<s>
A	O
stereoscopic	B-Application
video	I-Application
game	I-Application
(	O
also	O
S-3D	O
video	O
game	O
)	O
is	O
a	O
video	O
game	O
which	O
uses	O
stereoscopic	B-Algorithm
technologies	O
to	O
create	O
depth	O
perception	O
for	O
the	O
player	O
by	O
any	O
form	O
of	O
stereo	B-Algorithm
display	I-Algorithm
.	O
</s>
<s>
Such	O
games	O
should	O
not	O
to	O
be	O
confused	O
with	O
video	O
games	O
that	O
use	O
3D	O
game	O
graphics	O
on	O
a	O
mono	O
screen	O
,	O
which	O
give	O
the	O
illusion	O
of	O
depth	O
only	O
by	O
monocular	O
cues	O
but	O
not	O
by	O
binocular	B-Algorithm
depth	O
information	O
.	O
</s>
<s>
Stereoscopic	B-Application
video	I-Application
games	I-Application
have	O
been	O
available	O
for	O
several	O
years	O
for	O
PCs	O
through	O
the	O
Nvidia	B-Algorithm
3D	I-Algorithm
Vision	I-Algorithm
and	O
other	O
platforms	O
including	O
AMD	B-Algorithm
HD3D	I-Algorithm
,	O
DDD	O
TriDef	O
that	O
use	O
compatible	O
hardware	O
and	O
active	B-Algorithm
shutter	I-Algorithm
3D	I-Algorithm
glasses	O
.	O
</s>
<s>
For	O
video	O
game	O
consoles	O
,	O
however	O
,	O
stereoscopic	B-Algorithm
3D	I-Algorithm
support	O
must	O
be	O
specifically	O
built	O
into	O
each	O
game	O
.	O
</s>
<s>
Potential	O
stereoscopic	B-Algorithm
game	O
support	O
is	O
available	O
,	O
for	O
instance	O
,	O
on	O
Xbox	B-Operating_System
360	I-Operating_System
,	O
PlayStation	B-Operating_System
3	I-Operating_System
,	O
Xbox	B-Device
One	I-Device
,	O
Wii	B-Device
U	I-Device
and	O
PlayStation	B-Operating_System
4	I-Operating_System
.	O
</s>
<s>
Nintendo	B-Operating_System
3DS	I-Operating_System
is	O
fully	O
designed	O
for	O
autostereoscopic	B-Algorithm
games	O
.	O
</s>
<s>
Although	O
no	O
longer	O
considered	O
a	O
key	O
feature	O
for	O
successful	O
game	O
development	O
by	O
as	O
many	O
as	O
during	O
the	O
stereoscopic	B-Algorithm
3D	I-Algorithm
hype	O
in	O
2010	O
,	O
stereoscopic	B-Algorithm
support	O
for	O
video	O
games	O
is	O
still	O
considered	O
a	O
minor	O
enhancement	O
to	O
video	O
games	O
.	O
</s>
<s>
A	O
study	O
at	O
the	O
University	O
of	O
Derby	O
showed	O
that	O
converted	O
2D	O
games	O
do	O
not	O
transfer	O
very	O
well	O
to	O
stereoscopic	B-Algorithm
3D	I-Algorithm
and	O
concluded	O
:	O
"	O
...	O
games	O
targeted	O
to	O
stereoscopic	B-Algorithm
3D	I-Algorithm
audiences	O
and	O
devices	O
must	O
be	O
designed	O
from	O
the	O
start	O
with	O
stereoscopic	B-Algorithm
3D	I-Algorithm
in	O
mind.	O
"	O
</s>
<s>
Therefore	O
,	O
stereo	O
video	O
games	O
must	O
have	O
elements	O
that	O
can	O
only	O
be	O
achieved	O
in	O
S-3D	O
for	O
a	O
proper	O
