<s>
The	O
Sega	B-Device
VR	I-Device
is	O
an	O
unreleased	O
virtual	B-Device
reality	I-Device
headset	I-Device
developed	O
by	O
Sega	O
in	O
the	O
early	O
1990s	O
.	O
</s>
<s>
Planned	O
as	O
an	O
add-on	O
peripheral	O
for	O
the	O
Sega	B-Operating_System
Genesis	I-Operating_System
and	O
only	O
publicly	O
showcased	O
at	O
a	O
number	O
of	O
trade	O
shows	O
and	O
expositions	O
,	O
its	O
release	O
was	O
postponed	O
and	O
later	O
cancelled	O
outright	O
after	O
Sega	O
ran	O
into	O
development	O
issues	O
.	O
</s>
<s>
The	O
project	O
was	O
largely	O
driven	O
by	O
Sega	O
of	O
America	O
;	O
a	O
more	O
successful	O
,	O
separate	O
,	O
and	O
officially	O
released	O
attempt	O
at	O
a	O
virtual	B-Device
reality	I-Device
headset	I-Device
,	O
the	O
Mega	O
Visor	O
Display	O
,	O
was	O
overseen	O
by	O
Sega	O
's	O
Japanese	O
amusement	O
divisions	O
and	O
United	O
Kingdom-based	O
collaborators	O
Virtuality	B-Application
,	O
and	O
would	O
be	O
used	O
in	O
the	O
VR-1	B-Device
theme	O
park	O
ride	O
and	O
the	O
Dennou	O
Senki	O
Net	O
Merc	O
arcade	O
game	O
.	O
</s>
<s>
The	O
similarly	O
titled	O
VR-1	B-Device
is	O
not	O
to	O
be	O
confused	O
with	O
the	O
Sega	B-Device
VR	I-Device
.	O
</s>
<s>
The	O
Sega	B-Device
VR	I-Device
's	O
design	O
was	O
based	O
on	O
an	O
IDEO	O
virtual	B-Device
reality	I-Device
head-mounted	I-Device
display	I-Device
containing	O
LCD	B-Device
screens	I-Device
in	O
the	O
visor	O
and	O
stereo	O
headphones	O
.	O
</s>
<s>
Inertial	O
sensors	O
in	O
the	O
headset	O
allow	O
the	O
system	O
to	O
track	B-Operating_System
and	O
react	O
to	O
the	O
movements	O
of	O
the	O
user	O
's	O
head	O
.	O
</s>
<s>
Sega	O
of	O
America	O
,	O
flush	O
with	O
funds	O
from	O
the	O
success	O
of	O
its	O
Mega	B-Operating_System
Drive/Genesis	I-Operating_System
,	O
announced	O
the	O
peripheral	O
in	O
1991	O
.	O
</s>
<s>
It	O
was	O
later	O
seen	O
in	O
early	O
1993	B-Application
,	O
at	O
the	O
Winter	O
Consumer	O
Electronics	O
Show	O
(	O
CES	O
)	O
.	O
</s>
<s>
The	O
magazine	O
stated	O
that	O
the	O
headset	O
was	O
planned	O
to	O
use	O
the	O
Genesis	O
hardware	O
and	O
would	O
be	O
released	O
in	O
late	O
1993	B-Application
at	O
with	O
four	O
launch	O
games	O
,	O
including	O
a	O
port	O
of	O
arcade	O
game	O
Virtua	B-Application
Racing	I-Application
.	O
</s>
<s>
Because	O
of	O
development	O
difficulties	O
,	O
the	O
Sega	B-Device
VR	I-Device
headset	O
remained	O
only	O
a	O
prototype	O
and	O
was	O
never	O
released	O
to	O
the	O
general	O
public	O
.	O
</s>
<s>
It	O
was	O
last	O
seen	O
at	O
the	O
1993	B-Application
Summer	O
CES	O
,	O
where	O
it	O
was	O
demonstrated	O
by	O
Alan	O
Hunter	O
.	O
</s>
<s>
The	O
company	O
