<s>
In	O
3D	O
computer	O
graphics	O
,	O
a	O
voxel	B-Algorithm
represents	O
a	O
value	O
on	O
a	O
regular	O
grid	O
in	O
three-dimensional	O
space	O
.	O
</s>
<s>
As	O
with	O
pixels	B-Algorithm
in	O
a	O
2D	O
bitmap	O
,	O
voxels	B-Algorithm
themselves	O
do	O
not	O
typically	O
have	O
their	O
position	O
(	O
i.e.	O
</s>
<s>
Instead	O
,	O
rendering	O
systems	O
infer	O
the	O
position	O
of	O
a	O
voxel	B-Algorithm
based	O
upon	O
its	O
position	O
relative	O
to	O
other	O
voxels	B-Algorithm
(	O
i.e.	O
,	O
its	O
position	O
in	O
the	O
data	B-General_Concept
structure	I-General_Concept
that	O
makes	O
up	O
a	O
single	O
volumetric	B-Algorithm
image	I-Algorithm
)	O
.	O
</s>
<s>
In	O
contrast	O
to	O
pixels	B-Algorithm
and	O
voxels	B-Algorithm
,	O
polygons	B-General_Concept
are	O
often	O
explicitly	O
represented	O
by	O
the	O
coordinates	O
of	O
their	O
vertices	O
(	O
as	O
points	O
)	O
.	O
</s>
<s>
A	O
direct	O
consequence	O
of	O
this	O
difference	O
is	O
that	O
polygons	B-General_Concept
can	O
efficiently	O
represent	O
simple	O
3D	O
structures	O
with	O
much	O
empty	O
or	O
homogeneously	O
filled	O
space	O
,	O
while	O
voxels	B-Algorithm
excel	O
at	O
representing	O
regularly	O
sampled	O
spaces	O
that	O
are	O
non-homogeneously	O
filled	O
.	O
</s>
<s>
Voxels	B-Algorithm
are	O
frequently	O
used	O
in	O
the	O
visualization	B-Application
and	O
analysis	O
of	O
medical	B-Application
and	O
scientific	O
data	O
(	O
e.g.	O
</s>
<s>
geographic	B-Application
information	I-Application
systems	I-Application
(	O
GIS	B-Application
)	O
)	O
.	O
</s>
<s>
Some	O
volumetric	B-Algorithm
displays	I-Algorithm
use	O
voxels	B-Algorithm
to	O
describe	O
their	O
resolution	B-General_Concept
.	O
</s>
<s>
For	O
example	O
,	O
a	O
cubic	O
volumetric	B-Algorithm
display	I-Algorithm
might	O
be	O
able	O
to	O
show	O
512×512×512	O
(	O
or	O
about	O
134	O
million	O
)	O
voxels	B-Algorithm
.	O
</s>
<s>
Voxel	B-Algorithm
is	O
an	O
image	O
of	O
a	O
three-dimensional	O
space	O
region	O
limited	O
by	O
given	O
sizes	O
,	O
which	O
has	O
its	O
own	O
nodal	O
point	O
coordinates	O
in	O
an	O
accepted	O
coordinate	O
system	O
,	O
its	O
own	O
form	O
,	O
its	O
own	O
state	O
parameter	O
that	O
indicates	O
its	O
belonging	O
to	O
some	O
modeled	O
object	O
,	O
and	O
has	O
properties	O
of	O
modeled	O
region	O
.	O
</s>
<s>
If	O
fixed	O
voxel	B-Algorithm
form	O
is	O
used	O
within	O
the	O
whole	O
model	O
it	O
is	O
much	O
easier	O
to	O
operate	O
with	O
voxel	B-Algorithm
nodal	O
points	O
(	O
i.e.	O
</s>
<s>
Model	O
set	O
elements	O
in	O
this	O
case	O
are	O
state	O
parameters	O
,	O
indicating	O
voxel	B-Algorithm
belonging	O
to	O
the	O
modeled	O
object	O
or	O
its	O
separate	O
parts	O
,	O
including	O
their	O
surfaces	O
.	O
</s>
<s>
The	O
word	O
voxel	B-Algorithm
originated	O
analogously	O
to	O
the	O
word	O
"	O
pixel	B-Algorithm
"	O
,	O
with	O
vo	O
representing	O
"	O
volume	O
"	O
(	O
instead	O
of	O
pixel	B-Algorithm
's	O
"	O