stereoscopic	B-Algorithm
immersion	O
.	O
</s>
<s>
For	O
example	O
,	O
in	O
the	O
game	O
Super	B-Application
Stardust	I-Application
HD	I-Application
,	O
asteroids	O
stand	O
out	O
from	O
the	O
plane	O
.	O
</s>
<s>
Super	B-Application
Mario	I-Application
3D	I-Application
Land	I-Application
is	O
another	O
example	O
for	O
easier	O
navigation	O
and	O
furthermore	O
the	O
game	O
plays	O
with	O
depth	O
,	O
e.g.	O
</s>
<s>
Recent	O
developments	O
of	O
consumer	O
virtual	B-Device
reality	I-Device
headsets	I-Device
such	O
as	O
for	O
example	O
Oculus	B-Device
Rift	I-Device
,	O
HTC	O
Vive	O
,	O
PlayStation	B-Device
VR	I-Device
,	O
Fove	B-Device
,	O
and	O
Open	B-Device
Source	I-Device
Virtual	I-Device
Reality	I-Device
also	O
include	O
stereoscopic	B-Algorithm
support	O
as	O
one	O
of	O
their	O
features	O
.	O
</s>
<s>
The	O
entire	O
development	O
trend	O
of	O
games	O
and	O
other	O
software	O
for	O
such	O
head-mounted	B-General_Concept
displays	I-General_Concept
remains	O
to	O
be	O
seen	O
.	O
</s>
<s>
There	O
are	O
two	O
primary	O
rendering	O
techniques	O
employed	O
in	O
stereoscopic	B-Application
video	I-Application
games	I-Application
:	O
2D	O
+	O
depth	O
rendering	O
,	O
and	O
dual	O
rendered	O
3D	O
.	O
</s>
<s>
It	O
has	O
an	O
upper	O
limit	O
on	O
how	O
much	O
parallax	B-Device
can	O
be	O
created	O
.	O
</s>
<s>
2D+	O
can	O
be	O
compared	O
to	O
2D	B-Algorithm
to	I-Algorithm
3D	I-Algorithm
conversion	I-Algorithm
techniques	O
for	O
3D	B-Algorithm
films	I-Algorithm
.	O
</s>
<s>
Several	O
video	O
games	O
for	O
Xbox	B-Operating_System
360	I-Operating_System
and	O
PS3	B-Operating_System
used	O
this	O
method	O
.	O
</s>
<s>
It	O
creates	O
the	O
best	O
stereoscopic	B-Algorithm
effect	O
but	O
has	O
double	O
system	O
requirements	O
for	O
graphic	O
rendering	O
and	O
higher	O
production	O
demands	O
.	O
</s>
<s>
Sega	O
released	O
the	O
world	O
's	O
first	O
commercial	O
stereoscopic	B-Application
video	I-Application
game	I-Application
,	O
SubRoc-3D	B-Application
,	O
in	O
1982	O
.	O
</s>
<s>
This	O
arcade	O
game	O
introduced	O
an	O
active	B-Algorithm
shutter	I-Algorithm
3D	I-Algorithm
system	I-Algorithm
,	O
jointly	O
developed	O
by	O
Sega	O
with	O
Matsushita	O
(	O
now	O
Panasonic	O
)	O
.	O
</s>
<s>
In	O
1983	O
,	O
the	O
first	O
model	O
of	O
the	O
TomyTronic	B-Algorithm
series	O
of	O
gaming	O
laptop	O
LCD	O
game	O
&	O
watch-type	O
stereoscopic	B-Algorithm
3D	I-Algorithm
was	O
released	O
by	O
Takara	O
Tomy	O
.	O
</s>
<s>
A	O
3D	O
imager	O
for	O
the	O
console	O
Vectrex	B-Operating_System
vector	O
,	O
a	O
pair	O
of	O
3D	O
glasses	O
using	O
a	O
