<s>
Spacetime	B-Protocol
Studios	I-Protocol
(	O
STS	O
)	O
is	O
a	O
games	O
development	O
studio	O
,	O
based	O
in	O
Austin	O
,	O
Texas	O
.	O
</s>
<s>
In	O
2005	O
,	O
Spacetime	B-Protocol
Studios	I-Protocol
was	O
founded	O
by	O
Gary	O
Gattis	O
,	O
Cinco	O
Barnes	O
,	O
Anthony	O
L	O
.	O
Sommers	O
and	O
Jake	O
Rodgers	O
,	O
with	O
collaborative	O
experience	O
working	O
on	O
such	O
titles	O
as	O
Wing	O
Commander	O
,	O
Star	O
Wars	O
Galaxies	O
and	O
Ultima	O
Online	O
.	O
</s>
<s>
In	O
March	O
2006	O
,	O
they	O
successfully	O
contracted	O
to	O
begin	O
development	O
of	O
an	O
original	O
IP	O
for	O
a	O
PC	O
sci-fi	O
MMO	O
for	O
NCSoft	O
called	O
Blackstar	B-Application
.	O
</s>
<s>
After	O
several	O
years	O
of	O
preproduction	O
work	O
,	O
in	O
January	O
2008	O
,	O
NCSoft	O
cancelled	O
their	O
agreement	O
with	O
STS	O
to	O
publish	O
Blackstar	B-Application
,	O
citing	O
a	O
change	O
in	O
economic	O
conditions	O
in	O
the	O
market	O
,	O
after	O
poor	O
performance	O
of	O
two	O
other	O
MMOs	O
in	O
their	O
publishing	O
group	O
such	O
as	O
Tabula	O
Rasa	O
and	O
a	O
consequent	O
reassessment	O
of	O
the	O
Korean	O
publisher	O
's	O
North	O
American	O
portfolio	O
strategy	O
.	O
</s>
<s>
Spacetime	B-Protocol
Studios	I-Protocol
had	O
initially	O
contracted	O
the	O
full	O
rights	O
and	O
ownership	O
of	O
the	O
technology	O
and	O
tools	O
for	O
the	O
newly	O
created	O
in-house	O
game	O
engine	O
called	O
the	O
Spacetime	O
Engine	O
,	O
written	O
in	O
C++	O
for	O
the	O
purpose	O
of	O
massively	O
scalable	O
tools	O
and	O
in-game	O
assets	O
.	O
</s>
<s>
But	O
NCSoft	O
still	O
owned	O
the	O
Blackstar	B-Application
IP	O
,	O
including	O
all	O
artistic	O
concepts	O
and	O
narration	O
assets	O
.	O
</s>
<s>
STS	O
laid	O
off	O
12	O
team	O
members	O
as	O
a	O
result	O
of	O
this	O
and	O
continues	O
to	O
explore	O
options	O
to	O
bring	O
its	O
flagship	O
IP	O
Blackstar	B-Application
to	O
market	O
in	O
addition	O
to	O
unveiling	O
a	O
first	O
glimpse	O
of	O
Blackstar	B-Application
video	O
clip	O
in	O
February	O
to	O
market	O
the	O
project	O
to	O
a	O
new	O
publisher	O
in	O
addition	O
to	O
a	O
presence	O
at	O
Games	O
Developer	O
's	O
Conference	O
that	O
year	O
.	O
</s>
<s>
In	O
May	O
2008	O
,	O
STS	O
reacquires	O
the	O
Blackstar	B-Application
IP	O
from	O
NCSoft	O
.	O
</s>
<s>
In	O
June	O
2009	O
,	O
STS	O
published	O
some	O
concept	O
art	O
from	O
Blackstar	B-Application
in	O
a	O
sign	O
that	O
it	O
is	O
still	O
confident	O
and	O
committed	O
to	O
developing	O
the	O
project	O
.	O
</s>
<s>
STS	O
announces	O
completion	O
of	O
pre-production	O
ready	O
for	O
mass	O
production	O
of	O
Blackstar	B-Application
but	O
subsequently	O
reduces	O
staff	O
to	O
the	O
four	O
founding	O
members	O
plus	O
two	O
.	O
</s>
<s>
The	O
development	O
began	O
in	O
October	O
2009	O
and	O
completed	O
