<s>
Sadness	B-Application
was	O
a	O
survival	O
horror	O
video	O
game	O
in	O
development	O
by	O
Nibris	O
for	O
the	B-Operating_System
Wii	I-Operating_System
console	B-Device
,	O
and	O
was	O
one	O
of	O
the	O
earliest	O
titles	O
announced	O
for	O
the	O
system	O
.	O
</s>
<s>
While	O
the	O
game	O
initially	O
drew	O
positive	O
attention	O
for	O
its	O
unique	O
gameplay	O
concepts	O
,	O
such	O
as	O
black-and-white	O
graphics	O
and	O
emphasis	O
on	O
psychological	O
horror	O
over	O
violence	O
,	O
Sadness	B-Application
became	O
notorious	O
when	O
no	O
evidence	O
of	O
a	O
playable	O
build	O
was	O
ever	O
publicly	O
released	O
during	O
the	O
four	O
years	O
it	O
spent	O
in	O
development	O
.	O
</s>
<s>
It	O
was	O
revealed	O
that	O
Sadness	B-Application
had	O
entered	O
development	O
hell	O
due	O
to	O
problems	O
with	O
deadlines	O
and	O
relationships	O
with	O
external	O
developers	O
,	O
leading	O
to	O
its	O
eventual	O
cancellation	O
by	O
2010	O
,	O
along	O
with	O
the	O
permanent	O
closure	O
of	O
the	O
company	O
.	O
</s>
<s>
Sadness	B-Application
was	O
promoted	O
as	O
a	O
unique	O
and	O
realistic	O
survival	O
horror	O
game	O
that	O
would	O
"	O
surprise	O
players	O
,	O
"	O
focusing	O
on	O
psychological	O
horror	O
rather	O
than	O
violence	O
,	O
containing	O
"	O
associations	O
with	O
narcolepsy	O
,	O
nyctophobia	O
and	O
paranoid	O
schizophrenia.	O
"	O
</s>
<s>
Nibris	O
promised	O
that	O
Sadness	B-Application
would	O
provide	O
"	O
extremely	O
innovative	O
game	O
play	O
,	O
"	O
fully	O
utilizing	O
the	O
motion	O
sensing	O
capabilities	O
of	O
both	O
the	B-Operating_System
Wii	I-Operating_System
Remote	O
and	O
the	O
Nunchuk	O
.	O
</s>
<s>
For	O
example	O
,	O
it	O
was	O
suggested	O
that	O
players	O
would	O
use	O
the	B-Operating_System
Wii	I-Operating_System
Remote	O
to	O
wield	O
a	O
torch	O
and	O
wave	O
it	O
to	O
scare	O
off	O
rats	O
;	O
swinging	O
the	O
controller	O
like	O
a	O
lasso	O
in	O
order	O
to	O
throw	O
a	O
rope	O
over	O
a	O
wall	O
;	O
or	O
picking	O
up	O
items	O
by	O
reaching	O
out	O
with	O
the	B-Operating_System
Wii	I-Operating_System
Remote	O
and	O
grabbing	O
them	O
.	O
</s>
<s>
Sadness	B-Application
was	O
also	O
planned	O
to	O
have	O
open-ended	O
interactivity	O
between	O
the	O
player	O
and	O
the	O
game	O
's	O
objects	O
,	O
being	O
able	O
to	O
use	O
any	O
available	O
item	O
as	O
a	O
weapon	O
.	O
</s>
<s>
Set	O
in	O
pre-World	O
War	O
I	O
Russian	O
Empire	O
(	O
modern	O
Ukraine	O
)	O
,	O
Sadness	B-Application
was	O
to	O
follow	O
the	O
player	O
character	O
Maria	O
Lengyel	O
,	O
a	O
Victorian	O
era	O
aristocrat	O
of	O
Polish-Hungarian	O
descent	O
who	O
has	O
to	O
protect	O
her	O
son	O
Alexander	O
after	O
their	O
train	O
to	O
Lviv	O
derails	O
in	O
the	O
countryside	O
.	O
</s>
<s>
Sadness	B-Application
was	O
announced	O
by	O
Nibris	O
on	O
March	O
7	O
,	O
2006	O
as	O
a	O
title	O
for	O
Nintendo	O
's	O
Revolution	O
(	O
before	O
its	O
final	O
name	O
"	O
Wii	B-Operating_System
"	O
was	O
announced	O
)	O
,	O
later	O
releasing	O
a	O
live	O
action	O
concept	O
trailer	O
which	O
demonstrated	O
potential	O
Wii	B-Device
Remote	I-Device
control	O
in	O
gameplay	O
.	O
</s>
<s>
From	O
2007	O
onward	O
,	O
Nibris	O
drew	O
criticism	O
from	O
various	O
websites	O
and	O
blogs	O
for	O
lack	O
of	O
evidence	O
of	O
the	O
game	O
in	O
action	O
,	O
such	O
as	O
playable	O
demos	O
,	O
trailers	O
,	O
or	O
screenshots	B-Application
.	O
</s>
<s>
Speculation	O
that	O
Sadness	B-Application
was	O
vaporware	B-Application
intensified	O
following	O
a	O
number	O
of	O
events	O
,	O
particularly	O
the	O
announcement	O
that	O
Frontline	O
Studios	O
was	O
no	O
longer	O
working	O
on	O
the	O
project	O
(	O
citing	O
"	O
artistic	O
differences	O
"	O
)	O
and	O
the	O
game	O
's	O
delay	O
to	O
2009	O
.	O
</s>
<s>
Joystiq	O
labeled	O
Sadness	B-Application
as	O
both	O
a	O
"	O
comedy	O
of	O
errors	O
"	O
and	O
a	O
"	O
public	O
embarrassment.	O
"	O
</s>
<s>
Fog	O
Studios	O
,	O
Nibris	O
 '	O
marketing	O
partner	O
,	O
responded	O
to	O
the	O
accusations	O
on	O
vaporware	B-Application
on	O
at	O
least	O
two	O
occasions	O
,	O
once	O
in	O
June	O
2008	O
and	O
again	O
in	O
September	O
2009	O
,	O
insisting	O
that	O
Sadness	B-Application
development	O
was	O
still	O
underway	O
,	O
but	O
was	O
in	O
need	O
of	O
a	O
publisher	O
.	O
</s>
<s>
In	O
May	O
2009	O
,	O
N-Europe	O
interviewed	O
Adam	O
Artur	O
Antolski	O
,	O
a	O
former	O
Nibris	O
employee	O
and	O
scriptwriter	O
for	O
Sadness	B-Application
,	O
who	O
revealed	O
that	O
constant	O
failures	O
to	O
meet	O
deadlines	O
were	O
caused	O
by	O
prolonged	O
dispute	O
over	O
its	O
design	O
,	O
with	O
little	O
consensus	O
made	O
among	O
the	O
staff	O
and	O
with	O
Frontline	O
.	O
</s>
<s>
On	O
April	O
5	O
,	O
N-Europe	O
reported	O
that	O
Arkadiusz	O
Reikowski	O
,	O
one	O
of	O
the	O
game	O
's	O
music	O
composers	O
,	O
released	O
some	O
of	O
his	O
unfinished	O
work	O
to	O
the	O
public	O
and	O
confirmed	O
that	O
Sadness	B-Application
had	O
been	O
abandoned	O
by	O
Nibris	O
and	O
was	O
no	O
longer	O
in	O
the	O
works	O
.	O
</s>