rotating	O
color	O
wheel	O
synchronized	O
with	O
the	O
display	O
was	O
released	O
by	O
Smith	O
Engineering	O
in	O
1984	O
.	O
</s>
<s>
It	O
was	O
a	O
space	O
shooter	O
that	O
used	O
Irem	O
's	O
3D	B-Algorithm
Vision	I-Algorithm
system	O
,	O
which	O
displayed	O
stereoscopic	B-Algorithm
3D	I-Algorithm
color	O
graphics	O
using	O
a	O
complex	O
3D	O
system	O
consisting	O
of	O
a	O
dual-monitor	B-General_Concept
setup	O
,	O
a	O
half-silvered	O
mirror	O
,	O
and	O
a	O
viewer	O
with	O
a	O
polarizing	O
filter	O
for	O
each	O
eye	O
.	O
</s>
<s>
Taito	O
also	O
developed	O
an	O
unsuccessful	O
3-D	O
arcade	O
game	O
,	O
followed	O
by	O
Namco	O
with	O
3-D	O
Thunder	O
Ceptor	O
II	O
(	O
1986	O
)	O
,	O
which	O
generates	O
3-D	O
images	O
using	O
LCD	B-Algorithm
shutter	I-Algorithm
glasses	I-Algorithm
enhanced	O
by	O
a	O
fresnel	O
lens	O
placed	O
between	O
the	O
glasses	O
and	O
video	O
screen	O
,	O
giving	O
the	O
impression	O
of	O
large	O
3-D	O
images	O
coming	O
near	O
the	O
player	O
.	O
</s>
<s>
In	O
1987	O
,	O
the	O
shutter-based	O
SegaScope	O
3D	O
Glasses	O
for	O
the	O
Sega	O
Master	O
System	O
home	O
console	O
was	O
released	O
,	O
and	O
the	O
Famicom	B-Algorithm
3D	I-Algorithm
System	I-Algorithm
for	O
Nintendo	O
's	O
Famicom	O
(	O
NES	O
)	O
was	O
launched	O
only	O
in	O
Japan	O
but	O
met	O
with	O
limited	O
success	O
.	O
</s>
<s>
The	O
Taito	O
Z	O
System	O
arcade	O
game	O
Continental	B-Application
Circus	I-Application
,	O
the	O
first	O
stereoscopic	B-Algorithm
3D	I-Algorithm
racing	O
video	O
game	O
,	O
also	O
released	O
in	O
1987	O
.	O
</s>
<s>
The	O
SegaScope	O
3D	O
,	O
Famicom	B-Algorithm
3D	I-Algorithm
System	I-Algorithm
and	O
Continental	B-Application
Circus	I-Application
all	O
used	O
active	B-Algorithm
shutter	I-Algorithm
3D	I-Algorithm
glasses	O
.	O
</s>
<s>
In	O
1988	O
,	O
the	O
X-Specs	O
3D	O
glasses	O
including	O
3D	O
game	O
SpaceSpuds	O
for	O
Amiga	B-Device
were	O
brought	O
out	O
by	O
Haitex	O
.	O
</s>
<s>
In	O
1991	O
,	O
the	O
Sega	B-Device
VR	I-Device
was	O
announced	O
and	O
demonstrated	O
,	O
a	O
virtual	B-Application
reality	I-Application
helmet	O
that	O
was	O
never	O
distributed	O
.	O
</s>
<s>
In	O
1993	O
Pioneer	O
released	O
the	O
LaserActive	B-Device
system	O
which	O
had	O
a	O
bay	O
for	O
various	O
"	O
PAC	O
's	O
"	O
including	O
the	O
Sega	O
PAC	O
and	O
the	O
NEC	O
PAC	O
.	O
</s>
<s>
The	O
unit	O
was	O
3D	O
capable	O
with	O
the	O
addition	O
of	O
the	O
LaserActive	B-Device
3D	O
goggles	O
(	O
GOL-1	O
)	O
and	O
an	O
adapter	O
(	O
ADP-1	O
)	O
.	O
</s>
<s>
The	O
Virtual	B-Device
Boy	I-Device
was	O
brought	O
out	O
in	O
