<s>
Project	B-Device
Milo	I-Device
(	O
also	O
referred	O
to	O
as	O
Milo	B-Device
and	I-Device
Kate	I-Device
)	O
was	O
a	O
project	O
in	O
development	O
by	O
Lionhead	O
Studios	O
for	O
the	B-Operating_System
Xbox	I-Operating_System
360	I-Operating_System
video	O
game	O
console	O
.	O
</s>
<s>
Formerly	O
a	O
secretive	O
project	O
under	O
the	O
early	O
code	O
name	O
"	O
Dimitri	O
"	O
,	O
Project	B-Device
Milo	I-Device
was	O
unveiled	O
at	O
the	O
2009	O
Electronic	O
Entertainment	O
Expo	O
(	O
E3	O
)	O
in	O
a	O
demonstration	O
for	O
Kinect	B-Algorithm
,	O
as	O
a	O
"	O
controller-free	O
"	O
entertainment	O
initiative	O
for	O
the	B-Operating_System
Xbox	I-Operating_System
360	I-Operating_System
based	O
on	O
depth-sensing	O
and	O
pattern	O
recognition	O
technologies	O
.	O
</s>
<s>
The	O
project	O
was	O
a	O
tech	O
demo	O
to	O
showcase	O
the	O
capabilities	O
of	O
Kinect	B-Algorithm
and	O
was	O
not	O
released	O
,	O
despite	O
conflicting	O
reports	O
that	O
the	O
project	O
was	O
an	O
actual	O
game	O
.	O
</s>
<s>
The	O
project	O
began	O
as	O
work	O
on	O
an	O
"	O
emotional	O
AI	O
(	O
artificial	B-Application
intelligence	I-Application
)	O
"	O
after	O
Lionhead	O
had	O
finished	O
work	O
on	O
Black	B-Application
&	I-Application
White	I-Application
in	O
2001	O
.	O
</s>
<s>
Details	O
revealed	O
about	O
the	O
project	O
led	O
some	O
to	O
speculate	O
that	O
"	O
Dimitri	O
"	O
had	O
become	O
Fable	B-Application
II	I-Application
,	O
but	O
a	O
2006	O
interview	O
with	O
Molyneux	O
confirmed	O
that	O
the	O
projects	O
were	O
separate	O
.	O
</s>
<s>
During	O
their	O
press	O
briefing	O
at	O
the	O
Electronic	O
Entertainment	O
Expo	O
in	O
June	O
2009	O
,	O
Lionhead	O
's	O
parent	O
company	O
Microsoft	O
unveiled	O
Kinect	B-Algorithm
,	O
then	O
known	O
as	O
Project	B-Algorithm
Natal	I-Algorithm
,	O
during	O
which	O
it	O
featured	O
a	O
presentation	O
clip	O
from	O
Molyneux	O
demonstrating	O
a	O
woman	O
naturally	O
interacting	O
with	O
a	O
virtual	O
character	O
,	O
referred	O
to	O
as	O
"	O
Milo.	O
"	O
</s>
<s>
In	O
an	O
interview	O
with	O
Eurogamer	O
after	O
the	O
press	O
conference	O
,	O
Molyneux	O
confirmed	O
that	O
the	O
demonstration	O
was	O
of	O
the	O
previously-known	O
"	O
Dimitri	O
,	O
"	O
and	O
would	O
be	O
a	O
game	O
developed	O
around	O
Kinect	B-Algorithm
,	O
titled	O
Milo	B-Device
and	I-Device
Kate	I-Device
.	O
</s>
<s>
In	O
the	O
game	O
,	O
players	O
would	O
interact	O
with	O
a	O
10-year-old	O
child	O
(	O
Milo	B-Device
or	O
Millie	O
,	O
selected	O
at	O
the	O
start	O
)	O
and	O
a	O
dog	O
named	O
Kate	O
,	O
playing	O
through	O
a	O
story	O
.	O
</s>
<s>
According	O
to	O
Molyneux	O
,	O
work	O
on	O
the	O
Kinect-specific	O
elements	O
started	O
in	O
December	O
2008	O
.	O
</s>
<s>
Milo	B-Device