the	O
underlying	O
mechanics	O
of	O
a	O
new	O
game	O
called	O
Pocket	B-Protocol
Legends	I-Protocol
in	O
January	O
2010	O
.	O
</s>
<s>
On	O
3	O
April	O
2010	O
,	O
Spacetime	B-Protocol
Studios	I-Protocol
launched	O
Pocket	B-Protocol
Legends	I-Protocol
in	O
a	O
stripped-down	O
mobile	O
mmorpg	O
.	O
</s>
<s>
In	O
September	O
2010	O
Spacetime	B-Protocol
Studios	I-Protocol
updates	O
the	O
app	O
regularly	O
Spacetime	O
and	O
announces	O
multiplatform	O
support	O
including	O
the	O
Android	B-Application
platform	I-Application
with	O
Investment	O
from	O
Insight	O
Venture	O
Partners	O
.	O
</s>
<s>
On	O
February	O
10	O
,	O
2011	O
,	O
STS	O
announced	O
development	O
of	O
their	O
original	O
title	O
,	O
Blackstar	B-Application
,	O
and	O
confirm	O
it	O
will	O
be	O
released	O
Quarter	O
2	O
of	O
2011	O
.	O
</s>
<s>
Subsequently	O
,	O
Blackstar	B-Application
was	O
showcased	O
at	O
GDC	O
,	O
in	O
March	O
2011	O
,	O
for	O
the	O
third	O
time	O
in	O
its	O
development	O
history	O
and	O
receives	O
widespread	O
press	O
coverage	O
and	O
interest	O
in	O
the	O
games	O
industry	O
.	O
</s>
<s>
In	O
April	O
2011	O
,	O
Spacetime	B-Protocol
Studios	I-Protocol
celebrated	O
the	O
anniversary	O
of	O
its	O
fantasy	O
mobile	O
mmo	O
,	O
Pocket	B-Protocol
Legends	I-Protocol
release	O
.	O
</s>
<s>
On	O
January	O
12	O
,	O
2014	O
,	O
they	O
explained	O
that	O
no	O
new	O
expansions	O
for	O
Pocket	B-Protocol
Legends	I-Protocol
were	O
released	O
since	O
2012	O
,	O
as	O
the	O
player	O
base	O
has	O
shrunk	O
due	O
to	O
the	O
company	O
's	O
focus	O
on	O
the	O
launch	O
of	O
new	O
titles	O
.	O
</s>
<s>
The	O
allows	O
a	O
cross-platform	O
(	O
iOS	O
,	O
Android	B-Application
,	O
Windows	O
,	O
OS	O
X	O
,	O
Linux	O
,	O
PC	O
)	O
play	O
across	O
a	O
wide	O
range	O
of	O
radio-transmission	O
technologies	O
(	O
edge	O
,	O
3g	O
,	O
4g	O
,	O
Wi-Fi	O
)	O
across	O
a	O
wide	O
range	O
of	O
device	O
specifications	O
and	O
types	O
,	O
allowing	O
effective	O
performance	O
data	O
communication	O
between	O
the	O
client	O
and	O
server	O
,	O
e.g.	O
</s>
<s>
It	O
allows	O
rapid	O
delivery	O
of	O
updates	O
(	O
in	O
addition	O
&	O
external	O
to	O
Apple	O
app	O
store	O
approval	O
process	O
)	O
,	O
resulting	O
in	O
such	O
statistic	O
as	O
updating	O
Pocket	B-Protocol
Legends	I-Protocol
MMO	O
on	O
average	O
2	O
times	O
daily	O
with	O
over	O
200	O
updates	O
over	O
a	O
12-month	O
period	O
.	O
</s>
<s>
With	O
the	O
unveiling	O
of	O
the	O
iPhone	B-Device
at	O
MacWorld	O
,	O
2007	O
,	O
signified	O
an	O
important	O
development	O
in	O
developer	O
environment	O
and	O
an	O
entirely	O
new	O
digital	O
market	O
of	O
downloadable	O
apps	O
with	O
micro-transactions	O
.	O
</s>
<s>
These	O
factors	O
led	O
to	O
Spacetime	B-Protocol
Studios	I-Protocol
investigating	O
the	O
developer	O
and	O
production	O
"	O
