<s>
Virtuality	B-Application
is	O
a	O
line	O
of	O
virtual	B-Application
reality	I-Application
gaming	O
machines	O
produced	O
by	O
Virtuality	B-Application
Group	I-Application
,	O
and	O
found	O
in	O
video	O
arcades	O
in	O
the	O
early	O
1990s	O
.	O
</s>
<s>
The	O
machines	O
deliver	O
real	O
time	O
(	O
less	O
than	O
50ms	O
latency	O
)	O
gaming	O
via	O
a	O
stereoscopic	B-Algorithm
visor	O
,	O
joysticks	B-Device
,	O
and	O
networked	O
units	O
for	O
multi-player	O
gaming	O
.	O
</s>
<s>
Following	O
Dr.	O
Jonathan	O
D	O
Waldern	O
's	O
VR	O
PhD	O
research	O
(	O
1985	O
–	O
1990	O
)	O
and	O
supported	O
by	O
IBM	O
Research	O
Labs	O
,	O
Virtuality	B-Application
Group	I-Application
was	O
formed	O
in	O
1985	O
as	O
a	O
startup	O
called	O
W	O
Industries	O
.	O
</s>
<s>
Waldern	O
's	O
earlier	O
work	O
at	O
Leicester	O
Polytechnic	O
's	O
Human	O
Computer	O
Interface	O
Research	O
Unit	O
had	O
produced	O
a	O
computer	O
system	O
featuring	O
"	O
no	O
less	O
than	O
five	O
16	O
-	O
and	O
32-bit	O
microcomputers	O
"	O
that	O
could	O
produce	O
a	O
stereoscopic	B-Algorithm
view	I-Algorithm
of	O
a	O
three-dimensional	O
scene	O
,	O
viewed	O
on	O
a	O
screen	O
using	O
special	O
headgear	O
featuring	O
an	O
active	B-Algorithm
shutter	I-Algorithm
system	I-Algorithm
,	O
with	O
head	O
and	O
hand	O
tracking	O
using	O
"	O
sonic	O
sensors	O
"	O
to	O
determine	O
the	O
viewer	O
's	O
position	O
.	O
</s>
<s>
Waldern	O
's	O
company	O
developed	O
many	O
of	O
the	O
principal	O
components	O
including	O
VR	B-Device
headsets	I-Device
,	O
graphics	O
subsystems	O
,	O
3D	O
trackers	O
,	O
exoskeleton	O
data	O
gloves	O
and	O
other	O
enclosure	O
designs	O
.	O
</s>
<s>
The	O
first	O
two	O
networked	O
VR	O
systems	O
were	O
sold	O
to	O
British	O
Telecom	O
Research	O
Laboratories	O
to	O
experiment	O
with	O
networked	O
telepresence	B-Application
applications	O
.	O
</s>
<s>
Professional	O
virtual	B-Application
reality	I-Application
systems	O
included	O
:	O
a	O
virtual	B-Application
reality	I-Application
attraction	O
created	O
by	O
Creative	O
Agency	O
Imagination	O
for	O
the	O
launch	O
of	O
the	O
1995	O
Ford	O
Galaxy	O
and	O
a	O
virtual	O
trading	O
floor	O
for	O
the	O
London	O
International	O
Financial	O
Futures	O
and	O
Options	O
Exchange	O
(	O
LIFFE	O
)	O
.	O
</s>
<s>
Both	O
unit	O
types	O
utilize	O
virtual	B-Device
reality	I-Device
headsets	I-Device
(	O
the	O
"	O
Visette	O
"	O
)	O
which	O
each	O
contain	O
two	O
LCD	B-Device
screens	I-Device
at	O
resolutions	O
of	O
276x372	O
each	O
.	O
</s>
<s>
The	O
SU	O
units	O
have	O
a	O
Polhemus	O
'	O
Fast	O
Track	O
 '	O
magnetic	O
source	O
built	O
into	O
the	O
waist	O
high	O
ring	O
with	O
a	O
receiver	O
in	O
a	O
free-moving	O
joystick	B-Device
(	O
the	O
"	O
Space	O
Joystick	B-Device
"	O
)	O
,	O
while	O
the	O
SD	O
design	O
has	O
the	O
player	O
sitting	O
down	O
with	O
joysticks	B-Device
,	O
a	O
steering	O
wheel	O
,	O
or	O
aircraft	O
yoke	O
for	O
control	O
,	O
depending	O
on	O
the	O
game	O
.	O
</s>
<s>
Using	O
the	O
magnetic	O
tracking	O
system	O
the	O
stereoscopic	B-Algorithm
display	I-Algorithm
was	O
able	O
to	O
react	O
to	O
head	O
movements	O
to	O
change	O
the	O
display	O
based	O
on	O
what	O
the	O
player	O
would	O
be	O
"	O
looking	O
at	O
"	O
within	O
the	O
gaming	O
environment	O
.	O
</s>
<s>
The	O
position	O
of	O
the	O
