<s>
Phase	B-Application
Zero	I-Application
is	O
an	O
unreleased	O
action-shooter	O
video	O
game	O
that	O
was	O
in	O
development	O
by	O
Hyper	O
Image	O
Productions	O
and	O
originally	O
planned	O
to	O
be	O
published	O
by	O
Atari	O
Corporation	O
on	O
a	O
scheduled	O
September	O
1995	O
release	O
date	O
exclusively	O
for	O
the	O
Atari	B-Device
Jaguar	I-Device
.	O
</s>
<s>
Hyper	O
Image	O
was	O
originally	O
working	O
on	O
a	O
top-down	O
shooter	O
for	O
the	O
Super	B-Application
Nintendo	I-Application
Entertainment	I-Application
System	I-Application
,	O
before	O
the	O
team	O
later	O
moved	O
to	O
the	O
Jaguar	B-Device
with	O
Phase	B-Application
Zero	I-Application
and	O
opted	O
to	O
use	O
their	O
own	O
interpretation	O
of	O
the	O
heightmap	B-Data_Structure
technique	O
to	O
render	O
the	O
landscapes	O
and	O
visuals	O
,	O
in	O
addition	O
of	O
also	O
placing	O
emphasis	O
on	O
LAN	B-General_Concept
play	O
for	O
multiplayer	O
.	O
</s>
<s>
Though	O
the	O
team	O
at	O
Hyper	O
Image	O
kept	O
working	O
on	O
Phase	B-Application
Zero	I-Application
,	O
despite	O
not	O
receiving	O
anymore	O
payment	O
for	O
its	O
development	O
in	O
mid-1995	O
,	O
Atari	O
Corp	O
.	O
ultimately	O
halted	O
and	O
terminated	O
the	O
project	O
in	O
March	O
1996	O
along	O
with	O
other	O
upcoming	O
titles	O
for	O
the	O
platform	O
,	O
a	O
month	O
before	O
Atari	O
merged	O
with	O
JT	O
Storage	O
in	O
a	O
reverse	O
takeover	O
on	O
April	O
of	O
the	O
same	O
year	O
.	O
</s>
<s>
Phase	B-Application
Zero	I-Application
is	O
a	O
shooter	O
video	O
game	O
with	O
action	B-Application
and	O
strategy	B-Application
elements	O
that	O
is	O
primarily	O
played	O
in	O
a	O
first-person	O
perspective	B-Architecture
,	O
similar	O
to	O
AirCars	B-Application
and	O
Hover	B-Application
Strike	I-Application
,	O
where	O
players	O
assume	O
the	O
role	O
of	O
a	O
rookie	O
pilot	O
from	O
the	O
titular	O
squadron	O
taking	O
control	O
of	O
the	O
VTV	O
Hunter	O
hovertank	O
craft	O
on	O
a	O
variety	O
of	O
missions	O
across	O
several	O
levels	O
,	O
such	O
as	O
retrieval	O
of	O
a	O
lost	O
member	O
from	O
the	O
same	O
squadron	O
or	O
the	O
elimination	B-Application
of	O
enemy	O
targets	O
.	O
</s>
<s>
Though	O
the	O
single-player	O
missions	O
can	O
be	O
played	O
normally	O
and	O
some	O
of	O
the	O
options	O
in	O
the	O
main	O
menu	O
operate	O
without	O
issues	O
,	O
options	O
such	O
as	O
the	O
network	O
mode	O
crashes	O
the	O
game	O
,	O
while	O
others	O
like	O
saving	O
the	O
game	O
manually	O
on	O
the	O
cartridge	O
's	O
EEPROM	B-General_Concept
do	O
not	O
work	O
in	O
the	O
unfinished	O
release	O
,	O
in	O
addition	O
of	O
