<s>
A	O
Least	B-Data_Structure
squares	I-Data_Structure
conformal	I-Data_Structure
map	I-Data_Structure
(	O
LSCM	O
)	O
is	O
a	O
2-D	O
representation	O
of	O
a	O
3-D	O
shape	O
created	O
using	O
the	O
Least	O
Squares	O
Conformal	O
Mapping	O
Method	O
.	O
</s>
<s>
LSCM	O
is	O
used	O
in	O
computer	O
graphics	O
as	O
a	O
method	O
of	O
producing	O
a	O
UV	O
map	O
from	O
a	O
polygonal	B-Algorithm
mesh	I-Algorithm
to	O
a	O
texture	O
map	O
such	O
that	O
the	O
shape	O
of	O
the	O
polygons	O
as	O
mapped	O
to	O
the	O
texture	O
is	O
relatively	O
undistorted	O
.	O
</s>
