<s>
Sweet	B-Application
Home	I-Application
is	O
a	O
role-playing	O
video	O
game	O
developed	O
and	O
published	O
by	O
Capcom	O
for	O
the	O
Family	O
Computer	O
in	O
1989	O
.	O
</s>
<s>
The	O
game	O
was	O
directed	O
by	O
Tokuro	O
Fujiwara	O
,	O
who	O
previously	O
worked	O
primarily	O
on	O
arcade	O
games	O
such	O
as	O
Ghosts	B-Application
'	I-Application
n	I-Application
Goblins	I-Application
(	O
1985	O
)	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
was	O
released	O
in	O
December	O
1989	O
exclusively	O
in	O
Japan	O
,	O
where	O
it	O
gathered	O
generally	O
favorable	O
reception	O
and	O
was	O
considered	O
better	O
than	O
the	O
film	O
.	O
</s>
<s>
In	O
retrospect	O
,	O
Sweet	B-Application
Home	I-Application
is	O
considered	O
a	O
landmark	O
game	O
and	O
is	O
often	O
cited	O
for	O
laying	O
the	O
groundwork	O
for	O
the	O
survival	O
horror	O
genre	O
.	O
</s>
<s>
It	O
served	O
as	O
the	O
main	O
inspiration	O
behind	O
Resident	B-Application
Evil	I-Application
(	O
1996	O
)	O
which	O
was	O
a	O
massive	O
critical	O
and	O
commercial	O
success	O
,	O
launching	O
a	B-Application
multimedia	I-Application
franchise	I-Application
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
's	O
Metroidvania-style	O
exploration	O
,	O
storytelling	O
methods	O
,	O
and	O
horror	O
elements	O
have	O
been	O
cited	O
as	O
precursors	O
to	O
key	O
elements	O
found	O
in	O
other	O
successful	O
games	O
decades	O
later	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
is	O
a	O
role-playing	O
game	O
(	O
RPG	O
)	O
set	O
within	O
a	O
mansion	O
that	O
has	O
a	O
cohesive	O
,	O
intricate	O
layout	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
places	O
an	O
emphasis	O
on	O
puzzle-solving	O
,	O
item	O
inventory	O
management	O
,	O
and	O
survival	O
.	O
</s>
<s>
The	O
battles	O
are	O
presented	O
in	O
a	O
first-person	O
perspective	O
,	O
and	O
there	O
are	O
a	O
variety	O
of	O
enemies	O
,	O
including	O
zombies	B-Application
,	O
ghosts	O
and	O
dolls	O
.	O
</s>
<s>
When	O
a	O
character	O
dies	O
,	O
they	O
remain	O
dead	B-Application
permanently	I-Application
for	O
the	O
remainder	O
of	O
the	O
game	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
was	O
developed	O
by	O
Capcom	O
and	O
directed	O
by	O
Tokuro	O
Fujiwara	O
.	O
</s>
<s>
He	O
had	O
previously	O
directed	O
Ghosts	B-Application
'	I-Application
n	I-Application
Goblins	I-Application
(	O
1985	O
)	O
and	O
worked	O
on	O
titles	O
such	O
as	O
Commando	B-Application
(	O
1985	O
)	O
,	O
Bionic	B-Application
Commando	I-Application
(	O
1987	O
)	O
,	O
Mega	B-Application
Man	I-Application
2	I-Application
(	O
1988	O
)	O
,	O
and	O
Strider	B-Application
(	O
1989	O
)	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
was	O
one	O
of	O
his	O
first	O
console	B-Application
game	I-Application
projects	O
after	O
working	O
primarily	O
on	O
arcade	O
games	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
was	O
released	O
for	O
the	O
Famicom	O
in	O
Japan	O
on	O
15	O
December	O
1989	O
.	O
</s>
<s>
In	O
the	O
1989	O
Famitsu	O
Best	O
Hit	O
Game	O
Awards	O
,	O
Sweet	B-Application
Home	I-Application
received	O
a	O
critics	O
 '	O
choice	O
award	O
.	O
</s>
<s>
Although	O
the	O
game	O
was	O
never	O
officially	O
released	O
outside	O
Japan	O
,	O
fans	O
translated	O
Sweet	B-Application
Home	I-Application
to	O
English	O
and	O
released	O
the	O
modified	O
ROM	B-General_Concept
image	I-General_Concept
on	O
the	O
internet	O
in	O
2000	O
.	O
</s>
<s>
In	O
retrospect	O
,	O
Sweet	B-Application
Home	I-Application
is	O
considered	O
one	O
of	O
the	O
greatest	O
horror	O
games	O
ever	O
made	O
and	O
a	O
landmark	O
in	O
the	O
evolution	O
of	O
horror	O
game	O
design	O
.	O
</s>
<s>
Allistair	O
Pinsof	O
of	O
Destructoid	O
believed	O
Sweet	B-Application
Home	I-Application
to	O
be	O
the	O
single	O
best	O
Famicom	O
game	O
and	O
dubbed	O
it	O
"	O
one	O
of	O
the	O
very	O
best	O
games	O
ever	O
made	O
"	O
.	O
</s>
<s>
He	O
also	O
called	O
it	O
one	O
of	O
the	O
