<s>
Pantheon	B-Protocol
:	I-Protocol
Rise	I-Protocol
of	I-Protocol
the	I-Protocol
Fallen	I-Protocol
is	O
a	O
high	O
fantasy	O
massively	B-Protocol
multiplayer	I-Protocol
online	I-Protocol
role-playing	I-Protocol
game	I-Protocol
currently	O
in	O
development	O
from	O
Visionary	O
Realms	O
,	O
Inc	O
.	O
that	O
incorporates	O
both	O
new	O
and	O
classical	O
game	O
mechanics	O
.	O
</s>
<s>
Brad	O
McQuaid	O
,	O
the	O
co-creator	O
of	O
EverQuest	B-Protocol
and	O
founder	O
of	O
Visionary	O
Realms	O
,	O
served	O
as	O
the	O
CCO	O
for	O
Pantheon	O
until	O
his	O
death	O
in	O
November	O
2019	O
.	O
</s>
<s>
Pantheon	B-Protocol
:	I-Protocol
Rise	I-Protocol
of	I-Protocol
the	I-Protocol
Fallen	I-Protocol
takes	O
place	O
on	O
the	O
high	O
fantasy	O
world	O
of	O
Terminus	O
,	O
a	O
wildly	O
diverse	O
planet	O
formed	O
from	O
fragments	O
of	O
many	O
different	O
realms	O
that	O
were	O
forced	O
together	O
by	O
massive	O
planar	O
collisions	O
,	O
each	O
bringing	O
their	O
own	O
unique	O
civilizations	O
and	O
deities	O
.	O
</s>
<s>
Pantheon	B-Protocol
:	I-Protocol
Rise	I-Protocol
of	I-Protocol
the	I-Protocol
Fallen	I-Protocol
places	O
a	O
heavy	O
emphasis	O
on	O
the	O
social	O
aspects	O
of	O
MMORPGs	B-Protocol
,	O
such	O
as	O
grouping	O
up	O
with	O
other	O
players	O
to	O
overcome	O
challenging	O
encounters	O
,	O
joining	O
guilds	O
,	O
and	O
earning	O
a	O
reputation	O
in	O
the	O
community	O
.	O
</s>
<s>
There	O
are	O
also	O
some	O
raid	B-Protocol
encounters	O
,	O
each	O
of	O
which	O
is	O
designed	O
for	O
either	O
12	O
,	O
24	O
,	O
or	O
40	O
players	O
.	O
</s>
<s>
On	O
January	O
13	O
,	O
2014	O
,	O
Pantheon	B-Protocol
:	I-Protocol
Rise	I-Protocol
of	I-Protocol
the	I-Protocol
Fallen	I-Protocol
was	O
announced	O
alongside	O
a	O
Kickstarter	O
campaign	O
.	O
</s>
<s>
Visionary	O
Realms	O
also	O
began	O
prototyping	O
their	O
gameplay	O
in	O
the	O
Unity	B-Application
engine	I-Application
using	O
purchased	O
Unity	B-Application
store	O
art	O
assets	O
as	O
"	O
this	O
allows	O
the	O
world	O
builders	O
to	O
lay	O
out	O
intricate	O
and	O
challenging	O
dungeons	O
without	O
having	O
to	O
create	O
art	O
assets	O
themselves	O
or	O
wait	O
for	O
a	O
3D	O
modeler	O
to	O
create	O
them.	O
"	O
</s>
<s>
On	O
October	O
14	O
,	O
2020	O
,	O
Visionary	O
Realms	O
announced	O
that	O
they	O
had	O
spent	O
the	O
previous	O
several	O
months	O
performing	O
a	O
major	O
refactor	O
on	O
the	O
game	O
's	O
codebase	O
"	O
to	O
move	O
from	O
hardcoded	B-Application
,	O
inflexible	O
implementations	O
to	O
more	O
robust	O
and	O
scalable	O
solutions	O
...	O
We	O
took	O
this	O
time	O
to	O
develop	O
the	O
actual	O
foundation	O
and	O
pipelines	O
that	O
we	O
were	O
going	O
to	O
need	O
to	O
ship	O
the	O
game	O
.	O
</s>
