<s>
PlayStation	B-Device
5	I-Device
,	O
PlayStation	B-Operating_System
4	I-Operating_System
,	O
PlayStation	B-Operating_System
3	I-Operating_System
,	O
PlayStation	B-Device
VR	I-Device
,	O
PlayStation	B-Device
Vita	I-Device
,	O
PlayStation	B-Operating_System
Portable	I-Operating_System
,	O
Nintendo	B-Application
Switch	I-Application
,	O
Microsoft	B-Application
Windows	I-Application
(	O
for	O
OpenGL	B-Application
and	O
DirectX	B-Application
11	I-Application
)	O
,	O
Google	B-Application
Android	I-Application
and	O
Apple	O
iOS	B-Application
.	O
</s>
<s>
PhyreEngine	B-General_Concept
has	O
been	O
adopted	O
by	O
several	O
game	O
studios	O
and	O
has	O
been	O
used	O
in	O
over	O
200	O
published	O
titles	O
.	O
</s>
<s>
PhyreEngine	B-General_Concept
is	O
exclusively	O
distributed	O
to	O
Sony	O
licensees	O
as	O
an	O
installable	O
package	O
that	O
includes	O
both	O
full	O
source	O
code	O
and	O
Microsoft	B-Application
Windows	I-Application
tools	O
,	O
provided	O
under	O
its	O
own	O
flexible	O
use	O
license	O
that	O
allows	O
any	O
PlayStation	B-Operating_System
3	I-Operating_System
game	O
developer	O
,	O
publisher	O
or	O
tools	O
and	O
middleware	B-General_Concept
company	O
to	O
create	O
software	O
based	O
partly	O
or	O
fully	O
on	O
PhyreEngine	B-General_Concept
on	O
any	O
platform	O
.	O
</s>
<s>
The	O
engine	O
uses	O
sophisticated	O
parallel	O
processing	O
techniques	O
that	O
are	O
optimized	O
for	O
the	O
Synergistic	O
Processor	O
Unit	O
(	O
SPU	O
)	O
of	O
the	O
Cell	B-General_Concept
Broadband	I-General_Concept
Engine	I-General_Concept
of	O
PS3	B-Operating_System
,	O
but	O
can	O
be	O
easily	O
ported	O
to	O
other	O
multi-core	O
architectures	O
.	O
</s>
<s>
PhyreEngine	B-General_Concept
supports	O
OpenGL	B-Application
and	O
Direct3D	B-Application
,	O
in	O
addition	O
to	O
the	O
low	O
level	O
PS3	B-Operating_System
LibGCM	I-Operating_System
library	O
.	O
</s>
<s>
It	O
provides	O
fully	O
functional	O
“	O
game	O
templates	O
”	O
as	O
source	O
code	O
,	O
including	O
support	O
for	O
Havok	B-General_Concept
Complete	I-General_Concept
XS	I-General_Concept
,	O
NVIDIA	B-Operating_System
PhysX	I-Operating_System
and	O
Bullet	B-Application
for	O
physics	O
.	O
</s>
<s>
The	O
development	O
of	O
PhyreEngine	B-General_Concept
was	O
started	O
in	O
2003	O
to	O
create	O
a	O
graphics	O
engine	O
for	O
PlayStation	B-Operating_System
3	I-Operating_System
.	O
</s>
<s>
PhyreEngine	B-General_Concept
was	O
launched	O
during	O
the	O
2008	O
Game	O
Developers	O
Conference	O
.	O
</s>
<s>
Also	O
new	O
is	O
the	O
rewritten	O
level	O
editor	O
,	O
which	O
permits	O
a	O
far	O
more	O
data-driven	O
approach	O
to	O
authoring	O
games	O
using	O
PhyreEngine	B-General_Concept
.	O
</s>
<s>
Version	O
3.0	O
added	O
support	O
for	O
the	O
PlayStation	B-Device
Vita	I-Device
.	O
</s>
