<s>
Last	B-Application
Ninja	I-Application
3	I-Application
is	O
an	O
action-adventure	O
video	O
game	O
that	O
was	O
developed	O
and	O
published	O
by	O
System	O
3	O
for	O
the	O
Commodore	O
64	O
,	O
Amiga	B-Device
,	O
Atari	B-Device
ST	I-Device
in	O
1991	B-Application
.	O
</s>
<s>
It	O
is	O
a	O
sequel	O
to	O
the	O
1988	O
game	O
Last	B-Application
Ninja	I-Application
2	I-Application
.	O
</s>
<s>
The	O
Amiga	B-Device
and	O
Atari	B-Device
ST	I-Device
versions	O
of	O
Last	B-Application
Ninja	I-Application
3	I-Application
,	O
as	O
developed	O
by	O
System	O
3	O
,	O
began	O
development	O
in	O
September	O
1990	O
,	O
and	O
were	O
released	O
in	O
the	O
March	O
1991	B-Application
for	O
the	O
Amiga	B-Device
and	O
Atari	B-Device
ST	I-Device
;	O
a	O
DOS	B-Device
version	O
was	O
in	O
development	O
and	O
announced	O
for	O
the	O
same	O
month	O
,	O
but	O
was	O
never	O
released	O
.	O
</s>
<s>
Adrian	O
Cale	O
,	O
the	O
co-director	O
of	O
Last	B-Application
Ninja	I-Application
3	I-Application
,	O
stated	O
that	O
the	O
game	O
was	O
conceived	O
because	O
"	O
the	O
Ninja	O
games	O
have	O
almost	O
become	O
a	O
genre	O
in	O
their	O
own	O
right	O
.	O
</s>
<s>
Unlike	O
its	O
predecessors	O
,	O
Last	B-Application
Ninja	I-Application
3	I-Application
may	O
have	O
more	O
than	O
one	O
enemy	O
on-screen	O
at	O
once	O
.	O
</s>
<s>
Alongside	O
this	O
,	O
the	O
enemy	O
AI	O
was	O
improved	O
:	O
Stan	O
Schembri	O
,	O
a	O
designer	O
for	O
Last	B-Application
Ninja	I-Application
3	I-Application
,	O
said	O
that	O
they	O
are	O
"	O
a	O
lot	O
more	O
intelligent	O
"	O
,	O
further	O
stating	O
that	O
"	O
they	O
attempt	O
to	O
react	O
to	O
the	O
way	O
you	O
move	O
.	O
</s>
<s>
Last	B-Application
Ninja	I-Application
3	I-Application
was	O
designed	O
with	O
arcade-style	O
gameplay	O
in	O
mind	O
:	O
this	O
manifests	O
in	O
the	O
form	O
of	O
changes	O
to	O
Ninja	O
3	O
's	O
combat	O
,	O
and	O
the	O
addition	O
of	O
bosses	O
.	O
</s>
<s>
Last	B-Application
Ninja	I-Application
3	I-Application
's	O
graphics	O
were	O
intentionally	O
made	O
aesthetically	O
different	O
from	O
previous	O
games	O
in	O
the	O
series	O
.	O
</s>
<s>
Cale	O
further	O
expressed	O
that	O
the	O
Last	B-Application
Ninja	I-Application
3	I-Application
team	O
"	O
tried	O
to	O
create	O
character	O
animation	O
that	O
has	O
n't	O
been	O
seen	O
in	O
other	O
games	O
"	O
,	O
with	O
making	O
the	O
animations	O
'	O
realistic	O
 '	O
being	O
a	O
priority	O
.	O
</s>
<s>
Last	B-Application
Ninja	I-Application
3	I-Application
has	O
larger	O
sprites	O
than	O
its	O
predecessors	O
:	O
the	O
protagonist	O
's	O
sprite	O
is	O
double	O
the	O
size	O
of	O
that	O
of	O
previous	O
games	O
.	O
</s>
<s>
The	O
16-bit	O
versions	O
of	O
Last	B-Application
Ninja	I-Application
3	I-Application
were	O
programmed	O
by	O
Mark	O
Dawson	O
and	O
Dave	O
Collins	O
from	O
the	O
game	O
studio	O
Eldritch	O
the	O
Cat	O
.	O
</s>
<s>
Despite	O
the	O
size	O
of	O
Last	B-Application
Ninja	I-Application
3	I-Application
's	O
sprites	O
,	O
they	O
do	O
n't	O
use	O
much	O
processor	O
time	O
:	O
the	O