1995	O
,	O
a	O
console	O
equipped	O
with	O
a	O
virtual	B-Application
reality	I-Application
helmet	O
that	O
provided	O
a	O
stereoscopic	B-Algorithm
rendering	O
of	O
384x224	O
pixels	O
per	O
eye	O
in	O
monochrome	O
(	O
black	O
and	O
red	O
)	O
and	O
for	O
which	O
12	O
games	O
were	O
available	O
in	O
late	O
1995	O
.	O
</s>
<s>
SimulEyes	O
PC	O
VR	B-Device
goggles	I-Device
(	O
a	O
consumer	O
version	O
of	O
CrystalEyes	O
)	O
,	O
bundled	O
with	O
the	O
game	O
Descent	B-Application
:	I-Application
Destination	I-Application
Saturn	I-Application
,	O
was	O
released	O
in	O
1995	O
.	O
</s>
<s>
In	O
early	O
1997	O
,	O
Sega	O
demonstrated	O
an	O
early	O
glasses-free	B-Algorithm
3D	I-Algorithm
display	O
system	O
,	O
called	O
the	O
Floating	O
Image	O
System	O
.	O
</s>
<s>
It	O
displayed	O
3D	O
imaging	O
based	O
on	O
a	O
multi-layer	O
parallax	B-Device
system	O
,	O
and	O
was	O
presented	O
by	O
Sega	O
AM3	O
's	O
general	O
manager	O
Hisao	O
Oguchi	O
.	O
</s>
<s>
Metabyte	O
produced	O
Wicked	O
Vision	O
the	O
first	O
driver	O
that	O
made	O
a	O
half-resolution	O
stereo	O
(	O
sync	O
doubling	O
)	O
of	O
more	O
than	O
fifty	O
gaming	O
PC	O
(	O
Glide	O
,	O
Direct3D	B-Application
and	O
miniOpenGL	O
)	O
3Dfx	O
Voodoo2	O
graphics	O
card	O
with	O
infrared	O
glasses	O
H3D	O
in	O
1998	O
.	O
</s>
<s>
A	O
year	O
later	O
,	O
Elsa	O
Revelator	O
released	O
a	O
similar	O
driver	O
for	O
Direct3D	B-Application
that	O
provided	O
full	O
resolution	O
(	O
page	O
flipping	O
)	O
for	O
stereo	B-Algorithm
3D	I-Algorithm
on	O
different	O
graphics	O
cards	O
.	O
</s>
<s>
The	O
Nintendo	B-Application
GameCube	I-Application
(	O
and	O
the	O
Game	B-Device
Boy	I-Device
Advance	I-Device
to	O
a	O
lesser	O
extent	O
)	O
had	O
been	O
built	O
with	O
Stereoscopic	B-Algorithm
capabilities	O
in	O
mind	O
,	O
however	O
the	O
cost	O
for	O
the	O
liquid	O
crystals	O
technology	O
were	O
prohibitively	O
expensive	O
at	O
the	O
time	O
to	O
make	O
commercial	O
sense	O
.	O
</s>
<s>
The	O
PUD-J5A	O
for	O
the	O
PlayStation	B-Device
2	I-Device
was	O
released	O
in	O
2002	O
,	O
which	O
incorporated	O
virtual	O
helmet	O
technology	O
(	O
Glasstron	B-Device
)	O
and	O
was	O
sold	O
exclusively	O
on	O
the	O
internet	O
in	O
Japan	O
.	O
</s>
<s>
It	O
weighed	O
,	O
and	O
used	O
two	O
screens	O
of	O
108,000	O
pixels	O
each	O
(	O
probably	O
450x240	O
pixels	O
)	O
and	O
had	O
a	O
single	O
game	O
(	O
Energy	B-Device
Airforce	I-Device
Aim	I-Device
Strike	I-Device
!	I-Device
</s>
<s>
In	O
2005	O
,	O
the	O
game	O
Metal	B-Application
Gear	I-Application
Acid	I-Application
2	I-Application
was	O
released	O