the	O
gameplay	O
being	O
prone	O
to	O
glitches	O
and	O
game-crashing	O
bugs	O
.	O
</s>
<s>
Pressing	O
Option	O
and	O
up	O
will	O
bring	O
the	O
map	O
screen	O
,	O
which	O
shows	O
both	O
enemies	O
and	O
the	O
location	O
of	O
the	O
main	O
objective	O
within	O
the	O
current	O
level	O
,	O
but	O
since	O
the	O
action	B-Application
takes	O
place	O
in	O
real-time	O
,	O
enemies	O
can	O
inflict	O
damage	O
to	O
the	O
player	O
's	O
craft	O
.	O
</s>
<s>
Phase	B-Application
Zero	I-Application
was	O
first	O
displayed	O
to	O
the	O
public	O
at	O
Atari	O
Corporation	O
's	O
booth	O
during	O
the	O
Winter	O
Consumer	O
Electronics	O
Show	O
in	O
1995	O
under	O
the	O
name	O
Hover	O
Hunter	O
,	O
where	O
both	O
attendees	O
and	O
the	O
video	O
game	O
press	O
covering	O
the	O
event	O
immediately	O
compared	O
the	O
game	O
with	O
NovaLogic	O
's	O
Comanche	B-Application
and	O
its	O
Voxel	B-Application
Space	I-Application
engine	O
due	O
to	O
the	O
voxel-like	O
graphics	O
,	O
and	O
it	O
only	O
featured	O
both	O
an	O
"	O
Adventure	O
"	O
and	O
"	O
Combat	O
"	O
game	O
modes	O
to	O
play	O
for	O
the	O
audience	O
,	O
with	O
the	O
latter	O
featuring	O
support	O
for	O
up	O
to	O
eight	O
consoles	O
networked	O
for	O
multiplayer	O
.	O
</s>
<s>
The	O
article	O
also	O
revealed	O
that	O
the	O
technique	O
used	O
to	O
render	O
the	O
in-game	O
visuals	O
,	O
dubbed	O
"	O
Displacement	O
Texture	O
Mapping	O
"	O
,	O
was	O
written	O
by	O
both	O
Jeremy	O
Gordon	O
(	O
head	O
of	O
the	O
company	O
)	O
and	O
Otavio	O
Good	O
(	O
brother	O
of	O
Paul	O
Good	O
)	O
,	O
allowing	O
them	O
to	O
create	O
landscapes	O
from	O
pixels	B-Algorithm
.	O
</s>
<s>
In	O
two	O
March	O
1995	O
online	O
interviews	O
by	O
both	O
Atari	O
Explorer	O
Online	O
and	O
Game	O
Zero	O
Magazine	O
respectively	O
with	O
Hyper	O
Image	O
,	O
the	O
team	O
spoke	O
further	O
about	O
their	O
beginnings	O
,	O
revealing	O
that	O
Andy	O
Carlson	O
was	O
the	O
composer	O
for	O
Hover	O
Hunter	O
and	O
Jeremy	O
divulged	O
information	O
in	O
regards	O
to	O
the	O
technique	O
that	O
he	O
and	O
Otavio	O
were	O
using	O
to	O
display	O
the	O
visuals	O
of	O
the	O
game	O
,	O
which	O
turned	O
out	O
to	O
be	O
their	O
own	O
interpretation	O
of	O
heightmap	B-Data_Structure
technique	O
that	O
was	O
found	O
in	O
titles	O
such	O
as	O
Cyberdreams	O
 '	O
1993	O
racing	O
game	O
CyberRace	B-Application
.	O
</s>
<s>
Though	O
the	O
team	O
remarked	O
that	O
Hover	O
Hunter	O
was	O
Hyper	O
Image	O
's	O
first	O
full-fledged	O
title	O
for	O
the	O
Jaguar	B-Device
,	O
they	O
stated	O
that	O
a	O
small	O
networkable	O
Pong	B-Application
game	O
was	O
their	O
first	O
project	O
