<s>
In	O
computer	O
graphics	O
,	O
non-uniform	O
rational	O
mesh	B-Algorithm
smooth	O
(	O
NURMS	B-General_Concept
)	O
or	O
subdivision	O
surface	O
technique	O
is	O
typically	O
applied	O
to	O
a	O
low-polygonal	O
mesh	B-Algorithm
to	O
create	O
a	O
high-polygonal	O
smoothed	O
mesh	B-Algorithm
.	O
</s>
<s>
NURMS	B-General_Concept
are	O
used	O
in	O
commercial	O
3D	O
packages	O
such	O
as	O
Autodesk	B-Language
3ds	I-Language
Max	I-Language
to	O
perform	O
mesh	B-Algorithm
smoothing	O
operations	O
.	O
</s>
<s>
The	O
mesh	B-Algorithm
smooth	O
modifier	O
in	O
3ds	B-Language
Max	I-Language
operates	O
by	O
applying	O
this	O
algorithm	O
to	O
a	O
low-polygon	O
mesh	B-Algorithm
and	O
creates	O
a	O
high-polygon	O
smoothed	O
mesh	B-Algorithm
.	O
</s>
<s>
The	O
new	O
mesh	B-Algorithm
can	O
be	O
dynamically	O
manipulated	O
by	O
the	O
low-polygon	O
mesh	B-Algorithm
to	O
achieve	O
the	O
desired	O
results	O
.	O
</s>
