	O
)	O
.	O
</s>
<s>
The	O
team	O
used	O
code	O
from	O
Wipeout	B-Application
HD	I-Application
as	O
a	O
reference	O
to	O
make	O
the	O
development	O
process	O
more	O
efficient	O
;	O
the	O
art	O
and	O
technical	O
teams	O
of	O
Studio	O
Liverpool	O
worked	O
in	O
parallel	O
.	O
</s>
<s>
In	O
a	O
Eurogamer	O
interview	O
,	O
Roberts	O
said	O
Studio	O
Liverpool	O
was	O
one	O
of	O
the	O
first	O
developers	O
to	O
use	O
a	O
dynamic	O
framebuffer	B-Algorithm
on	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
:	O
an	O
algorithm	O
that	O
reduces	O
resolution	B-Algorithm
when	O
the	O
game	O
engine	O
is	O
stressed	O
,	O
maintaining	O
performance	O
and	O
optimising	O
the	O
frame	O
rate	O
.	O
</s>
<s>
The	O
technique	O
,	O
known	O
as	O
resolution	B-Algorithm
throttling	O
,	O
was	O
carried	O
over	O
from	O
Wipeout	B-Application
HD	I-Application
to	O
Wipeout	B-Application
2048	I-Application
:	O
according	O
to	O
Roberts	O
:	O
"	O
If	O
you	O
are	O
dead	O
set	O
on	O
locking	O
frame-rate	O
and	O
resolution	B-Algorithm
your	O
whole	O
game	O
is	O
(	O
graphically	O
)	O
restricted	O
by	O
the	O
worst-case	O
scenario	O
"	O
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
was	O
released	O
as	O
a	O
launch	O
game	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
in	O
early	O
2012	O
.	O
</s>
<s>
It	O
has	O
an	O
average	O
score	O
of	O
79	O
percent	O
at	O
Metacritic	O
,	O
based	O
on	O
an	O
aggregate	O
of	O
63	O
reviews	O
,	O
and	O
was	O
Metacritic	O
's	O
20th-highest-ranked	O
PlayStation	B-Device
Vita	I-Device
game	O
of	O
2012	O
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
was	O
the	O
second-best-selling	O
PlayStation	B-Device
Vita	I-Device
game	O
in	O
the	O
United	O
Kingdom	O
at	O
the	O
time	O
of	O
its	O
launch	O
,	O
behind	O
Uncharted	B-Application
:	I-Application
Golden	I-Application
Abyss	I-Application
.	O
</s>
<s>
Critics	O
praised	O
Wipeout	B-Application
2048	I-Application
graphics	O
and	O
visuals	O
,	O
calling	O
them	O
a	O
showcase	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
power	O
.	O
</s>
<s>
According	O
to	O
Digital	O
Spys	O
Mark	O
Langshaw	O
and	O
GamesRadar	O
's	O
Kathryn	O
Bailey	O
,	O
the	O
backdrops	O
are	O
superior	O
to	O
those	O
of	O
Wipeout	B-Application
HD	I-Application
;	O
Langshaw	O
said	O
they	O
showcase	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
graphical	O
prowess	O
.	O
</s>
<s>
David	O
Meikleham	O
of	O
the	O
Official	O
PlayStation	O
Magazine	O
wrote	O
Wipeout	B-Application
2048	I-Application
"	O
brilliantly	O
shows	O
off	O
"	O
the	O
new	O
hardware	O
with	O
its	O
attractive	O
lighting	O
effects	O
,	O
solid	O
frame	O
rate	O
and	O
wide	O
range	O
of	O
colours	O
,	O
and	O
Dan	O
Ryckert	O
of	O
Game	O
Informer	O
said	O
its	O
fast-paced	O
races	O
"	O
do	O
a	O
good	O
job	O
"	O
of	O
displaying	O
the	O
Vita	O
's	O
graphical	O
capabilities	O
.	O
</s>
<s>
Frédéric	O
Goyon	O
of	O
Jeuxvideo.com	O
liked	O