picture	O
"	O
)	O
and	O
el	O
representing	O
"	O
element	O
"	O
;	O
a	O
similar	O
formation	O
with	O
elfor	O
"	O
element	O
"	O
is	O
the	O
word	O
"	O
texel	O
"	O
.	O
</s>
<s>
The	O
term	O
hypervoxel	B-Algorithm
is	O
a	O
generalization	O
of	O
voxel	B-Algorithm
for	O
higher-dimensional	O
spaces	O
.	O
</s>
<s>
A	O
volume	O
described	O
as	O
voxels	B-Algorithm
can	O
be	O
visualized	O
either	O
by	O
direct	O
volume	O
rendering	O
or	O
by	O
the	O
extraction	O
of	O
polygon	B-Algorithm
iso-surfaces	O
that	O
follow	O
the	O
contours	O
of	O
given	O
threshold	O
values	O
.	O
</s>
<s>
The	O
marching	B-Algorithm
cubes	I-Algorithm
algorithm	I-Algorithm
is	O
often	O
used	O
for	O
isosurface	O
extraction	O
,	O
however	O
other	O
methods	O
exist	O
as	O
well	O
.	O
</s>
<s>
Both	O
ray	B-Algorithm
tracing	I-Algorithm
and	O
ray	B-Algorithm
casting	I-Algorithm
,	O
as	O
well	O
as	O
rasterisation	O
,	O
can	O
be	O
applied	O
to	O
voxel	B-Algorithm
data	O
to	O
obtain	O
2D	O
raster	B-Algorithm
graphics	I-Algorithm
to	O
depict	O
on	O
a	O
monitor	O
.	O
</s>
<s>
Another	O
technique	O
for	O
voxels	B-Algorithm
involves	O
raster	B-Algorithm
graphics	I-Algorithm
where	O
one	O
simply	O
raytraces	B-Algorithm
every	O
pixel	B-Algorithm
of	O
the	O
display	O
into	O
the	O
scene	O
,	O
tracking	O
an	O
error	O
term	O
to	O
determine	O
when	O
to	O
step	O
.	O
</s>
<s>
A	O
typical	O
implementation	O
will	O
raytrace	B-Algorithm
each	O
pixel	B-Algorithm
of	O
the	O
display	O
starting	O
at	O
the	O
bottom	O
of	O
the	O
screen	O
using	O
what	O
is	O
known	O
as	O
a	O
y-buffer	O
.	O
</s>
<s>
When	O
a	O
voxel	B-Algorithm
is	O
reached	O
that	O
has	O
a	O
higher	O
y	O
value	O
on	O
the	O
display	O
it	O
is	O
added	O
to	O
the	O
y-buffer	O
overriding	O
the	O
previous	O
value	O
and	O
connected	O
with	O
the	O
previous	O
y-value	O
on	O
the	O
screen	O
interpolating	O
the	O
color	O
values	O
.	O
</s>
<s>
There	O
is	O
a	O
major	O
downside	O
to	O
voxel	B-Algorithm
rasterization	O
when	O
transformation	O
is	O
applied	O
which	O
causes	O
severe	O
aliasing	B-Error_Name
.	O
</s>
<s>
The	O
advantage	O
was	O
the	O
ability	O
to	O
rasterise	O
using	O
cheap	O
integer	O
calculations	O
on	O
a	O
CPU	B-Device
without	O
hardware	B-General_Concept
acceleration	I-General_Concept
.	O
</s>
<s>
Outcast	B-Application
,	O
and	O
other	O
1990s	O
video	O
games	O
employed	O
this	O
graphics	O
technique	O
for	O
effects	O
such	O
as	O
reflection	O
and	O
bump-mapping	O
and	O
usually	O
for	O
terrain	O
rendering	O
.	O
</s>
<s>
Outcasts	B-Application
graphics	B-Device
engine	I-Device
was	O
mainly	O
a	O
combination	O
of	O
a	O
ray	B-Algorithm
casting	I-Algorithm
(	O
heightmap	B-Data_Structure
)	O
engine	O
,	O
used	O
to	O
render	O
the	O
landscape	O
,	O
and	O
a	O
texture	O
mapping	O
polygon	B-Algorithm
engine	O
used	O
to	O
render	O
objects	O
.	O
</s>
<s>
The	O
"	O
Engine	O
Programming	O
"	O
section	O
of	O
the	O
games	O
credits	O
in	O
the	O
manual	O