developed	O
for	O
the	O
system	O
.	O
</s>
<s>
Jeremy	O
also	O
stated	O
that	O
the	O
reason	O
as	O
to	O
why	O
they	O
chose	O
the	O
Jaguar	B-Device
to	O
develop	O
their	O
title	O
was	O
due	O
to	O
its	O
powerful	O
technical	O
capabilities	O
compared	O
with	O
other	O
systems	O
released	O
at	O
the	O
time	O
and	O
the	O
open	O
support	O
from	O
Atari	O
Corp	O
.	O
themselves	O
.	O
</s>
<s>
In	O
a	O
post-E3	O
1995	O
interview	O
by	O
Atari	O
Explorer	O
Online	O
with	O
the	O
team	O
at	O
Hyper	O
Image	O
,	O
they	O
spoke	O
more	O
in	O
regards	O
to	O
their	O
beginnings	O
as	O
a	O
game	O
development	O
company	O
and	O
the	O
title	O
in	O
question	O
,	O
with	O
both	O
Jeremy	O
and	O
Paul	O
stating	O
that	O
the	O
team	O
was	O
originally	O
working	O
on	O
an	O
overhead	O
shooter	O
on	O
the	O
Super	B-Application
Nintendo	I-Application
Entertainment	I-Application
System	I-Application
but	O
they	O
later	O
moved	O
to	O
the	O
Jaguar	B-Device
and	O
opted	O
to	O
use	O
heightfield	B-Data_Structure
instead	O
for	O
their	O
next	O
project	O
,	O
with	O
Jeremy	O
comparing	O
it	O
to	O
F-Zero	B-Application
but	O
"	O
with	O
heights	O
"	O
,	O
while	O
Paul	O
explained	O
further	O
that	O
each	O
pixel	B-Algorithm
on	O
the	O
landscape	O
had	O
its	O
own	O
elevation	O
value	O
to	O
represent	O
a	O
specific	O
height	O
from	O
a	O
flat	O
terrain	O
.	O
</s>
<s>
However	O
,	O
they	O
later	O
found	O
out	O
that	O
the	O
terrain	O
would	O
get	O
heavily	O
pixelated	O
when	O
being	O
too	O
close	O
to	O
it	O
,	O
but	O
Otavio	O
managed	O
to	O
implement	O
interpolated	O
heightfields	B-Data_Structure
to	O
the	O
technique	O
that	O
he	O
and	O
Jeremy	O
created	O
for	O
the	O
Jaguar	B-Device
to	O
mitigate	O
the	O
issue	O
.	O
</s>
<s>
The	O
team	O
also	O
placed	O
importance	O
to	O
the	O
LAN	B-General_Concept
play	O
for	O
multiplayer	O
,	O
as	O
members	O
of	O
the	O
company	O
were	O
fans	O
of	O
networking	O
titles	O
.	O
</s>
<s>
Internal	O
documents	O
from	O
Atari	O
revealed	O
that	O
the	O
game	O
was	O
renamed	O
from	O
Hover	O
Hunter	O
to	O
Phase	B-Application
Zero	I-Application
in	O
August	O
1995	O
.	O
</s>
<s>
Although	O
other	O
internal	O
documents	O
from	O
Atari	O
still	O
listed	O
the	O
project	O
as	O
in	O
development	O
on	O
December	O
of	O
the	O
same	O
year	O
,	O
in	O
addition	O
of	O
kept	O
being	O
advertised	O
in	O
magazines	O
and	O
showcased	O
during	O
the	O
Fun	O
'	O
n	O
 '	O
Games	O
Day	O
event	O
hosted	O
by	O
Atari	O
,	O
Hyper	O
Image	O
stopped	O
receiving	O
payment	O
from	O
Atari	O
for	O
the	O
development	O
of	O
Phase	B-Application
Zero	I-Application
in	O
the	O
middle	O
of	O
1995	O
.	O