had	O
an	O
AI	O
structure	O
that	O
responded	O
to	O
human	O
interactions	O
,	O
such	O
as	O
spoken	O
word	O
,	O
gestures	O
,	O
or	O
predefined	O
actions	O
in	O
dynamic	O
situations	O
.	O
</s>
<s>
Molyneux	O
claimed	O
that	O
the	O
technology	O
for	O
the	O
game	O
was	O
developed	O
while	O
working	O
on	O
Fable	B-Application
and	O
Black	B-Application
&	I-Application
White	I-Application
.	O
</s>
<s>
This	O
was	O
later	O
refuted	O
by	O
Molyneux	O
who	O
stated	O
that	O
he	O
would	O
reveal	O
a	O
more	O
advanced	O
version	O
of	O
Milo	B-Device
during	O
his	O
TEDGlobal	O
talk	O
in	O
Oxford	O
in	O
July	O
2010	O
.	O
</s>
<s>
Molyneux	O
went	O
on	O
to	O
hint	O
at	O
difficulties	O
in	O
getting	O
Microsoft	O
to	O
see	O
Milo	B-Device
as	O
a	O
full	O
game	O
.	O
</s>
<s>
Players	O
could	O
make	O
crucial	O
decisions	O
in	O
Milo	B-Device
's	O
life	O
,	O
or	O
smaller	O
ones	O
such	O
as	O
squashing	O
a	O
snail	O
or	O
not	O
.	O
</s>
<s>
During	O
the	O
conference	O
it	O
was	O
shown	O
that	O
Milo	B-Device
could	O
be	O
taught	O
how	O
to	O
skip	O
stones	O
.	O
</s>
<s>
The	O
demonstration	O
also	O
indicated	O
that	O
users	O
were	O
only	O
able	O
to	O
talk	O
to	O
Milo	B-Device
when	O
a	O
red	O
microphone	O
image	O
appeared	O
on	O
the	O
screen	O
.	O
</s>
<s>
In	O
September	O
2010	O
,	O
Eurogamer	O
ran	O
a	O
story	O
,	O
citing	O
an	O
unnamed	O
source	O
,	O
stating	O
that	O
work	O
on	O
Milo	B-Device
had	O
been	O
halted	O
,	O
and	O
that	O
the	O
Milo	B-Device
tech	O
would	O
be	O
used	O
in	O
a	O
"	O
Fable	B-Application
themed	O
Kinect	B-Algorithm
game	O
"	O
.	O
</s>
<s>
This	O
story	O
was	O
seemingly	O
backed	O
up	O
by	O
Microsoft	O
's	O
Alex	O
Kipman	O
in	O
a	O
November	O
2010	O
interview	O
with	O
Gamesindustry.biz,	O
declaring	O
that	O
Project	B-Device
Milo	I-Device
"	O
was	O
never	O
a	O
product	O
"	O
and	O
"	O
was	O
never	O
announced	O
as	O
a	O
game	O
"	O
.	O
</s>
<s>
At	O
the	O
2011	O
Game	O
Developer	O
's	O
Conference	O
,	O
Lionhead	O
lead	O
programmer	O
Ben	O
Sugden	O
showcased	O
a	O
new	O
graphics	O
technology	O
used	O
in	O
Project	B-Device
Milo	I-Device
for	O
upcoming	O
Xbox	B-Operating_System
360	I-Operating_System
titles	O
.	O
</s>
<s>
At	O
E3	O
2011	O
,	O
Fable	B-Application
:	I-Application
The	I-Application
Journey	I-Application
was	O
announced	O
,	O
which	O
includes	O
elements	O
from	O
Milo	B-Device
,	O
including	O
voice	O
and	O
emotion	O
recognition	O
.	O
</s>
<s>
In	O
a	O
May	O
2012	O
interview	O
with	O
Eurogamer	O
,	O
Lionhead	O
creative	O
director	O
Gary	O
Carr	O
confirmed	O
that	O
a	O
number	O
of	O
Kinect	B-Algorithm
features	O
from	O
Project	B-Device
Milo	I-Device
had	O
been	O
implemented	O
in	O
Fable	B-Application
:	I-Application
The	I-Application
Journey	I-Application
.	O
</s>