has	O
several	O
subsections	O
related	O
to	O
graphics	O
,	O
among	O
them	O
:	O
"	O
Landscape	O
Engine	O
"	O
,	O
"	O
Polygon	B-Algorithm
Engine	O
"	O
,	O
"	O
Water	O
&	O
Shadows	O
Engine	O
"	O
and	O
"	O
Special	O
effects	O
Engine	O
"	O
.	O
</s>
<s>
Although	O
Outcast	B-Application
is	O
often	O
cited	O
as	O
a	O
forerunner	O
of	O
voxel	B-Algorithm
technology	O
,	O
this	O
is	O
somewhat	O
misleading	O
.	O
</s>
<s>
The	O
game	O
does	O
not	O
actually	O
model	O
three-dimensional	O
volumes	O
of	O
voxels	B-Algorithm
.	O
</s>
<s>
Instead	O
,	O
it	O
models	O
the	O
ground	O
as	O
a	O
surface	O
,	O
which	O
may	O
be	O
seen	O
as	O
being	O
made	O
up	O
of	O
voxels	B-Algorithm
.	O
</s>
<s>
The	O
ground	O
is	O
decorated	O
with	O
objects	O
that	O
are	O
modeled	O
using	O
texture-mapped	O
polygons	B-General_Concept
.	O
</s>
<s>
When	O
Outcast	B-Application
was	O
developed	O
,	O
the	O
term	O
"	O
voxel	B-Algorithm
engine	O
"	O
,	O
when	O
applied	O
to	O
computer	O
games	O
,	O
commonly	O
referred	O
to	O
a	O
ray	B-Algorithm
casting	I-Algorithm
engine	O
(	O
for	O
example	O
the	O
VoxelSpace	O
engine	O
)	O
.	O
</s>
<s>
On	O
the	O
engine	O
technology	O
page	O
of	O
the	O
game	O
's	O
website	O
,	O
the	O
landscape	O
engine	O
is	O
also	O
referred	O
to	O
as	O
the	O
"	O
Voxels	B-Algorithm
engine	O
"	O
.	O
</s>
<s>
The	O
engine	O
is	O
purely	O
software-based	O
;	O
it	O
does	O
not	O
rely	O
on	O
hardware-acceleration	O
via	O
a	O
3D	B-Device
graphics	I-Device
card	I-Device
.	O
</s>
<s>
"	O
Voxel	B-Algorithm
terrain	O
engine	O
"	O
,	O
introduction	O
.	O
</s>
<s>
John	O
Carmack	O
also	O
experimented	O
with	O
Voxels	B-Algorithm
for	O
the	O
Quake	B-Application
III	I-Application
engine	O
.	O
</s>
<s>
One	O
such	O
problem	O
cited	O
by	O
Carmack	O
was	O
the	O
lack	O
of	O
graphics	B-Device
cards	I-Device
designed	O
specifically	O
for	O
such	O
rendering	O
requiring	O
them	O
to	O
be	O
software	O
rendered	O
.	O
</s>
<s>
Comanche	B-Application
was	O
also	O
the	O
first	O
commercial	O
flight	B-Application
simulation	I-Application
based	O
on	O
voxel	B-Algorithm
technology	O
.	O
</s>
<s>
NovaLogic	O
used	O
the	O
proprietary	O
Voxel	B-Application
Space	I-Application
engine	O
developed	O
for	O
the	O
company	O
by	O
Kyle	O
Freeman	O
(	O
written	O
entirely	O
in	O
Assembly	B-Language
language	I-Language
)	O
to	O
create	O
open	O
landscapes	O
.	O
</s>
<s>
A	O
voxel	B-Algorithm
represents	O
a	O
single	O
sample	O
,	O
or	O
data	O
point	O
,	O
on	O
a	O
regularly	O
spaced	O
,	O
three-dimensional	O
grid	O
.	O
</s>
<s>
A	O
voxel	B-Algorithm
represents	O
only	O
a	O
single	O
point	O
on	O
this	O
grid	O
,	O
not	O
a	O
volume	O
;	O
the	O
space	O
between	O
each	O
voxel	B-Algorithm
is	O
not	O
represented	O
in	O
a	O
voxel-based	O
dataset	O
.	O
</s>
<s>
thumb|In	O
computed	O
tomography	B-Algorithm
(	O
abdominal	O
CT	O
pictured	O
)	O
,	O
voxels	B-Algorithm
are	O
generated	O
by	O
multiplying	O
the	O
field	O
of	O