first	O
games	O
to	O
realize	O
the	O
potential	O
of	O
a	O
fully	O
cohesive	O
world	O
as	O
in	O
the	O
Metroidvania	O
genre	O
(	O
even	O
though	O
Metroid	B-Device
(	O
1986	O
)	O
attempted	O
it	O
first	O
)	O
,	O
and	O
one	O
of	O
the	O
first	O
to	O
use	O
scattered	O
notes	O
and	O
diary	O
logs	O
to	O
tell	O
a	O
story	O
,	O
an	O
element	O
later	O
popularized	O
by	O
BioShock	B-Application
(	O
2007	O
)	O
.	O
</s>
<s>
Peter	O
Tieryas	O
of	O
Kotaku	O
wrote	O
that	O
Sweet	B-Application
Home	I-Application
successfully	O
fused	O
the	O
RPG	O
,	O
adventure	O
,	O
and	O
horror	O
genres	O
into	O
a	O
"	O
macabre	O
"	O
in	O
a	O
way	O
most	O
other	O
games	O
rarely	O
have	O
.	O
</s>
<s>
Marty	O
Silva	O
of	O
1UP.com	O
wrote	O
that	O
this	O
mixture	O
of	O
genres	O
was	O
a	O
precursor	O
to	O
Parasite	B-Application
Eve	I-Application
(	O
1998	O
)	O
.	O
</s>
<s>
The	O
horror	O
elements	O
of	O
Sweet	B-Application
Home	I-Application
have	O
received	O
significant	O
praise	O
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
served	O
as	O
the	O
main	O
inspiration	O
for	O
Capcom	O
's	O
Resident	B-Application
Evil	I-Application
(	O
1996	O
)	O
,	O
a	O
game	O
which	O
defined	O
the	O
survival	O
horror	O
genre	O
and	O
spawned	O
a	B-Application
multimedia	I-Application
franchise	I-Application
.	O
</s>
<s>
When	O
development	O
began	O
in	O
1993	O
,	O
Resident	B-Application
Evil	I-Application
was	O
originally	O
intended	O
to	O
be	O
a	O
remake	O
of	O
Sweet	B-Application
Home	I-Application
.	O
</s>
<s>
Fujiwara	O
believed	O
the	O
basic	O
premise	O
for	O
Resident	B-Application
Evil	I-Application
was	O
to	O
do	O
the	O
things	O
that	O
he	O
was	O
unable	O
to	O
include	O
in	O
Sweet	B-Application
Home	I-Application
,	O
particularly	O
in	O
the	O
sense	O
of	O
graphics	O
.	O
</s>
<s>
Since	O
Capcom	O
no	O
longer	O
had	O
the	O
rights	O
to	O
the	O
Sweet	B-Application
Home	I-Application
license	O
,	O
they	O
had	O
to	O
invent	O
a	O
new	O
universe	O
,	O
but	O
the	O
game	O
still	O
adopted	O
many	O
elements	O
from	O
Sweet	B-Application
Home	I-Application
.	O
</s>
<s>
Resident	B-Application
Evil	I-Application
was	O
originally	O
intended	O
to	O
have	O
a	O
first-person	O
perspective	O
influenced	O
by	O
Sweet	B-Application
Homes	I-Application
battles	O
,	O
before	O
the	O
perspective	O
was	O
changed	O
during	O
development	O
.	O
</s>
<s>
Some	O
story	O
elements	O
borrow	O
heavily	O
from	O
Sweet	B-Application
Home	I-Application
.	O
</s>
<s>
Sweet	B-Application
Home	I-Application
's	O
influence	O
carried	O
further	O
into	O
the	O
series	O
than	O
just	O
the	O
first	O
game	O
.	O
</s>
<s>
It	O
also	O
inspired	O
Resident	B-Application
Evil	I-Application
Zero	I-Application
(	O
2002	O
)	O
which	O
allows	O
the	O
player	O
to	O
switch	O
between	O
characters	O
at	O
will	O
and	O
drop	O
items	O
anywhere	O
on	O
the	O
map	O
for	O
the	O
other	O
character	O
to	O
pick	O
up	O
.	O
</s>
<s>
Sweet	B-Application
Homes	I-Application
quick	O
time	O
events	O
are	O
considered	O
a	O
precursor	O
to	O
those	O
seen	O
in	O
Resident	B-Application
Evil	I-Application
4	I-Application
(	O
2005	O
)	O
and	O
beyond	O
.	O
</s>
<s>
Resident	B-Application
Evil	I-Application
7	I-Application
(	O
2017	O
)	O
also	O
shares	O
similarities	O
to	O
Sweet	B-Application
Home	I-Application
,	O
including	O
the	O
plot	O
of	O
a	O
film	O
crew	O
going	O
to	O
an	O
abandoned	O
house	O
,	O
a	O
paranormal	O
female	O
presence	O
in	O
the	O
house	O
,	O
and	O
a	O
tragic	O
tale	O
involving	O
a	O
family	O
that	O
once	O
lived	O
there	O
.	O
</s>
<s>
It	O
also	O
pays	O
homage	O
to	O
Sweet	B-Application
Home	I-Application
in	O
a	O
side	O
story	O
told	O
through	O
a	O
VHS	O
tape	O
.	O
</s>
<s>
Peter	O
Tieryas	O
of	O
Kotaku	O
blamed	O
the	O
decline	O
in	O
critical	O
acceptance	O
of	O
modern	O
Resident	B-Application
Evil	I-Application
offerings	O
on	O
Capcom	O
abandoning	O
the	O
basic	O
gameplay	O
design	O
laid	O
out	O
in	O
Sweet	B-Application
Home	I-Application
.	O
</s>