on	O
the	O
PlayStation	B-Operating_System
Portable	I-Operating_System
from	O
Sony	O
with	O
a	O
stereoscopic	B-Algorithm
rendering	O
via	O
the	O
"	O
Solid	O
Eye	O
"	O
accessory	O
that	O
included	O
a	O
stereoscope	O
lens	O
cardboard	O
that	O
could	O
never	O
be	O
reused	O
.	O
</s>
<s>
The	O
EyeFX	O
3D	O
shutter	B-Algorithm
glasses	I-Algorithm
for	O
the	O
PlayStation	B-Device
2	I-Device
was	O
produced	O
by	O
SplitFish	O
Gameware	O
in	O
2006	O
.	O
</s>
<s>
This	O
plugged	O
into	O
a	O
joystick	O
port	O
of	O
the	O
console	O
and	O
added	O
support	O
for	O
stereoscopic	B-Algorithm
3D	I-Algorithm
in	O
ten	O
existing	O
games	O
.	O
</s>
<s>
The	O
3D	B-Algorithm
Vision	I-Algorithm
kit	O
for	O
the	O
latest	O
generation	O
of	O
NVIDIA	O
graphics	O
cards	O
was	O
brought	O
out	O
in	O
2001	O
,	O
and	O
combines	O
a	O
pair	O
of	O
LC	B-Algorithm
shutter	I-Algorithm
glasses	I-Algorithm
as	O
well	O
as	O
a	O
wireless	O
infrared	O
transmitter	O
connected	O
to	O
a	O
USB	O
driver	O
for	O
Windows	O
.	O
</s>
<s>
In	O
2010	O
,	O
stereoscopic	B-Algorithm
support	O
for	O
the	O
PlayStation	B-Operating_System
3	I-Operating_System
was	O
released	O
via	O
an	O
automatic	O
update	O
of	O
firmware	O
.	O
</s>
<s>
The	O
new	O
software	O
includes	O
a	O
function	O
for	O
detection	O
of	O
3D	B-Algorithm
displays	I-Algorithm
and	O
a	O
stereoscopic	B-Algorithm
frame-buffer	O
support	O
.	O
</s>
<s>
The	O
first	O
games	O
in	O
stereoscopic	B-Algorithm
3D	I-Algorithm
included	O
Wipeout	B-Application
HD	I-Application
and	O
Super	B-Application
Stardust	I-Application
HD	I-Application
and	O
coincided	O
with	O
the	O
release	O
of	O
the	O
3D	O
TV	O
Bravia	O
brand	O
also	O
by	O
Sony	O
.	O
</s>
<s>
In	O
the	O
same	O
year	O
,	O
a	O
3D	O
Surround	O
kit	O
was	O
brought	O
out	O
that	O
works	O
with	O
the	O
3D	B-Algorithm
Vision	I-Algorithm
and	O
several	O
NVIDIA	O
graphics	O
cards	O
with	O
stereoscopic	B-Algorithm
3D	I-Algorithm
support	O
.	O
</s>
<s>
The	O
AMD	B-Algorithm
HD3D	I-Algorithm
added	O
HDMI	O
1.4	O
support	O
on	O
ATI	O
graphics	O
cards	O
for	O
games	O
in	O
stereoscopic	B-Algorithm
3D	I-Algorithm
using	O
the	O
drivers	O
provided	O
by	O
iZ3D	O
3D	B-Algorithm
stereo	I-Algorithm
also	O
in	O
2010	O
.	O
</s>
<s>
The	O
Nintendo	B-Operating_System
3DS	I-Operating_System
,	O
the	O
first	O
handheld	O
with	O
an	O
autostereoscopic	B-Algorithm
display	I-Algorithm
using	O
a	O
parallax	B-Algorithm
barrier	I-Algorithm
and	O
a	O
resolution	O
of	O
400x240	O
pixels	O
per	O
eye	O
for	O
stereoscopic	B-Algorithm
3D	I-Algorithm
,	O
was	O
first	O
produced	O
in	O
2011	O
.	O
</s>