view	O
(	O
FOV	O
)	O
by	O
the	O
scan	O
range	O
.	O
</s>
<s>
The	O
value	O
of	O
a	O
voxel	B-Algorithm
may	O
represent	O
various	O
properties	O
.	O
</s>
<s>
Different	O
types	O
of	O
value	O
are	O
acquired	O
from	O
MRI	O
or	O
ultrasound	B-Application
.	O
</s>
<s>
Voxels	B-Algorithm
can	O
contain	O
multiple	O
scalar	O
values	O
,	O
essentially	O
vector	O
(	O
tensor	O
)	O
data	O
;	O
in	O
the	O
case	O
of	O
ultrasound	B-Application
scans	I-Application
with	O
B-mode	O
and	O
Doppler	O
data	O
,	O
density	O
,	O
and	O
volumetric	O
flow	O
rate	O
are	O
captured	O
as	O
separate	O
channels	O
of	O
data	O
relating	O
to	O
the	O
same	O
voxel	B-Algorithm
positions	O
.	O
</s>
<s>
While	O
voxels	B-Algorithm
provide	O
the	O
benefit	O
of	O
precision	O
and	O
depth	O
of	O
reality	O
,	O
they	O
are	O
typically	O
large	O
data	O
sets	O
and	O
are	O
unwieldy	O
to	O
manage	O
given	O
the	O
bandwidth	O
of	O
common	O
computers	O
.	O
</s>
<s>
However	O
,	O
through	O
efficient	O
compression	O
and	O
manipulation	O
of	O
large	O
data	O
files	O
,	O
interactive	O
visualization	B-Application
can	O
be	O
enabled	O
on	O
consumer	O
market	O
computers	O
.	O
</s>
<s>
Technologies	O
to	O
extend	O
voxels	B-Algorithm
into	O
4	O
and	O
5	O
dimensions	O
of	O
data	O
are	O
under	O
investigation	O
.	O
</s>
<s>
Common	O
uses	O
of	O
voxels	B-Algorithm
include	O
volumetric	O
imaging	O
in	O
medicine	O
and	O
representation	O
of	O
terrain	O
in	O
games	O
and	O
simulations	O
.	O
</s>
<s>
Voxel	B-Algorithm
terrain	O
is	O
used	O
instead	O
of	O
a	O
heightmap	B-Data_Structure
because	O
of	O
its	O
ability	O
to	O
represent	O
overhangs	O
,	O
caves	O
,	O
arches	O
,	O
and	O
other	O
3D	O
terrain	O
features	O
.	O
</s>
<s>
These	O
concave	O
features	O
cannot	O
be	O
represented	O
in	O
a	O
heightmap	B-Data_Structure
due	O
to	O
only	O
the	O
top	O
'	O
layer	O
 '	O
of	O
data	O
being	O
represented	O
,	O
leaving	O
everything	O
below	O
it	O
filled	O
(	O
the	O
volume	O
that	O
would	O
otherwise	O
be	O
the	O
inside	O
of	O
the	O
caves	O
,	O
or	O
the	O
underside	O
of	O
arches	O
or	O
overhangs	O
)	O
.	O
</s>
<s>
3D-Coat	B-Application
offers	O
a	O
voxel	B-Algorithm
sculpting	O
mode.3DCoat	O
features	O
2	O
types	O
of	O
sculpting	O
:	O
Voxel	B-Algorithm
and	O
Surface	O
one	O
.	O
</s>
<s>
Voxel	B-Algorithm
2	O
.	O
</s>
<s>
Blender	B-Application
(	O
2.81	O
+	O
)	O
allows	O
one	O
to	O
create	O
a	O
voxel-like	O
effect	O
by	O
Quad	O
Remesh	O
(	O
with	O
Quadriflow	O
algorithm	O
)	O
or	O
Voxel	B-Algorithm
Remesh	O
(	O
with	O
OpenVDB	B-Language
)	O
.Intended	O
for	O
use	O
with	O
sculpting	O
as	O
an	O
alternative	O
(	O
slightly	O
more	O
zBr*sh	O
like	O
)	O
workflow	O
to	O
dynamic	O
topology	O
,	O
Blender	B-Application
2.81	O
’	O
s	O
Voxel	B-Algorithm
Remesher	O
is	O
fast	O
-	O
even	O
at	O
high	O
poly	O
counts	O
.	O
</s>
<s>
The	O
Voxel	B-Algorithm
Remesher	O
uses	O
OpenVDB	B-Language
to	O
generate	O
a	O
new	O
manifold	O
mesh	B-Algorithm
