<s>
In	O
computer	O
graphics	O
,	O
the	O
problem	O
of	O
transforming	O
a	O
cloud	O
of	O
points	O
on	O
the	O
surface	O
of	O
a	O
three-dimensional	O
object	O
into	O
a	O
polygon	B-Algorithm
mesh	I-Algorithm
for	O
the	O
object	O
can	O
be	O
solved	O
by	O
a	O
technique	O
called	O
marching	B-Algorithm
triangles	I-Algorithm
.	O
</s>
<s>
This	O
provides	O
a	O
faster	O
alternative	O
to	O
other	O
methods	O
for	O
the	O
same	O
problem	O
of	O
surface	O
reconstruction	O
,	O
based	O
on	O
Delaunay	B-Algorithm
triangulation	I-Algorithm
.	O
</s>
