<s>
Interactive	B-General_Concept
communication	I-General_Concept
is	O
an	O
exchange	O
of	O
ideas	O
where	O
both	O
participants	O
,	O
whether	O
human	O
,	O
machine	O
or	O
art	O
form	O
,	O
are	O
active	O
and	O
can	O
have	O
an	O
effect	O
on	O
one	O
another	O
.	O
</s>
<s>
These	O
developing	O
collaborative	O
technologies	O
,	O
or	O
new	O
media	O
,	O
have	O
rapidly	O
increased	O
the	O
opportunities	O
for	O
interactive	B-General_Concept
communication	I-General_Concept
across	O
mediums	O
,	O
disciplines	O
,	O
cultures	O
,	O
social	O
classes	O
,	O
locations	O
,	O
and	O
even	O
time	O
.	O
</s>
<s>
Interactive	B-General_Concept
communication	I-General_Concept
is	O
a	O
modern	O
term	O
that	O
encompasses	O
these	O
evolving	O
forms	O
of	O
conversation	O
.	O
</s>
<s>
New	O
experiments	O
in	O
interaction	B-General_Concept
design	I-General_Concept
are	O
evolving	O
on	O
a	O
daily	O
basis	O
.	O
</s>
<s>
Interactive	B-General_Concept
communication	I-General_Concept
forms	O
include	O
basic	O
dialogue	O
and	O
nonverbal	O
communication	O
,	O
game-books	O
,	O
interactive	O
fiction	O
and	O
storytelling	O
,	O
hypertext	O
,	O
interactive	O
television	O
and	O
movies	O
,	O
photo	O
and	O
video	O
manipulation	O
,	O
video	O
sharing	O
,	O
video	O
games	O
,	O
social	O
media	O
,	O
user-generated	O
content	O
,	O
interactive	O
marketing	O
and	O
public	O
relations	O
,	O
augmented	B-General_Concept
reality	I-General_Concept
,	O
ambient	B-Operating_System
intelligence	I-Operating_System
,	O
and	O
virtual	B-Application
reality	I-Application
.	O
</s>
<s>
Interactivity	O
is	O
rooted	O
in	O
basic	O
communication	O
,	O
the	O
development	O
of	O
rhetoric	O
,	O
and	O
the	O
evolution	O
of	O
social	B-Application
interface	I-Application
.	O
</s>
<s>
Examples	O
of	O
perfected	O
usability	B-General_Concept
include	O
the	O
chopstick	O
,	O
the	O
corkscrew	O
and	O
the	O
paper	O
clip	O
.	O
</s>
<s>
Interest	O
in	O
interactive	B-General_Concept
communication	I-General_Concept
has	O
grown	O
with	O
the	O
increase	O
in	O
human-computer	O
interaction	O
.	O
</s>
<s>
Hardware	O
peripherals	O
include	O
keyboards	O
,	O
mice	B-Device
,	O
game	O
controllers	O
and	O
webcams	O
.	O
</s>
<s>
Graphical	B-Application
user	I-Application
interface	I-Application
examples	O
include	O
the	O
desktop	B-Application
metaphor	I-Application
,	O
software	O
programs	O
like	O
Microsoft	O
Office	O
and	O
Adobe	O
Photoshop	O
,	O
websites	O
and	O
web	O
browsers	O
,	O
search	O
engines	O
,	O
and	O
the	O
increasing	O
number	O
of	O
smartphone	O
mobile	B-Application
applications	I-Application
.	O
</s>
<s>
An	O
important	O
consideration	O
in	O
the	O
development	O
of	O
any	O
modern	O
user	B-Application
interface	I-Application
is	O
its	O
interactivity	O
.	O
</s>