from	O
the	O
current	O
geometry	O
.	O
</s>
<s>
Cinema	B-Device
4D	I-Device
(	O
R20+	O
)	O
allows	O
one	O
to	O
create	O
a	O
voxel-like	O
effect	O
(	O
with	O
OpenVDB	B-Language
)	O
.In	O
Cinema	B-Device
4D	I-Device
Release	O
20	O
,	O
MAXON	O
introduced	O
a	O
new	O
type	O
of	O
Object	O
.	O
</s>
<s>
ZBrush	B-Application
uses	O
its	O
voxel-like	O
Unified	O
Skin	O
technology	O
for	O
the	O
DynaMesh	O
and	O
other	O
tools.ZBrush	O
uses	O
its	O
voxel-based	O
Unified	O
Skin	O
technology	O
to	O
create	O
the	O
model	O
.	O
</s>
<s>
The	O
purpose	O
of	O
these	O
tools	O
is	O
to	O
create	O
a	O
new	O
base	O
mesh	B-Algorithm
that	O
you	O
can	O
then	O
sculpt	O
via	O
traditional	O
methods	O
to	O
further	O
refine	O
the	O
shape	O
.	O
</s>
<s>
It	O
makes	O
a	O
smart	O
pixel	B-Algorithm
which	O
is	O
called	O
a	O
"	O
pixol	O
"	O
.ZBrush	O
takes	O
this	O
a	O
step	O
further	O
by	O
adding	O
depth	O
,	O
orientation	O
and	O
material	O
,	O
making	O
a	O
smart	O
pixel	B-Algorithm
which	O
is	O
called	O
a	O
pixol	O
.	O
</s>
<s>
Mega	O
Voxels'''	O
is	O
a	O
free-to-use	O
voxel	B-Algorithm
editor	O
developed	O
by	O
Go	O
Real	O
Games	O
,	O
LLC	O
to	O
design	O
3D	O
models	O
using	O
voxels	B-Algorithm
.	O
</s>
<s>
,	O
an	O
online	O
open-source	O
playground	O
based	O
on	O
Babylon.js	B-Language
.	O
</s>
<s>
3D	B-Application
Dot	I-Application
Game	I-Application
Heroes	I-Application
uses	O
voxels	B-Algorithm
to	O
present	O
retro-looking	O
graphics	O
.	O
</s>
<s>
7	B-Application
Days	I-Application
to	I-Application
Die	I-Application
is	O
a	O
voxel-based	O
open	O
world	O
survival	O
horror	O
game	O
developed	O
by	O
The	B-Application
Fun	I-Application
Pimps	I-Application
Entertainment	O
.	O
</s>
<s>
Ace	B-Application
of	I-Application
Spades	I-Application
used	O
Ken	O
Silverman	O
's	O
Voxlap	O
engine	O
before	O
being	O
rewritten	O
in	O
a	O
bespoke	O
OpenGL	B-Application
engine	O
.	O
</s>
<s>
Amok	B-Application
uses	O
voxels	B-Algorithm
for	O
its	O
environments	O
.	O
</s>
<s>
Armored	B-Application
Fist	I-Application
3	I-Application
is	O
a	O
computer	O
game	O
made	O
by	O
Novalogic	O
that	O
used	O
voxel-based	O
rendering	O
technology	O
.	O
</s>
<s>
Blade	O
Runner	O
is	O
a	O
video	O
game	O
that	O
used	O
voxels	B-Algorithm
to	O
render	O
characters	O
and	O
artifacts	O
.	O
</s>
<s>
Castle	B-Application
Story	I-Application
,	O
a	O
castle	O
building	O
Real	O
Time	O
Strategy	O
game	O
in	O
development	O
,	O
has	O
terrain	O
consisting	O
of	O
smoothed	O
voxels	B-Algorithm
.	O
</s>
<s>
Cloudpunk	B-Application
,	O
a	O
cyberpunk	O
adventure	O
game	O
,	O
is	O
almost	O
entirely	O
voxel-based	O
.	O
</s>
<s>
Comanche	B-Application
series	I-Application
,	O
a	O
series	O
of	O
computer	O
games	O
made	O
by	O
NovaLogic	O
that	O
used	O
the	O
Voxel	B-Application
Space	I-Application
voxel	B-Algorithm
rasterization	O
for	O
terrain	O
rendering	O
.	O
</s>
<s>
Command	B-Application
&	I-Application
Conquer	I-Application
