<s>
The	O
Lightweight	B-Language
Java	I-Language
Game	I-Language
Library	I-Language
(	O
LWJGL	B-Language
)	O
is	O
an	O
open-source	B-Application
software	I-Application
library	O
that	O
provides	O
bindings	B-Application
to	O
a	O
variety	O
of	O
C	B-Language
libraries	O
for	O
video	O
game	O
developers	O
to	O
Java	B-Language
.	O
</s>
<s>
It	O
exposes	O
cross-platform	B-Operating_System
libraries	O
commonly	O
used	O
in	O
developing	O
video	O
games	O
and	O
multimedia	O
titles	O
,	O
such	O
as	O
Vulkan	B-Application
,	O
OpenGL	B-Application
,	O
OpenAL	B-Application
and	O
OpenCL	B-Application
.	O
</s>
<s>
The	O
primary	O
goal	O
of	O
the	O
project	O
is	O
to	O
provide	O
a	O
way	O
for	O
Java	B-Language
developers	O
to	O
get	O
access	O
to	O
resources	O
that	O
are	O
otherwise	O
unavailable	O
or	O
poorly	O
implemented	O
on	O
the	O
existing	O
Java	B-Device
platform	I-Device
.	O
</s>
<s>
The	O
main	O
philosophy	O
is	O
to	O
expose	O
underlying	O
technology	O
as	O
a	O
thin	O
wrapper	O
,	O
thus	O
creating	O
an	O
API	B-Application
close	O
to	O
the	O
original	O
.	O
</s>
<s>
It	O
is	O
also	O
the	O
basis	O
of	O
many	O
high-level	O
Java	B-Language
game	O
engines	O
and	O
libraries	O
,	O
such	O
as	O
libGDX	B-Library
or	O
the	O
jMonkeyEngine	B-Application
.	O
</s>
<s>
Development	O
of	O
the	O
library	O
began	O
in	O
2002	O
with	O
the	O
release	O
of	O
J2SE	O
1.4	O
,	O
making	O
use	O
of	O
the	O
newly-added	O
non-blocking	B-Language
I/O	I-Language
operations	I-Language
and	O
off-heap	O
memory	O
access	O
.	O
</s>
<s>
These	O
additions	O
to	O
the	O
JDK	B-Language
allowed	O
for	O
better	O
access	O
to	O
native	O
memory	O
and	O
libraries	O
not	O
a	O
part	O
of	O
the	O
JDK	B-Language
.	O
</s>
<s>
On	O
13	O
November	O
2014	O
,	O
version	O
3	O
was	O
announced	O
,	O
which	O
was	O
released	O
in	O
alpha	O
version	O
on	O
27	O
April	O
2015	O
and	O
is	O
a	O
complete	O
rewrite	O
of	O
LWJGL	B-Language
.	O
</s>
<s>
Many	O
new	O
bindings	B-Application
,	O
including	O
GLFW	B-Language
,	O
EGL	B-Application
and	O
Objective-C	B-Language
,	O
were	O
added	O
.	O
</s>
<s>
Support	O
for	O
Oculus	B-Device
Rift	I-Device
development	O
was	O
also	O
added	O
with	O
LibOVR	O
bindings	B-Application
.	O
</s>
<s>
The	O
library	O
accesses	O
native	O
C	B-Language
code	O
through	O
the	O
Java	B-Language
Native	I-Language
Interface	I-Language
(	O
JNI	B-Language
)	O
.	O
</s>
<s>
Bindings	B-Application
to	O
each	O
of	O
the	O
native	B-Library
libraries	I-Library
exist	O
as	O
different	O
modules	O
so	O
developers	O
can	O
make	O
custom	O
builds	O
with	O
only	O
the	O
things	O
they	O
need	O
in	O
a	O
certain	O
program	O
.	O
</s>
<s>
While	O
utility	O
classes	O
are	O
written	O
in	O
pure	O
Java	B-Language
,	O
most	O
of	O
the	O
binding	O
classes	O
are	O
automatically	O
generated	O
by	O
a	O
