<s>
RenderDoc	B-Application
is	O
a	O
free	O
and	O
open	B-License
source	I-License
frame	O
debugger	B-Application
that	O
can	O
be	O
used	O
to	O
analyze	O
single	O
frames	O
generated	O
by	O
other	O
software	O
programs	O
such	O
as	O
games	O
.	O
</s>
<s>
RenderDoc	B-Application
can	O
provide	O
in-depth	O
analysis	O
of	O
single	O
frames	O
from	O
any	O
application	O
that	O
uses	O
Vulkan	B-Application
,	O
D3D11	B-Application
,	O
OpenGL	B-Application
&	O
OpenGL	B-Application
ES	I-Application
,	O
or	O
D3D12	O
.	O
</s>
<s>
RenderDoc	B-Application
also	O
allows	O
the	O
user	O
to	O
manipulate	O
a	O
captured	O
frame	O
to	O
inspect	O
different	O
things	O
such	O
as	O
pipeline	O
stage	O
,	O
commands	O
,	O
texture	O
maps	O
,	O
models	O
,	O
assets	O
,	O
and	O
more	O
.	O
</s>
<s>
RenderDoc	B-Application
can	O
also	O
capture	O
assets	O
outside	O
the	O
view	O
of	O
the	O
game	O
's	O
camera	O
.	O
</s>
<s>
RenderDoc	B-Application
supports	O
analyzing	O
frame	O
rendering	O
costs	O
on	O
the	O
graphics	B-Architecture
processing	I-Architecture
unit	I-Architecture
.	O
</s>
<s>
Optimizing	O
GPU	B-Architecture
programs	O
is	O
about	O
finding	O
bottlenecks	O
.	O
</s>
<s>
RenderDoc	B-Application
provides	O
information	O
of	O
the	O
calls	O
on	O
the	O
GPU	B-Architecture
,	O
the	O
number	O
of	O
invocation	O
of	O
each	O
shader	O
,	O
and	O
the	O
number	O
of	O
primitives	O
and	O
fragments	O
generated	O
.	O
</s>
<s>
Baldur	O
Karlsson	O
started	O
RenderDoc	B-Application
development	O
as	O
a	O
spare-time	O
project	O
out	O
of	O
need	O
for	O
a	O
reliable	O
debugger	B-Application
and	O
was	O
then	O
expanded	O
to	O
support	O
more	O
platforms	O
.	O
</s>
<s>
In	O
2014	O
Crytek	O
announced	O
the	O
source	O
code	O
for	O
RenderDoc	B-Application
is	O
released	O
for	O
free	O
.	O
</s>
<s>
At	O
GDC	O
2018	O
,	O
AMD	O
announced	O
that	O
Radeon	O
GPU	B-Architecture
Profiler	O
would	O
include	O
support	O
for	O
RenderDoc	B-Application
.	O
</s>
<s>
RenderDoc	B-Application
also	O
integrates	O
with	O
well	O
known	O
game	O
engines	O
such	O
as	O
Unity	B-Application
and	O
Unreal	B-Operating_System
Engine	I-Operating_System
.	O
</s>
<s>
Oculus	B-Application
maintains	O
its	O
own	O
fork	O
of	O
RenderDoc	B-Application
.	O
</s>