:	I-Application
Tiberian	I-Application
Sun	I-Application
,	O
Command	B-Application
&	I-Application
Conquer	I-Application
:	I-Application
Red	I-Application
Alert	I-Application
2	I-Application
and	O
Command	B-Application
&	I-Application
Conquer	I-Application
:	I-Application
Yuri	I-Application
's	I-Application
Revenge	I-Application
are	O
computer	O
games	O
made	O
by	O
Westwood	O
Studios	O
that	O
used	O
voxels	B-Algorithm
to	O
render	O
most	O
vehicles	O
.	O
</s>
<s>
Crysis	B-Application
,	O
as	O
well	O
as	O
Cryengine	B-Application
2	I-Application
and	O
Cryengine	B-Application
3	I-Application
,	O
use	O
a	O
combination	O
of	O
heightmaps	B-Data_Structure
and	O
voxels	B-Algorithm
for	O
their	O
terrain	O
systems	O
.	O
</s>
<s>
Cube	B-Application
World	I-Application
,	O
an	O
action	B-Application
role-playing	I-Application
game	I-Application
,	O
features	O
procedurally	O
generated	O
voxel	B-Algorithm
landscapes	O
.	O
</s>
<s>
Delta	B-Application
Force	I-Application
is	O
a	O
computer	O
game	O
made	O
by	O
Novalogic	O
that	O
used	O
the	O
in-house	O
Voxel	B-Application
Space	I-Application
rendering	O
engine	O
.	O
</s>
<s>
Dual	B-Protocol
Universe	I-Protocol
is	O
a	O
single-shard	O
universe	O
MMORPG	B-Protocol
game	O
that	O
uses	O
voxels	B-Algorithm
to	O
build	O
spaceships	O
,	O
civilizations	O
,	O
and	O
space	O
stations	O
.	O
</s>
<s>
Hexplore	B-Application
,	O
a	O
multi-player	O
role	O
playing	O
game	O
,	O
uses	O
a	O
voxel	B-Algorithm
engine	O
allowing	O
the	O
player	O
to	O
rotate	O
the	O
isometric	O
rendered	O
playfield	O
.	O
</s>
<s>
Hytale	B-Application
is	O
a	O
RPG	O
Sandbox	O
voxel-based	O
game	O
which	O
gets	O
developed	O
by	O
Hypixel	O
Studios	O
and	O
gets	O
funded	O
by	O
Riot	O
Games	O
,	O
release	O
date	O
is	O
set	O
to	O
2023	O
at	O
earliest	O
.	O
</s>
<s>
Master	B-Application
of	I-Application
Orion	I-Application
III	I-Application
uses	O
voxel	B-Algorithm
graphics	I-Algorithm
to	O
render	O
space	O
battles	O
and	O
solar	O
systems	O
.	O
</s>
<s>
Medieval	B-Application
Engineers	I-Application
is	O
the	O
second	O
voxel-based	O
engineering	O
game	O
by	O
Keen	O
Software	O
House	O
inspired	O
from	O
medieval	O
technology	O
.	O
</s>
<s>
Minecraft	B-Application
is	O
a	O
sandbox	O
video	O
game	O
that	O
uses	O
voxels	B-Algorithm
to	O
store	O
terrain	O
data	O
,	O
but	O
does	O
not	O
use	O
voxel	B-Algorithm
rendering	O
techniques	O
.	O
</s>
<s>
Instead	O
it	O
uses	O
polygon	B-Algorithm
rendering	O
to	O
display	O
each	O
voxel	B-Algorithm
as	O
a	O
cubic	O
"	O
block	O
"	O
.	O
</s>
<s>
Miner	B-Application
Wars	I-Application
2081	I-Application
is	O
a	O
6DOF	O
open	O
world	O
game	O
made	O
by	O
Keen	O
Software	O
House	O
that	O
uses	O
its	O
own	O
VRage	O
voxel	B-Algorithm
rendering	O
engine	O
to	O
let	O
the	O
user	O
deform	O
the	O
terrain	O
of	O
asteroids	O
allowing	O
tunnels	O
to	O
be	O
formed	O
.	O
</s>
<s>
No	B-Application
Man	I-Application