custom	O
generator	O
implemented	O
in	O
Kotlin	B-Language
.	O
</s>
<s>
Since	O
version	O
3.1	O
,	O
LWJGL	B-Language
is	O
fully	O
split	O
into	O
51	O
modules	O
that	O
can	O
be	O
downloaded	O
and	O
used	O
separately	O
.	O
</s>
<s>
To	O
make	O
this	O
process	O
easier	O
,	O
the	O
project	O
provides	O
an	O
online	O
build	O
configurator	O
,	O
which	O
allows	O
users	O
to	O
download	O
custom	O
combinations	O
of	O
modules	O
and	O
automatically	O
generates	O
Maven	B-Language
and	O
Gradle	B-Language
configuration	O
files	O
to	O
ease	O
their	O
use	O
with	O
existing	O
projects	O
.	O
</s>
<s>
+	O
Provided	O
bindings	B-Application
BindingCategory	O
Description	O
Notes	O
EGLKhronos	O
APIs	B-Application
Interface	O
between	O
Khronos	B-Library
rendering	O
APIs	B-Application
and	O
the	O
underlying	O
native	O
platform	O
window	O
system	O
.	O
</s>
<s>
OpenCL	B-Application
API	B-Application
for	O
cross-platform	B-Operating_System
parallel	B-Operating_System
computing	I-Operating_System
.	O
</s>
<s>
OpenGL	B-Application
3D	O
graphics	O
specification	O
implemented	O
by	O
most	O
GPU	B-Architecture
vendors	O
.	O
</s>
<s>
OpenGL	B-Application
ES	I-Application
OpenGL	B-Application
for	I-Application
embedded	I-Application
systems	I-Application
like	O
mobile	O
phones	O
,	O
tablets	O
or	O
consoles	O
.	O
</s>
<s>
Vulkan	B-Application
Upcoming	O
cross-platform	B-Operating_System
3D	O
graphics	O
API	B-Application
.	O
</s>
<s>
GLFWDisplay	O
and	O
Input	O
Window	O
management	O
library	O
needed	O
for	O
handling	O
OpenGL	B-Application
and	O
Vulkan	B-Application
contexts	O
as	O
well	O
as	O
user	O
input	O
.	O
</s>
<s>
JAWT	B-Library
AWT	B-Library
native	I-Library
interface	I-Library
.	O
</s>
<s>
nfd	O
Small	O
cross-platform	B-Operating_System
native	O
file	O
dialogs	O
library	O
.	O
</s>
<s>
OpenALAudio	O
Three-dimensional	O
audio	O
API	B-Application
.	O
</s>
<s>
OpenAL	B-Application
Soft	O
Freely	O
licensed	O
software	O
implementation	O
of	O
OpenAL.OpusOpen	O
,	O
royalty-free	O
audio	O
codec.AssimpGraphicsPortable	O
open	O
source	O
library	O
to	O
import	O
various	O
3D	O
model	O
formats	O
.	O
</s>
<s>
bgfx	O
Cross-platform	B-Operating_System
rendering	O
library	O
supporting	O
multiple	O
graphics	O
backends.DriftFXLibrary	O
to	O
render	O
OpenGL	B-Application
content	O
into	O
JavaFX	O
nodes	O
.	O
</s>
<s>
LibOVR	O
API	B-Application
of	O
the	O
Oculus	B-Device
Rift	I-Device
SDK.meshoptimizerA	O
mesh	O
optimization	O
library	O
that	O
makes	O
meshes	O
smaller	O
and	O
faster	O
to	O
NanoSVGSimple	O
SVG	B-Application
parser	O
.	O
</s>
<s>
NanoVG	O
2D	O
vector	O
graphics	O
rendering	O
library	O
using	O
OpenGL	B-Application
.	O
</s>
<s>
Nuklear	O
Simple	O
GUI	B-Application
library	O
.	O
</s>
<s>
par_shapes	O
Generator	O
for	O
parametric	O
and	O
other	O
simple	O
