<s>
OpenFL	B-Application
is	O
a	O
free	B-License
and	I-License
open-source	I-License
software	I-License
framework	O
and	O
platform	O
for	O
the	O
creation	O
of	O
multi-platform	B-Operating_System
applications	O
and	O
video	O
games	O
.	O
</s>
<s>
OpenFL	B-Application
applications	O
can	O
be	O
written	O
in	O
Haxe	B-Language
,	O
JavaScript	B-Language
(	O
EcmaScript	B-Language
5	O
or	O
6+	O
)	O
,	O
or	O
TypeScript	B-Language
,	O
and	O
may	O
be	O
published	O
as	O
standalone	O
applications	O
for	O
several	O
targets	O
including	O
iOS	B-Application
,	O
Android	B-Application
,	O
HTML5	B-Application
(	O
choice	O
of	O
Canvas	B-Language
,	O
WebGL	O
,	O
SVG	B-Application
or	O
DOM	O
)	O
,	O
Windows	O
,	O
macOS	B-Application
,	O
Linux	B-Application
,	O
WebAssembly	O
,	O
Flash	O
,	O
AIR	O
,	O
PlayStation	O
4	O
,	O
PlayStation	O
3	O
,	O
PlayStation	O
Vita	O
,	O
Xbox	O
One	O
,	O
Wii	O
U	O
,	O
TiVo	O
,	O
Raspberry	O
Pi	O
,	O
and	O
Node.js	B-Language
.	O
</s>
<s>
The	O
most	O
popular	O
editors	O
used	O
for	O
Haxe	B-Language
and	O
OpenFL	B-Application
development	O
are	O
:	O
</s>
<s>
OpenFL	B-Application
contains	O
Haxe	B-Language
ports	O
of	O
major	O
graphical	O
libraries	O
such	O
as	O
Away3D	B-Application
,	O
Starling	B-Language
,	O
Babylon.js	B-Language
,	O
Adobe	B-Operating_System
Flash	I-Operating_System
and	O
DragonBones	O
.	O
</s>
<s>
Due	O
to	O
the	O
multi-platform	B-Operating_System
nature	O
of	O
OpenFL	B-Application
,	O
such	O
libraries	O
usually	O
run	O
on	O
multiple	B-Operating_System
platforms	I-Operating_System
such	O
as	O
HTML5	B-Application
,	O
Adobe	B-Operating_System
AIR	I-Operating_System
and	O
Android/iOS	O
.	O
</s>
<s>
More	O
than	O
500	O
video	O
games	O
have	O
been	O
developed	O
with	O
OpenFL	B-Application
,	O
including	O
the	O
BAFTA-award-winning	O
game	O
Papers	B-Application
,	I-Application
Please	I-Application
,	O
Rymdkapsel	B-Application
,	O
Lightbot	B-Operating_System
,	O
Friday	B-Application
Night	I-Application
Funkin	I-Application
 '	I-Application
,	O
and	O
Madden	B-Application
NFL	I-Application
Mobile	I-Application
.	O
</s>
<s>
OpenFL	B-Application
was	O
created	O
by	O
Joshua	O
Granick	O
and	O
is	O
actively	O
administrated	O
and	O
maintained	O
by	O
software	O
engineer	O
,	O
board	O
member	O
and	O
co-owner	O
,	O
Chris	O
Speciale	O
.	O
</s>
<s>
OpenFL	B-Application
is	O
designed	O
to	O
fully	O
mirror	O
the	O
Flash	O
API	B-Application
.	O
</s>
<s>
SWF	O
files	O
created	O
with	O
Adobe	B-Operating_System
Flash	I-Operating_System
Professional	I-Operating_System
or	O
other	O
authoring	O
tools	O
may	O
be	O
used	O
in	O
OpenFL	B-Application
programs	O
.	O
</s>
<s>
OpenFL	B-Application
supports	O
rendering	O
in	O
OpenGL	B-Application
,	O
Cairo	B-Language
,	O
Canvas	B-Language
,	O
SVG	B-Application
and	O
even	O
HTML5	B-Application
DOM	O
.	O
</s>
<s>
In	O
the	O
browser	O
,	O
OpenGL	B-Application
is	O
the	O
default	O
renderer	O
but	O
if	O
unavailable	O
then	O
canvas	B-Language
(	O
CPU	O
rendering	O
)	O
is	O
used	O
.	O
</s>
<s>
Certain	O
features	O
(	O
shape.graphics	O
or	O
bitmapData.draw	O
)	O
will	O
use	O
CPU	O
rendering	O
,	O
but	O
the	O
display	O
list	O
remains	O
GPU	B-Architecture
accelerated	I-Architecture
as	O
far	O
as	O
possible	O
.	O
</s>
<s>
OpenFL	B-Application
uses	O
the	O
Lime	O
library	B-Library
for	O
low-level	O
rendering	O
.	O
</s>