's	I-Application
Sky	I-Application
is	O
a	O
space	O
exploration	O
game	O
consisting	O
of	O
procedurally	O
generated	O
star	O
systems	O
containing	O
explorable	O
planets	O
,	O
moons	O
and	O
asteroids	O
made	O
up	O
of	O
voxels	B-Algorithm
.	O
</s>
<s>
The	O
voxel	B-Algorithm
engine	O
allows	O
for	O
both	O
terrain	O
destruction	O
and	O
creation	O
.	O
</s>
<s>
Outcast	B-Application
,	O
is	O
a	O
third-person	O
action	B-Application
computer	I-Application
game	I-Application
made	O
by	O
former	O
Belgian	O
video	O
game	O
developer	O
Appeal	O
,	O
with	O
landscapes	O
rendered	O
by	O
a	O
voxel	B-Algorithm
engine	O
.	O
</s>
<s>
Phase	B-Application
Zero	I-Application
is	O
a	O
2002	O
unreleased	O
action-shooter	O
video	O
game	O
for	O
Atari	B-Device
Jaguar	I-Device
,	O
with	O
landscapes	O
redered	O
by	O
the	O
engine	O
Voxel	B-Application
Space	I-Application
.	O
</s>
<s>
Planet	B-Application
Coaster	I-Application
is	O
a	O
2016	O
construction	B-Application
and	I-Application
management	I-Application
simulation	I-Application
developed	O
and	O
published	O
by	O
Frontier	O
Developments	O
which	O
uses	O
a	O
voxel-based	O
terrain	O
editor	O
.	O
</s>
<s>
Resogun	B-Application
is	O
a	O
2013	O
voxel-based	O
side-scrolling	O
shoot	O
'	O
em	O
up	O
video	O
game	O
developed	O
by	O
Finnish	O
developer	O
Housemarque	O
.	O
</s>
<s>
Roblox	B-Protocol
uses	O
voxels	B-Algorithm
for	O
terrain	O
.	O
</s>
<s>
ScrumbleShip	O
,	O
a	O
block-building	O
MMO	O
space	O
simulator	O
game	O
in	O
development	O
(	O
as	O
of	O
2017	O
)	O
,	O
renders	O
each	O
in-game	O
component	O
and	O
damage	O
to	O
those	O
components	O
using	O
dozens	O
to	O
thousands	O
of	O
voxels	B-Algorithm
.	O
</s>
<s>
Shadow	B-Application
Warrior	I-Application
and	O
Blood	B-Application
use	O
Build	B-Application
engine	I-Application
for	O
first-person	O
shooter	O
game	O
voxel	B-Algorithm
rendering	O
,	O
instead	O
of	O
sprites	O
,	O
as	O
an	O
option	O
for	O
many	O
of	O
the	O
items	O
pickups	O
and	O
scenery	O
.	O
</s>
<s>
Duke	B-Application
Nukem	I-Application
3D	I-Application
has	O
a	O
fan-created	O
pack	O
in	O
a	O
similar	O
style	O
.	O
</s>
<s>
Shattered	B-Application
Steel	I-Application
featured	O
deforming	O
landscapes	O
using	O
voxel	B-Algorithm
technology	O
.	O
</s>
<s>
Sid	B-Application
Meier	I-Application
's	I-Application
Alpha	I-Application
Centauri	I-Application
uses	O
voxel	B-Algorithm
models	O
to	O
render	O
units	O
.	O
</s>
<s>
SkySaga	B-Protocol
:	I-Protocol
Infinite	I-Protocol
Isles	I-Protocol
is	O
a	O
voxel-based	O
sandbox	O
MMORPG	B-Protocol
,	O
being	O
developed	O
by	O
Radiant	O
Worlds	O
and	O
published	O
by	O
Smilegate	O
.	O
</s>
<s>
Starbase	B-Application
,	O
a	O
voxel-based	O
massively	B-Protocol
multiplayer	I-Protocol
online	I-Protocol
role-playing	I-Protocol
game	I-Protocol
set	O
in	O
space	O
,	O
being	O
developed	O
and	O
published	O
by	O
Frozenbyte	O
.	O
</s>
<s>
StarMade	B-Application
,	O
a	O
