<s>
True	B-Protocol
Fantasy	I-Protocol
Live	I-Protocol
Online	I-Protocol
was	O
an	O
MMORPG	B-Protocol
in	O
development	O
by	O
Level-5	O
for	O
the	O
Xbox	B-Operating_System
.	O
</s>
<s>
One	O
such	O
problem	O
was	O
Level-5	O
'	O
s	O
inexperience	O
with	O
online	O
network	O
coding	O
and	O
their	O
inability	O
to	O
properly	O
implement	O
voice	O
chat	O
compatibility	O
into	O
the	O
game	O
,	O
a	O
feature	O
never	O
before	O
implemented	O
on	O
such	O
a	O
large	O
scale	O
in	O
an	O
MMORPG	B-Protocol
.	O
</s>
<s>
However	O
,	O
Microsoft	O
was	O
very	O
adamant	O
on	O
its	O
inclusion	O
,	O
as	O
it	O
was	O
a	O
key	O
feature	O
to	O
their	O
Xbox	B-Application
Live	I-Application
service	O
.	O
</s>
<s>
After	O
a	O
short	O
showing	O
at	O
the	O
Tokyo	O
Game	O
Show	O
in	O
2003	O
,	O
True	B-Protocol
Fantasy	I-Protocol
Live	I-Protocol
Online	I-Protocol
was	O
delayed	O
from	O
its	O
initial	O
Fall	O
2003	O
release	O
into	O
2004	O
.	O
</s>
<s>
In	O
a	O
2008	O
interview	O
with	O
Edge	O
magazine	O
,	O
Shane	O
Kim	O
,	O
former	O
general	O
manager	O
of	O
Microsoft	O
Game	O
Studios	O
spoke	O
in	O
regard	O
to	O
failed	O
Microsoft	O
MMORPG	B-Protocol
projects	O
,	O
including	O
True	B-Protocol
Fantasy	I-Protocol
Live	I-Protocol
Online	I-Protocol
.	O
</s>
<s>
While	O
acknowledging	O
that	O
the	O
cancellations	O
were	O
the	O
right	O
thing	O
to	O
do	O
at	O
the	O
time	O
,	O
Kim	O
also	O
felt	O
that	O
such	O
games	O
could	O
have	O
been	O
successful	O
on	O
the	B-Operating_System
Xbox	I-Operating_System
360	I-Operating_System
platform	O
.	O
</s>