the	O
use	O
of	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
OLED	B-Device
screen	I-Device
,	O
although	O
he	O
saw	O
little	O
difference	O
between	O
the	O
graphical	O
enhancements	O
of	O
Wipeout	B-Application
2048	I-Application
and	O
Wipeout	B-Application
HD	I-Application
.	O
</s>
<s>
According	O
to	O
Goyon	O
,	O
the	O
game	O
is	O
"	O
fluid	O
in	O
all	O
circumstances	O
"	O
and	O
is	O
essentially	O
Wipeout	B-Application
HD	I-Application
on	O
a	O
smaller	O
screen	O
.	O
</s>
<s>
Heath	O
Hindman	O
of	O
Game	O
Revolution	O
said	O
although	O
Wipeout	B-Application
2048	I-Application
"	O
really	O
shows	O
off	O
"	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
graphical	O
power	O
,	O
the	O
game	O
's	O
sight	O
distance	O
is	O
limited	O
.	O
</s>
<s>
Wipeout	B-Application
2048	I-Application
track	O
design	O
was	O
largely	O
praised	O
.	O
</s>
<s>
According	O
to	O
Sebastian	O
Haley	O
of	O
VentureBeat	O
,	O
Wipeout	B-Application
2048	I-Application
would	O
have	O
benefited	O
from	O
a	O
"	O
slightly	O
braver	O
"	O
track	O
design	O
.	O
</s>
<s>
Willington	O
noted	O
the	O
aliasing	B-Error_Name
and	O
said	O
Wipeout	B-Application
2048	I-Application
was	O
"	O
undercutting	O
the	O
point	O
"	O
of	O
Wipeout	B-Application
HD	I-Application
,	O
a	O
PlayStation	B-Operating_System
3	I-Operating_System
game	O
.	O
</s>
<s>
An	O
Edge	O
reviewer	O
also	O
called	O
its	O
visuals	O
less	O
exciting	O
than	O
those	O
of	O
the	O
Wipeout	B-Application
series	O
 '	O
typical	O
science-fiction	O
setting	O
,	O
noting	O
Studio	O
Liverpool	O
"	O
rewinds	O
the	O
timeline	O
"	O
to	O
a	O
less	O
futuristic	O
,	O
more	O
relatable	O
setting	O
.	O
</s>
<s>
Martin	O
Gaston	O
of	O
VideoGamer.com	O
said	O
Wipeout	B-Application
2048	I-Application
has	O
a	O
different	O
but	O
not	O
inferior	O
aesthetic	O
design	O
from	O
the	O
other	O
games	O
due	O
to	O
its	O
"	O
closer	O
to	O
home	O
"	O
near-future	O
setting	O
.	O
</s>
<s>
Paul	O
Furfari	O
of	O
UGO	O
enjoyed	O
Wipeout	B-Application
2048	I-Application
visual	O
style	O
,	O
calling	O
it	O
the	O
only	O
showcase	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
raw	O
power	O
.	O
</s>
<s>
He	O
singled	O
out	O
the	O
Tron-like	O
visual	O
presentation	O
of	O
the	O
Zone	O
mode	O
and	O
the	O
generally	O
solid	O
frame	O
rate	O
.	O
</s>
<s>
Dale	O
North	O
of	O
Destructoid	O
said	O
games	O
in	O
the	O
series	O
consistently	O
showcase	O
the	O
system	O
on	O
which	O
they	O
were	O
released	O
and	O
that	O
Wipeout	B-Application
2048	I-Application
was	O
a	O
good	O
launch	O
game	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
.	O
</s>
<s>
North	O
called	O
it	O
a	O
beautiful	O
game	O
that	O
is	O
"	O
as	O
fast	O
and	O
flashy	O
as	O
its	O
predecessors	O
"	O
,	O
that	O
it	O
"	O
really	O
impresses	O
"	O
on	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
high-resolution	B-Algorithm
screen	O
and	O
that	O
the	O
ships	O
and	O
futuristic	O