voxel-based	O
sandbox	O
game	O
set	O
in	O
space	O
,	O
developed	O
and	O
published	O
by	O
Robin	O
"	O
Schema	O
"	O
Promesberger	O
.	O
</s>
<s>
Subnautica	B-Application
,	O
a	O
voxel-based	O
survival	O
game	O
set	O
on	O
planet	O
4546B	O
,	O
developed	O
and	O
published	O
by	O
Unknown	O
Worlds	O
Entertainment	O
.	O
</s>
<s>
The	B-Application
Sandbox	I-Application
Trove	B-Protocol
is	O
a	O
voxel-based	O
MMORPG	B-Protocol
with	O
building	O
elements	O
,	O
developed	O
and	O
published	O
by	O
Trion	O
Worlds	O
.	O
</s>
<s>
Vangers	B-Application
is	O
a	O
computer	O
game	O
uses	O
voxels	B-Algorithm
for	O
its	O
two-level	O
terrain	O
system	O
.	O
</s>
<s>
Vox	B-Application
,	O
released	O
in	O
2012	O
,	O
is	O
a	O
voxel	B-Algorithm
based	O
exploration/RPG	O
game	O
focused	O
on	O
player	O
generated	O
content	O
.	O
</s>
<s>
Voxatron	B-Application
,	O
a	O
computer	O
game	O
produced	O
by	O
Lexaloffle	O
,	O
is	O
composed	O
and	O
generated	O
fully	O
using	O
voxels	B-Algorithm
.	O
</s>
<s>
Werewolf	B-Application
is	O
a	O
computer	O
game	O
made	O
by	O
Novalogic	O
that	O
used	O
voxel-based	O
rendering	O
technology	O
.	O
</s>
<s>
It	O
was	O
originally	O
bundled	O
and	O
shipped	O
with	O
the	O
Comanche	B-Application
2	O
game	O
although	O
they	O
were	O
two	O
separate	O
games	O
.	O
</s>
<s>
Worms	B-Application
4	I-Application
:	I-Application
Mayhem	I-Application
uses	O
a	O
voxel-based	O
engine	O
to	O
simulate	O
land	O
deformation	O
similar	O
to	O
the	O
older	O
2D	O
Worms	O
games	O
.	O
</s>
<s>
While	O
scientific	O
volume	O
visualization	B-Application
does	O
not	O
require	O
modifying	O
the	O
actual	O
voxel	B-Algorithm
data	O
,	O
voxel	B-Algorithm
editors	O
can	O
be	O
used	O
to	O
create	O
art	O
(	O
especially	O
3D	B-Algorithm
pixel	I-Algorithm
art	O
)	O
and	O
models	O
for	O
voxel	B-Algorithm
based	O
games	O
.	O
</s>
<s>
Some	O
editors	O
are	O
focused	O
on	O
a	O
single	O
approach	O
to	O
voxel	B-Algorithm
editing	O
while	O
others	O
mix	O
various	O
approaches	O
.	O
</s>
<s>
Slice	O
based	O
:	O
The	O
volume	O
is	O
sliced	O
in	O
one	O
or	O
more	O
axes	O
and	O
the	O
user	O
can	O
edit	O
each	O
image	O
individually	O
using	O
2D	B-Application
raster	I-Application
editor	I-Application
tools	O
.	O
</s>
<s>
These	O
generally	O
store	O
color	O
information	O
in	O
voxels	B-Algorithm
.	O
</s>
<s>
These	O
usually	O
store	O
density	O
information	O
in	O
voxels	B-Algorithm
and	O
lack	O
color	O
information	O
.	O
</s>
<s>
There	O
are	O
a	O
few	O
voxel	B-Algorithm
editors	O
available	O
that	O
are	O
not	O
tied	O
to	O
specific	O
games	O
or	O
engines	O
.	O
</s>
<s>
A	O
generalization	O
of	O
a	O
voxel	B-Algorithm
is	O
the	O
toxel''	O
,	O
or	O
temporal	O
voxel	B-Algorithm
.	O
</s>
<s>
Although	O
storage	O
and	O
manipulation	O
of	O
such	O
data	O
requires	O
large	O
amounts	O
of	O
memory	O
,	O
it	O
allows	O
the	O
representation	O
and	O
analysis	O
of	O
spacetime	B-Protocol
systems	O
.	O
</s>
