<s>
The	O
general	O
objective	O
of	O
Puchi	B-Application
Carat	I-Application
is	O
to	O
destroy	O
gem-like	O
blocks	O
using	O
a	O
ball	O
and	O
paddle	O
.	O
</s>
<s>
Unlike	O
in	O
most	O
other	O
Breakout-style	O
games	O
,	O
missing	O
the	O
ball	O
does	O
not	O
cost	O
a	O
life	O
or	O
end	O
the	O
game	O
,	O
but	O
rather	O
adds	O
more	O
lines	O
of	O
gems	O
to	O
the	O
top	O
of	O
the	O
playfield	O
.	O
</s>
<s>
The	O
arcade	O
version	O
of	O
Puchi	B-Application
Carat	I-Application
features	O
three	O
main	O
gameplay	O
modes	O
:	O
A	O
single-player	O
mode	O
where	O
the	O
goal	O
is	O
to	O
clear	O
a	O
certain	O
number	O
of	O
gem	O
lines	O
,	O
a	O
story	O
mode	O
in	O
which	O
the	O
player	O
challenges	O
each	O
character	O
in	O
a	O
head-to-head	O
battle	O
(	O
where	O
dropped	O
gems	O
are	O
added	O
to	O
the	O
opponent	O
's	O
playfield	O
from	O
the	O
bottom	O
)	O
,	O
and	O
a	O
two-player	O
versus	O
mode	O
following	O
the	O
same	O
rules	O
as	O
the	O
story	O
mode	O
.	O
</s>
<s>
The	O
basic	O
storyline	O
in	O
Puchi	B-Application
Carat	I-Application
centers	O
around	O
the	O
world	O
of	O
"	O
GemStone	O
"	O
,	O
where	O
science	O
and	O
magic	O
coexist	O
.	O
</s>
<s>
In	O
Japan	O
,	O
Game	O
Machine	O
listed	O
Puchi	B-Application
Carat	I-Application
on	O
their	O
February	O
1	O
,	O
1998	O
issue	O
as	O
being	O
the	O
seventeenth	O
most-successful	O
arcade	O
game	O
of	O
the	O
month	O
.	O
</s>