shapes.par_streamlinesTriangulate	O
wide	O
lines	O
and	O
curves.OpenVRAn	O
API	B-Application
runtime	O
that	O
allows	O
access	O
to	O
VR	O
hardware	O
from	O
multiple	O
vendors	O
without	O
requiring	O
applications	O
have	O
specific	O
knowledge	O
of	O
the	O
type	O
of	O
hardware	O
they	O
are	O
targeting.ShadercA	O
collection	O
of	O
libraries	O
for	O
shader	O
compilationSPIRV-CrossA	O
library	O
for	O
performing	O
reflection	O
on	O
SPIR-V	B-Application
and	O
disassembling	O
SPIR-V	B-Application
back	O
to	O
high	O
level	O
languages.OpenEXRA	O
small	O
,	O
single-header	O
library	O
to	O
load	O
and	O
save	O
OpenEXR	B-Application
(	O
.exr	B-Application
)	O
images.Tootle	O
(	O
AMD	O
)	O
A	O
3D	O
triangle	O
mesh	O
optimization	O
library	O
that	O
improves	O
on	O
existing	O
mesh	O
preprocessing	O
techniques.Vulkan	O
Memory	O
AllocatorAn	O
easy	O
to	O
integrate	O
Vulkan	B-Application
memory	O
allocation	O
library.YogaAn	O
open-source	B-Application
,	O
cross-platform	B-Operating_System
layout	O
library	O
that	O
implements	O
CSS	B-Language
Flexbox.STBSTB	O
Lightweight	O
single-file	O
libraries	O
for	O
loading	O
images	O
,	O
sounds	O
and	O
fonts.Bullet	O
PhysicsOtherReal-time	O
collision	O
detection	O
and	O
multi-physics	O
simulation	O
for	O
VR	O
,	O
games	O
,	O
visual	O
effects	O
,	O
robotics	O
,	O
machine-learning	O
,	O
etc.CUDAA	O
parallel	B-Operating_System
computing	I-Operating_System
platform	O
and	O
programming	O
model	O
developed	O
by	O
NVIDIA	O
for	O
general	O
computing	O
on	O
GPUs	B-Architecture
.	O
</s>
<s>
dyncall	O
Library	O
for	O
dynamically	O
calling	O
C	B-Language
functions	O
in	O
a	O
portable	O
way.Set	O
to	O
be	O
removed	O
.	O
</s>
<s>
jemalloc	O
Low-level	O
memory	O
management.libffiA	O
portable	O
,	O
high	O
level	O
programming	B-Application
interface	I-Application
to	O
various	O
calling	O
conventions.Replaces	O
dyncall.libdivideA	O
library	O
that	O
replaces	O
expensive	O
integer	O
divides	O
with	O
comparatively	O
cheap	O
multiplication	O
and	O
bitshifts.LLVMA	O
collection	O
of	O
modular	O
and	O
reusable	O
compiler	O
and	O
toolchain	O
technologies	O
.	O
</s>
<s>
LMDB	B-Language
Fast	O
database	O
library	O
using	O
memory-mapped	O
files.LZ4A	O
lossless	O
data	B-General_Concept
compression	I-General_Concept
algorithm	I-General_Concept
that	O
is	O
focused	O
on	O
speed.Meow	O
HashFast	O
non-cryptographic	O
hash.ODBCA	O
C-language	O
interface	O
that	O
makes	O
it	O
possible	O
for	O
applications	O
to	O
access	O
data	O
from	O
a	O
variety	O
of	O
database	O
management	O
systems.RemoteryRealtime	O
CPU/GPU	O
profiler.rpmallocCross-platform	O
thread	O
caching	O
memory	O
allocator	O
.	O
</s>
<s>
xxHash	O
Fast	O
hash	O
algorithm.ZstandardA	O
fast	O
lossless	O
compression	B-General_Concept
algorithm	I-General_Concept
.	O
</s>
