<s>
A	O
random	B-Algorithm
dungeon	I-Algorithm
is	O
a	O
dungeon	O
in	O
a	O
role-playing	O
video	O
game	O
which	O
is	O
procedurally	O
generated	O
by	O
the	O
computer	O
using	O
an	O
algorithm	O
,	O
such	O
that	O
the	O
dungeon	O
is	O
laid	O
out	O
differently	O
every	O
time	O
the	O
player	O
enters	O
it	O
,	O
and	O
a	O
player	O
often	O
never	O
plays	O
through	O
quite	O
the	O
same	O
dungeon	O
twice	O
,	O
as	O
there	O
are	O
innumerable	O
possibilities	O
for	O
how	O
they	O
generate	O
.	O
</s>
<s>
Random	B-Algorithm
dungeons	I-Algorithm
are	O
usually	O
found	O
in	O
the	O
Action	B-Application
RPG	I-Application
genre	O
of	O
games	O
.	O
</s>
<s>
Programs	O
are	O
also	O
available	O
that	O
generate	O
random	B-Algorithm
dungeons	I-Algorithm
for	O
tabletop	O
role-playing	O
games	O
.	O
</s>
<s>
Random	B-Algorithm
dungeons	I-Algorithm
first	O
appeared	O
in	O
the	O
ASCII	B-Protocol
adventure	O
game	O
Rogue	B-Application
,	O
then	O
in	O
other	O
"	O
roguelikes	O
"	O
,	O
combining	O
the	O
kinds	O
of	O
maze-like	O
dungeons	O
found	O
in	O
the	O
role-playing	O
game	O
Dungeons	O
&	O
Dragons	O
with	O
a	O
computer	O
's	O
ability	O
to	O
generate	O
mazes	O
on	O
the	O
fly	O
.	O
</s>
<s>
Random	B-Algorithm
dungeons	I-Algorithm
have	O
followed	O
video	O
game	O
technology	O
through	O
the	O
advent	O
of	O
2D	O
and	O
subsequently	O
3D	O
graphics	O
,	O
although	O
they	O
still	O
often	O
rely	O
on	O
most	O
of	O
the	O
same	O
basic	O
algorithms	O
that	O
were	O
used	O
when	O
they	O
used	O
ASCII	B-Protocol
graphics	O
.	O
</s>