pipelines	O
"	O
of	O
this	O
new	O
market	O
opportunity	O
and	O
deciding	O
that	O
a	O
3D	O
mobile	O
MMO	O
was	O
a	O
newly	O
viable	O
development	O
prospect	O
.	O
</s>
<s>
This	O
would	O
allow	O
Spacetime	B-Protocol
Studios	I-Protocol
to	O
have	O
a	O
fully	O
multiplayer	O
game	O
running	O
within	O
one	O
month	O
and	O
full	O
prototype	O
within	O
two	O
months	O
.	O
</s>
<s>
Spacetime	B-Protocol
Studios	I-Protocol
summarized	O
the	O
challenges	O
creating	O
a	O
mobile	O
mmo	O
that	O
was	O
restricted	O
by	O
hardware	O
power	O
,	O
bandwidth	O
over	O
EDGE	O
,	O
small	O
display	O
size	O
,	O
touch	O
controls	O
for	O
user	O
input	O
,	O
wide	O
appeal	O
to	O
a	O
casual	O
userbase	O
for	O
whom	O
games	O
would	O
be	O
a	O
secondary	O
consideration	O
,	O
significantly	O
reduced	O
gaming	O
sessions	O
ranging	O
from	O
5	O
–	O
10	O
minutes	O
and	O
a	O
bottom-line	O
of	O
highly	O
consistent	O
levels	O
of	O
performance	O
,	O
underpinning	O
an	O
active	O
and	O
responsive	O
core	O
gameplay	O
experience	O
with	O
scope	O
in	O
future	O
design	O
that	O
allowed	O
for	O
organic	O
growth	O
.	O
</s>
<s>
Pocket	B-Protocol
Legends	I-Protocol
has	O
been	O
downloaded	O
over	O
4	O
million	O
times	O
in	O
over	O
200	O
countries	O
from	O
April	O
2010	O
to	O
May	O
2011	O
on	O
both	O
iOS	O
and	O
Android	B-Application
platforms	I-Application
.	O
</s>
<s>
On	O
top	O
of	O
those	O
download	O
figures	O
,	O
Pocket	B-Protocol
Legends	I-Protocol
monetizes	O
at	O
10%	O
compared	O
to	O
an	O
average	O
of	O
2%	O
for	O
other	O
apps	O
.	O
</s>
<s>
Pocket	B-Protocol
Legends	I-Protocol
initially	O
released	O
on	O
iOS	O
on	O
3	O
April	O
2010	O
,	O
with	O
subsequent	O
release	O
onto	O
Android	B-Application
in	O
September	O
,	O
2010	O
.	O
</s>
<s>
Currently	O
Apple	O
has	O
over	O
190m	O
iOS	O
devices	O
(	O
with	O
350,000	O
apps	O
downloaded	O
>10b	O
times	O
)	O
compared	O
to	O
Android	B-Application
's	O
100m	O
devices	O
(	O
150,000	O
apps	O
downloaded	O
3.7b	O
times	O
)	O
as	O
of	O
March	O
–	O
April	O
2011	O
.	O
expectations	O
would	O
be	O
in	O
line	O
with	O
general	O
trends	O
in	O
financial	O
success	O
of	O
other	O
apps	O
that	O
would	O
predict	O
higher	O
monetization	O
on	O
iOS	O
than	O
Android	B-Application
.	O
</s>
<s>
But	O
in	O
an	O
interview	O
with	O
Computerworld	O
's	O
JR	O
Raphael	O
Spacetime	B-Protocol
Studios	I-Protocol
disclosed	O
app	O
data	O
comparing	O
iOS	O
with	O
Android	B-Application
first	O
30	O
&	O
60	O
days	O
:	O
</s>
<s>
App	O
use	O
is	O
x3	O
times	O
higher	O
on	O
Android	B-Application
than	O
iOS	O
.	O
</s>
<s>
30-50	O
%	O
higher	O
revenue	O
on	O
Android	B-Application
than	O
iOS	O
.	O
</s>
<s>
Ad	O
clicking	O
is	O
also	O
x3	O
higher	O
and	O
Ad	O
purchasing	O
x2	O
higher	O
on	O
Android	B-Application
than	O
iOS	O
over	O
the	O
same	O
timeframe	O
.	O
</s>
