<s>
Nevermind	B-Device
is	O
a	O
first-person	O
horror	B-Application
video	I-Application
game	I-Application
developed	O
by	O
Flying	O
Mollusk	O
.	O
</s>
<s>
It	O
was	O
released	O
for	O
Microsoft	B-Application
Windows	I-Application
and	O
OS	B-Operating_System
X	I-Operating_System
in	O
2015	O
,	O
and	O
for	O
Xbox	B-Device
One	I-Device
in	O
2017	O
.	O
</s>
<s>
Nevermind	B-Device
was	O
designed	O
to	O
be	O
played	O
with	O
devices	O
that	O
support	O
biometric	O
feedback	O
(	O
their	O
usage	O
is	O
optional	O
)	O
,	O
because	O
the	O
more	O
the	O
player	O
is	O
under	O
stress	O
,	O
the	O
harder	O
the	O
game	O
becomes	O
.	O
</s>
<s>
It	O
uses	O
Intel	B-Algorithm
RealSense	I-Algorithm
for	O
the	O
sensors	O
that	O
can	O
track	O
player	O
's	O
pulse	O
in	O
real-time	O
,	O
and	O
Affectiva	O
's	O
Affdex	O
to	O
recognize	O
emotions	O
and	O
translate	O
that	O
into	O
the	O
game	O
's	O
events	O
.	O
</s>
<s>
Resembling	O
Myst	B-Application
,	O
Nevermind	B-Device
has	O
some	O
puzzle	O
adventure	O
elements	O
,	O
which	O
consist	O
of	O
navigating	O
environments	O
and	O
solving	O
the	O
puzzles	O
before	O
any	O
progress	O
can	O
be	O
made	O
.	O
</s>
<s>
For	O
a	O
thesis	O
,	O
Reynolds	O
had	O
a	O
year	O
to	O
develop	O
any	O
kind	O
of	O
game	O
of	O
her	O
choice	O
,	O
which	O
became	O
Nevermind	B-Device
.	O
</s>
<s>
The	O
following	O
year	O
,	O
Reynolds	O
started	O
a	O
company	O
to	O
build	O
a	O
full	O
version	O
of	O
Nevermind	B-Device
.	O
</s>
<s>
In	O
October	O
2014	O
,	O
Nevermind	B-Device
was	O
back	O
for	O
another	O
campaign	O
on	O
Kickstarter	O
,	O
being	O
set	O
at	O
a	O
lower	O
goal	O
of	O
$	O
75,000	O
.	O
</s>