backdrops	O
seem	O
to	O
"	O
pop	O
right	O
off	O
the	O
screen	O
"	O
.	O
</s>
<s>
Sebastian	O
Haley	O
of	O
VentureBeat	O
wrote	O
the	O
game	O
adheres	O
to	O
the	O
familiar	O
,	O
high	O
visual	O
standard	O
set	O
by	O
previous	O
Wipeout	B-Application
instalments	O
.	O
</s>
<s>
Critics	O
enjoyed	O
Wipeout	B-Application
2048	I-Application
use	O
of	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
analogue	O
control	O
sticks	O
.	O
</s>
<s>
com	O
's	O
Goyon	O
praised	O
the	O
optimisation	O
of	O
the	O
Vita	O
's	O
gyroscope	B-Application
and	O
touchpad	O
features	O
,	O
and	O
the	O
effective	O
use	O
of	O
the	O
analogue	O
stick	O
.	O
</s>
<s>
According	O
to	O
Parkin	O
,	O
the	O
technical	O
impediments	O
made	O
it	O
a	O
learning	O
curve	O
for	O
the	O
developers	O
;	O
he	O
said	O
they	O
did	O
not	O
intend	O
to	O
reduce	O
the	O
manoeuvrability	O
of	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
analogue	O
stick	O
in	O
contrast	O
to	O
Wipeout	B-Application
HD	I-Application
.	O
</s>
<s>
Digital	O
Spy	O
Mark	O
Langshaw	O
found	O
the	O
PlayStation	B-Device
Vita	I-Device
's	O
analogue	O
stick	O
to	O
be	O
smooth	O
and	O
responsive	O
,	O
although	O
he	O
questioned	O
its	O
accessibility	O
for	O
players	O
unfamiliar	O
to	O
the	O
series	O
.	O
</s>
<s>
He	O
enjoyed	O
the	O
use	O
of	O
the	O
gyroscope	B-Application
and	O
touchpad	O
to	O
manoeuvre	O
and	O
collect	O
power-ups	O
,	O
respectively	O
,	O
but	O
said	O
the	O
touchpad	O
does	O
not	O
have	O
the	O
same	O
level	O
of	O
accuracy	O
as	O
its	O
physical	O
alternative	O
.	O
</s>
<s>
Willington	O
cited	O
Wipeout	B-Application
2048	I-Application
as	O
the	O
best	O
handheld	O
Wipeout	B-Application
,	O
praising	O
its	O
tight	O
controls	O
and	O
variety	O
of	O
content	O
.	O
</s>
<s>
David	O
Meikleham	O
called	O
Wipeout	B-Application
2048	I-Application
balanced	O
difficulty	O
consistently	O
excellent	O
,	O
praising	O
its	O
long	O
campaign	O
as	O
"	O
surprisingly	O
hefty	O
"	O
and	O
not	O
an	O
"	O
on-the-go	O
time-waster	O
"	O
.	O
</s>
<s>
Although	O
Wipeout	B-Application
2048	I-Application
gameplay	O
was	O
mainly	O
well	O
received	O
,	O
its	O
long	O
loading	O
times	O
were	O
criticised	O
.	O
</s>
<s>
GamesRadar	O
's	O
Kathryn	O
Bailey	O
said	O
the	O
online	O
mode	O
is	O
well-executed	O
,	O
highly	O
accessible	O
and	O
a	O
"	O
credit	O
to	O
Wipeout	B-Application
"	O
.	O
</s>
<s>
Although	O
Furfari	O
found	O
the	O
game	O
had	O
one	O
of	O
the	O
longest	O
loading	O
times	O
on	O
the	O
PlayStation	B-Device
Vita	I-Device
,	O
he	O
said	O
it	O
is	O
not	O
a	O
"	O
deal	O
breaker	O
"	O
and	O
that	O
Wipeout	B-Application
2048	I-Application
is	O
one	O
of	O
the	O
few	O
racing	O
games	O
for	O
the	O
console	O
he	O
recommended	O
.	O
</s>
<s>
Although	O
Haley	O
noted	O
the	O
substantial	O
loading	O
times	O
,	O
he	O
said	O
it	O
is	O
a	O
common	O
feature	O
in	O
PlayStation	B-Device
Vita	I-Device
launch	O
games	O
.	O
</s>