<s>
Lime	O
provides	O
hardware-accelerated	B-Architecture
rendering	I-Architecture
of	O
vector	O
graphics	O
on	O
all	O
supported	O
platforms	B-Device
.	O
</s>
<s>
Lime	O
is	O
a	O
library	B-Library
designed	O
to	O
provide	O
a	O
consistent	O
"	O
blank	O
canvas	B-Language
"	O
environment	O
on	O
all	O
supported	O
targets	O
,	O
including	O
Flash	B-Operating_System
Player	I-Operating_System
,	O
HTML5	B-Application
,	O
Microsoft	B-Application
Windows	I-Application
,	O
macOS	B-Application
,	O
Linux	B-Application
,	O
iOS	B-Application
,	O
Android	B-Application
,	O
consoles	O
,	O
set-top	O
boxes	O
and	O
other	O
systems	O
.	O
</s>
<s>
Lime	O
is	O
a	O
cross-platform	B-Operating_System
graphics	O
,	O
sound	O
,	O
input	O
and	O
windowing	O
library	B-Library
,	O
which	O
means	O
OpenFL	B-Application
can	O
focus	O
on	O
being	O
a	O
Flash	O
API	B-Application
,	O
and	O
not	O
handling	O
all	O
these	O
specifics	O
.	O
</s>
<s>
Lime	O
also	O
includes	O
command-line	B-Application
tools	I-Application
.	O
</s>
<s>
Haxe	B-Language
is	O
a	O
high-level	O
cross-platform	B-Operating_System
multi-paradigm	O
programming	O
language	O
and	O
compiler	B-Language
that	O
can	O
produce	O
applications	O
and	O
source	O
code	O
,	O
for	O
many	O
different	O
computing	B-Device
platforms	I-Device
,	O
from	O
one	O
code-base	O
.	O
</s>
<s>
It	O
is	O
free	B-License
and	I-License
open-source	I-License
software	I-License
,	O
distributed	O
under	O
the	O
GNU	B-License
General	I-License
Public	I-License
License	I-License
(	O
GPL	B-License
)	O
2.0	O
,	O
and	O
the	O
standard	O
library	B-Library
under	O
the	B-License
MIT	I-License
License	I-License
.	O
</s>
<s>
Haxe	B-Language
includes	O
a	O
set	O
of	O
common	O
functions	O
that	O
are	O
supported	O
across	B-Operating_System
all	I-Operating_System
platforms	I-Operating_System
,	O
such	O
as	O
numeric	O
data	O
types	O
,	O
text	O
,	O
arrays	O
,	O
binary	O
and	O
some	O
common	O
file	O
formats	O
.	O
</s>
<s>
Haxe	B-Language
also	O
includes	O
platform-specific	O
application	B-Application
programming	I-Application
interface	I-Application
(	O
API	B-Application
)	O
for	O
Adobe	B-Operating_System
Flash	I-Operating_System
,	O
C++	B-Language
,	O
PHP	B-Application
and	O
other	O
languages	O
.	O
</s>
<s>
Haxe	B-Language
originated	O
with	O
the	O
idea	O
of	O
supporting	O
client-side	B-Operating_System
and	O
server-side	B-Application
programming	O
in	O
one	O
language	O
,	O
and	O
simplifying	O
the	O
communication	O
logic	O
between	O
them	O
.	O
</s>
<s>
Code	O
written	O
in	O
the	O
Haxe	B-Language
language	O
can	O
be	O
source-to-source	B-Language
compiled	I-Language
into	O
ActionScript	O
3	O
,	O
JavaScript	B-Language
,	O
Java	B-Language
,	O
C++	B-Language
,	O
C#	B-Application
,	O
PHP	B-Application
,	O
Python	B-Language
,	O
Lua	B-Language
and	O
Node.js	B-Language
.	O
</s>
<s>
Haxe	B-Language
can	O
also	O
directly	O
compile	B-Language
SWF	O
,	O
HashLink	B-Language
and	O
NekoVM	B-Language
bytecode	O
.	O
</s>
<s>
The	O
Haxe	B-Language
port	O
of	O
the	O
Starling	B-Language
Framework	I-Language
runs	O
on	O
Stage3D	B-Operating_System
and	O
supports	O
GPU-accelerated	O
rendering	O
of	O
vector	O
graphics	O
.	O
</s>
<s>
It	O
uses	O
a	O
custom	O
Stage3D	B-Operating_System
implementation	O
,	O
and	O
does	O
not	O
require	O
the	O
OpenFL	B-Application
display	O
list	O
to	O
work	O
.	O
</s>