claimed	O
to	O
have	O
terminated	O
the	O
project	O
because	O
the	O
virtual	B-Application
reality	I-Application
effect	O
was	O
too	O
realistic	O
,	O
so	O
users	O
might	O
move	O
while	O
wearing	O
the	O
headset	O
and	O
injure	O
themselves	O
.	O
</s>
<s>
The	O
limited	O
processing	O
power	O
of	O
the	O
system	O
and	O
apparent	O
difficulties	O
faced	O
in	O
converting	O
it	O
for	O
use	O
in	O
PAL	B-Language
territories	O
make	O
this	O
claim	O
unlikely	O
,	O
although	O
there	O
were	O
reports	O
of	O
testers	O
developing	O
headaches	O
and	O
motion	O
sickness	O
.	O
</s>
<s>
Mark	O
Pesce	O
,	O
who	O
worked	O
on	O
the	O
Sega	B-Device
VR	I-Device
project	O
,	O
says	O
SRI	O
International	O
,	O
a	O
research	O
institute	O
,	O
warned	O
Sega	O
of	O
the	O
"	O
hazards	O
of	O
prolonged	O
use	O
"	O
.	O
</s>
<s>
Matrix	O
Runner	O
:	O
Reported	O
to	O
be	O
a	O
cyberpunk	O
adventure	O
game	O
inspired	O
by	O
Hideo	O
Kojima	O
's	O
Snatcher	B-Application
.	O
</s>
<s>
Sega	O
also	O
announced	O
a	O
port	O
of	O
Sega	O
AM2	O
's	O
hit	O
1992	O
arcade	O
game	O
Virtua	B-Application
Racing	I-Application
as	O
a	O
launch	O
game	O
for	O
the	O
device	O
,	O
though	O
it	O
is	O
not	O
known	O
how	O
far	O
this	O
reached	O
in	O
development	O
.	O
</s>
<s>
Since	O
the	O
cancellation	O
of	O
the	O
Sega	B-Device
VR	I-Device
,	O
few	O
attempts	O
have	O
been	O
made	O
by	O
the	O
company	O
to	O
develop	O
virtual	B-Application
reality	I-Application
technology	O
.	O
</s>
<s>
A	O
similar	O
peripheral	O
was	O
reportedly	O
made	O
,	O
but	O
never	O
seen	O
,	O
for	O
the	O
Saturn	B-Device
.	O
</s>
<s>
While	O
Sega	O
of	O
America	O
undertook	O
development	O
on	O
the	O
Sega	B-Device
VR	I-Device
,	O
Sega	O
of	O
Japan	O
endeavoured	O
to	O
create	O
their	O
own	O
separate	O
virtual	B-Application
reality	I-Application
project	O
.	O
</s>
<s>
After	O
creating	O
an	O
initial	O
agreement	O
to	O
collaborate	O
with	O
the	O
pioneering	O
Virtuality	B-Application
Group	I-Application
on	O
a	O
then-unspecified	O
arcade	O
project	O
in	O
August	O
1993	B-Application
,	O
the	O
two	O
companies	O
entered	O
higher	O
negotiations	O
to	O
make	O
a	O
new	O
,	O
highly	O
advanced	O
headset	O
by	O
combining	O
their	O
previous	O
development	O
assets	O
in	O
the	O
field	O
of	O
VR	O
.	O
</s>
<s>
The	O
result	O
of	O
the	O
agreement	O
was	O
the	O
Mega	O
Visor	O
Display	O
,	O
publicly	O
released	O
for	O
the	O
first	O
time	O
in	O
July	O
1994	O
as	O
part	O
of	O
the	O
VR-1	B-Device
attraction	O
installed	O
at	O
Sega	O
's	O
flagship	O
Joypolis	O
indoor	O
theme	O
parks	O
in	O
Japan	O
,	O
as	O
well	O
as	O
SegaWorld	O
London	O
and	O
Sega	O
World	O
Sydney	O
.	O
</s>