game	O
's	O
3D	O
masking	O
uses	O
more	O
processing	O
power	O
,	O
with	O
about	O
200	O
layers	O
of	O
masking	O
per	O
screen	O
.	O
</s>
<s>
The	O
Amiga	B-Device
version	O
was	O
the	O
first	O
version	O
of	O
the	O
game	O
made	O
,	O
and	O
was	O
used	O
as	O
the	O
basis	O
for	O
the	O
Atari	B-Device
ST	I-Device
and	O
cancelled	O
DOS	B-Device
conversions	O
.	O
</s>
<s>
Dawson	O
primarily	O
programmed	O
the	O
Atari	B-Device
ST	I-Device
version	O
,	O
which	O
he	O
expressed	O
is	O
easier	O
than	O
the	O
DOS	B-Device
version	O
due	O
to	O
the	O
ST	O
'	O
essentially	O
using	O
the	O
same	O
code	O
 '	O
,	O
while	O
Collins	O
worked	O
on	O
the	O
DOS	B-Device
version	O
.	O
</s>
<s>
Rather	O
than	O
using	O
a	O
PC	O
running	O
PDS	O
for	O
development	O
like	O
previous	O
System	O
3	O
games	O
,	O
Last	B-Application
Ninja	I-Application
3	I-Application
was	O
programmed	O
on	O
Intel	B-General_Concept
80386	I-General_Concept
PCs	O
with	O
SNASM	O
boards	O
.	O
</s>
<s>
Collins	O
&	O
Dawson	O
expressed	O
that	O
the	O
386	B-General_Concept
PCs	O
&	O
SNASM	O
boards	O
eased	O
Last	B-Application
Ninja	I-Application
3	I-Application
's	O
development	O
,	O
and	O
stated	O
that	O
they	O
"mak[e]	O
life	O
far	O
easier	O
.	O
</s>
<s>
Last	B-Application
Ninja	I-Application
3	I-Application
was	O
re-released	O
on	O
the	O
Virtual	B-Application
Console	I-Application
in	O
North	O
America	O
in	O
2008	O
,	O
and	O
in	O
2010	O
in	O
Europe	O
.	O
</s>
<s>
Last	B-Application
Ninja	I-Application
3	I-Application
was	O
pulled	O
from	O
the	O
European	O
Virtual	B-Application
Console	I-Application
storefront	O
in	O
2010	O
due	O
to	O
a	O
bug	O
in	O
the	O
game	O
which	O
resulted	O
in	O
the	O
game	O
freezing	O
after	O
the	O
first	O
level	O
,	O
which	O
was	O
present	O
since	O
its	O
release	O
in	O
2008	O
.	O
</s>
<s>
The	O
Amiga	B-Device
version	O
reviews	O
included	O
the	O
review	O
scores	O
of	O
81%	O
from	O
Amiga	B-Device
Format	O
,	O
80%	O
Amiga	B-Device
Power	O
,	O
and	O
90%	O
from	O
CU	O
Amiga	B-Device
.	O
</s>
<s>
British	O
gaming	O
magazine	O
The	O
One	O
gave	O
the	O
Amiga	B-Device
version	O
of	O
Last	B-Application
Ninja	I-Application
3	I-Application
an	O
overall	O
score	O
of	O
90%	O
,	O
and	O
noted	O
the	O
game	O
as	O
incorporating	O
console	O
and	O
arcade-style	O
gameplay	O
elements	O
.	O
</s>
<s>
The	O
One	O
praised	O
Last	B-Application
Ninja	I-Application
3	I-Application
's	O
new	O
weapons	O
&	O
moves	O
,	O
and	O
favorably	O
expressed	O
that	O
they	O
do	O
n't	O
'	O
dilute	O
the	O
game	O
's	O
challenge	O
 '	O
,	O
further	O
remarking	O
that	O
these	O
elements	O
"	O
bring	O
it	O
to	O
another	O
level	O
of	O
playability	O
"	O
.	O
</s>
<s>
The	O
One	O
praised	O
Last	B-Application
Ninja	I-Application
3	I-Application
's	O
"	O
complex	O
"	O
and	O
"	O
creative	O
"	O
puzzles	O
and	O
map	O
design	O
,	O
and	O
"	O
detailed	O
"	O
larger	O
sprites	O
,	O
further	O
noting	O
the	O
game	O
as	O
having	O
'	O
good	O
visual	O
details	O
 '	O
and	O
effects	O
,	O
such	O
as	O
motion	O
blur	O
for	O
weapons	O
being	O
swung	O
.	O
</s>
