<s>
In	O
computer	O
graphics	O
,	O
pixelation	B-Algorithm
(	O
or	O
pixellation	B-Algorithm
in	O
British	O
English	O
)	O
is	O
caused	O
by	O
displaying	O
a	O
bitmap	O
or	O
a	O
section	O
of	O
a	O
bitmap	O
at	O
such	O
a	O
large	O
size	O
that	O
individual	O
pixels	B-Algorithm
,	O
small	O
single-colored	O
square	O
display	O
elements	O
that	O
comprise	O
the	O
bitmap	O
,	O
are	O
visible	O
.	O
</s>
<s>
Such	O
an	O
image	O
is	O
said	O
to	O
be	O
pixelated	O
(	O
pixellated	B-Algorithm
in	O
the	O
UK	O
)	O
.	O
</s>
<s>
Early	O
graphical	O
applications	O
such	O
as	O
video	O
games	O
ran	O
at	O
very	O
low	B-Algorithm
resolutions	I-Algorithm
with	O
a	O
small	O
number	O
of	O
colors	O
,	O
resulting	O
in	O
easily	O
visible	O
pixels	B-Algorithm
.	O
</s>
<s>
However	O
,	O
when	O
the	O
number	O
of	O
available	O
colors	O
increased	O
to	O
256	O
,	O
it	O
was	O
possible	O
to	O
gainfully	O
employ	O
anti-aliasing	B-Algorithm
to	O
smooth	O
the	O
appearance	O
of	O
low-resolution	O
objects	O
,	O
not	O
eliminating	O
pixelation	B-Algorithm
but	O
making	O
it	O
less	O
jarring	O
to	O
the	O
eye	O
.	O
</s>
<s>
Higher	O
resolutions	O
would	O
soon	O
make	O
this	O
type	O
of	O
pixelation	B-Algorithm
all	O
but	O
invisible	O
on	O
the	O
screen	O
,	O
but	O
pixelation	B-Algorithm
is	O
still	O
visible	O
if	O
a	O
low-resolution	O
image	O
is	O
printed	O
on	O
paper	O
.	O
</s>
<s>
In	O
the	O
realm	O
of	O
real-time	O
3D	O
computer	O
graphics	O
,	O
pixelation	B-Algorithm
can	O
be	O
a	O
problem	O
.	O
</s>
<s>
As	O
a	O
camera	O
approaches	O
a	O
textured	O
polygon	O
,	O
simplistic	O
nearest	O
neighbor	O
texture	O
filtering	O
would	O
simply	O
zoom	O
in	O
on	O
the	O
bitmap	O
,	O
creating	O
drastic	O
pixelation	B-Algorithm
.	O
</s>
<s>
The	O
most	O
common	O
solution	O
is	O
a	O
technique	O
called	O
pixel	B-Algorithm
interpolation	O
that	O
smoothly	O
blends	O
or	O
interpolates	O
the	O
color	O
of	O
one	O
pixel	B-Algorithm
into	O
the	O
color	O
of	O
the	O
next	O
adjacent	O
pixel	B-Algorithm
at	O
high	O
levels	O
of	O
zoom	O
.	O
</s>
<s>
Pixelation	B-Algorithm
is	O
a	O
problem	O
unique	O
to	O
bitmaps	O
.	O
</s>
<s>
This	O
is	O
one	O
reason	O
vector	O
graphics	O
are	O
popular	O
for	O
printing	O
most	O
modern	O
computer	O
monitors	O
have	O
a	O
resolution	B-Algorithm
of	O
about	O
100	O
dots	O
per	O
inch	O
,	O
and	O
at	O
300	O
dots	O
per	O
inch	O
printed	O
documents	O
have	O
about	O
nine	O
times	O
as	O
many	O
pixels	B-Algorithm
per	O
unit	O
of	O
area	O
as	O
a	O
screen	O
.	O
</s>
<s>
Another	O
solution	O
sometimes	O
used	O
is	O
procedural	O
textures	O
,	O
textures	O
such	O
as	O
fractals	B-Application
that	O
can	O
be	O
generated	O
on-the-fly	O
at	O
arbitrary	O
levels	O
of	O
detail	O
.	O
</s>
<s>
In	O
some	O
cases	O
,	O
the	O
resolution	B-Algorithm
of	O
an	O
image	O
or	O
a	O
portion	O
of	O
an	O
image	O
is	O
lowered	O
to	O
introduce	O
pixelation	B-Algorithm
deliberately	O
.	O
</s>
<s>
Making	O
pixels	B-Algorithm
easily	O
visible	O
is	O
also	O
a	O
main	O
feature	O
in	O
pixel	B-Algorithm
art	O
which	O
is	O
where	O
the	O
graphics	O
are	O
made	O
in	O
low	B-Algorithm
resolutions	I-Algorithm
for	O
effect	O
.	O
</s>