</s>
<s>
In	O
March	O
1996	O
,	O
a	O
month	O
before	O
merging	O
with	O
JT	O
Storage	O
in	O
a	O
reverse	O
takeover	O
on	O
April	O
of	O
the	O
same	O
year	O
,	O
Atari	O
Corporation	O
halted	O
and	O
cancelled	O
all	O
of	O
their	O
upcoming	O
projects	O
for	O
the	O
Jaguar	B-Device
platform	O
,	O
including	O
Phase	B-Application
Zero	I-Application
.	O
</s>
<s>
When	O
Hasbro	O
Interactive	O
released	O
the	O
patents	O
and	O
rights	O
to	O
the	O
Jaguar	B-Device
into	O
public	O
domain	O
in	O
1999	O
by	O
declaring	O
it	O
as	O
an	O
open	O
platform	O
and	O
opening	O
the	O
doors	O
for	O
homebrew	O
development	O
,	O
it	O
permitted	O
independent	O
publisher	O
and	O
developers	O
to	O
release	O
unfinished	O
titles	O
from	O
the	O
system	O
's	O
past	O
life	O
cycle	O
as	O
a	O
result	O
.	O
</s>
<s>
A	O
playable	O
but	O
incomplete	O
build	O
of	O
Phase	B-Application
Zero	I-Application
was	O
leaked	O
online	O
by	O
former	O
Atari	O
Explorer	O
Online	O
editor	O
Mark	O
Santora	O
on	O
June	O
24	O
,	O
2000	O
,	O
and	O
this	O
same	O
version	O
of	O
the	O
unfinished	O
title	O
would	O
be	O
later	O
published	O
by	O
B&C	O
Computervisions	O
as	O
a	O
cartridge-only	O
release	O
on	O
June	O
5	O
,	O
2002	O
under	O
the	O
title	O
Phase	B-Application
Zero	I-Application
Demo	O
,	O
to	O
denote	O
that	O
it	O
is	O
not	O
the	O
finished	O
product	O
.	O
</s>
<s>
Songbird	O
Productions	O
,	O
an	O
independent	O
developer	O
and	O
publisher	O
who	O
specializes	O
in	O
unreleased	O
titles	O
for	O
both	O
the	O
Jaguar	B-Device
and	O
Atari	B-General_Concept
Lynx	I-General_Concept
,	O
obtained	O
permission	O
from	O
the	O
original	O
authors	O
of	O
the	O
project	O
to	O
publish	O
and	O
sell	O
the	O
title	O
under	O
their	O
label	O
,	O
with	O
hopes	O
of	O
recovering	O
the	O
game	O
's	O
source	O
code	O
in	O
order	O
to	O
complete	O
it	O
.	O
</s>
<s>
In	O
a	O
2018	O
forum	B-Application
post	O
at	O
AtariAge	B-Application
,	O
former	O
Hyper	O
Image	O
programmer	O
Jamie	O
Bible	O
stated	O
that	O
a	O
version	O
of	O
the	O
game	O
was	O
also	O
in	O
development	O
for	O
the	O
Sega	B-Device
Saturn	I-Device
,	O
but	O
it	O
was	O
cancelled	O
as	O
well	O
.	O
</s>
<s>
Prior	O
to	O
cancellation	O
,	O
then-Hyper	O
Image	O
executive	O
Paul	O
Good	O
stated	O
that	O
Phase	B-Application
Zero	I-Application
received	O
positive	O
reception	O
at	O
WCES	O
1995	O
despite	O
the	O
team	O
not	O
being	O
unhappy	O
with	O
the	O
state	O
of	O
their	O
game	O
during	O
the	O
showcase	O
at	O
WCES	O
1995	O
.	O
</s>
<s>
German	O
publication	O
Mega	O
Fun	O
noted	O
its	O
gameplay	O
to	O
be	O
similar	O
with	O
Cybermorph	B-Application
.	O
</s>