joystick	B-Device
(	O
also	O
magnetically	O
tracked	O
)	O
controls	O
movement	O
of	O
the	O
player	O
's	O
"	O
virtual	O
hand	O
"	O
,	O
and	O
a	O
button	O
on	O
the	O
joystick	B-Device
moves	O
the	O
player	O
forwards	O
in	O
the	O
game	O
arena	O
.	O
</s>
<s>
Introduced	O
in	O
October	O
1991	O
,	O
and	O
powered	O
by	O
an	O
Amiga	B-Device
3000	I-Device
,	O
the	O
1000CS	O
and	O
1000SD	O
have	O
a	O
distinctive	O
helmet	O
comprising	O
a	O
brightly	O
coloured	O
front	O
panel	O
with	O
'	O
VIRTUALITY	B-Application
 '	O
embossed	O
across	O
it	O
.	O
</s>
<s>
Dactyl	B-Application
Nightmare	I-Application
–	O
Multiplayer	O
map	O
with	O
several	O
levels	O
and	O
platforms	O
;	O
grenade	O
launcher	O
weapons	O
and	O
pterodactyl	O
enemy	O
.	O
</s>
<s>
VTOL	O
–	O
A	O
Harrier	B-Application
jump	I-Application
jet	I-Application
simulator	O
.	O
</s>
<s>
Virtuality	B-Application
's	O
release	O
surprised	O
the	O
existing	O
VR	O
industry	O
.	O
</s>
<s>
The	O
2000SU	O
and	O
SD	O
models	O
were	O
introduced	O
in	O
1994	O
,	O
powered	O
by	O
an	O
Intel	O
486-PC	O
and	O
using	O
Motorola	B-Device
88110	I-Device
processors	O
for	O
graphics	O
rendering	O
.	O
</s>
<s>
They	O
have	O
several	O
more	O
games	O
including	O
,	O
,	O
Zone	B-Application
Hunter	I-Application
and	O
Pac-Man	B-Application
VR	I-Application
.	O
</s>
<s>
Virtuality	B-Application
also	O
worked	O
to	O
use	O
their	O
VR	O
technology	O
for	O
more	O
practical	O
purposes	O
.	O
</s>
<s>
Project	O
Elysium	O
was	O
a	O
virtual	B-Application
reality	I-Application
system	O
developed	O
in	O
1995	O
by	O
Virtuality	B-Application
for	O
IBM	O
for	O
use	O
in	O
architectural	O
and	O
construction	O
applications	O
to	O
give	O
builders	O
and	O
clients	O
an	O
idea	O
of	O
how	O
things	O
would	O
look	O
once	O
they	O
were	O
built	O
,	O
among	O
other	O
uses	O
.	O
</s>
<s>
Developer	O
W	O
.	O
Industries	O
(	O
named	O
after	O
its	O
founder	O
Dr.	O
Jonathan	O
D	O
.	O
Waldern	O
)	O
,	O
later	O
renamed	O
Virtuality	B-Application
Group	I-Application
Plc	O
,	O
was	O
founded	O
in	O
1987	O
.	O
</s>
<s>
In	O
1997	O
,	O
rights	O
to	O
the	O
entertainment	O
machines	O
(	O
but	O
not	O
the	O
Virtuality	B-Application
brand	O
)	O
were	O
sold	O
to	O
CyberMind	O
UK	O
in	O
a	O
breakup	O
of	O
the	O
group	O
owing	O
to	O
a	O
dramatic	O
slump	O
in	O
demand	O
for	O
the	O
expensive	O
(	O
then	O
$	O
65,000	O
)	O
theme	O
park	O
and	O
Arcade	O
machines	O
,	O
causing	O
the	O
manufacturing	O
division	O
's	O
(	O
called	O
Virtuality	B-Application
Entertainment	O
)	O
insolvency	O
.	O
</s>
<s>
In	O
Australia	O
,	O
Fun	O
City	O
Entertainment	O
Complex	O
in	O
Sunshine	O
,	O
Melbourne	O
Victoria	O
is	O
the	O
only	O
venue	O
in	O
Australia	O
running	O
the	O
SU	O
2000	O
models	O
and	O
is	O
an	O
agent	O
for	O
the	O
sale	O
and	O
support	O
of	O
the	O
Virtuality	B-Application
entertainment	O
systems	O
.	O
</s>
<s>
During	O
the	O
company	O
sale	O
,	O
Dr	O
Waldern	O
purchased	O
all	O
IP	O
consumer	O
technology	O
rights	O
,	O
in	O
addition	O
to	O
all	O
Virtuality	B-Application
brand	O
rights	O
other	O
than	O
entertainment	O
machines	O
.	O
</s>
<s>
The	O
company	O
is	O
currently	O
working	O
on	O
next	O
generation	O
optoelectronics	O
technology	O
and	O
applications	O
including	O
applications	O
for	O
Virtual	B-Application
Reality	I-Application
.	O
</s>
